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Showing results for tags 'UNREAL ENGINE'.
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So I have a couple of questions, to ask (I am probably not the first one asking this). I know currently in squad you can play 40 vs 40 max, and eventually 50 vs 50. I know all of the clients connect through UDP to the dedicated server wich is a lot of traffic. My question mainly is, where is the bottleneck? I asume its UE4 thats the bottleneck and if thats so could someone explain this to me in depth (don't hold back) whats happening and why? I never really worked with UE4 engine sadly. Will you get better results or preformance when you'd have everyone on a Local network accesing the dedicated server with the dedicated server also being on the same network? And are you able to increase the ammount of connected clients when preformance is indeed better? I personally don't think its the lack of hardware for a dedicated server because we got some insane fast tech these days but I could be wrong ofc. I would love to hear your answers P.S Apolegies for my bad spelling, my spellcheck is currently dutch only :c
I've had a consistent problem with Squad Crashing at random times with a Unreal Engine 4 Crash Reporter screen that pops up after the crash to desktop like the pic in the attachment. What info do I need to give a moderator to help fix this issue. This issue has been going on all year.
Upon trying to launch any game using unreal engine on steam I get errors saying MSVCP140.dll and VCRUNTIME140.dll cannot be found, This is a fairly recent development and does happen to other games in my steam library but unreal engine games are the only ones that are not fixed by reinstalling the game. So far I have tried every piece of advice on the internet I could find. I am on fully up to date windows 10 and have tried uninstalling and reinstalling all the newest relevant microsoft visual C++ files, and every time I try to start the game from the folder and not steam it says I need microsoft visual c++ 2015 runtime even when its already installed. It seems every time I try to start the game these files break and have to be repaired. I don't know what to do at this point and I can't play any game I own that uses unreal engine because of this issue, Steam will not accept any tickets as this issue appearantly doesn't pertain to their company/software and epic games don't seem to acknowledge that this issue even exists.
UmaRex posted a topic in Software SupportSo just some background info before I paste anything. I wanted to join a custom server. It is actually CCFN server. But I hardly think its on them. But anyways, so while the server browser is searching all of the servers available, you see the list updating, scrambling around and adding lots of servers within the server browser. Before I can even get to the server I want to join, I see a black screen.. my screen turns off on sleep and then when it brightens up again, the game is minimized with a fatal error showing this message. Why there are so many squad.exe's I have no clue, this is a direct Copy and paste of the message I have received. In addition, this is a recurring fatal error that is basically making the game ineffective and not allowing to play on any servers. I wil cooperate if there is any other information needed. Error Message is: Fatal error: [File:d:\g\pipelines\owi-squad-release-a-8\U\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 721] Rendering thread exception: Fatal error: [File:d:\g\pipelines\owi-squad-release-a-8\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET') KERNELBASE.dll squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe KERNEL32.DLL ntdll.dll ntdll.dll
Fatal error: [File:d:\g\pipelines\owi-squad-release-a-8\U\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 721] Rendering thread exception: Fatal error: [File:d:\g\pipelines\owi-squad-release-a-8\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Pls help me this is new and idk what's going on.Thanks PC Specs:GTX 1080i7-6700k at 4.48GHz16gb ramSSD All drivers up to date.
Recently it's become apparent that SQUAD lacks effective means of Anti-Aliasing, or in simple terms, methods of getting rid of jagged edges. In most games, players that own higher resolution monitors such as 4k or 1440p are content with the benefits those higher resolutions gives when considering Anti-Aliasing. Although in SQUAD it seems the Jaggies just won't go away. I've worked with Nvidia's Control Panel for solutions to no satisfactory solution. I've reset those settings to default for these screenshots as well as posted some other Unreal Engine Games that I've never had an Issue with Anti-Aliasing. My main Issue is that the current FXAA solution in SQUAD is rather completely covered with jaggies covering foliage and objects/terrain or is on full blast where it looks as if all fidelity has been skewed with blur, making it very difficult to spot enemy players in certain conditions and a headache when running low on frames. Only View These In Full-screen(Click On Images) SQUAD WITH NO ANTI-ALIASING (CLEAR IN THE DISTANCE) SQUAD WITH LOW FXAA (FOGGY Distance and Foliage) SQUAD WITH HIGH FXAA (FOGGY Distance and Foliage) Pictures Below are other examples of the same resolution from other Unreal Engine Titles that seem to eliminate them Jaggies
So, we have the Unofficial SLI Configuration thread and it's worked for some people, but the scaling is pretty terrible The thought of true SLI and Crossfire support for Unreal Engine 4 and Squad is shared by many of us that have multi-GPU systems. Well, it looks like it's coming soon! At the VRX 2015 conference in San Francisco, Nvidia and Epic Games announced their partnership and laid out their plans for virtual reality (VR). This includes VR SLI support in Unreal Engine 4! Read about it here. So yes it focuses on VR, but I imagine old school SLI support is bound to make it's way to us soon too! I sure hope so!
Mitsu posted a topic in QuestionsHello folks, I've been messing with UE4 to get the hang of level design and to hopefully contribute to Squad's future modding community. I was running 4.9 flawlessly on my Win 8.1 machine so far and had a great time until Update 4.10 for UE4 came out. Version 4.10 requires Visual C++ Redistributable 2015 (newest version) to run, which usually is no big deal to update but for some weird reason my Win 8.1 skipped required Windows Updates and missed out 2 essential Updates that need to be installed in order to run the vcredist 2015 setup. UE4 4.10 Blogpost: https://www.unrealengine.com/blog/unreal-engine-4-10-released Visual C++ Redistributable 2015 Download: https://www.microsoft.com/en-us/download/details.aspx?id=48145 So in conclusion: Windumb Updater skipped important Updates and Service Packs > I cant install vcredist 2015 > Can't run UE4 4.10 (4.9 is fine tho) > Afraid I won't be able to play Squad when Squad upgrades to new UE version. So, Offworld, any information on if I need to reinstall windows entirely (which would fix the vcredist 2015 problem) / when will Squad upgrade to 4.10? Thanks in advance for any kind of input to this issue!
Mitsu posted a topic in QuestionsTo include some more detail into my question: I'd like to know if the Developers or Testers have found something they feel proud of in this early stage in terms of technical finesse. Or is there something you would consider a great accomplishment within Squad that you'd like to see implemented in more games? Things I've seen so in videos is the very authentic freelook while sprinting which I found very interesting. I'm sure UE4 will serve well, though I have only a rudimentary understanding of what the engine is capable off, but so far I'm quite impressed.
Litoralis posted a topic in General Discussionhttps://www.unrealengine.com/blog/epic-talks-gdc-2015 https://www.unrealengine.com/blog/epic-talks-gdc-2015
https://education.github.com/pack Through githubs education pack you can get Unreal Engine ( at the bottom) and lots of other free stuff is you are a student. I see that some people want to experiment with UE4 and this is the cheapest legal way of doing it Free updates as well. You can get it for free if you are enrolled as a student at most universities and highscools as far as I know. More information: https://www.unrealengine.com/education *Free as in no direct fees (usually ~USD20 a month), you only pay 5% of gross profits of the things (games) you sell thats made with UE4.