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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 12 results

  1. So with A12 coming along and the introduction of fireteams coming as well. As well as major assets such as MBTs, I think it should be time to discuss how vehicles should be fitting in to a team. Should we go full PR style and just have one squad that claims all vehicles through server rules (or possible ingame implementation)? Or should we have vehicles like IFVs and APCs be attached to squads to form mechanized units? Should there be an option in the squad creation to make a squad dedicated specifically to assets? Should assets be in their own little squads and linked to whatever vehicles it's attached to and is available? (I prefer this idea as it would allow people to play together in the same tank without one squadleader technically owning all the tanks and being a **** and kicking all the people he don't like). Should IFVs and APCs be able to attach themselves to infantry squads for proper coordination? (assuming a vehicle has its own little squad assigned to it as mentioned above).
  2. So recently, I've been hung up on squad. I can't seem to will myself to play the game often anymore, because 8 times out of 10 I'll just be in a squad of people who don't care to communicate or ask questions. I feel like I HAVE to squad lead for an enjoyable experience anymore, and that takes a lot of patience and energy if you're doing it right IMO. Every time I feel like I wanna take a break and let someone else take the reigns, its just a shitshow. I do get good squadleads, and it makes the game exponentially more enjoyable. Just not in comparison to the amount of SLs ive had that just dont communicate and act like they've been huffing lacquer. My question is this, how do you overcome the human element and have fun no matter what you're doing in game? At least for me, it seems like my enjoyment is based on the giant dice roll that is squads and squad leaders. Even when I find ways to be useful and help my team, its always disheartening to not have any backup from my squad. I absolutely love the teamwork and cooperation aspect of Squad, and I feel like I'm just seeing less of it. It makes sense with kickstarters not being the only ones playing anymore, but what can we do to make Squad an excellent community? And/Or am I an arsehole and am just not understanding something?
  3. In light of issues 4:3 users face with the squad interface (as detailed here: http://forums.joinsquad.com/topic/24303-gui-partially-unusable-in-43/ ) I'd like to suggest a possibly easier alternative to implement that would not only provide a stopgap for 4:3 users, but also provide a potentially useful functionality for everyone: console commands that can be used for managing the squad, doing things like changing the squad name, kicking users and promoting other players. A list of suggested commands would be: SquadChangeName SquadListPlayers (for an easier time kicking/promoting people) SquadKick SquadPromote
  4. We all know that an army isn't made up of nothing but riflemen. The developers have done an amazing job at diversifying squads and teams but there does seem to be one detail lacking: squad specialties. While most "fire teams" and "squads" carry fairly standardized gear, it's also important to know that squads themselves can have specialties just like individual soldiers do. While the idea of introducing mortars as a deployable makes sense, why go through the pain of limiting the number of mortars within, say, 400 meters? Instead, let's make mortars a specialty to one squad (the combat support - mortar squad). The squad "specialties" would be broken up as follows: Direct Action and Combat Support Direct Action - Heavy Weapons Squad ^ Add 2x Auto-riflemen kits (with either M249s or M240s) Direct Action - Assault Squad ^ Add 2x Grenadier kits [please add hand grenades(with an s!)] Direct Action - CQB Squad ^ Remove Marksmen Rifles ^ Add "Breacher" kit (Shotgun, Pistol, Frag. Grenade, Bandage, E-Tool) Direct Action - AT Squad ^ Add (Better) AT kit (I.e. Javelin) ^ Add SOFLAM-style or laser designator to SQL kit Combat Support Combat Support - Marksmen Squad (Likely everyone's favorite) ^ Add scoped assault rifles (two) ^ Add 2x Sniper kits (M24, SVD, SVD, SVD) Combat Support - Mortar Squad ^ Add 3x Mortar Kits (Mortars must be placed at least 100 or 200 m away from FOB and built within 50 meters of a Mortar Radio) Combat Support - Engineer Squad ^ (For later use) Add 2x Engineer kits Extra ideas: -Allow E-Tool to dig trenches without FOB radio or make dirt cover. -Multiple grenades for standard kits (M4A1+Red Dot, M4A1, AK74M, etc) -Quick-callout-radial for those without microphones ("Contact!", "Incoming!"(please use audio from FOB radio XD), etc.) -Squad text chat -Local text chat -Please balance teams! Perhaps make Insurgents use less stamina and run faster (no body armor), etc Thank you for reading/considering!
  5. Has anybody experienced a game where an entire squad finds an extremely distant area on the map, builds a completely useless FOB, then fortifies it to the point where nobody can enter or exit? It has happened to me a total of 3 times and it totally ruins the game for everybody else. I asked an admin that happened to be moderating the server 1/3 of these instances and they said that there was nothing he could do about it.... So is there anything we can do about these guys? Maybe make it a rule to play the actual game? To test it? Idk, you guys tell me. I'm still mad over here, successful trolls.
  6. Alright so who can solve this problem I am running on acompletely updated windows 7 program with a gtx 750 ti superclocked and when I join into a game, which I CAN do without problems when I get into the spawn screen it is like it knocks out my signal because when I hit the join squad button it turns yellow like something should happen even though nothing does no matter how many times I hit and I even wait five minutes to see if there was a delayed effect and that I would join but it doesn't work. However, this doesn't occur everytime, sometimes I am able to actually join even though every game I join into is between 20-70 ping and doesn't lag at all when I play but as soon as I die in the games I can join the same effect as the JOIN button occurs with the give up button it just changes colors and nothing happens it doesn't give up and I cannot respawn no matter how long I wait every thing still is going on like I see the map and all the squad members moving as well as their chat but it's like my signal is blocked and I can't join. Idk what to do pleaz help for I cannot stand this at all I want to enjoy the beauty of this game b/c the little I have played I have loved. Already tried uninstall-reinstall, verifying caches, and updating windows. PLEASE SOMEONE HELP ME FIX THIS PROBLEM!!!!!!!!!!!!!!!!!!
  7. Specs Good Enough?

    a GTX 745 video card is kinda meh, but you should be able to play it still on low or medium. (but when the devs finish optimization I assume you will be able to run it alot better)
  8. MINI HIGHLIGHT REEL https://www.youtube.com/watch?v=rf34luinVHQ
  9. Concept: No global squad radio for players who are "alive". If the player DIES (not merely incapacitated), he gets a direct channel to the SL to ask about where to spawn, etc. but only the squad leader will hear him. --- I've been playing a bit of the Alpha. (Fine job so far, btw.) First thing that I noticed was that inside squads themselves, there isn't much cohesion. The thing that ties you together is pretty much the map. Eh...yeah. Second: No-one has the time to check the map for locations in the middle of fire-fights, and IMHO, they have no business doing so (Cue "Enemy at my position!" rant.). It's instinctive, coming from FPS history, but pretty wrong. No-one does that IRL. Third: The "Enemy at my position", "Spotted 256!", "Contact!!!" rant issue stems from global squad radio. Of all the millions of places the enemy chose to be at, it's at some voice over squad radio's location, usually unidentified, and void of details. Forth: Squad cohesion is pretty much, "Go there!". Again, for a soldier, the map is your master. Where is said point? Where am I relative to the rest of the squad? Who's fighting, and where? Map. Map. Map. --- Solutions: No global squad radio for alive players. If the player cannot be revived, he can ask the squad leader where to spawn, etc. and only the squad leader will hear him. Squad members will be forced to have tighter cohesion if they can't use the crutches of map/global squad radio. With enforced local radio only, if a squad member goes off on his own, he'll get lost and must learn to stick with the pack. Defenses make much more sense. Hot spots are easily identified over local. The squad leader can run over and sort it out if he needs to know what's going on. It's his job anyways. Plans and directions make more sense and take more "stick to the plan" than "I'll just wing it and respawn.". Case in point: "You, you, and you go to that building and wait. When you hear gunfire, push through the center and clean out their rear defenders. We'll meet at the middle. Medics pick up casualties after the firefight." For instance: Dead SM: "SL! Where should I spawn?"SL: "Spawn at CP Tango and meet us on the South side of the village!"
  10. Groups or Squads

    Hi folks, One feature I think would go hand in hand with the game would be an actual squad feature on the forums, kind of similar to Arma 3's XML, whereby your clan tags are displayed in game next to your name. And if you were to link it all into the website people could view squads (clans/groups) and their personnel/statistics. You could further define this by having two distinct group types of casual and competitive, casual being unlimited in group size and more informational, and competitive being limited to either 4 or 8 people and being more statistical in nature. Overall this will allow for not only better competitiveness between groups but also allow for better organisation regarding group on group combat/scrims.
  11. How are squads organized?

    I understand a squad will have nine members. Somewhere I read that someone heard from a dev there will be fire teams also. Will these be actual game features, so that when you join a sq you also choose which fire team to join? Will there then be a fire team leader/assistant squad leader, where the two leader roles have one fire team each? Will this assistant SL be able to put markers out for the fire team? Or will the sq have two fire teams and the SL outside of these, running between them, so as to get more time to think and plan ahead?
  12. I'm about to clock out for the night, but before I do, here is an idea that I had that is relevant to the "10-Squads" thread here, but is perhaps too much of a tangent. This is an idea for how a Commander might manage assets, and could solve as well as create a lot of problems. The idea is that all assets are done by assignment. There could be "bidding" on assets in a pre-round operation, or Squad Leaders could handle the assessment of their squad's capabilities, and then communicate those to the commander. The idea here is that the Commander has a visual pallete of options that he can use to organize assets. He can drag and drop assets into squads, and from there the Squad Leader dictates roles in a similar manner. Squads would/could likely be renamed to clarify the intended "operation" and assist in organization. This would essentially solve a lot of the "stealing the Logi" problems, because being in a "Logi" role would flag your character and allow you to drive a logi that is parked at base. (I think out in the field they should be unlocked etc). I'll leave that locked unlocked thing for another discussion, but the point is, this could be a system that solves a lot of asset, role, and organizational problems in an intuitive manner.
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