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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
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      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
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Found 703 results


    Hey everyone, this is MrPapaBearFreddy on steam! So let's Begin! (Suggestions) Helicopters: I strongly believe that the landing system needs to be improved. There is some tweaks you can do to make the landing more realistic. As for the camera to look down for me it's extremely annoying. Once you all fix the landing problems the camera feature for landing will come into play much better. Now let's talk about the little birdy being super squishy, cmon guys make the helicopters more durable cause they get shot down so easy that we can't even maneuver out of combat fire. My suggestions is make it so it doesn't blow up easy but easier engine failures, tail spin crash, damaged flaps, something more realistic. It would be amazing if you can add a fuel system for the vehicles and helicopters, this will make the game 100% more realistic and challenging. Not only does the pilots needs to keep aware of the fuel meter but weight of passengers would be a perfect challenge as a pilot (I am a real pilot so this makes my day). As for Joysticks I would love to see more customization implemented for that, because right now it's so limited that it's not worth using. For the love of god add smoke or flares to the helicopters. (Spawn Times): Helicopters shouldn't have a long wait, I suggest may be 2 mins or less. (Due to people crashing helicopters left and right trying to land it) (Player Suggestions): For the love of god please add more of these- -More Types of weapons -More realistic Reviving/Patching/medic actions -Weather Changes (Rain, Storms, nights, Tornados ) just to make the game more challenging as a soldier dealing with real weather situations. For example when tornado from distance doesn't have to be where players are, it can effect helicopters from having full control(makes it harder to fly). Here is another example: Storms makes it harder to see for soldiers, helicopters controls is worse, tanks and vehicles have harder time traveling. -Parachute would be a great addition to jumping out a helicopter. (Or if you REALLY want to impress everyone.. add rope drops so solders can rope down a hover.(I know this should have been in helicopters section but it came to mind just now) -Would be amazing to loot on the Fallon(ammo, patches etc) (Training): I really think you should make a few servers dedicated to helicopter training with instant respawn when blown up, 6 sets of each helicopter and allot of landing location challenges.(want to make it even more fun do squad challenges to that flight training) Same thing make a few servers dedicated for tanks etc(squad challenges as well) This will make less problems with bad players and a great place for people to practice(also for gods sake disable killing each other in these servers, people tend to be dicks in them) OH before I forget! PLEASE LET US SEE when we die.. (example : crash, shot, explosions etc) at least 5 seconds so it gives us the full effect of our mistakes(I know sounds silly but I hate when I die , it instantly snaps me back to deploy lol... I don't see me die nothing.. which is kinda boring /lame) you don't have to show us who shot us.. just leave the cam on for a few seconds so we feel the full effect of what happened lol I will be giving allot more feedback but this should be a great start! I really do hope you all read this and let me know if it helped in any way or what is changing from my suggestions.
  2. With the introduction of Helo's (Great thing) you now have spotting of HABS from the air. It's making having a HAB a little pointless to a degree, can we either get HAB with Camo netting or maybe a Camp Tent with Cammo. Not saying they should be invisible but removes the fun of Hunting for FOBs.
  3. The main idea here is that squads will be able to have a unique role and purpose in the platoon, for example: Helicopter Squad, Platoon Command Squad, Spacial Forces Squad ( Might have spacial weapons ). With this system each squad has an actual purpose in the platoon, and this is how it will work - when the game starts anybody will be able to create squads or join them exactly how it works at the moment but at the staging phase each squad leader will be able to request a squad role for his squad. If the purpose of his squad is to crew an helicopter then he will request to become an Helicopter Squad, if he would like to lead the whole platoon then he will request to be the Platoon Command Squad, and at the end of the staging phase the game will choose randomly between the squads who requested the same role and it will choose the amount of needed squads of this role. For example if 3 squads requested to be Helicopter Squads the game will choose only 2 of the 3 randomly because the platoon needs only 2 helicopters. In this system you don't have to just run as fast as you can to pick the helicopter first or have a good internet connection and an ssd in order to even have a chance to become a pilot, and this solves the helicopter issue. However this system isn't only usable for the helicopter addition, it gives any squad a purpose, for example one squad can request to become a spacial forces squad and this will give them spacial equipment like maybe night vision in the future and their objective would be to go behind enemy lines and other squad can request to lead the whole platoon and so on. In conclusion the squad roles system is effective, fair and gives every squad a purpose in the platoon! p.s - not all squad leaders have to choose a squad role, which is completely fine and gives the squad leaders an opportunity to create their own role in the squad which isn't a formal role of the game.

  5. Before I start, let me just let it be said that I have around 12 or so hours of practice. So it's not like it's my very first impressions. 1. Flying The flight model feels decent to me. Personally i'd like it to feel a little heavier and less responsive. As it is it feels just a little to "quick" and "arcady" for squad in my opinion. Could just be the default sensitivity or something but even then you can absolutely fling the helicopters everywhere. Just seems to me its too quick and jumpy feeling as it is. Another thing I noticed is sometimes when you are coming in for a smooth and slow landing and the collective is around 40 - 50 the helicopter gets super slidey (this happens well above the ground as well). It happens inconsistently so that gives me a reason to believe it's a bug. Maybe has something to do with ground effect if that's even implemented. Maybe ground effect ramps up if you are directly above a tree? I don't know for sure but its just a thought. Speaking of the collective, its a little to sensitive for my preference. If the devs could add some sort of sensitivity slider that'd be great. (Also I've noticed on the HUD in game it says 50% is the hovering number, It's more like 45 I've noticed.) 2. Landing Landing as i'm sure everyone knows by now is pretty janky most of the time. it's pretty hard for new pilots but if you keep practicing it becomes pretty easy to even do quick landings in tighter spaces like intersections or rooftops. But something i would kill to see implemented into the game is a key to lock your wheels while on the ground. If you so as touchdown at 1 mph you will slide like your on ice regardless of what way you are facing. When the wheels hit the ground there is a severe lack of grip and "friction". This is the hardest part about landing for me. It's obviously not going to be your top priority while in combat to absolutely nail your touchdown so most of the time you will still be floating a bit while touching down, which will result in the helicopter skidding in the direction you where moving regardless of whether you are moving backwards, forwards, left or right. If there was some sort of option to lock your wheels or if they just made the helicopters grip the ground more in general it would make landing a lot better. Another thing i'd like to see changed is the landing camera. It works fine as it is i'd just like it to be more zoomed out or have a higher FOV I suppose. A fish eye lens look would be nice. I say this because to use the landing camera you really just need to be directly over the lz to even see it. Just a small inconvenience really. 3. Other Door gunners could benefit from having more tracer rounds. Maybe every 4th or so round be a tracer idk. Sometimes while in the door gunner position the helicopter sound isn't muffled and reduced. This makes communication impossible without turning down the in game audio. Give door gunners higher capacity belts. I'm guessing its 100 rounds. Really not a whole lot when you are full auto spraying at targets most of the time. Give more of a reason to have a copilot. They are really just used now to assist in navigation, landing and communication. Would be super cool if there was a key you could hit to hand the controls back and forth from pilot to copilot. Conclusion The helicopters in Squad have a lot of potential. If the developers can iron out the bugs, polish the physics and add some of the features the community have been recommending, V16 will be a really nice update to the game. If anyone would like to discuss the topic or give there own feedback feel free to do so. Thanks for reading!
  6. Vincent & Vickers now recruiting! We are a new squad community looking for dedicated, tactical and overall fun players to join our awesome community. We have a server set up and running just needing players to start some intense PvP action. We are currently looking for Squad Leaders and tactical players! Using our newly created high performance server we have in our arsenal located on the main server browser we will strive to be the biggest and best community out there! All we ask for is maturity and dedication. Be you but treat others with respect. If you are interested then join our Discord server and we can start building from there. http://vincentandvickers.co.uk https://discord.gg/YZKSRwD See you in the battlefield!
  7. Put an image together for Steam Public testing Thumbnail with their new browser. (Right click and add custom artwork)
  8. (SSG) Multi Gaming Community

    Clan Tag: (SSG) Clan Name: (SSG) Special Service Group: Multi Gaming Clan Clan Website: SSG Multi Gaming Clan: https://www.ssg-clan.com/ Teamspeak 3 (SSG) Teamspeak 3: ts.ssg-clan.com (SSG) Discord Address: https://discord.me/ssg1 Language: English Location: International: We accept people from all around the world FIND US IN GAME Servers: "(SSG) [HardCore | Fighters] EU~#1" Description: We are a Multi-Gaming clan, our team is based on, | Squad | Project Reality | Arma 3| Battlefield | (SSG) What is this (SSG) Special Service Group is a Military Based Clan that Values Structure, Teamwork and Discipline. We have an understanding of Military Structure and Procedure. We are looking for great members that will have fun with us and is active.We can perhaps give you what you want and what you need to enjoy your gaming experience to the full.. If you are not registered with (SSG) Please register for member access, We also have clan applications open if you intrested in being in (SSG) Requirements: Prefarably 16+ Microphone Discord or TeamSpeak 3 Being Active on forum + server RECRUITING OPEN! Join us On: WWW.SSG-CLAN.COM FEEL FREE TO FILL UP MEMBER APPLICATION (SSG) MEMBER APPLICATION FROM LINK FEEL FREE TO FILL UP ADMIN APPLICATION SQUAD ADMIN APPLICATION FROM LINK
  9. Die Alpha-Allianz besteht schon seit vielen Jahren aus den selben drei Gründern, das wird es in Zukunft auch immer noch. Wir sind auf der Suche nach Sympathischen aber auch Humor starken Mitspielern, für allerlei Spiele. Zurzeit haben wir uns aber auf Squad fixiert. Wenn du Interesse daran hast bei uns mal reinzuschauen darfst du gerne auf dem TS³ vorbei kommen. Neue Squad Spieler sind bei uns auch gerne willkommen, aber genauso wie die eingespielten die schon eine lange Spielzeit haben. Unser Kontakt: ts164.nitrado.net:11850
  10. Welcome to the 20r Gaming Community! We are an international gaming community and our aim is to create a Squad that will provide a professional but enjoyable gaming experience for all kinds of players. Our goal is to triumph over our enemies through discipline, skill and determination. We also aim to be a disciplined team when we play, however this shouldn't interfere with us having fun. A high level of discipline will lead to improved training's which in turn will lead to more enjoyable battles through an increase of performance and skill in the field. If a member shows a high degree of loyalty and maturity as well as a understanding of regimental tactics you will be promoted to an administrative rank. From here you will gain responsibility for maintaining squads. Also upon being promoted to squad assistant you will begin to be further taught your role and outfit tactics in a more advanced format. If you continue to show that you posses leadership skills and are growing at a respectable rate you will be potentially given a higher squad leader position and possibly an officer role. We originally stem from Planetside 2 but also have dedicated teams playing War Thunder, Men of War AS 2, CSGO, Rainbow Six Siege and also casually play Red Orchestra 2 and many other games. Squad fits well with our team dynamics and we now have an entire Platoon of 30+ men and women that play every Tuesday, Friday and Sunday at 7PM GMT in a semi-serious environment. In terms of communication we currently use Teamspeak for organisation but use the in game system for game play. 20r.tserverhq.com When you join TS please look for either Maj_Dasher or me LordPenguin with regards to squad, Conway998 will also be on hand to help with any questions. We also run an active forum in which members are encouraged to sign up for the latest team updates: http://www.20r.eu/home We hope to see you soon!!
  11. Skirmish Only Community

    Hi Squaddies, We are a group of players who just love to play Skirmish Only Layers. Focussed more on infantry, tactics and having a good laugh. We have setup a discord to create a "Skirmish Only" community and get the group bigger and bigger but the most important thing is getting the infantry gameplay some love! We are all guys from different clans and groups but all are here to get the best infantry gameplay experience there is.. For now we mostly play on [RIP] #2 server Skirmish only. But if there are enough people we will think about getting our own server. So Do you like the following: Do you wanna learn the game? Do you hate getting sniped by some tank or Crow at a 1000m? Focus more on infantry? Do you want to have intense battles? Great SL's & Communication Do you want to have a laugh? Meet nice people? Well dont hesitate and feel free to join our discord. Discord Link https://discord.gg/p69eytG
  12. Skirmish Only Community

    Hi Squaddies, We are a group of players who just love to play Skirmish Only Layers. Focussed more on infantry, tactics and having a good laugh. We have setup a discord to create a "Skirmish Only" community and get the group bigger and bigger but the most important thing is getting the infantry gameplay some love! We are all guys from different clans and groups but all are here to get the best infantry gameplay experience there is.. For now we mostly play on [RIP] #2 server Skirmish only. But if there are enough people we will think about getting our own server. So Do you like the following: Do you wanna learn the game? Do you hate getting sniped by some tank or Crow at a 1000m? Focus more on infantry? Do you want to have intense battles? Great SL's & Communication Do you want to have a laugh? Meet nice people? Well dont hesitate and feel free to join our discord. Discord Link https://discord.gg/p69eytG
  13. New Squad Videos 2019

    It's been a while since I last posted in here and thought I might share some of my new videos I recently uploaded. Coming back to Squad after a few years has been really been worth the time taken off. Feel free to leave any feedback and stay tuned for more.
  14. Australian Special Forces Unit (ASFU) is a friendly, non toxic multi-gaming community. We feature games such as Squad and Arma 3. As a clan, we look for mature players, and if you can not keep up with an 18+ maturity level we don't want you. We welcome all ages and we are explicitly in the Oceanic region. If you are interested into joining, I am looking for a Co-Leader I can trust to help me out with the important stuff with the clan. If not, I will happily get you in as an administrator and / or moderator. Discord: https://discord.gg/bwFgUgJ Information is in the discord server, but if you have any specific inquiries, email me: [email protected] RECRUITMENT We take recruitment very seriously and make sure you will truly be loyal to the clan. We don't look for your gaming abilities, we look for your communication skills. Socialising is key, and if you don't want to be social and talk with other members and / or your squad you will not be able to enter the clan as a recruit. If you're active and very talkative to others, it will be easy to pass. To get past the recruitment stage will take around 1 to 2 weeks if you don't have the patience, then too bad, you'll have to leave. Once you finish and join as a new member, you can choose the category you would like to be in. If you have outstanding communication, you should pick Squad Leader, if you have good focus, you can become a spotter for Marksmen and Snipers etc. ... but in the end, your job is mostly up to you. If an admin doesn't think you will be fit for a certain role, you will have to prove your abilities to change their mind.
  15. UsG-Clan

    Hello there! the UsG community exists! what does the clan entail: the clan mainly involves discipline, roleplay and a lot of fun. "training sessions" will also take place. We will also participate in other events at a given moment. we are open to experienced and inexperienced players. send me a dm if you are interested. timeline: EU/UK my discord name: CptEagle#0654 https://discord.gg/v5YsuaY
  16. Looking for team OCE

    I'm looking for a team/community to play squad with, I'm from the Oceanic region and looking for lads to play with. I want to play with a team if you want to contact me my discord is Super Spitfire#3344
  17. Hey guys, i usually play a little squad on my brothers computer while hes at work, its always had the usual dodgey errors, easy anti cheat doesnt load correctly, black screen and freeze, server disappearing etc, but it usually resolves itself with a hard restart of the computer or a few alt+F4 relaunches, but for the last 2 days basically all the severs with people in it are highlighted red and unjoinable, disconnecting me from queue after about 10seconds, the servers highlighted grey are however joinable, but are never populated, although some empty servers are also highlighted and unjoinable, has anyone encounted this? can i get a little advice, does anyone know what this actually is or what it means? id rather not have to reinstall, right now anyway, because its my bros pc. Literally couldnt find a single other article regarding someone having this problem. Thanks in advance guys! https://imgur.com/gallery/ECynftH
  18. Hey Guys, First post here but really need some help, Recently my game has started crashing, sometimes I can play a few rounds with no issues and other times I will crash every 5 minutes. At its worst I will crash in the main menu as well. Never used to have this issue so i have no idea whats causing it. I have drastically lowered my graphics settings and this hasn't changed anything. System Specs: Intel i5 4570 3.20Ghz 8GB RAM DDR3 Nvidia GTX960 Attempted Fixes: - Updated Graphics Drivers - Re-Installing graphics drivers (Including using DDU) - Re-Installing the game - Deleting Local files - Clearing Cache - Checking Screen and Game resolution and refresh rates - Windowed/Fullscreen/Borderless - Launch Settings 'USEALLAVAILABLECORES' - Updated DirectX - Using MSI afterburner i've established that my graphics card/GPU does not appear to be struggling as it is not pinned at 100% usage when the crash occurs Please see crash log below: https://pastebin.com/YdAWySgS
  19. 21/08/19: I originally posted this around some circles within the Project Reality community. But I also wanted the people here to see it as well, because I think some would be interested in something like this. 03/08: I want to preface this whole thing by saying that I’m well aware that I’m a nobody in the larger picture when it comes to the PR scene. I haven’t done enough to earn an opinion that others should pay attention to. I’m aware this is a weird thing to read for you at the beginning of a long post and weirder for me to write it. I consider myself as part of the silent majority, but with this essay I guess I’m breaking that. Delving deeper into this piece will hopefully make you understand why I’ve decided to do this. I just want to respectfully ask an hour of your time. [Recommended soundtrack: Avril 14th by Aphex Twin] 17/07: I've been meaning to "do something" about PR for a while. A year maybe even. The documentary was a bust for many reasons, but mainly because I lacked the character and discipline to actually go through with something like that. After cancelling it I started planning to interview people about the “death of PR”. It was an important topic that I started paying more and more attention to even before I told anybody I was making a documentary. Then that interview series got scaled back to just me going over and over this “urgent” matter endlessly in my mind for months. But now things are a bit different. Last year about this time I thought I could finish the whole documentary thing before this summer. I was supposed enjoy my vacation in Bulgaria where I would visit my grandparents in their small village. And here I am typing this there. Right now, I'm staring out the window of my childhood home where I would sit at endlessly each winter. It feels like several lives ago. Like it happened to somebody else and I'm somehow intimately familiar with the details. But no, it happened to me, I was that person. I haven’t been in this room for 8 years since I moved to the UK and haven’t lived in this house for 8 more. Somethings haven't changed even a bit around here. The house is nicer, the people are older. Some childhood friends married and moved out. New-born babies I vaguely remember existing back then are now talking to me about playing GTAV in their school. Why am I even telling you about all of this? I don’t have the most interesting life story to tell you. But I do want to encourage you to tell yours. In a way everybody grows up in a ****ed up way, but we realize it too late. I for example in the last few years started to really appreciate the fact that my parents wanted the best for me. They did everything they could to give me a normal upbringing. But we never had the means or opportunity to do that. And that's fine, they tried, I still love them. My mother has done more for me than she will ever do for herself. She created the illusion of normal life for me as long as she could. That illusion starts breaking when your parents or strangers start telling you how difficult and scary life will be. 18/07: Around my teens I realized people were treating me a little bit differently. They were being nicer to me than others kids and were for some reason concerned about my wellbeing. Until then I was a normal child, but as time went, I became aware I had a different path than most. That meant I wouldn't go to the army. It would mean I would never become “a real man”. Sounds stupider when you write it down. I come from a more old-fashioned part of the country. People are simple here, with basic worries: how is the crop this year, how much drought will there be this summer, is the government going to fix the roads finally? The kindergarten I used to go here is closed, the school my mom used to go was gone way before me. The infrastructure is failing and there're less and less reasons to stay here. But I'm enjoying my time here. There’re no telephone lines here, but Internet is. The 3 weeks of vacation I get might not even be enough. In a way this is a surreal experience for me to be here. This is what I needed after spending so much time in the same room for months sometimes. The days would blend together and I would start forgetting which day of the week it is. No school, no job. The only moments I would realize some kind of time is passing would be when I brush my teeth and when I’m laying down on my bed at night. My life is simple and I don't usually crave the outside. I like the little virtual world I've built for myself. The neatly arranged desktop icons, the three pinned websites when I open the browser and the sequentially ordered programs on my taskbar. When it was a few days until I had to get on a plane to come here, I kind a panicked. I don't like flying, but this was even worse. Weird stuff started to happen to me. My implanted tooth fell when I was rinsing my mouth. A friend of mine had issues with his gf, who I did my best to help. I flew a chopper for the first time in PR in a public match without much prior practice and it went well. I was living my life to the fullest in a way. I even made my own version of a dead man's harddrive, by giving a friend of mine a passworded file with intimate information that would be accessible after it was apparent that I died. I was watching a TV show where the main character would repeat the same day over and over again and that made me think about what would I do if I had the chance to change the future. I watched a movie about successfully landing a plane in a river, which strangely made me less afraid to fly. I did some weird shit there. I still feel weird. Selfish even. But coming back here, the peace this place has inflicted on me has changed me as a person. At least a little bit. I'm still going to be the same introverted guy who gets a bit too excited when people start paying attention to him. But typing this, I wouldn’t be surprised if people notice there's something different about me. Because I do feel different: I'm a bit more accepting of things in general. My plan was to come here and type a long essay about why we shouldn't let PR die. In my little, dimly lit room I tried to convey my feelings and thoughts numerous times. Drafts and drafts. Every one more pessimistic and more emotional than the last. More personal, trying to make people act to save PR. Spread a message that never had a clear plan behind it on how to actually execute it. "Save Project Reality" is a slogan I can get behind, but every time I typed something like it, I was scared I could hurt the game. A selfish part of me would really love to believe I have that power. To save or hurt a game, make some kind of an impact. Coming here I've realized I would rather change people than the game itself. But even that power is a double-edged sword. This could and probably will be used against me at some point by some assholes. But I realize who I should actually talk to: the sensible people left in this community who have a genuine positive impact. I've thought a lot about what can be done, the larger picture. I don't think I have any realistic solutions or remedies. I can repeat a lot of wisdoms that we all can come to by ourselves. "Be good to each other, be a better community" is the type of stuff I wrote in my drafts in the past months. That doesn't cut it. I don’t want to be preachy. I don’t want to emotionally manipulate you. I don't want to claim I have the one and only truth we should abide by. Because my perspective is somewhat limited. Mostly by my proximity to PRTA and not having played more the spiritual successors of PR, which I will come to later. Nothing lasts forever. If anything, I'm surprised PR has survived for this long. Because in many regards, it wasn’t supposed to. The older generations of PR devs always wanted to branch out. To different games, engines and maybe even concepts. But PR is still here. It's kind of amazing how many obstacles and dramas we've (and especially, some of you) witnessed and are still here for some reason. Why PR:BF2 remained the most beloved version of PR is that it had the snowball effect of being the oldest version. By default, it always had more time and resources poured into it. Even when the devs tried to port the concept to ArmA and other places. Let's also not forget that PR wouldn’t be what it is without BF2 – it was the perfect game. And PR, the perfect idea: both combined together to make something truly special. I also want to point out the ingenuity some moders came up with, which gave us gameplay systems like kits, deployables, AAS and many other things BF2 wasn’t designed to do. Those people displayed some real technical creativity in finding workarounds in a web of systems in order to create this total concept modification. Would love to list some names here, but there’s literally too many of them! 20/07: There are other reasons why PR has survived though. The most common answer to the age-old question "Why keep playing?" is still: “there's nothing quite like it out there”. PR successfully carried over BF2's “jump in and play” type of consumption. PR is what PR is and we don't really question what it should be. Other games like ArmA are a lot more micro community driven. More customizable and mod driven, which fractures the playerbase into tiny segments that rarely interact with each other. In PR we have less branches to distract us from the core game. By the way I'm sorry I have to compare ArmA and PR to each other so much, but that's kind of the extent of the mil sim genre. Hell, plenty of times I've been told PR is not a mil sim. I totally see the points people make, but I also can't compare it to games in the larger tactical genre. The scale is way bigger than R6 or CS and the gameplay a lot more warried than Ghost Recon or SOCOM. Another aspect to keep in mind is that the tactical shooter genre itself didn’t do great circa 2007-2012 or about there-ish. Will have to make some assumptions and educated guesses here to convey this point. PR was the ultimate mod for BF2. Everything was touched up: assets, game modes, sounds, graphics. There’s very little vanilla BF2 content left in PR these days. It absorbed a large amount of attention for its scale of vision. PR also remained as crown of the BF moding scene for that long because moding support was dying. It never went away, but it was a shadow of its former self. I was personally incredibly excited about BF3's announcement. But the moding part never came with it. I don’t want to blame the 7th generation of consoles for lacking of moding in PC gaming at the time, but rather the devs. And maybe they had a reason to cut costs and features. So, I will just blame the economic crisis. But let's be serious here: it was the generation that introduced MP gaming to consoles. It was a no brainer to make them (Bad Company anybody?). Neglecting (and sometimes ignoring) the PC market was a mistake, but the benefits are being sown now by everybody: PC gaming is at its best and more is on the horizon (ray tracing and AI). If anything, focusing so much on consoles became the downfall of that gen, because when it was time to leave it behind, a lot of damage was already done and trust had to be rebuilt. But PC gaming was bound to come back. The consoles aged and more attention was starting to be allocated to PC ports, because they were becoming the bigger and better versions (think of BF3 on 360/PS3). Some incredibly forward-thinking people saw that and invested early into efforts like UE4, which is becoming the Source of our generation, but even better. Yes, let's talk about SQUAD. Honestly, even as I type this, I dread talking about it. I think it's a pretty complex topic and tied much closer to PR than we would like to admit sometimes. I say that because, amidst all the circlejerking and "hate" this thing is getting, there're lots of things to pay attention to. In many ways I admire the fact that a bunch of PR devs (past and present at the time) just decided to make something. Not wait for PR2 (oh God) or something else to magically sprung out of the ground and continue PR’s legacy. No, they took a chance on UE4 and Kickstarter. Looking back, not the most rock-solid way to make a successor to a 10 year old mod. Maybe both of these things were their first mistake. But where did it all go wrong? I don’t think there's a specific moment I can pinpoint to. OWI is a private company and it’s hard to tell what caused this. But the public version of events we will know and remember it by is the slow development process of SQUAD. And I say that being in the PR community, where nothing good happens on time. That's in the nature of moding: it's voluntary work (and I do mean that) and takes longer than a commercial game. But SQUAD was the commercial chance for PR to expand beyond being just a mod (PR2 never got off the ground it seems). A counter argument I would like to make is the history of Trauma Studios. Yes, those guys, without whom BF2 wouldn't be what it is and therefore PR as well. They made the Desert Combat mod for BF1942, which was also very popular in its day. They inspired and eventually helped DICE prototype BF2 after being acquired by them for half a mill. But they got totally shunted before BF2 even shipped. But the people founded a new studio under the name Kaos Studios, a new arm of THQ (olden). And well, let me tell you how unready they were to make a AAA game called Homefront. As many ideas and much talent they might've had, transitioning from moding to commercial/AAA was a difficult process to adjust to. Many moder's dream is to make "real" games one day. It's a gateway into game development. But it's not always easy or smooth. And you can see where I'm going with it: as much as I love PR and the work done by its talented dev members – the transition to SQUAD doesn't feel right. But should we as a community give them a bit of a leeway? Maybe. As I eluded to this earlier: the question of "what the hell happened?" is a lot harder to answer and the arguments are back and forth. No matter which side you are on after all that said, I still can't be bothered to be outraged about what OWI have done here. I'm disappointed. But me being mad is not going to move things forward. Dwelling on what-ifs is largely pointless, but sometimes I can't stop but wonder how different things would’ve been be if SQUAD didn't exist. What if everybody just stayed as a big family and continued developing this great mod we call PR. But, that's a pointless fantasy, because reality is much scarier and dynamic than friends coming together to have some fun. Conflict, decay and whatever other negative things you can associate with the small village I'm in right now, also apply to PR, your circle of friends, neighborhood, whatever. Not to mention that some who had already left and stopped contributing to PR came back to develop SQUAD. It's a little bit cruel to expect perfection from people and then call them traitors or frauds when they **** up. Mistakes were made, no doubt, but I have a feeling most of us were too late to spot them. I give people the benefit of the doubt and allow them to be stupid. But I don't want to allow anybody to be malicious, which I don't think is the case with OWI. I love PR so dearly. No game has given me so much for so little. No game has given me a big circle of friends as it did. "PR is life" (or at least gaming life) and that type of phraseology is used by many of us. It's kind of a lifestyle. Once you are sucked in, it's hard to break out. Most people reading this can sympathize with these statements. In previous drafts I started to compare PR to World of Warcraft. Yes, a chuckle might be warranted here, but I can't get that comparison out of my head. For some of us PR is our MMO. And you know what they say about those: the first one is always the best one, most cherished. Some side by side aspects don’t match at all, I'm well aware. We are at heart playing a competitive tactical shooter, which is as far as you can get away from a grindy, loot driven RPG. But we do roleplay, we do learn many new skills, join clans and what not. Invest ourselves into an ecosystem. My biggest regret about PR will forever be not being here earlier. I wish I learned English sooner, was a little bit more inquisitive, gave things a bigger chance. But I'm flawed. I'm incredibly flawed. I have just as many negative traits about me as positive ones. As of late I'm making strides towards one from the latter category: namely the "don't delay shit" one. 01/08: As with other long projects I’ve worked on, staring this long and this close at the work I’ve done makes me unable to see the larger puzzle I’ve assembled here. That little voice always finds its way into my head, telling me to give up. So, I want to do my best by getting this out there. Not be shy, or at least less than the usual. Writing something like this and then tweaking it takes a long time. This is the farthest I’ve made into one of these “drafts”. At least conveyed the most and best succinctly (which are two words that don’t go together that well). It’s always scary to think about what happens after the light. Sometimes it’s worth it, sometimes not so much. 20/07: I will stop that emotional tirade there, before it gets really bad, like my other drafts, which are super cringey. One of my main focuses with this essay is to keep things grounded and realistic. I might've already failed. You tell me. I know people hate long walls of text, but honestly, I don't know how else I'm supposed to tell you how I feel. A few paragraphs are just not enough to convey the amount of information I'm trying to here. Ever since last year, around this time, I haven’t been able to stop thinking about PR and the larger picture it fits in. While I don’t want to see it "die" per say, I don’t even know if it's "living". I sound like those people who I hate and who proclaim every game is dead after they stop playing it (because deep down they are dead inside, or so my insult goes). With the few thousand unique players we have each month, I can't in good conscience declare PR as dead, but I can't say we are thriving either. Talking about player numbers is a very dangerous game. In videogames land, it's the opposite of automobile accident statistics: the safer you say the roads are, the more reckless people become and increase those accident numbers. Sometimes we like to feel sorry for ourselves by endlessly speculating when a game will die, not realizing that's exactly what a more casual fan doesn't want to hear: how soon will their investment (money and time) be completely worthless. It's what killed LawBreakers. The game was fine and unfortunately competing with Overwatch, but what really dwindled those numbers down was everybody talking about how this week there's even less people playing it. A similar fate, but to a lesser degree recently occurred to Valve's Artifact. Also, I’m aware of the irony with it: Valve somehow forgot how to support a “live service game”, after supporting 3 of them for 6 years and not make anything else. I'm all for freedom of information and transparency, but why can't we enjoy things for what they are? Which is what's kept PR alive for this long. The game is affected much less by doom and gloom player number statistics because there's nothing else in there to do but play it. No competitive ladders to climb; cosmetics and achievements to grind; ranks to earn based on time invested. Whatever you put in is what you get out of it. I for one am a great medic in PR. Whenever I'm exceptional and people say "Thank you" or "Good job" I truly take it to heart. I get a certain type of social fulfilment that other games don’t give me. And I think that's true for a lot of people. The social aspect of PR might be its biggest innovation. By design or accident, the community embraced the Mumble system we take for granted these days. And some communities rightfully chose to make it a requirement for all players in their servers. Communication breeds character into these 3D models with actual humans on the other side. Which brings me to the community of ours and how it relates to the other games inspired by PR: SQUAD, Hell Let Loose, PR:BF3, Post Scriptum. The biggest reason I can't invest more time into them is content. SQUAD has the most in that group of games and all of it still doesn’t even come close to PR's. Not just maps or factions. But systems in general are missing (commanders) or lack polish and tweaking (vehicles), which makes them frustrating to use. But the second biggest reason is the community. Which is just not “there” yet. In SQUAD things are always changing (with updates and stuff) and the community itself doesn't have time to fully develop metas. Choppers will disrupt things again very soon for example and I wouldn’t be surprised if the matches don’t depend on who has the better pilots. By all means, keep fleshing things out, add new things, necessary things. But 4 years is a long time and people will be tired of waiting and especially older PR players might become apprehensive about becoming more active. We are just starting to see some real results and decisions that are positively impacting the SQUAD community (tutorials and tweaking spawn systems). PR itself sure took its sweet time to mature and for things to settle down. I hope OWI can emulate that in SQUAD. I personally believe they are on a positive track. The last 2 years were a bit bumpy, but this year they are picking up pace and want to deliver a v1.0. But I'm most curious as to what happens after that. PR's main focus was always its BF2 version and everything else was secondary. But for OWI that's not going to be the case, at least by what I can tell. They are a game studio after all. Nobody likes working on a single idea forever (unless your game is a cash-cow like LOL, which SQUAD isn’t). They will focus less and less on SQUAD until they have something else to put their efforts in. What will happen by then? Will the SQUAD player base figure itself out? What about these other games? Will all of these games cultivate real communities that will take care of themselves? 22/07: Honestly, that's all I can really hope for. But it's not realistic to expect for every community to become like ours: small but stable. If I've learned anything about this industry, is that things take a long time to come together. Why is PR the way PR is depends on a lot of factors I went through before. It's not a farfetched idea that all of these games will eventually become their own things, no matter how similar they might be to PR. You can't really replicate the success of something somewhere else. History is written only once, but even when it seems to repeat itself, the details are different. Here I want to insert some thoughts about jealousy. All of these newer and shiner games have made some people jealous, because they get the credit, popularity and media attention. And PR is just this forgotten husk of an ugly and toxic environment. Does any of that even matter? Does that take away anything from us? I would point to the contrary actually. I've met people in PR who said they heard about us through SQUAD or PS. That doesn't mean those games are marketing tools for PR, but it shows to me that a game like PR will remain great in other people's minds no matter what. And by "not matter what" I mean until those games become great as well. I really don't care if anybody looks through the history of SQUAD and where it came from. I don’t go around being mad at people for not looking at the PR Timeline I made. By that logic we should all go and try to resurrect the Desert Combat mod for BF1942. I'm a say "live and let live" on that one. I also want PR to get media attention, but we often don’t get to choose what kind it is. It could result in our shutdown or the release of Refractor 2 engine' source code for all I know. I would keep my head down. Even typing that sentence is dangerous in my opinion. Knowing how EA shutdowns shit all the time, nobody is sure how've evaded their radar this long. But my gut tells me they would've closed this whole operation a while ago if they wanted to, before GameSpy and ReviveBF2. Another what-if I think about often is "what would ('ve) happen (ed) if Refractor 2 is (was) made public"? Looking at how that engine was milked, even when Frostbite was the main technology DICE was using, when BF Heroes/P4F were around: it's unrealistic to expect them to just give it away like id Tech is. DICE didn't really license their engine, until Frostbite was made and could be used on racing and RPG games. It Refractor was given away though, no doubt that would’ve had a major effect on how PR evolved. Firstly, PR would’ve been kept more modern as the years went on by. And secondly a healthier BF moding scene would’ve benefited us directly. I would still like to imagine one day that will happen. It all depends on how copyright, license, IP and patent holding laws change. I'm going to be hopeful, even with the way the world is heading towards to (Disney). Not sure how much impact it would have on PR if it happens in the “waay future” though. Our game would have to be there to tell the tale. On the other hand, we have the topic of moding BF3 with Frostbite, which is an even more complicated topic that I'm super curious how it evolves. PR:BF3 is exciting on its own right, but moding in Frostbite is the real story here. In many ways I can see BF3 becoming the new home of PR. The amount of work required to do that is probably no even comparable to PR:BF2. Even if everybody chips in it would probably take 10 years. Anybody who knows anything about game dev will tell you that half the battle is creating the tools for production. The rest is design, content and finally putting it all together which is often described as "landing a plane on fire". Not a job for people like me. One thing I actually want other people's opinion on is on the topic of streamer culture surrounding games like PR and SQUAD. I kind of cringe whenever I watch people “unrelated to our scene” play "our” games on Twitch because they are the “next big thing in the tactical shooter genre”, but... let's be honest: that's a shitty outlook and I want to get rid of it. It makes me look like a hipster and not the good kind. Really though, it’s the jealousy thing I talked about. An actual problem I see generating is stream sniping. In my humble ignorant opinion this phenomenon is a much bigger issue in a game with 99 other people who put a lot of effort in this delicate tug of war. These games are inherently competitive and one way they are different from other games is obfuscating as much as possible information about the enemy and creating a reliance on real voice communication. My question is what can be done to minimize this? Delays are the obvious answer, but streamers don't like doing that. On one hand I don't want my games to be ruined by this kind of shit. I just have to look at how Bluedrake used to get trolled. He is a playful guy in general, but even he was frustrated by that and stopped streaming PR. I much prefer the medium of YouTube, where you can cut the boring parts. I realize I'm telling other people how to do their jobs here. Feel free to bring me a few notches down on this one. Here's a nitpick: I think most early access games on Steam are trash. Not because they lack content, but because they are not fun. Not yet at least. One thing I really took from the developer of Spy Party is that his game was already fun very early in development. But fleshing that out and adding more depth to it was difficult (especially for a 1-man team). And I have to tell you, SQUAD is not that fun. It doesn't have that much depth. Yet. I have to say that especially about Post Scriptum. That game is still not in 1.0 stage and I don't understand why it was never in Early Access. On the other hand, we have Hell Let Loose, which is lacking content, but it knows what it is and is tuned to be fun with what's already there. It's a self-aware game. I especially can't say that about the earlier versions of SQUAD. That game was not fun at all 2-3 years ago. The reason why I used jump in at every Alpha milestone was to check out their progress and new content. It was nowhere near a good candidate to snatch me away from PR. And I can't stress enough how bad it is for games in perpetual Early Access to keep themselves alive on content alone. And I’ve seen people treat SQUAD that way. This especially happens to SP games. MP ones can get away with it because they are intrinsically social experiences. And especially games like PR attract more social people. I'm not trying to make a big deal out of this, but SQUAD needs to keep becoming a deeper game and promote more social interactions between its players. Being a “stickier” game is more important than having content. While we are on the topic of "more stuff", can I emphasize the importance of moding? I'm very glad OWI is paying close attention to mods and is open to adding community made stuff into the main game. How that stuff is chosen and compensated for is a whole another essay that I'm not even qualified to write about right now. I'm so glad about the new auto mod downloading feature OWI added recently to SQUAD (ala Source engine games). That is a big barrier between people and mods gone. 24/07: While I was trying to finish putting every point I wanted to make in the article, I stumbled upon a Reddit post which was proposing something I’ve already seen but kind a forgot to include here, so here are my thoughts about a hypothetical PR mod for SQUAD. As things stand right now, SQUAD would totally be my next “home” per say if PR died today and right here. It’s the closest thing we have to PR and it’s the furthest one along in this new generation of PR successors. That last word is important, because Merlin himself talks about that in the post. He says that from the get go SQUAD’s goal was not to be a sequel, but a spiritual successor. While that’s not a new point to keep in mind, he reminded me of the fact that SQUAD is not necessarily going for the realism aspect PR did so many years ago. PR was the darling of the moding scene when it comes to how realistic vanilla BF2 could be made. It was definitely an objective the devs pursued. I think that’s pretty apparent if you look at the very early years. But SQUAD isn’t and apparently wasn’t. But it did go for the teamwork and communication aspect, which are the two words that stand between every DNA strand of PR. Which makes me want to question how couldn’t they cultivate that “culture”, as Merlin put it, in SQUAD? Because in my opinion, that culture is everything that’s right about PR. Also that leads to people “ranking up” in the community. It’s been a crucial aspect as to why PR survived for this long. It’s a community driven game, unlike other devs who control every little aspect of their creation (like Overwatch or something). It’s old-school. Normal players eventually become squad leaders and they eventually become admins/moderators and then community managers and then moders themselves and after that developers. Some steps might be skipped there, but that’s how PR has been kept alive this whole time. People step up and contribute. This is what should happen to SQUAD. Especially after OWI switches its focus on something else. As many great people have left the PR community, somebody always replaces them. Otherwise things wouldn’t work properly. I say that with us waiting half a decade for PR:WW2 to be fully integrated into main PR. The reason for the wait is a shortage of specialized devs, but my point half stands on one leg since every PR release is less ambitious than the last. Thus, requiring less people and allowing for more to leave the community behind them. Yeah, my point just fell on its arse there I think. But the community is also more patient and less needy, there’s my counter argument. My point is: a culture of responsibility and self-sacrifice must be bred. And I know how that sounds on paper. I’m not trying to turn a gaming community into a totalitarian micro society here. What I’m saying is: people are not going to stuck to a shallow game forever. Something else will catch their eye and it better not give them what you don’t have. The more you give, the more you get in life. Helping other people pick themselves up and become bigger and better characters is not something everybody does. Truly great squad leaders (like Filamu, sorry for burdening you with this responsibility) are the bridge between total newbies (like I was in 2015) and those who see something more in a game like this. A greater purpose to serve, lead by example and cultivate meaningful relationships. Is SQUAD going to do that? Can a PR mod for it patch that gap? Merlin was actually a great sport in that post. Here I was going to say how ironic it would be for people to make a PR mod for the game that’s supposed to replace PR. But if that’s what it takes to survive and take things to the next step, somebody out there should definitely get on that. And not even in any spiteful or giving a middle finger way. 22/07: So, now that I'm done with the preamble, we can get to the real meat in this... whatever this is. This next part is going to be even longer. Depending on you. [Recommended soundtrack: What We Leave Behind by Scot Tobin] What PR really means to me is: it's a vehicle for storytelling with other people. After a while they all mush together, but together, in a beautiful and heartwarming way. The people we meet. The moments we create. As much as I've written here: the emotional tirades and philosophical trains of thoughts I've led you through, all of it is supposed to make you think about your experiences with PR. My goal with this... piece... is to inspire you to tell your own version of this phenomenon we call PR. Maybe you call it something else, something not even I know about while typing this. 23/07: When I started my PR journey back in 2015, I had no idea I would take things this far. A small part of me wanted to really embed itself in the community. I've always been a fan of the Battlefield games, but I've always enjoyed them as solo experiences. I watched the franchise become way too big for its own good, which is resulting in questionable decisions when it comes designing and shipping new games. I can rant on a longer piece than this on why things are just not right with BF. So I just said to myself that I had enough. I found out that PR had become fully standalone, which was major reason to try it (again). It's kind of difficult to remember what I was really looking for and expecting out of this underground scene. But when I did start playing, I thought this was a logical evolution of what BF should've become. That's something you've either never thought about or something you realized years ago, but not thought about since. I felt like an idiot when I discerned it. Also want to point out how hard for DICE must be to make new BF games because “everybody” is a BF veteran these days. People from different eras look for different things in them. So yeah... **** BF. For me PR chiseled this clear line of “before and after” starting to play it in my gaming “career”. I know other people who feel like this as well, even some who do it subconsciously. PR reshuffled my priorities of what I value about MP games. No BF is the same anymore. I've started soloing other MP games less and less. It's just boring without my friends. I don’t think there will be many other games in my life that do this to me. Call it "the MMO effect" or whatever, but I would propose we are very lucky to have PR. It's a generational thing. Perfect base game, timing, and team who tapped into something and harnessed it. We've made it pretty far, farther than many. It's sad to look at some other great mods and how they've become these "weekend only" games where there's populated servers only on the weekends. I don't want to see PR become that. I don’t want to have to play COOP or nothing. Maybe this view is a bit controversial, but I think PR is the best it's ever been... in terms of content, balance and systems. But the community aspect has declined more and more. And visibly so since I've been able to observe things first hand. If anything can end PR, it will probably be us: the community. Dramas, posturing, sniping and etc. are not what we need. I'm saving my energy for the darkest days... and for things like this. 27/07: Originally I was going to publish this anonymously. It had more mystery behind it. That should tell you something about how I was approaching the whole thing. It was a bit cowardice. I realized I couldn’t and wouldn’t want to hide forever. 01/08: For that reason, I say don’t even try to. Having opinions is fine. Having “wrong” opinions is also fine. Sharing, venting out and talking to other people about your problems is fine. A lot of fears and anxieties I have diminish every time I hear others describe them. People are often spot on on how I feel sometimes. I’ve never heard anybody talk about this one, maybe you can help me. Or maybe I should seek actual help. Do you sometimes think you are more “emotional” at late hours in the day? Like when you go to bed and can’t fall asleep? You think about all the things you want to do and how you really feel about some people. Next morning those feelings and desires are diminished. You are back at being your old self: boring and unwilling to do anything of actual worth. Nights like those make me write this. If you feel the same way, even if not about PR, I would recommend talking to people. Anybody really. Have some faith in the fact that we are all the same on some level and can help each other. I hope this whole article doesn’t come off as a self-righteous piece about... about only me. It is about me and my opinions. But it’s meant to give out... something to out there. I can write more and tack on more topics. I realize there’s already a lot of them here, mushed and condensed into a mess. Somebody better than me can break these down to smaller pieces and package them in a more digestible manner, but that’s not gonna me. 23/07: So, that's it. By all means, feel free to respond if you disagree, have questions or anything similar. I'm listening (I crave the attention). Write it down below or send me a private message on [email protected] I'm looking forward to your story of how you got into this mess. I will read it all, probably over and over. I love people’s anecdotes about “the good old days”. I want to believe this is the start of a conversation. This is where you step in, please do so, Deviro
  20. Looking for team OCE

    I'm looking for a team/community to play squad with, I'm from the Oceanic region and looking for lads to play with. I want to play with a team if you want to contact me my discord is Super Spitfire#3344
  21. New to Squad

    New to the Squad community. Looking to meet people with similar interests such as online gaming and airsoft. We have an airsoft brand, called Killer Bee Airsoft, hence my user name. From NY/NJ area.
  22. Hey, Ich heiße David. Ich bin 31 Jahre jung, spiele Squad und suche neue feste Mitspieler. Gezockt wird hauptsächlich nachts am Wochenende. Wer kein Bock und auch keine Zeit auf eine feste Mitgliedschaft in einem Clan hat, sowie viel wert auf Siege und ernste Atmosphäre legt, (Wir nehmen das Spiel etwas ernster als ein durchschnittlicher Spieler) ^^ ist herzlich eingeladen sich mir meinem Squad anzuschließen. Dazu müsst ihr mich einfach bei Steam adden. Man findet mich hier https://steamcommunity.com/profiles/76561197987277779/ Würde mich über neue Soldaten sehr freuen! www.twitch.tv/virtual_buddy Bis dann! David
  23. Virtual_Buddy Entertainment

    Hello people, today I have had a little more time than usual. So I made a video with small clips from our numerous actions in squad. It's my second video on youtube. I'm still learning to handle the video editing programs. See you on the battlefield. Enjoy
  24. [YA] Yellow ants

    4 Man Flag Defense [YA]
  25. Your Countries Squad Logo (FLAG)