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Found 45 results

  1. Headquarter

    Select and assign one 'master over squad leaders' for each side. Now every squad doing whatever he want. That man should have small coins with squad numbers embossed. 'master over squad leaders' should have possibilities put coins on map and move it showing where he want to see every squad. Few or one for defence, few for flank out, next for rush or ambush.
  2. Something thats been a real problem in the past few weeks more then the past, is the competency of squad leaders. Yes obviously there are new players and somewhat of a learning curve to the game but there's also blatant disregard for the rest of the team. It's so frustrating when there's a squad leader wondering off to the middle of nowhere with his mates as the rest of the team is trying to rangle him in and hes simply in goring everyone. I feel there should be some sort of system implemented to allow you to be a squad leader, whether it's a rating that's effect by overall teamscore or number of matches played. Also I feel there should be a system in place were the SLs of the team can vote another on from his position or the squad itself could do so.
  3. Me a Noob leading a squad !

    As the title says any noob like me wanna take lead ? be my guest multiple videos on unknown youtube channel lol and in this one some bluedrake guy got owned ! i was late to the party lmao
  4. Hey guys and girls, I will post all of my current YouTube uploads in here for your viewing pleasure. If you like what you see jump onto my channel and subscribe Thanks for the support!!!
  5. Scout & Marksman

    Hi - I recently picked up the game and have spent a few hours playing and something has tickled my curiosity. Why can Scout's and Marksmen not mark the map declaring enemy positions? At first I thought it might be redundant as the job is picked up by the SL, but the SL already has the largest and most involved task without also being the only person capable of marking enemy positions. The marksman role is essentially rifleman with decent optics and the scout role is rifleman with explosives + bino's. Both of these roles seem to lend well to marking enemy positions without taking away from the importance of the Squad Leader. I've searched the forum, wiki and dev blogs for an answer to why this is only something the SL does but couldn't find an answer. Has there been one? Is this temporary or is it part of the final design that only a SL can mark enemies on the map?
  6. Free week suggestion

    I'll keep it short and simple. Next time you do a free weekend can you disable freebies playing as squad leaders? It's an incentive to buy the game and it doesn't mess up all the games for a week. Way, way too many noobies (literally 5 minutes in the game) play as SL and do stuff like don't even put a rally the entire game.
  7. Squad Leaders should use "Order markers" more often. I see way to many SLs not using this function. "Comrose" Map Its important to use these markers because they will show up on map aswell as on Squad members compass. ! BE AWARE, OTHER MARKERS THAN ORDER-MARKERS WONT SHOW UP ON COMPASS ! In Project Reality every SLs using Them, please SLs use these markers more in Squad. :-)
  8. Squad leader Edition Issue

    I'm late to the party, I know. I just now made my forum account. I bought the $70 Squad Leader Edition of the game and supported it all the way from alpha testing. I resolved part of my problem: steam inventory items. Now the second: will I ever get my name in the credits? Just wondering.
  9. I was first introduced to Squad a couple of months ago, when I found a Squad Ops video on YouTube done by Karmakut. Since December 14th, I've purchased a new computer, joined the Squad Ops group, and now have 179 hours on Squad. When I have a good Squad Leader, I love playing as a medic or rifleman. Otherwise, I enjoy the challenge that squad/platoon leading is and am constantly learning more about it both on & off the field. My goal is to play a bigger part in the Squad community- to become a developer and help to contribute to the UX, objects, maps and game modes. I am from California so you will find me playing on my local servers. Hope to see you on the field!
  10. Currently Squad has three kit groups; Command and Support, Riflemen, and Fire Support. With the kits in-game right now, this system is fine. However, eventually we'll start seeing kits like heavy anti-tank, engineer, anti-air, machine gunner, possibly even sniper. These kits are very specialized, very powerful, and should be extremely limited... so how to implement that? Simple. Put these kits in a fourth kit group, "Specialized". A squad would be limited to only one Specialized kit, and for someone to use it, the SL would literally have to approve it for them: if no one else is using a Specialized kit in the squad and a player opens the spawn screen and clicks a Specialized kit, they would not receive it, as first a popup would appear for the SL, saying "Allow PlayerXYZ to use the [whatever Specialized kit the player clicked] kit?" The SL could then click yes or no. If yes, the player is able to select the kit the SL approved for him (and not any other Specialized kits). If no, the player keeps his current kit. With this system... Kits like HAT, AA, MG, etc are limited to one such kit per squad. Players literally cannot use such a kit without the SL's approval. Solves the "Sniper Problem".
  11. The easiest way to ruin a game from the start is by having someone "create a squad" and immediately leave it. This creates a round-robin of "who's the Squad Leader?!" and ruins the momentum/planning/implementation of the game. It requires switching kits and is a total hassle to every player. I have noticed that it is usually first-time players who do this accidentally. An easy fix would be to either have a pop-up box warning, or just rephrase it to "Lead a Squad" instead of the more vague: 'Create a Squad' This problem happens every game, and this way new players will understand what they are clicking.
  12. After quite a few matches this weekend playing as Squad Leader, I've realised a lot of the SL's time is chewed up by attempting to get grid refs for spotted targets and enemy positions. I think I've come up with a possible solution to make this a bit easier if it's possible. Allow infantry (non-SL) to place map markers in the same way the SL can, but these are only visible for members of the same squad and shaded differently (enemy = orange, general - yellow or light green). For any map marker placed by a squad member, the SL of that squad could choose to click on that map marker to 'approve it' in the same way a vehicle is approved remotely by the SL. Squad leader can also delete these markers by the same menu as approve. This allows the squad to use markers for themselves without general map clutter, but also allows the squad leader to selectively choose map markers to show to the whole team. TLDR : Allow grunts to place different coloured map markers visible only to their squad. SL's can 'approve' these like vehicles so they appear to the whole team or delete them. Any thoughts?
  13. Scoring zone

    At the present scoring is based around the flag, could we get the additional scoring zone around the Squad leader. Example tonight playing a game, we destroyed 2 logistics, 1 BTR 50 tkts while working toward the flag. It looked like our squad had done nothing. Even though we stopped enemy trying to get behind us and pinned the enemy back to the the base. I know PR scored while working around the SL
  14. Squad Leader Recommendation Thread! Totally stole this idea from the Project Reality forum. No shame. The purpose of this thread is to share with the community if you had an effective squad leader and enjoyed being in his or her squad. It will serve as a place to share your great experiences and give the squad leader some feedback. Please, only positive feedback in this thread! We've all been there. We've played under the command of or with good and bad squad leaders. It's a crucial part of the game to have individuals willing to step up and be dedicated to that role. Let's help get the good ones recognized! A good SL is essential to a great round of Squad. Whether they employ solid strategies, or knowing where to go, or helping newbies learn the game; all of these traits are worth highlighting as it makes your game experience better! It improves the game for the entire community really. Let's try to keep it to this format for easy recommendation submissions. Player name:Player nationality (optional):Date & time of round:Map and side:Act of heroism or good conduct: (your text here; like an after action report)List of Recommended Squad Leaders +++++ 005_Joe_Mama AMG System-Zero Blackhawk BLITZA Cheesy_LeScrub Chronic DesmoLocke Griff Gunther Hellfire IrOnTaXi IRONXBAY Japseye jteverett Kurtd MrChaggy Nutella the Hun Protector PRwars Clay2 Rossy Raider RussUK SandSukka Socrates Sparcany [siN]Rekdek Unfrail USMC Vicious Last updated: 19 Dec 2015 at 16:45 EST
  15. 3D Order Markers

    Hello Squaddies! What are your thoughts on the newly added feature in V7 on 3D markers that can be seen briefly by your entire squad? Does it ruin your immersion? Does it help you command and direct your squad? Is this the direction you think the game should take on HUD features that increase ease of use for players? Please post your thoughts and in-game experiences below, thank you for participating in the poll! https://media.joinsquad.com/2016/Aug/V7Update/markers.mp4
  16. I wanted to fiddle with the functions of a squad leader in the firing range but there is literally nothing SL related I can peform there, not even set icons on the map. The firing range is probably at the bottom of your priorities vs making the game work in MP, I realize, just wondering if there is a plan to add SL practice functions to the Firing Range simliar to what Arma 3 did? Thanks.
  17. Hi, I accidentally deleted my email for the Squad leader perks package. Is there anyway I can have the email re-sent to me?
  18. Most people know that as Squad Leader you should have a microphone but still, it happens a lot that a squad or two has squad leaders without a microphone.
  19. NO Perks on Steam

    I purchased the Squad Leader Package and havent gotten any of the perks or the steam DLC to download, who can I contact about this? I have checked my steam inventory and they arent there
  20. First of all I would like to make clear that my suggestion should not be used to make any other change in the current set-up besides the initial suggestion. I would like to see that a under-barrel (only smoke) launcher would be added to the Squad leader without the explosive grenades. Right now the the Squad leader has colored smoke grenades, but they have a horizontal dispersion pattern resoling in covering the enemy and not physically marking friendly and enemy positions without covering them. The use of that tool wouldn't make the tactical map less useful, because the smoke disappears and can be seen by the enemy, other than at the tactical map. The under-barrel (only smoke) launcher is a better choice for marking positions because of its vertical dispersion pattern, which doesn't cover the enemy and because it has once higher vertical dispersion pattern, it can be seen over walls. A lot of people don't realize that when you are relating information of enemy positions or movement to a fraction of your team or a other Squad that is not at the same position as you (lets say at your left or right flank), you have to calculate or they have to calculate the information (W-(XXX)) to be usable to use it, because for them the enemy's are (N-(YYY),...). In the game right now there is a lot of friendly fire (like in real life), but that could be changed (like in real life) with colored smoke grenades, in-game the better choice to do that are smoke grenades that are fired from the under-barrel launcher. This addition would minimize confusion and friendly fire on the battlefield (Realize that not the whole squad is lucking at the tactical map all the time and that a physically marking relates that information to everyone in a fraction of a second - that is specially good in a intense fire fight !). PS.: I wouldn't change the grenadier in any way, in my ayes he is a great second in command because of his under-barrel smoke grenades ! Picture: http://steamcommunity.com/sharedfiles/filedetails/?id=674961131 Whats your reaction to that ?
  21. Anyone have any resources like a Squad Leader guide yet? One thing I've learned about Squad so far is that the quality of the squad and Squad Leader you are working with will dramatically affect your enjoyment of the game. Later today I'm going to take a stab at leading some Squads. Here are some things that I like about good Squad Leaders. 1. They know where we are going and why, and they communicate this clearly and often. "Golf 7 Keypad 6, we are going to capture and defend this point. We will track South East until we get to Golf and then head directly South to Golf 7 Keypad 6." 2. They use the players they have according to the roles they are playing. Medics are spread out among the squad, the SAW is used to provide covering fire... 3. They have a strategy about winning the match, not just following the crowd or heading toward the closest gunfire. ie on most maps it is very advantageous for different squads to go to different capture points right at the start so that we capture as many points as possible as quickly as possible. We often see the masses of people going from point 1 to point 2 to point 3... then everyone meets there and fights it out. This is great if you just want to have a gun fight, but not great if you want to win the match decisively. 4. They encourage fire discipline and calling out targets as they are identified. There's always that one guy who just wants to shoot the enemy as soon as they are seen.... this often gets us all killed. Good squad leaders will try to control this so that we engage when we are in the best position to win the firefight. Last night I was playing on Forest and the Squad Leader understood this very well. He has a plan he likes to follow on that map and we did a huge loop around where the fighting was to ensure that the enemy would have their backs to us so we could more easily win the fight. 5. Fun comms. We're playing a game. Let's have fun. I love when we're joking or whatever and then the poop hits the air movement device and we all get straight to the business at hand. It feels authentic. Some thoughts I've had. I'd love to read yours. FOB placement strategies... how and when to fortify locations... what to do with the enemy out smarts you... all of it.
  22. I have played Squad for more then 130 hours, half of the time i am dedicated Squad leader. I will list the common problems with being a squad leader (in a public server). Since the squad leader has an unique sign, it must remain on point so people know who to follow - let squad leader pick a point man with unique symbol or color for the map When i want to order specific people, i need to press Enter and hover over the names to see who i need to order, this is bad for fast reactions - allow squad leaders to see squad names instantly when pressing (M) for map It is hard for a squad leader to know where his Sniper, Grenadier, AT and AR's are - add map icons for every class in his squad (only squad members can see each others symbols)
  23. Hello, This is a follow up to a previous post some time back on a similar topic. I am an active squad leader who plays on the German and less so, the UK servers. My squad is always named NEWBROS WELCOME(EN). If you need help, seek me out. This is a bit wordy, most of it brainstormed during fraternization class today. I would appreciate developer or active SL's (who care about the role) feedback on these points. These are my opinions and observations playing the game since closed alpha. Server Selection: -Please add server filters Spawn/Rally/FOB: -I dislike that I am punished for attempting to put down a rally that just so happens to be close to an enemy. I feel that this is unfair, most of the time. I understand the idea of rally radar and all but man, if try to put one down before hitting a flag, 200-300m out and there happens to be a dude out there, I gain a significant penalty. I dont see a clean way of doing this and keep everyone happy though, at least not yet with infantry only fights. -FOBs... I love em. I love to sneak em in the woods or behind points in the defense. I hate building them on flags. I hate when I am defending fortress and an enemy SL and two dudes can sneak past, get into the bunker and build a FOB to spawn the whole team in on then sit there building... that is also unfair and "unrealistic"... SURE we failed to cover all the approaches but why do they not get the same penalty as a SL attempting to put a rally down? Perhaps FOBs should have a "enemy presence check" before placement... something like 200-300 M? Kind of how you cant place one 400M from another friendly FOB? It was utterly disgusting that so many enemy players spawned in while we still held most of the battlements. The rest of the enemy team was stuck on train station until this magic fob appeared. -Being able to sneak a FOB behind enemy lines is awesome and currently a valid tactic (rallies too). I hope this changes. IMO we should not be able to "spawn" 3 squads across the map if they did not sneak/infiltrate or earn their way there through maneuvering through enemy contact. The current system adds a layer of unpredictability...its OK if it stays just seems like whack a mole to me. You cant keep two squads on rear area security to prevent enemy fob placement the whole game, you know? MAP: -When using the map key, not the spawn menu key(enter) I would LOVE to see a list of my squad with their associated kit. Just like PR but smaller. I use the map key ALOT as I am always checking what is going on and dropping intel. -Please add a more incremental zoom to the map. Time and time again I am zooming in to get just the right frame set but the current increments appear to start small then go way too far in too abruptly. Can we do it via 10% or 15% increases? -On some maps I still find the position that the map claims I am in does NOT correspond to my avatars actual location. I will have to grab a screenshot as proof. -Please add a MAP SCALE to each map. What is a grid square or key pad in meters. Make this a standard legend on the map. Both the map key and the spawn menu map. -Can we add some type of SIMPLE topographical layer to the map? I would LOVE to make a maneuver plan based on terrain and line of sight analysis. -Can we please get an option to DELETE our own SL markers on the map? ( I think this was a confirmed feature "soon") -I have difficulty placing icons on the map when my cursor is near other icons or players, even when zoomed in. I find the spot where the enemy is on the map, I right click and find the marker I want however during this time a friendly player comes near where my cursor is... it cancels the action and I cant override it. I am forced to zoom all the way in and try again.Please fix this. My ability to interact with the map should not be hindered in any way by a player running about. Try it yourself. -It gets hella confusing when the numerous map markers start getting used. SLs either out of ignorance or griefing spam the map with useless crap. Only a few SLs actually place the RED OPFOR intel markers on the map. I have to spend a lot of time on squad radio telling my guys which green swoard marker is mine. Can we get the GREEN move, observe, attack, and defend markers numbered to the SL who placed them? Perhaps ONLY have those icons visible to that SL, his squad, and OTHER SLs BUT KEEP RED intel markers visible to all? -Besides SL to SL coaching, how can we get other SLs to understand and use the right click system in the map? Every game I find myself on SL chat trying to encourage guys to drop markers on enemy intel. I dont mind, its just hard to fight ignorance. Squad/SL functions/Other: -Squad radio, when combined with a busy SL to SL radio net, gets confusing. Can we get something like a priority speaker OR priority receive option... as in I can select I want SL to SL net to cancel out Squad radio and vice versa? -I notice when traversing the spawn menu and regular map screen that my ability to transmit on any radio net is cut off and does not start up again. I find when giving orders or intel when using the map at times...whole sets of orders lost to the void of my computer room. Nothing should break my ability to transmit besides hitting escape. -Can we get a squad welcome message ability? I try to run a efficient squad, I have some basic rules. I would prefer to NOT have to repeat them every time via squad radio or squad type chat when I have new arrivals -Can we get a ground truth image on the loading screen or the kit selection AND in the firing range on what EVERY weapons' ZERO is at? Especially because we cant tweak sights on the AT systems or the UBGLs yet. Same thing for optics, while in the firing range it would be cool to have a help tip pop up explaining the optic and how to use it at what distance. Learning to engage targets with the ACOG correctly on my M4 was the most fun I had so far in the Army on a range. This will negate A LOT of misinformation. -Lone wolfs...sore subject I know but I had to contain my anger with one guy who openly refused to join a squad despite there being open slots and in his language...he mocked me and others encouraging him to join. He spent the rest of the match abusing team chat trying to order squads around. The only useful thing he did was occasionally give a key pad location of enemy. I know this is mostly a server/admin side thing but damn, he is taking a slot in the server that could have been filled with a non mouth breather who goes against the grain of what this game is about! I end with this, SLs and potential SLs: Dont waste your rally, don't be afraid to fight on the flanks of flags, we dont need 4 squads sprinting to the shiny object (flag), dont be afraid to take the path less traveled to the next objective area, try not to put FOBs on flags all the time, please provide intel updates on the map(use the right icon) and via SL to SL chat (G key!), put the primary language of your squad somewhere in its name. Play nice and have fun.
  24. Crazy Squad Leader | Funny Moments | Squad [HD] A compilation of some of the funniest moments and fails in Squad. Leadership is one of the key components in the game Squad. A good and crazy squad leader encourages team play and encourages all of their players. If you would like to see more Squad Funny Moments then make sure to drop a like!
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