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      Forum Rules   07/06/2016

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Found 10 results

  1. SVD too weak

    I searched, and even though im sure this must have been mentioned at some point, I couldn't find a thread. Since the russians gained new scope(s?) for the AK - which I think is fine, and for the SVD - which is really bad. I get that the devs don't want the SVD or other snipers in the future to be too big of a factor. but.... the SVD takes 2 shots to kill unless you make a headshot, which is pretty hard with the low magnificationscope attached to it. it only has 4 magazines making a strategy of lying far away and giving overwatch is next to useless. Snipers don't have a bino, so actually they don't really have the ability to spot out enemys for their squad. on top of all this there is a team-max sniper counter, not just 1 per squad, every squad cant even have one. - which ofcourse doesn't really matter since it's so bad anyway... I just dont get it. The AK with scope is better than the sniper in ALL aspects, i have yet to see the ak be more inaccurate than the SVD, same scope, automatic fire, more ammo, still 2 shots to kill... what is the SVD even doing in the game? The sniperkit needs to be improved in some way tbh... at the very least give him a pair of binoculars. A ghilly suit would be nice as well. make a top torso shot a one kill hit or give him better magnification (this might be unrealistic or what ever - its a game). if it's not getting improved might as well just take the sniper out of the game... I think. What do you guys think of the SVD or future snipers, and their roles?
  2. The game has problems with SVD this rifle is not playable. Have not once written about the problems of the SVD, but no action on the part of the developers did not follow so far. I will describe four of a bug which does not allow to use the SVD for its intended use: 1) the reticle rotated clockwise a few degrees, this means that the bullet at long range will be unnecessarily shifted to the right. Reticle should be aligned horizontally and vertically. 2) the Central marker that you aim too big and thick, the marker closes the goal. It needs to become smaller and thinner, it should look like in real life. 3) the Zeroing is wrong, the bullet should hit in the upper angle of the marker at 300 meters. Up to 300 meters, the bullet should hit above the top of the corner marker. 4) If you lift up the SVD (or any weapon with optics) bullets magically begin to fly to the right token, if you omit the SVD down that bullets will fly to the left. This ridiculous bug should be fixed as soon as possible, this bug do not allow to accurately shoot from SVD.
  3. Hi guys, i just played on a UK server, i am located in austria, so i had a ~30-60 ping... and i just want to show you guys this: (sry for audio out of sync but i made it as quick as possible, and the audio is not important in this clip anyway) https://www.youtube.com/watch?v=hUCxRsUDSSY&feature=youtu.be wtf?? i mean i know the SVD is broken, but this...
  4. Classic Case of Tunnel Vision

    A perfect example of why people that use the marksman class often fall into the trap of living the game through the lens and lacking situational awareness. https://www.twitch.tv/cowboy_chuck/v/58393352
  5. SVD

    at this stage of game.. what is the reason of this gun... it is clearly inferior to the optics... needs to be deleted or give it a other purpose / balance
  6. Damage system

    Yesterday me and my friend tested damage of M4A1 and AK74M. Result was: 2 shots in torso (maybe only chest) to kill US-unit and RU-unit, equal. But I have a question: if we need 2 shots by 5.45x39 and 5.56x45 to kill unit, why SVD kills also by 2 shots? I don't like one-shot marskman rifle, but also I don't like when 5.45mm/5.56mm cartridge kills by 2 shots. So, I propose to reduce the damage of M4 and AK to 3 bullets to kill in torso.
  7. Marksman Teamplay and Kill Collection

    Hello guys! (Re)beginning in video creation i'd like you to leave a comment or a like on the video on or the post here, you're opinion is important to me. Thank you (to be checked in 1080p ;)) 1st vid, Kill Collection Only: (NEW) 2nd vid, Sniper Teamplay best moves (shorter, more dynamic footage):
  8. 1) Line in sight PSO-1 is too thick, and the top mark is too big. Too thick lines and large top brand interferes with the aiming, I think you need to draw a grid similar to the real, it is not a problem. Here are pictures for comparison: Real: Game: 2) SVD is not zeroed in. In life the sight on the SVD is configured by default so that the bullet would hit the upper part of the brand of sight at a distance of 300 meters. At a distance of 150 meters the bullet will hit at 18 cm above the aiming point. At a distance of 350 meters at 18 cm below the aiming point. Both of these changes should be made to the game. Until those changes, the no - SVD would not be an effective weapon.
  9. SVD Sniper - Guide

    Hello, just thought i'd post a little bit of help on how to aim with the SVD as this is difficult for some people in squads i've been in. First i'd like to point out that i put my FOV to 80, in order to better see. My mouse sensitivity is at 35 ingame, and i highly recommend putting your sensitivity even below that if you are trying to hit at 600-800m. Here is some illustrated instructions as to where to put your chevrons when aiming with the SVD currently ingame. If the stats for the SVD changes i will update this. At ranges up to 100m your bullets will hit at the top of the first chevron, and so you should aim with this. http://i.imgur.com/atuh2vw.jpg At 150m your bullets will hit inside the first chevron. So you should keep the top of your chevron at the top of your target and the bullet should hit inside that chevron. You should probably not attempt headshots beyond this range. http://i.imgur.com/qJUA7qG.jpg At 200m your bullets will hit quite close to the bottom of the first chevron, at this range i would place those chevrons on the shoulders of the target if possible, this should give you a neck/upper chest shot. http://i.imgur.com/P3jovr3.jpg At 300m you should still place the chevrons on the shoulders of the target, the bullet should hit right in his chest. http://i.imgur.com/s6t9B6H.jpg At 400m you should aim with the second chevron, this is a bit of a tricky range, as the bullet will land between the top of the second chevron and the bottom of the first, i place my second chevron at the lower stomach of my target at this range for a chest shot. This is probably the maximum range of effective engagement if you don't have 4K monitor or a low field of view. http://i.imgur.com/s6t9B6H.jpg At 600m you aim with the second chevron, it should land pretty much right at the top of it. http://i.imgur.com/308oTMl.jpg At 800m you are pushing it even if you have clever settings the sway will make it difficult to hit here. But if you attempt it, you should put the bottom of the second chevron on the shoulders of your target. http://i.imgur.com/ghhxOHQ.jpg Sadly the range finder is not accurate at the moment, but it can give you some indication if you adjust a little bit, at 200m the target should fit inside the 300m mark, but be outside the 400m one. This seemed to be true aswell at longer ranges, with the 800m target fitting inside the 900m mark. http://i.imgur.com/Tckz7w1.jpg I hope the SVD will be updated in the future with an accurate range finder where targets fit inside their marks. And a clossed scope, that behaves more like an overlay, the PSO scope that is modelled ingame has an eye contact cushion, and you're suppose to have it all the way up there, so it shouldn't be an open scope where you can see around it. This would also make it easier to use, as the zoom that you see would be greatly enhanced. I hope this was helpful to someone.
  10. Hi ! The PSO-1 graduations are too grey and almost invisible. They're thin and its much appreciated but they're barely visible. I've already hold an SVD with a PSO and the graduations are much more clear on a real one. Could you make them darker ? At least the PSO-1. The ACOG too could be little darker but not as much as the russian. Maybe the FOV settings change the way they look but doenst change my mind, I shouldnt have to change my FOV to clearly see in my scope ;) (I play @ FOV 100) Last thing I'd add is if graduations look so bright maybe its because there is no "glass" effect on the scope ; I mean when scoping, the screen view just enlarges within the scope, but you dont feel like looking in a rifle scope (I'm I clear enough ?) If you change this and add lil glass reflection on the scope, maybe graduations would become more visible ? (I'm not a game coder so I dunno if what I'm just saying is right-minded...) Other way to say that : the graduations looks like being "painted" on the screen, and not being part of a scope you're looking in (not exactly what I feel but maybe you'll unerstand me this way ^^) TY !