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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. Dear all, I address the community and specifically Squad Leaders out there who consistently construct FOB's in tactically sound locations for defensive purposes. I bring you a few golden rules that I personally have found to work exceptionally well and offer you the innovation that is.. Wonkabags. But before we get into that. I'll just jot down a few key principles that are required to construct a defensive position that has any real lasting potential. THINK about that the actual placement of any deployable.. Try to use the actual compound walls as much as possible, the less stuff you can have outside of the walls the better. If you put those sandbags right on the door you're trying to block, the enemy can dig it down happily from the outside. Place it just on the inside? That talibaddy has to expose himself directly in front of the door in order to bring it down. It's all about the inches. Offer as much concealment yet provide as much situational awareness as possible. This may seem like these counter one another, but the use of ladders and wonkabags* will provide access to compound walls that you've decided to feather your nest in. If your guys can shoot over the walls and continually re position, while giving the medics the cover from the wall to revive anyone unlucky enough to take a 7.62mm round to the head. You'll again, enforce Rule 3 and keep your teams ticket count up which is what it's all about as a defensive force, right? Secure the perimeter with wire acting as a stand off. Its no secret the longer you can keep the enemy out, the longer the defense will hold. Time and time again I see SL's fail to employ wire, it's cheap, big and pretty effective at blocking off obvious access routes. Put this into effect and you'll reap the rewards, as a suggestion do this early in your FOB build. Work from the outside inwards (its clearly harder to get this shit up when there are rounds coming in already!) Have an exit point. No matter how much you spend on making this FOB, all the emplacements in the world do not equate to a few friendly squads advancing on the attack objectives. You need to have a readily available way of getting in and out of the FOB. Clearly, out can be easier than in, jumping over walls etc. But you as a defensive force should be disciplined enough to have a few guys covering the main entrances. Fragmentation is the biggest killer of a defensive force. This is even more pertinent with the introduction of mortars. Creating fragmentation barriers (wonkabags*) in the more exposed areas of your defensive position are a complete must. You need to give medics a place to shelter during an indirect fire (IDF) barrage so they can get to work immediately once the rounds have finished. Wonkabags* will assist in the channeling of fragmentation, use the design to protect doorways and create channels where you can restrict the amount of fragmentation. Stop using the sandbags with the little rifle slits in. They are exceptionally annoying when it comes to being a medic. Why? Person A is firing from behind said sandbag and gets knocked down. Medic comes over, and is still taking enemy fire because the bottom of the sandbag, your cover, HAS HOLES in it. If that isn't enough for you, the enemy can prone crawl through them and fragmentation will cut you to pieces if you're hiding behind them. They can be used in certain circumstances but generally speaking, avoid using them for regular fortification. Lastly, and especially important for the wonkabags* is if it looks good. It will be good. When designing your FOB, ensure your deployables are as straight and true as possible, any minor error in the construction can allow enemy's to exploit easy ways in. For example, poorly stacked sandbags can be used against you or allow the enemy to simple jump over. *And here is something to aid in this.. the grand unveiling of Wonkabags. They aren't ground breaking, but they are exceptionally adaptable. This design will cost you 150 construction points. It will block off a 2m door and leave you enough room to fire accurately through the top of the door frame. It will allow you to access nearly all compound walls with a 2m long firing platform. It will stop fragmentation up to 50cal if you're prone behind the bottom bags. It will stop HE from mortars and grenades turning you into swiss cheese. You can create channels within the FOB, guiding enemy forces into an exposed location. You can fire over the top of them while crouched. If you get killed while on them, 9/10 your body will fall behind the wall and be nicely accessible to a medic. You'll note that these don't use the sandbags with holes in, for reasons I mentioned earlier. Because they also screen you from the enemy, they can't see you, but you can see them if using the firing ledge. If you need to re position, they won't see you leave. Hopefully this helps all you budding sappers out there. ~Wonka, out
  2. I searched and didn't find an answer. What about a "persistent" game mode? I'd imagine a specific server that plays out for a longer "persistent" time frame, say an entire 24 hours. Instead of tickets counting down there could be the 24 hour time limit for the game to be played within. Strategic capture zones would allocated various resources. The point of this mode would be to challenge teams to coordinate strong defensive lines and offensives attacks. Defensive squads would capture and defend the zones, building FOBs that are meant to endure the entire 24 hours. By offering different resources (types of vehicles, radar range, respawn, and others) the dynamic of the game shifts from "capture the zone because [TICKETS]" to "capture the airstrip so we can get heilos in the air!". Any thoughts?
  3. Honestly its not even a FOB, it's a fort. Watch until the sniper battle with crY at the end!