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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. Virtus is a team founded by a group of players who have known each other for a long time. Virtus members should have an aggressive playstyle. At Virtus you will find quality over quantity. We are looking for players who are looking to work for the benefit of the team, can communicate concisely and use their initiative. If you are interested in joining Virtus head to our discord. Alternatively you can check us out in game. We typically play on Bloodbound. As a full member you will also benefit from whitelists on different servers (queue skip). https://discord.gg/eQ6hmms
  2. 1er Torneo de Infantería por Escuadras Latino SQUAD 16/02 - 08/03 Sean todos bienvenidos al primer torneo por escuadras de SQUAD organizado por la 9na Brigada Sudamericana-SQUAD. El torneo se realizará del 16 febrero al 8 de marzo en el servidor custom de la 9na Brigada Sudamericana, a partir de las 22:00 UTC. - Inscripción: Se aceptarán Equipos de mínimo 10 personas (de los cuales solo 9 podrán jugar), los cuales deben especificar lo siguiente:  Nombre del Equipo  Líder de Escuadra. (Siempre el mismo)  Segundo Líder al mando. (Siempre el mismo y reemplaza al Lider en caso de ausencia)  Suplentes (mínimo 1) Las planillas de deberán enviar a cualquier admin de la 9na Brigada, con plazo máximo de enviarlas hasta 14 de febrero - Modo de juego: El torneo se realizará en base al modo de juego SKIRMISH en mapas que serán sorteados al azar Se realizarán 4 fechas: 16 febrero, 23 febrero, 1 marzo, 8 marzo (Final). Cada fecha consiste en 2 partidas en las cuales se intercambiarán los bandos por partida, esto con el fin de evitar posibles ventajas por facción. Cada partida tendrá como mínimo 1 escuadra por bando, las cuales serán elegidas inicialmente al azar. Los equipos que terminen vencedores en la partida sumaran puntos. Adicionalmente se tendrá en cuenta las escuadras que obtengan el mayor puntaje, esto será considero en casos futuros donde se presenten empates entre escuadras. (Analogía en torneos de futbol como goles a favor). Cada fecha se rotará las escuadras, de tal manera que durante el torneo ninguna escuadra juegue con las misma dos veces en el mismo bando. El equipo que más puntos acumule, será el ganador. - Reglas del Torneo: Cualquier Violación a las siguientes reglas, será motivo de descalificación del equipo:  Solo se podrán usar vehículos de transporte y logística, el uso de vehículos artillados y blindados está prohibido si en la partida no se cuenta con un mínimo de 30 personas en total.  No se admiten conductas anti deportivas por parte de los jugadores como el racismo o Team Kill.  No se podrán construir ningún tipo de HAB, FOB o emplazamientos en un radio dentro de 50 metros de cualquier bandera.  Cada Jugador debe tener su TAG correspondiente dentro de corchetes al equipo antes del Nick. Ej: [9ºBS] Pepito  No se admite el uso de Glitch para favorecer la partida (FOB GLITCHING, WALL GLITCHING, CHEATING).  Los equipos deberán estar 20 minutos antes en los respectivos canales de Discord para temas de organización. - Organización del evento: La organización del torneo se reserva el derecho a cambiar las reglas del juego y Modo de juego en la fase previa y durante el transcurso del mismo, y se darán a conocer los cambios con anterioridad mayor a 2 días de cada partida a los diferentes equipos.  La organización se reserva el derecho de admisión al servidor, antes y durante cualquier partida.  El uso de Mercenarios (personas que no pertenezcan a ningún equipo dentro de las partidas) podrá ser contemplado por la organización.  Miembros que no estén aglomerados por ninguna comunidad no podrán participar. La organización busca con esto, jugadores con experiencia para el tipo de evento a realizar.
  3. Hey! I'll go straight to the point, Squad is a really good game, but I think it's missing progression. Beside me "getting better" at the game and seeing it, there is pretty much no other progression between the countless matches I have played. My suggestion would be to add a very little and basic leveling system like in so many other games. This addition could simply be made by taking a percentage of your score at the end of matches and turning it into XP that will increase your personal level. That's it. I would love to see an addition like this one in Squad because, in my opinion, one of the most important aspects of a game is progression; the player's feeling of getting better and further into the game. For the moment, in Squad, like I said, a player's evolution is simply represented by the matches he has played and how he has learned new strategies and ways to play the game. But many other games, even the hardcore ones (such as Escape From Tarkov), have decided to introduce a leveling system to let people see a certain progression between matches, presented in the form of a number, every time they go back to the main menu. Also, just to clarify, I don't wish this leveling system to let players unlock new things like Call of Duty does, I just want a number to let us see some sort of progression between matches. Thank you so much for reading all the way to this sentence and I am open to you guys' opinion on this small suggestion! PS.: Sorry if there are English mistakes, I blame it on the fact that this is my second language.
  4. Hi! My question would be, why can't players connect to my server? There is no server license. I have my own server, which I keep in a server room. Server information: Ryzen 9 3900x @ 4.2GHz 64GB RAM SSD Drive
  5. Hello Squad Community, I thought about a snapping tool for building. Yesterday I played with my Squad and we build a Superfob. One of my friends build all the sandbags... he wasn't very precise because we need to hurry up. When he began to place the upper sandbags the thing started getting worse. We build small gaps for walking in and out and if the enemy rush the fob we can easy defend. These small gaps worked with the lower sandbags but when he placed the upper ones nobody was able to get through. We had to destroy all upper sandbags and replace them very precise which cost a lot of time we doesn't had. I think if there were something like a snapping tool which you can enable and disable for personal preferences. With this tool you can Safe a lot of time. Please give me feedback if you think it's a good Idea.
  6. 21/08/19: I originally posted this around some circles within the Project Reality community. But I also wanted the people here to see it as well, because I think some would be interested in something like this. 03/08: I want to preface this whole thing by saying that I’m well aware that I’m a nobody in the larger picture when it comes to the PR scene. I haven’t done enough to earn an opinion that others should pay attention to. I’m aware this is a weird thing to read for you at the beginning of a long post and weirder for me to write it. I consider myself as part of the silent majority, but with this essay I guess I’m breaking that. Delving deeper into this piece will hopefully make you understand why I’ve decided to do this. I just want to respectfully ask an hour of your time. [Recommended soundtrack: Avril 14th by Aphex Twin] 17/07: I've been meaning to "do something" about PR for a while. A year maybe even. The documentary was a bust for many reasons, but mainly because I lacked the character and discipline to actually go through with something like that. After cancelling it I started planning to interview people about the “death of PR”. It was an important topic that I started paying more and more attention to even before I told anybody I was making a documentary. Then that interview series got scaled back to just me going over and over this “urgent” matter endlessly in my mind for months. But now things are a bit different. Last year about this time I thought I could finish the whole documentary thing before this summer. I was supposed enjoy my vacation in Bulgaria where I would visit my grandparents in their small village. And here I am typing this there. Right now, I'm staring out the window of my childhood home where I would sit at endlessly each winter. It feels like several lives ago. Like it happened to somebody else and I'm somehow intimately familiar with the details. But no, it happened to me, I was that person. I haven’t been in this room for 8 years since I moved to the UK and haven’t lived in this house for 8 more. Somethings haven't changed even a bit around here. The house is nicer, the people are older. Some childhood friends married and moved out. New-born babies I vaguely remember existing back then are now talking to me about playing GTAV in their school. Why am I even telling you about all of this? I don’t have the most interesting life story to tell you. But I do want to encourage you to tell yours. In a way everybody grows up in a ****ed up way, but we realize it too late. I for example in the last few years started to really appreciate the fact that my parents wanted the best for me. They did everything they could to give me a normal upbringing. But we never had the means or opportunity to do that. And that's fine, they tried, I still love them. My mother has done more for me than she will ever do for herself. She created the illusion of normal life for me as long as she could. That illusion starts breaking when your parents or strangers start telling you how difficult and scary life will be. 18/07: Around my teens I realized people were treating me a little bit differently. They were being nicer to me than others kids and were for some reason concerned about my wellbeing. Until then I was a normal child, but as time went, I became aware I had a different path than most. That meant I wouldn't go to the army. It would mean I would never become “a real man”. Sounds stupider when you write it down. I come from a more old-fashioned part of the country. People are simple here, with basic worries: how is the crop this year, how much drought will there be this summer, is the government going to fix the roads finally? The kindergarten I used to go here is closed, the school my mom used to go was gone way before me. The infrastructure is failing and there're less and less reasons to stay here. But I'm enjoying my time here. There’re no telephone lines here, but Internet is. The 3 weeks of vacation I get might not even be enough. In a way this is a surreal experience for me to be here. This is what I needed after spending so much time in the same room for months sometimes. The days would blend together and I would start forgetting which day of the week it is. No school, no job. The only moments I would realize some kind of time is passing would be when I brush my teeth and when I’m laying down on my bed at night. My life is simple and I don't usually crave the outside. I like the little virtual world I've built for myself. The neatly arranged desktop icons, the three pinned websites when I open the browser and the sequentially ordered programs on my taskbar. When it was a few days until I had to get on a plane to come here, I kind a panicked. I don't like flying, but this was even worse. Weird stuff started to happen to me. My implanted tooth fell when I was rinsing my mouth. A friend of mine had issues with his gf, who I did my best to help. I flew a chopper for the first time in PR in a public match without much prior practice and it went well. I was living my life to the fullest in a way. I even made my own version of a dead man's harddrive, by giving a friend of mine a passworded file with intimate information that would be accessible after it was apparent that I died. I was watching a TV show where the main character would repeat the same day over and over again and that made me think about what would I do if I had the chance to change the future. I watched a movie about successfully landing a plane in a river, which strangely made me less afraid to fly. I did some weird shit there. I still feel weird. Selfish even. But coming back here, the peace this place has inflicted on me has changed me as a person. At least a little bit. I'm still going to be the same introverted guy who gets a bit too excited when people start paying attention to him. But typing this, I wouldn’t be surprised if people notice there's something different about me. Because I do feel different: I'm a bit more accepting of things in general. My plan was to come here and type a long essay about why we shouldn't let PR die. In my little, dimly lit room I tried to convey my feelings and thoughts numerous times. Drafts and drafts. Every one more pessimistic and more emotional than the last. More personal, trying to make people act to save PR. Spread a message that never had a clear plan behind it on how to actually execute it. "Save Project Reality" is a slogan I can get behind, but every time I typed something like it, I was scared I could hurt the game. A selfish part of me would really love to believe I have that power. To save or hurt a game, make some kind of an impact. Coming here I've realized I would rather change people than the game itself. But even that power is a double-edged sword. This could and probably will be used against me at some point by some assholes. But I realize who I should actually talk to: the sensible people left in this community who have a genuine positive impact. I've thought a lot about what can be done, the larger picture. I don't think I have any realistic solutions or remedies. I can repeat a lot of wisdoms that we all can come to by ourselves. "Be good to each other, be a better community" is the type of stuff I wrote in my drafts in the past months. That doesn't cut it. I don’t want to be preachy. I don’t want to emotionally manipulate you. I don't want to claim I have the one and only truth we should abide by. Because my perspective is somewhat limited. Mostly by my proximity to PRTA and not having played more the spiritual successors of PR, which I will come to later. Nothing lasts forever. If anything, I'm surprised PR has survived for this long. Because in many regards, it wasn’t supposed to. The older generations of PR devs always wanted to branch out. To different games, engines and maybe even concepts. But PR is still here. It's kind of amazing how many obstacles and dramas we've (and especially, some of you) witnessed and are still here for some reason. Why PR:BF2 remained the most beloved version of PR is that it had the snowball effect of being the oldest version. By default, it always had more time and resources poured into it. Even when the devs tried to port the concept to ArmA and other places. Let's also not forget that PR wouldn’t be what it is without BF2 – it was the perfect game. And PR, the perfect idea: both combined together to make something truly special. I also want to point out the ingenuity some moders came up with, which gave us gameplay systems like kits, deployables, AAS and many other things BF2 wasn’t designed to do. Those people displayed some real technical creativity in finding workarounds in a web of systems in order to create this total concept modification. Would love to list some names here, but there’s literally too many of them! 20/07: There are other reasons why PR has survived though. The most common answer to the age-old question "Why keep playing?" is still: “there's nothing quite like it out there”. PR successfully carried over BF2's “jump in and play” type of consumption. PR is what PR is and we don't really question what it should be. Other games like ArmA are a lot more micro community driven. More customizable and mod driven, which fractures the playerbase into tiny segments that rarely interact with each other. In PR we have less branches to distract us from the core game. By the way I'm sorry I have to compare ArmA and PR to each other so much, but that's kind of the extent of the mil sim genre. Hell, plenty of times I've been told PR is not a mil sim. I totally see the points people make, but I also can't compare it to games in the larger tactical genre. The scale is way bigger than R6 or CS and the gameplay a lot more warried than Ghost Recon or SOCOM. Another aspect to keep in mind is that the tactical shooter genre itself didn’t do great circa 2007-2012 or about there-ish. Will have to make some assumptions and educated guesses here to convey this point. PR was the ultimate mod for BF2. Everything was touched up: assets, game modes, sounds, graphics. There’s very little vanilla BF2 content left in PR these days. It absorbed a large amount of attention for its scale of vision. PR also remained as crown of the BF moding scene for that long because moding support was dying. It never went away, but it was a shadow of its former self. I was personally incredibly excited about BF3's announcement. But the moding part never came with it. I don’t want to blame the 7th generation of consoles for lacking of moding in PC gaming at the time, but rather the devs. And maybe they had a reason to cut costs and features. So, I will just blame the economic crisis. But let's be serious here: it was the generation that introduced MP gaming to consoles. It was a no brainer to make them (Bad Company anybody?). Neglecting (and sometimes ignoring) the PC market was a mistake, but the benefits are being sown now by everybody: PC gaming is at its best and more is on the horizon (ray tracing and AI). If anything, focusing so much on consoles became the downfall of that gen, because when it was time to leave it behind, a lot of damage was already done and trust had to be rebuilt. But PC gaming was bound to come back. The consoles aged and more attention was starting to be allocated to PC ports, because they were becoming the bigger and better versions (think of BF3 on 360/PS3). Some incredibly forward-thinking people saw that and invested early into efforts like UE4, which is becoming the Source of our generation, but even better. Yes, let's talk about SQUAD. Honestly, even as I type this, I dread talking about it. I think it's a pretty complex topic and tied much closer to PR than we would like to admit sometimes. I say that because, amidst all the circlejerking and "hate" this thing is getting, there're lots of things to pay attention to. In many ways I admire the fact that a bunch of PR devs (past and present at the time) just decided to make something. Not wait for PR2 (oh God) or something else to magically sprung out of the ground and continue PR’s legacy. No, they took a chance on UE4 and Kickstarter. Looking back, not the most rock-solid way to make a successor to a 10 year old mod. Maybe both of these things were their first mistake. But where did it all go wrong? I don’t think there's a specific moment I can pinpoint to. OWI is a private company and it’s hard to tell what caused this. But the public version of events we will know and remember it by is the slow development process of SQUAD. And I say that being in the PR community, where nothing good happens on time. That's in the nature of moding: it's voluntary work (and I do mean that) and takes longer than a commercial game. But SQUAD was the commercial chance for PR to expand beyond being just a mod (PR2 never got off the ground it seems). A counter argument I would like to make is the history of Trauma Studios. Yes, those guys, without whom BF2 wouldn't be what it is and therefore PR as well. They made the Desert Combat mod for BF1942, which was also very popular in its day. They inspired and eventually helped DICE prototype BF2 after being acquired by them for half a mill. But they got totally shunted before BF2 even shipped. But the people founded a new studio under the name Kaos Studios, a new arm of THQ (olden). And well, let me tell you how unready they were to make a AAA game called Homefront. As many ideas and much talent they might've had, transitioning from moding to commercial/AAA was a difficult process to adjust to. Many moder's dream is to make "real" games one day. It's a gateway into game development. But it's not always easy or smooth. And you can see where I'm going with it: as much as I love PR and the work done by its talented dev members – the transition to SQUAD doesn't feel right. But should we as a community give them a bit of a leeway? Maybe. As I eluded to this earlier: the question of "what the hell happened?" is a lot harder to answer and the arguments are back and forth. No matter which side you are on after all that said, I still can't be bothered to be outraged about what OWI have done here. I'm disappointed. But me being mad is not going to move things forward. Dwelling on what-ifs is largely pointless, but sometimes I can't stop but wonder how different things would’ve been be if SQUAD didn't exist. What if everybody just stayed as a big family and continued developing this great mod we call PR. But, that's a pointless fantasy, because reality is much scarier and dynamic than friends coming together to have some fun. Conflict, decay and whatever other negative things you can associate with the small village I'm in right now, also apply to PR, your circle of friends, neighborhood, whatever. Not to mention that some who had already left and stopped contributing to PR came back to develop SQUAD. It's a little bit cruel to expect perfection from people and then call them traitors or frauds when they **** up. Mistakes were made, no doubt, but I have a feeling most of us were too late to spot them. I give people the benefit of the doubt and allow them to be stupid. But I don't want to allow anybody to be malicious, which I don't think is the case with OWI. I love PR so dearly. No game has given me so much for so little. No game has given me a big circle of friends as it did. "PR is life" (or at least gaming life) and that type of phraseology is used by many of us. It's kind of a lifestyle. Once you are sucked in, it's hard to break out. Most people reading this can sympathize with these statements. In previous drafts I started to compare PR to World of Warcraft. Yes, a chuckle might be warranted here, but I can't get that comparison out of my head. For some of us PR is our MMO. And you know what they say about those: the first one is always the best one, most cherished. Some side by side aspects don’t match at all, I'm well aware. We are at heart playing a competitive tactical shooter, which is as far as you can get away from a grindy, loot driven RPG. But we do roleplay, we do learn many new skills, join clans and what not. Invest ourselves into an ecosystem. My biggest regret about PR will forever be not being here earlier. I wish I learned English sooner, was a little bit more inquisitive, gave things a bigger chance. But I'm flawed. I'm incredibly flawed. I have just as many negative traits about me as positive ones. As of late I'm making strides towards one from the latter category: namely the "don't delay shit" one. 01/08: As with other long projects I’ve worked on, staring this long and this close at the work I’ve done makes me unable to see the larger puzzle I’ve assembled here. That little voice always finds its way into my head, telling me to give up. So, I want to do my best by getting this out there. Not be shy, or at least less than the usual. Writing something like this and then tweaking it takes a long time. This is the farthest I’ve made into one of these “drafts”. At least conveyed the most and best succinctly (which are two words that don’t go together that well). It’s always scary to think about what happens after the light. Sometimes it’s worth it, sometimes not so much. 20/07: I will stop that emotional tirade there, before it gets really bad, like my other drafts, which are super cringey. One of my main focuses with this essay is to keep things grounded and realistic. I might've already failed. You tell me. I know people hate long walls of text, but honestly, I don't know how else I'm supposed to tell you how I feel. A few paragraphs are just not enough to convey the amount of information I'm trying to here. Ever since last year, around this time, I haven’t been able to stop thinking about PR and the larger picture it fits in. While I don’t want to see it "die" per say, I don’t even know if it's "living". I sound like those people who I hate and who proclaim every game is dead after they stop playing it (because deep down they are dead inside, or so my insult goes). With the few thousand unique players we have each month, I can't in good conscience declare PR as dead, but I can't say we are thriving either. Talking about player numbers is a very dangerous game. In videogames land, it's the opposite of automobile accident statistics: the safer you say the roads are, the more reckless people become and increase those accident numbers. Sometimes we like to feel sorry for ourselves by endlessly speculating when a game will die, not realizing that's exactly what a more casual fan doesn't want to hear: how soon will their investment (money and time) be completely worthless. It's what killed LawBreakers. The game was fine and unfortunately competing with Overwatch, but what really dwindled those numbers down was everybody talking about how this week there's even less people playing it. A similar fate, but to a lesser degree recently occurred to Valve's Artifact. Also, I’m aware of the irony with it: Valve somehow forgot how to support a “live service game”, after supporting 3 of them for 6 years and not make anything else. I'm all for freedom of information and transparency, but why can't we enjoy things for what they are? Which is what's kept PR alive for this long. The game is affected much less by doom and gloom player number statistics because there's nothing else in there to do but play it. No competitive ladders to climb; cosmetics and achievements to grind; ranks to earn based on time invested. Whatever you put in is what you get out of it. I for one am a great medic in PR. Whenever I'm exceptional and people say "Thank you" or "Good job" I truly take it to heart. I get a certain type of social fulfilment that other games don’t give me. And I think that's true for a lot of people. The social aspect of PR might be its biggest innovation. By design or accident, the community embraced the Mumble system we take for granted these days. And some communities rightfully chose to make it a requirement for all players in their servers. Communication breeds character into these 3D models with actual humans on the other side. Which brings me to the community of ours and how it relates to the other games inspired by PR: SQUAD, Hell Let Loose, PR:BF3, Post Scriptum. The biggest reason I can't invest more time into them is content. SQUAD has the most in that group of games and all of it still doesn’t even come close to PR's. Not just maps or factions. But systems in general are missing (commanders) or lack polish and tweaking (vehicles), which makes them frustrating to use. But the second biggest reason is the community. Which is just not “there” yet. In SQUAD things are always changing (with updates and stuff) and the community itself doesn't have time to fully develop metas. Choppers will disrupt things again very soon for example and I wouldn’t be surprised if the matches don’t depend on who has the better pilots. By all means, keep fleshing things out, add new things, necessary things. But 4 years is a long time and people will be tired of waiting and especially older PR players might become apprehensive about becoming more active. We are just starting to see some real results and decisions that are positively impacting the SQUAD community (tutorials and tweaking spawn systems). PR itself sure took its sweet time to mature and for things to settle down. I hope OWI can emulate that in SQUAD. I personally believe they are on a positive track. The last 2 years were a bit bumpy, but this year they are picking up pace and want to deliver a v1.0. But I'm most curious as to what happens after that. PR's main focus was always its BF2 version and everything else was secondary. But for OWI that's not going to be the case, at least by what I can tell. They are a game studio after all. Nobody likes working on a single idea forever (unless your game is a cash-cow like LOL, which SQUAD isn’t). They will focus less and less on SQUAD until they have something else to put their efforts in. What will happen by then? Will the SQUAD player base figure itself out? What about these other games? Will all of these games cultivate real communities that will take care of themselves? 22/07: Honestly, that's all I can really hope for. But it's not realistic to expect for every community to become like ours: small but stable. If I've learned anything about this industry, is that things take a long time to come together. Why is PR the way PR is depends on a lot of factors I went through before. It's not a farfetched idea that all of these games will eventually become their own things, no matter how similar they might be to PR. You can't really replicate the success of something somewhere else. History is written only once, but even when it seems to repeat itself, the details are different. Here I want to insert some thoughts about jealousy. All of these newer and shiner games have made some people jealous, because they get the credit, popularity and media attention. And PR is just this forgotten husk of an ugly and toxic environment. Does any of that even matter? Does that take away anything from us? I would point to the contrary actually. I've met people in PR who said they heard about us through SQUAD or PS. That doesn't mean those games are marketing tools for PR, but it shows to me that a game like PR will remain great in other people's minds no matter what. And by "not matter what" I mean until those games become great as well. I really don't care if anybody looks through the history of SQUAD and where it came from. I don’t go around being mad at people for not looking at the PR Timeline I made. By that logic we should all go and try to resurrect the Desert Combat mod for BF1942. I'm a say "live and let live" on that one. I also want PR to get media attention, but we often don’t get to choose what kind it is. It could result in our shutdown or the release of Refractor 2 engine' source code for all I know. I would keep my head down. Even typing that sentence is dangerous in my opinion. Knowing how EA shutdowns shit all the time, nobody is sure how've evaded their radar this long. But my gut tells me they would've closed this whole operation a while ago if they wanted to, before GameSpy and ReviveBF2. Another what-if I think about often is "what would ('ve) happen (ed) if Refractor 2 is (was) made public"? Looking at how that engine was milked, even when Frostbite was the main technology DICE was using, when BF Heroes/P4F were around: it's unrealistic to expect them to just give it away like id Tech is. DICE didn't really license their engine, until Frostbite was made and could be used on racing and RPG games. It Refractor was given away though, no doubt that would’ve had a major effect on how PR evolved. Firstly, PR would’ve been kept more modern as the years went on by. And secondly a healthier BF moding scene would’ve benefited us directly. I would still like to imagine one day that will happen. It all depends on how copyright, license, IP and patent holding laws change. I'm going to be hopeful, even with the way the world is heading towards to (Disney). Not sure how much impact it would have on PR if it happens in the “waay future” though. Our game would have to be there to tell the tale. On the other hand, we have the topic of moding BF3 with Frostbite, which is an even more complicated topic that I'm super curious how it evolves. PR:BF3 is exciting on its own right, but moding in Frostbite is the real story here. In many ways I can see BF3 becoming the new home of PR. The amount of work required to do that is probably no even comparable to PR:BF2. Even if everybody chips in it would probably take 10 years. Anybody who knows anything about game dev will tell you that half the battle is creating the tools for production. The rest is design, content and finally putting it all together which is often described as "landing a plane on fire". Not a job for people like me. One thing I actually want other people's opinion on is on the topic of streamer culture surrounding games like PR and SQUAD. I kind of cringe whenever I watch people “unrelated to our scene” play "our” games on Twitch because they are the “next big thing in the tactical shooter genre”, but... let's be honest: that's a shitty outlook and I want to get rid of it. It makes me look like a hipster and not the good kind. Really though, it’s the jealousy thing I talked about. An actual problem I see generating is stream sniping. In my humble ignorant opinion this phenomenon is a much bigger issue in a game with 99 other people who put a lot of effort in this delicate tug of war. These games are inherently competitive and one way they are different from other games is obfuscating as much as possible information about the enemy and creating a reliance on real voice communication. My question is what can be done to minimize this? Delays are the obvious answer, but streamers don't like doing that. On one hand I don't want my games to be ruined by this kind of shit. I just have to look at how Bluedrake used to get trolled. He is a playful guy in general, but even he was frustrated by that and stopped streaming PR. I much prefer the medium of YouTube, where you can cut the boring parts. I realize I'm telling other people how to do their jobs here. Feel free to bring me a few notches down on this one. Here's a nitpick: I think most early access games on Steam are trash. Not because they lack content, but because they are not fun. Not yet at least. One thing I really took from the developer of Spy Party is that his game was already fun very early in development. But fleshing that out and adding more depth to it was difficult (especially for a 1-man team). And I have to tell you, SQUAD is not that fun. It doesn't have that much depth. Yet. I have to say that especially about Post Scriptum. That game is still not in 1.0 stage and I don't understand why it was never in Early Access. On the other hand, we have Hell Let Loose, which is lacking content, but it knows what it is and is tuned to be fun with what's already there. It's a self-aware game. I especially can't say that about the earlier versions of SQUAD. That game was not fun at all 2-3 years ago. The reason why I used jump in at every Alpha milestone was to check out their progress and new content. It was nowhere near a good candidate to snatch me away from PR. And I can't stress enough how bad it is for games in perpetual Early Access to keep themselves alive on content alone. And I’ve seen people treat SQUAD that way. This especially happens to SP games. MP ones can get away with it because they are intrinsically social experiences. And especially games like PR attract more social people. I'm not trying to make a big deal out of this, but SQUAD needs to keep becoming a deeper game and promote more social interactions between its players. Being a “stickier” game is more important than having content. While we are on the topic of "more stuff", can I emphasize the importance of moding? I'm very glad OWI is paying close attention to mods and is open to adding community made stuff into the main game. How that stuff is chosen and compensated for is a whole another essay that I'm not even qualified to write about right now. I'm so glad about the new auto mod downloading feature OWI added recently to SQUAD (ala Source engine games). That is a big barrier between people and mods gone. 24/07: While I was trying to finish putting every point I wanted to make in the article, I stumbled upon a Reddit post which was proposing something I’ve already seen but kind a forgot to include here, so here are my thoughts about a hypothetical PR mod for SQUAD. As things stand right now, SQUAD would totally be my next “home” per say if PR died today and right here. It’s the closest thing we have to PR and it’s the furthest one along in this new generation of PR successors. That last word is important, because Merlin himself talks about that in the post. He says that from the get go SQUAD’s goal was not to be a sequel, but a spiritual successor. While that’s not a new point to keep in mind, he reminded me of the fact that SQUAD is not necessarily going for the realism aspect PR did so many years ago. PR was the darling of the moding scene when it comes to how realistic vanilla BF2 could be made. It was definitely an objective the devs pursued. I think that’s pretty apparent if you look at the very early years. But SQUAD isn’t and apparently wasn’t. But it did go for the teamwork and communication aspect, which are the two words that stand between every DNA strand of PR. Which makes me want to question how couldn’t they cultivate that “culture”, as Merlin put it, in SQUAD? Because in my opinion, that culture is everything that’s right about PR. Also that leads to people “ranking up” in the community. It’s been a crucial aspect as to why PR survived for this long. It’s a community driven game, unlike other devs who control every little aspect of their creation (like Overwatch or something). It’s old-school. Normal players eventually become squad leaders and they eventually become admins/moderators and then community managers and then moders themselves and after that developers. Some steps might be skipped there, but that’s how PR has been kept alive this whole time. People step up and contribute. This is what should happen to SQUAD. Especially after OWI switches its focus on something else. As many great people have left the PR community, somebody always replaces them. Otherwise things wouldn’t work properly. I say that with us waiting half a decade for PR:WW2 to be fully integrated into main PR. The reason for the wait is a shortage of specialized devs, but my point half stands on one leg since every PR release is less ambitious than the last. Thus, requiring less people and allowing for more to leave the community behind them. Yeah, my point just fell on its arse there I think. But the community is also more patient and less needy, there’s my counter argument. My point is: a culture of responsibility and self-sacrifice must be bred. And I know how that sounds on paper. I’m not trying to turn a gaming community into a totalitarian micro society here. What I’m saying is: people are not going to stuck to a shallow game forever. Something else will catch their eye and it better not give them what you don’t have. The more you give, the more you get in life. Helping other people pick themselves up and become bigger and better characters is not something everybody does. Truly great squad leaders (like Filamu, sorry for burdening you with this responsibility) are the bridge between total newbies (like I was in 2015) and those who see something more in a game like this. A greater purpose to serve, lead by example and cultivate meaningful relationships. Is SQUAD going to do that? Can a PR mod for it patch that gap? Merlin was actually a great sport in that post. Here I was going to say how ironic it would be for people to make a PR mod for the game that’s supposed to replace PR. But if that’s what it takes to survive and take things to the next step, somebody out there should definitely get on that. And not even in any spiteful or giving a middle finger way. 22/07: So, now that I'm done with the preamble, we can get to the real meat in this... whatever this is. This next part is going to be even longer. Depending on you. [Recommended soundtrack: What We Leave Behind by Scot Tobin] What PR really means to me is: it's a vehicle for storytelling with other people. After a while they all mush together, but together, in a beautiful and heartwarming way. The people we meet. The moments we create. As much as I've written here: the emotional tirades and philosophical trains of thoughts I've led you through, all of it is supposed to make you think about your experiences with PR. My goal with this... piece... is to inspire you to tell your own version of this phenomenon we call PR. Maybe you call it something else, something not even I know about while typing this. 23/07: When I started my PR journey back in 2015, I had no idea I would take things this far. A small part of me wanted to really embed itself in the community. I've always been a fan of the Battlefield games, but I've always enjoyed them as solo experiences. I watched the franchise become way too big for its own good, which is resulting in questionable decisions when it comes designing and shipping new games. I can rant on a longer piece than this on why things are just not right with BF. So I just said to myself that I had enough. I found out that PR had become fully standalone, which was major reason to try it (again). It's kind of difficult to remember what I was really looking for and expecting out of this underground scene. But when I did start playing, I thought this was a logical evolution of what BF should've become. That's something you've either never thought about or something you realized years ago, but not thought about since. I felt like an idiot when I discerned it. Also want to point out how hard for DICE must be to make new BF games because “everybody” is a BF veteran these days. People from different eras look for different things in them. So yeah... **** BF. For me PR chiseled this clear line of “before and after” starting to play it in my gaming “career”. I know other people who feel like this as well, even some who do it subconsciously. PR reshuffled my priorities of what I value about MP games. No BF is the same anymore. I've started soloing other MP games less and less. It's just boring without my friends. I don’t think there will be many other games in my life that do this to me. Call it "the MMO effect" or whatever, but I would propose we are very lucky to have PR. It's a generational thing. Perfect base game, timing, and team who tapped into something and harnessed it. We've made it pretty far, farther than many. It's sad to look at some other great mods and how they've become these "weekend only" games where there's populated servers only on the weekends. I don't want to see PR become that. I don’t want to have to play COOP or nothing. Maybe this view is a bit controversial, but I think PR is the best it's ever been... in terms of content, balance and systems. But the community aspect has declined more and more. And visibly so since I've been able to observe things first hand. If anything can end PR, it will probably be us: the community. Dramas, posturing, sniping and etc. are not what we need. I'm saving my energy for the darkest days... and for things like this. 27/07: Originally I was going to publish this anonymously. It had more mystery behind it. That should tell you something about how I was approaching the whole thing. It was a bit cowardice. I realized I couldn’t and wouldn’t want to hide forever. 01/08: For that reason, I say don’t even try to. Having opinions is fine. Having “wrong” opinions is also fine. Sharing, venting out and talking to other people about your problems is fine. A lot of fears and anxieties I have diminish every time I hear others describe them. People are often spot on on how I feel sometimes. I’ve never heard anybody talk about this one, maybe you can help me. Or maybe I should seek actual help. Do you sometimes think you are more “emotional” at late hours in the day? Like when you go to bed and can’t fall asleep? You think about all the things you want to do and how you really feel about some people. Next morning those feelings and desires are diminished. You are back at being your old self: boring and unwilling to do anything of actual worth. Nights like those make me write this. If you feel the same way, even if not about PR, I would recommend talking to people. Anybody really. Have some faith in the fact that we are all the same on some level and can help each other. I hope this whole article doesn’t come off as a self-righteous piece about... about only me. It is about me and my opinions. But it’s meant to give out... something to out there. I can write more and tack on more topics. I realize there’s already a lot of them here, mushed and condensed into a mess. Somebody better than me can break these down to smaller pieces and package them in a more digestible manner, but that’s not gonna me. 23/07: So, that's it. By all means, feel free to respond if you disagree, have questions or anything similar. I'm listening (I crave the attention). Write it down below or send me a private message on halid.yusein@gmail.com I'm looking forward to your story of how you got into this mess. I will read it all, probably over and over. I love people’s anecdotes about “the good old days”. I want to believe this is the start of a conversation. This is where you step in, please do so, Deviro
  7. My Best Moments in Squad

    Video including three clips, mainly a showcasing of cool, best, cinematic, etc. moments. Try and give the best explanation per clip.) https://www.youtube.com/watch?v=y3pOoKR4fFU
  8. This post is written in Norwegian! Hei! Klanen [aCe] rekrutterer nye til spillet Squad. Du er hjertelig velkommen uavhengig om du er helt fersk eller har spilt spillet lenge. Kanskje du vurderer å kjøpe spillet? Bli med oss i dag så får du en fin start! Vi ønsker kun å spille for å ha det morsomt, samtidig som taktikk og lagarbeid står høyt i fokus. Ingen krav til når du skal spille. Spill når du kan (Vi spiller stort sett på tirsdager, torsdager, fredager og søndager fra rundt 20:00). Noen setninger om oss: Årlige sosiale treff. En stor familie med mye ulike kunnskaper og erfaring, og et samhold uten like. Vi har medlemmer i alle aldre, fra noen og tyve til godt over femti. Alle myndige personer er velkomne. [aCe] fylte 18 år, 16.Januar 2020. [aCe] står for arctic Combat elite. [aCe] ble startet opp av medlemmer fra de norske klanene Madplay, Trønderbataljonen and SoD. Trykk her for å joine vår Discord.
  9. Squadelicious

    Presenting a collection of some squad moments Have fun, leave a comment.
  10. hallo. Ich habe seit Wochen die gleiche Fehlermeldung. "An Unreal process has crashed: UE4-Squad" ich habe schon Squad reinstalliert hat nicht geklappt. Kennt ihr eine Lösung ? Danke an Alle
  11. Arm Chair Militia would like to reach out to all members of the community to come join us this Friday 5/8/2020 at 9pm eastern to have a little bit of fun with the SquadZ Mod. All are welcome, just make sure you have the mod installed which can be found at https://steamcommunity.com/sharedfiles/filedetails/?id=1501154648 and come kill some zombies with us. Hope to see some of you guys there. This event will be hosted on our Private Server. For more information regarding the event please check our discord and or steam group at the following links. https://discord.gg/by4ZgNq https://steamcommunity.com/groups/ArmChairMilita https://www.reddit.com/user/ArmChairMilitia
  12. Discord (Link) Website (Link - Currently Undergoing Heavy Development) The 20th Regiment of Foot (20R) is a large (1491 discord members as of writing) gaming community with a vast list of public and private involvements including: - Private Events (Hosted on our servers) - Public Servers (20R hosted servers available to the public) - Public Content and Donations (Monetary, Mod-related, Development & Bugs) - Closed-Sourced Beta Testing (Not currently in Squad but with other games) - Well Structured Administration - Paid Administrators, Developers, and Staff - All-Else-Gaming-and-Otherwise (We're always on and we're always gaming) A message from Recruitment: - Our Experience: We've been around for six years and have over 1000 members, joining us is the fast track to longevity. - Our Structure: We have ranks on ranks, and we know how to use em'. None of that "am i a real member or not?" purgatory. - Our Connections: With over 5 years in gaming and +300 active, daily voice connections, we're deeply connected among different games and intra-related clans & teams. - Our Culture: If you've been tapped to join the glorious future of 20r, prepare to be IMMERSED in a rich yet polite, organized, and competitive gamer culture, refined over our tenure of the clan. UK or EU: Please visit The 20th Regiment of Foot - SQUAD RECRUITMENT EU/UK Forums
  13. [ST6] Recruitment

    ST6 is a small community that is about collaborating, building friendship, sharing conversation, and more! We are looking to expand our ranks and in need of SLs, support, fire support and specialist. ** Applicant Requirements:** > - Applicants must be the age of at least seventeen (17) years old. *Exceptions can be made only on a case by case basis.* > - Must have a working microphone within the first month of membership. > - Must remain active on our Discord and in-game (minimum 4 hrs per week is required.) > - Must have a legal copy of Squad or any other game that we may support. > - Must **NOT** have any Game or VAC bans within the last 3 years (1095 Days) > *Requirements are subject to change by the discretion of the Administration Staff.* **What we have to offer:** > - An active Administration/Moderation Staff along with other members to help you out. > - A staff that wants to know what the members would like to see and/or need. > - Friendly atmosphere to continue years down the road and to make friendships that will last a lifetime. https://discord.gg/9SuxEZQ
  14. Clan Tag: (SSG) Clan Name: (SSG) Special Service Group: Multi Gaming Clan Clan Website: SSG Multi Gaming Clan: https://www.ssg-clan.com/ Teamspeak 3 (SSG) Teamspeak 3: ts.ssg-clan.com (SSG) Discord Address: https://discord.me/ssg1 Language: English Location: International: We accept people from all around the world FIND US IN GAME Servers: "(SSG) [HardCore | Fighters] EU~#1" Description: We are a Multi-Gaming clan, our team is based on, | Squad | Arma 3| Battlefield | (SSG) What is this (SSG) Special Service Group is a Military Based Clan that Values Structure, Teamwork and Discipline. We have an understanding of Military Structure and Procedure. We are looking for great members that will have fun with us and is active.We can perhaps give you what you want and what you need to enjoy your gaming experience to the full.. If you are not registered with (SSG) Please register for member access, We also have clan applications open if you intrested in being in (SSG) Requirements: Prefarably 16+ Microphone Discord or TeamSpeak 3 Being Active on forum + server RECRUITING OPEN! Join us On: WWW.SSG-CLAN.COM FEEL FREE TO FILL UP MEMBER APPLICATION (SSG) MEMBER APPLICATION FROM LINK FEEL FREE TO FILL UP ADMIN APPLICATION SQUAD ADMIN APPLICATION FROM LINK
  15. Bonsoir/Bonjour, Je me présente, je m'appelle Nico mais on m'appelle WANGBA sur les réseaux. J'ai 20 ans et je viens de débuter le stream sur Twitch et Squad est un jeu que j'aime beaucoup pour son réalisme. Je vous invite à venir sur mon live pour participer à des lives et tester des serveurs qui débutent comme des serveurs qui sont là depuis longtemps. J'aimerais aussi des avis et des critiques sur ce que je dois améliorer sur mais live (je débute) ça me ferait énormément plaisir. Abonne-toi pour voir le contenu : https://www.twitch.tv/wangbaa Sur ceux passer une bonne journée ou bonne soirée
  16. At first big thanks for developers and consulters. It's a perfect piece of game art. My suggestion is boring but important: Some times our folks turning the engine off to hide there position what is fine for BTR or BRDM, but it's not working for TANKS. You cannot operate with a fire system using only your battery, especially Russian tanks with crew members just 3 and an automate shell's loading system. You can do that with a manual regime, but... you know. So Tanks (except Abrams and T-80) and BMP or Bradley cannot shoot with no engine started. Please fill free to ask me any questions. Best, Czar
  17. I haven't seen any forums for this issue (maybe haven't looked hard enough), but maybe somebody has had this same issue, so I thought I might post about it. Every time I start a game my mic and audio work just fine. However, like midway through the game my screen freezes for a second and my microphone interface blinks, and a couple lights go off on it. After that I can no longer hear engines (yes just engines: logis, Tanks, and Heli engine sounds), all I can hear is the wheels moving or the ground being moved around beneath it, and my mic just doesn't work anymore. The little mic emblem shows but no one can hear me. For background I have a scarlet 2i2 audio interface connected to a Samson Q6 microphone. Pretty good setup, and works 99% of the time except for this squad issue. Im pretty sure its just a game issue and not something to do with the hardware. Is there any fixes for this issue?
  18. Looking for a Milsim in 2020.

    Edit: Yes, I understand 3sfg exist but their recruiting is closed at the minute and I would like to see if other options exist. Hello, my name is Zeek. I'm 15 (almost 16), my timezone is PST, and I am looking for a MilSim group in Squad. I have about 700 hours in Arma 3 and im returning to squad after 120-140 hours or so in v13. I have struggled for the longest time to find a active, easily reachable and serious clan that wants to do MilSim/RealSim, so this is my one and last shot to find a group. As I am in PST and many milsim are in EST, I may have issues attending very early training periods (12:00 AM or earlier), as I also have real life to deal with. Other than that, I am a mature and experienced player who has done BCT in other groups before and is coming back to the milsim scene. So like, what's up? Anyone?
  19. Opening roles in a squad

    Hello I still do not understand how the opening of roles in the game occurs. When a squad is created, at the call of each subsequent player, the roles open gradually in a certain order. It seems to me that these roles have a certain cost. I'm right?
  21. http://discord.gg/FaT Hi! I'm a recruiter for Fear and Terror. We just recently hit our two year mark with literally hundreds of active members. We have opportunities for both casual and competitive players! We host all our own servers with 3 of the most popular servers in the game. We just migrated to new server hosts and we'll have our Lon server up soon! If you are looking to get into the group and are interested in joining please review the information below and see if we're a good fit. Here's Master Chief himself telling you to join. https://www.youtube.com/embed/Rl4D11ayB0A Information: • Our Servers: "Fear and Terror #1|[SPM] Public Comp Server|ASC" "Fear and Terror #2 RAAS/AAS/INV |LA|ASC|" "Fear and Terror #3: Heli Focus Maps | LA | ASC" "Fear and Terror EU | Public Comp Server | ASC" • Organized, chill environment • Consistent and active players in Squad. You'll will always have someone to squad up with! • We have a serious competitive team and provide weekly training sessions and tryouts. WE ARE RECRUITING • We host and participate in a variety of events and tournaments. • No drama, no politics, no ♥♥♥♥♥♥♥t attitude • We also have several different main games in Escape from Tarkov, Post Scriptum, Rainbow Six Siege, and Halo. • Several side games such as Destiny 2, Arma, GTFO, Battlefield, Strategy Games, and more. • Military friendly whether it be active duty or retired Recruitment Qualifications: • Must be 18+ years old • Understand how to play and communicate. It's okay if you are new to the game. There will always be someone in our community who will be willing to help you out. Don't be afraid to ask! • Need a microphone • Mature Links and Videos to check out: • Link to our Discord - http://discord.gg/FaT • Squad Community Trailer - YouTube™ Video: Welcome to Fear and Terror : https://www.youtube.com/embed/SfpNYcs9FOU How to join [FaT]: • Join our Discord! http://discord.gg/FaT • Fill out an application in #click-here-to-join • We'll review your application and respond within 24-48 hours. I appreciate everyone reading this considering FaT as their new community. If you are still on the fence, hop on our server or join up on our discord and see what we're like! We love teaching people how to play as well so don't be afraid if you're new!
  22. Comunidade Brasileira de Squad é aqui! Saudações a todos os Brasileiros que descobriram sobre o nosso jogo de uma forma ou outra. Nós gostaríamos de oferecer este tópico como um ponto de encontro e discussão sobre o jogo Squad, ou até mesmo qualquer outro assunto relacionado a outros jogos em geral. E isto em português mesmo, e sem a necessidade de traduzir tudo para o inglês. Aos nossos velhos amigos, agradecemos por juntar-se a nós nesta jornada que agora inicia, e pedimos que façam com que outros jogadores também saibam disto em suas respectivas comunidades e clãs. Sintam-se a vontade se quiserem usar este tópico como recrutamento também, ou se preferirem, podem fazer isto em seu próprio tópico de recrutamento, após criarem um no subfórum de Recrutamento. POR FAVOR, lembrem-se de serem cordiais com outros clãs e jogadores neste fórum. Aos novos membros que ainda não jogaram conosco durante estes anos, sejam bem-vindos, e por favor perguntem tudo o que desejarem saber sobre o jogo Squad ou sobre as comunidades Brasileiras de FPS tático. Um grande agradecimento aos clãs e comunidades: DIVSUL, CBPR, BpM, RBR, BRD, RONE, VADIOS, HK, TOR, EIA, BAD, SF, TPE, FEB e etc (se esqueci de alguém, avisem!) por juntarem-se a nós tão cedo e ajudarem a propagar a notícia. Não conseguiremos sem a sua ajuda! Divirtam-se, e nos veremos nos campos de batalha em breve!
  23. http://discord.gg/FaT Hi! I'm a recruiter for Fear and Terror. We just recently hit our two year mark with literally hundreds of active members. We have opportunities for both casual and competitive players! We host all our own servers with 3 of the most popular servers in the game. We just migrated to new server hosts and we'll have our Lon server up soon! If you are looking to get into the group and are interested in joining please review the information below and see if we're a good fit. Here's Master Chief himself telling you to join. https://www.youtube.com/embed/Rl4D11ayB0A Information: • Our Servers: "Fear and Terror #1|[SPM] Public Comp Server|ASC" "Fear and Terror #2 RAAS/AAS/INV |LA|ASC|" "Fear and Terror #3: Heli Focus Maps | LA | ASC" "Fear and Terror EU | Public Comp Server | ASC" • Organized, chill environment • Consistent and active players in Squad. You'll will always have someone to squad up with! • We have a serious competitive team and provide weekly training sessions and tryouts. WE ARE RECRUITING • We host and participate in a variety of events and tournaments. • No drama, no politics, no ♥♥♥♥♥♥♥t attitude • We also have several different main games in Escape from Tarkov, Post Scriptum, Rainbow Six Siege, and Halo. • Several side games such as Destiny 2, Arma, GTFO, Battlefield, Strategy Games, and more. • Military friendly whether it be active duty or retired Recruitment Qualifications: • Must be 18+ years old • Understand how to play and communicate. It's okay if you are new to the game. There will always be someone in our community who will be willing to help you out. Don't be afraid to ask! • Need a microphone • Mature Links and Videos to check out: • Link to our Discord - http://discord.gg/FaT • Squad Community Trailer - YouTube™ Video: Welcome to Fear and Terror : https://www.youtube.com/embed/SfpNYcs9FOU How to join [FaT]: • Join our Discord! http://discord.gg/FaT • Fill out an application in #click-here-to-join • We'll review your application and respond within 24-48 hours. I appreciate everyone reading this considering FaT as their new community. If you are still on the fence, hop on our server or join up on our discord and see what we're like! We love teaching people how to play as well so don't be afraid if you're new!
  24. Chill Gaming Norge har akkurat startet opp og vi søker etter nye, aktive medlemmer. Vi har mål om å bli den største norske laget i squad og trenger derfor din hjelp! Vi har allianse med både =EBS= og 508. Så det er bare å slenge seg på morroen. Hvis vi blir mange nok medlemmer så starter vi vår egen server. Vi lover at det blir gøy! Bare å bli med på discorden vår: https://discord.gg/A8zfRTF
  25. Servus leutz, Seit dem letzten Update sche**t mein Squad immer ab. Entweder sehr oft nach Mapwechsel oder einfach komplett zufällig im Spiel (meist wenn es äußerst spannend wird z.B.) Hier ein Bild von der Crashmeldung : https://imgur.com/a/UtOd45p So, weiter meine Specs: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz NVIDIA GeForce GTX 1070 16 GB RAM Zudem ganze Hardwaretreiber vollständig aktualisiert. Problem f@qt mich ziemlich ab. Lösungsvorschläge? Ähnliche Probleme? Gleiches Problem? Naja kann auch sein, dass es an irgendwas anderem liegt. Bin für Fragen und Anmerkungen offen. Bin dankbar für jede Hilfe. Plom