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Showing results for tags 'Quality of Life'.
Found 6 results
I play squad on a second monitor with better first person shooter qualities that is not my main "monitor". Every time I open squad, it starts on my main monitor in borderless, which I then have to exit to drag the game window to the monitor I play on, then re-enable. I have not found a monitor output option in the settings. First world problems I know, but a drop-down for monitor selection in graphics settings(that is persistent between launches) would be greatly appreciated.
So I've encountered this issue a lot in the latest version of Squad. I don't know if it's new, or gotten worse, or if I just never noticed it, but when a deployable template turns from red to green, it's not always possible to place it. Sometimes it cancels out with "Inside another deployable" or "Ground too steep" even when it's clearly the middle of a soccer field with a few blades of grass in the way. Even worse when it's the backside of a perfectly stationary enemy tank and you're trying to place C4. The collision logic there is awful. Worse, being unable to place it drops you out of deployment mode entirely, so you have to go back through the menu just so you can also go through that whole ridiculous roulette again. There has to be a better way. So, simple proposal: First, fix the template so it only turns green when deployment is actually possible. Second, when deployment is impossible, don't drop the template. Let me hold down left mouse and rub the emplacement against the terrain until it sticks reasonably close to where I wanted it. Right mouse cancels out just fine and it doesn't need to do that for me.
What would you all think if double tapping shift will make you literally move your ass into a hard sprint at the expense of stamina. Useful for moving between dangerous ground from cover to cover, or to be used to arrive at a particular vehicle quicker. I'm sure there are other examples.
I don't know if this has been suggested before but why not have a visual queue inside the truck linked with the stuff in the back so you don't need to switch seats or jump out to check you have supplies? Something like this:
As it stands, current server browser is cumbersome to most casual players who may not own reserved slots on servers. The process of having to see 64/72 players in a server, attempting to connect, waiting to load, then getting booted back to home menu only to refresh servers again adds a level of frustration/tedium that could be avoided. I would suggest changing the client server browser so that it will show the number of reserved slots, and also have an option to prevent connection attempts for those who know they do not have reserved slots on any server. This would greatly reduce the amount of tries and time spent trying to connect to a well populated server with some ostensibly free slots. Some context/about me: I would consider myself a casual player with some experience in military simulation games like Arma 3. At times I find I launch Squad and try for maybe 10 to 15 minutes to connect to well populated servers while catching up with email or other simple tasks. Some days I do not find a suitable server in that amount of time and end up doing other things (be it gaming or just non-computer related stuff). I do like the squad community, though, compared to a lot of other games. So when I don't play Squad I usually don't play anything else for that computer session.
The current #1 priority I've heard from OWI is getting the player count up to 100 players. None of the following will help OWI achieve that goal so these are not being given with the mindset that they need to be accomplished immediately. If you know of another thread that would be of value to link please go ahead and do so. Here are some suggestions I have to improve the quality of life of players. Most of my in-game experience is as a Medic so most of my suggestions will relate to that class. Medic Specific: 1. When the injury overlay pops up on a player showing how hurt they are their name should be included in that overlay in large easy to read print. Currently medics have to chase after players as they run away trying to read some absurd mix of letters while yelling out the person approximations of that person's name in local chat. I've gotten myself killed many many times because of this. This solution isn't "realistic" but neither is the idea of someone shot in the chest and bleeding out continuing to run up a hill toward the enemy who just shot him. 2. Incapacitated players should have a different color on the map for medics only. The red dots for nearby injured players are not enough. Yes I know "Communicate, Coordinate, Conquer" and I'm absolutely 100% behind this and against almost anything that messes with this formula. However the reality is that most medics are not currently playing the role of Medic when they choose this class. When I'm the only guy doing it for two or more squads it is just an exercise is frustration. It is (seemingly) currently too complicated and dangerous for the average player to play that role which is not true for any of the other roles. It takes a a few minutes of practice to get good with the Grenadier but it is obvious how to do it. All the other roles are easy to pick up and just play. Being a SL is the only thing more complicated than being a Medic. I'm happy, for myself, for it to be complicated and challenging because that is what I find rewarding. BUT currently most Medics aren't stepping up and I think it is because it is just too much of a pain. For example yesterday I was playing with a nice guy as the second medic. The only time I saw him using his medical kit was when he was trying to heal the same person I was. I went 5&12 but had a huge score. He went very positive in his KDR. KDR doesn't matter to me but I know the shit storm we were fighting in and how many dead bodies were on the ground all around me all the time. So our KDRs show fairly objectively that one of us wasn't playing the class. This guy seemed like a great guy! He was not being a dick it was just easier for him to be effective for the squad (personally) in his mind to shoot people instead of revive and heal people. We suffered because of this but I can definitely see it from his point of view. 3. This may not be Medic specific but it is medical. The animation for bandaging currently has to play all the way through and then restart in order for the bandage to work. I keep getting fooled by this even though I know I have to keep holding through the beginning of the next animation. It'd be nice if they synced up. 4. Add a ticket or score penalty for those who give up after having been bandaged. This happens fairly often. I use a valuable bandage on someone on the ground and they give up before I can finish healing them. There are already visual cues, and I always tell the person what I'm doing in Local Chat but it still happens often. Perhaps if it cost people (and the team) something it would happen less often. General Suggestions 5. User selectable map for the local game function. I sent my first nasty (Sorry! I am actually sorry.) feedback about Squad to OWI after spawning into the firing range map and being TK'd 4 times in a row while I was trying to use the range. The range is only worth using if it can be used. If it is set decoration for a tiny fighting map then what is the point? Lots of us have been waiting for a range so that we can practice with the various weapons. Now that it is here let us use it in peace if we want to. 6. Audio Ducking for higher priority communications. Let the user set a priority for communications and have the others duck (get much lower in volume) when a higher priority communication comes on. ie Command Chat might have the highest priority so that when you receive Command communications from other Squads you don't have to ask them to repeat it over and over because your own Squad is yelling Squad Chat, or the people around you yelling in Local Chat about how cool their new monitor is. Noise cancelling headphones explain how you can lower local chat. Audio Ducking is a feature for communications and audio production everywhere. We have it on the 50 year old CH124 Sea King so I'm pretty sure we could have it for soldiers' radios. :) It would be best if I could select which were priority, and maybe even mute individual players. So that different situations could be take advantage of or mitigated against. 7. Have one key that ALWAYS gets you back to your player's view no matter how you got to the map or the Squad menus. It can be a pain to figure out how to get back sometimes. 8. Have the map cursor always available. Hitting M or Enter should do the same thing. That's all for now.