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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
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      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
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      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
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Found 16 results

  1. Co-op PR style?

    Will there be Co-op, like we have in PR? I know it's not a priority right now, but it would be cool to have just like in PR... everyday a whole bunch of people play co-operative in PR... it would hurt not to have AI bots to play with and against hope you guys add this in the future, so we can have Co-op servers to play online or even offline
  2. Server Name: I.S.A | Inter Squad Asoc - Event Server Location: Custom Browser Our Discord Server Mission Statement/About-Us I.S.A is committed to providing superior educational and training services to further enhance the Milsim experience by conducting a training boot camp to serve for new players. To grow the Squad community into a globally unified family by fostering a global community based on camaraderie, communication, teamwork, and gamesmanship. We have also been taking on another important task, which is helping other servers seed/populate, We are stronger and less of a niche if we all start considering one another as a Family rather than competitions and we should all know "WHO" the real "Competitions" are by now. It's been a long and brutal ride, we've made numerous mistakes along the way, we're still very new to all this but we're still learning and making improvements along the way. We may not be perfect but we strive to be perfect and learn from our mistakes. "We're here to stay", and we will continue to keep on doing what we do best and together we'll beat other game titles in no time. I.S.A will continue to push the boundary to its very limits and beyond. No matter how difficult, tedious, and/or how many obstacles that we'll encounter, We'll successfully overcome them Together. This is only just the beginning. DarkVLord/King-SnipZin Signing-Out Pssst....IMO Commander(King-SnipZin[Marksman]) + Territorial Mode(My Fav) = OP
  3. two things I noticed: when I go to "settings - game - general - maximum FPS" and set a value, say 60, I click "apply" and it works, but next time I restart the game it still says "60" but it doesn't work anymore, unless I change to another value (59 or 61, then 60 again) to make it work. when I go to the "command menu" or "deployment menu" I toggle "viewing roles as player icons" ON, and it works, but on the next map although it is still ON, it doesn't work unless I switch it off and on again also, please, make clicking on the HAB to respawn more responsive, I always end up having to zoom in to click on it because I click on someone else or something else, I know I can use the menu on the left side to click on it, but I like to clicking on the map
  4. So this idea came to me while playing squad during the free-weekend or whatever that we had during April. I don't know if this is possible to implement, but I'll post it anyway. I'm not a professional programmer or software developer, so the terms I use might differ from the actual technical terms. So I saw a lot of players waiting in line in the server queues, because it was better for them to wait in line and join an already full server than join an empty or half-full server. If you collect them all together, the number of players would be enough to fill a couple of servers. The problem was that they couldn't communicate and agree to join a single server. The easiest solution would be to give them some way to communicate, such as a chat room, while they were on the server browser or queue. One player can say "Hey I see there are about 60 players waiting on queues. I see that Server A is empty. Let's join Server A and make a new game! Who's with me?". And other players can reply and join Server A. Another solution is a Matchmaker. Each player can join a game or a queue straight off, but also, he can go to the Server Matchmaker select a list of servers and the least number of players he's willing to play a game with. For example, Player1 can select ServerA, ServerB and ServerC as the list of servers that he'd like to play in (this might depend on ping, or his preference) and select 60 as the least number of people he's willing to start a game with. Once the Matchmaker has 60 people who want to play in ServerA, where each person has a minimum player number of 60 or more, it puts all those 60 players in ServerA. Going in to the actual logic of getting this done (there may be better ways of doing this), each server has a list of the players that have joined(of course. Let's call this joined_list), and another list of the players who would like to join (likely_list) , and the least number of players each of them would play a game with (low_threshold). Let N[likely_list] denote the number of players in the likely_list, N[joined_list] denote the number of players in the joined_list. It refreshes the likely_list periodically, let's say, once every three seconds, and sorts the players in ascending order of each player's low_threshold. Then it goes to the last player in likely_list, gets his low_threshold, and sees if N[joined_list] + N[likely_list] >= low_threshold. If yes, every player before this is joined in to the server. If no, it kicks everyone who has this low_threshold off the likely_list, jumps to the next lower low_threshold, and does the test again, and keeps going until it gets to the beginning of the likely_list. Once the server is full, it goes in to the normal queue mode. Please note that this would be an extra feature to what squad already has. In other words, players are NOT FORCED to go to the Matchmaker and select a list of servers and a low_threshold. Rather, it is something they can choose to do. I think giving players the option of choosing multiple serve queues will also reduce the time players have to wait. To summarize, I have three suggestions to reduce a time a player waits to join a server, 1. A chat room, accessible while waiting in the server browser or server queue, so players can communicate and join an empty server and make a game. 2. A server "Matchmaker" service, which collects players who are waiting, and puts them in an empty server, as described above. 3. Giving players ability to join multiple server queues. I think it is possible to implement all three of them at the same time. What do you think?
  5. any league player here?

    hey anyone palying league here? iknow its dumb question to ask but anyone? and how can i join pbe? anyways idid see the new skin, are they good Garen seems nice.though please respect my post i'm just asking.
  6. Why 9 player squads?

    Why? Right now most server run 70(+2) player servers. Maximum is 72. That's 35(36) players per team. With 35 players that's only 4 squads of 9 players, one of which has 8. It's usually 3 ok squads and the last that has 0% organisation - leaving 3. This game wants cooperation teamwide between squads right? With only 4 squads there's not much you can do with that. In my opinion with the current maximum players 9 players is too much. Maybe when(if) Squad reaches servers with ~100+ players, 9 player squad would make sense. Right now? I don't see the logic too be honest. 7 players maximum seems to me, be the logical number. Is it because of realism? If so, is that really a thing that you need to emphasize realism? Have you tested any other squad sizes?
  7. I was thinking I do like leveling up in games, but in Squad there is no point in leveling up because it wouldn't really suit Squad. So I thought why doesn't Squad have some sort of recommendation system like CSGO. For example you may have a really good squad leader and you want to reward him, you look at his profile and give him a leader recommendation, then when he gets a certain number of recommendation he levels up in leadership, so when people look at his profile they can see he has a high leadership level or something like that. The same can be said for medics the better they do the more people recommend them the higher level they have, you could also have a category of team players and others. The leveling up system serves no real purpose, its just so you can see someones profile and see how much of a team player they are, this may increase team play because people may want to perform well so someone recommends them. What do you guys think?
  8. So I regularly get this issue where I get shot from enemy which I think is friendly due to the fact that a downed players name tag is above the enemy's head ( this primarily happens in closed quarter combat where the enemy is peaking a corner and not fully visible ). I would like to suggest that any downed players name tag either turns red when they are downed or totally disappears with the exception for medics of course. I would actually prefer the latter as it would reduce on screen clutter of downed player name tags. I think it would add to the games immersion as reduced HUD clutter is always a good thing imho. I don't mind being killed due to the skill of other player or down to my lack of. But I do get frustrated when I get killed from an enemy due to my view being obscured or confused due to downed player name tags. Just thought I'd throw this suggestion out there.
  9. Dynamic Player Culling

    Hi, First a footage of CSGO, my apology for that, to demonstrate what is a pretty neat engine feature. Basically what it does is detect when a part of your model ought to be occluded and stops rendering it. I understand the game is eventually gonna feature a RO2/Insurgency like automatic lowering of weapon near walls which should fix most issues with barrels poking through walls. However there is still the issue of the player model especially while prone clipping through walls or lowered guns still glitching through thin surfaces. https://youtu.be/HOqUMpALxmo?t=1m11s I've just seen the last devlog regarding particle collisions for smokes and muzzle flash shock wave which really impressed me. I just thought if Valve can do it on twelve year old engine, it shouldn't be a problem for you guys on the EU4. :) So my question I guess would be, if any thought has been given to incorporate dynamic player culling in Squad to once and far all get rid of player models clipping through walls? Cordially, dunadan
  10. Hello Squad forums! ^^ This is my first post here so go easy on me. Basically I'm an old PR player originating from the clan MeRk which I'm sure some of the other PR players have heard of. I have been playing Squad a lot, since the pre-alpha, in order to sharpen my skills before the final product and these are the things that I've found really needs to be reworked. I would love for people to question my ideas and give me different perspectives on the problems that I will state. Given my PR background and the fact that I have played this game for a reasonable long time now, I find my proposals valid. 1. Markers In PR, the squad leader has the ability to place markers on the map which will appear for every squad member in his squad i.e. attack or observe markers. These markers will also create a small and subtle arrow for every squad member, indicating in which direction on the compass the marker is placed, and create a line between the markers position on the map and your own position on the map. The squad leader is able to place these both by holding down T and aiming at a position, choosing the preferred marker with a left click and thus placing the marker on the aimed position, or going into his general map mode which I guess Squads equivalent is pressing Enter and right clicking on a position on the map. This tools is really useful when it comes to coordinating a squad. Not only does it give the squad members a better sense of what the actual real-time objective is, it actually makes the experience a bit more forgiving when squad leading new players. I can see that the developers have tried something similar with objective markers and have combined them with unit markers, which in my opinion haven't really worked out. Don't get me wrong, it's brilliant the new system for setting unit markers but I really do think that the system for setting objective markers should be reconsidered and switched to something more like the PR style. Or maybe just implementing the PR system of setting “squad markers” on top of the existing one. If this happens, you will see much more coordinated squads, more teamwork and a community getting more enjoyment out of the game 2. Map This one really goes hand in hand with point number 1. I love the fact that there’s so many levels of zoom available by pressing M and then zooming in with N. But when I’m a squad leader and I want to relay information on the map of enemy positions to the team. I find myself forced to stop dead in my tracks when I press Enter. This really has a heavy toll on the pace the squad has moving forward. One of the best ways of gaining momentum with your squad is actually leading by example and spearheading the column. Forcing me to stop just to put up an infantry marker simply feels clumsy. I would love if I had the ability to move with the “w,a,s,d” buttons whilst utilizing this map mode. 3. Radio Let’s start this section of by saying that the sound of the radio is on point but it lacks functionality. I don’t know if you’re planning to implement this in the future but I can’t work out why for the love of god I can’t talk to other squads individually. Maybe this has to do with my settings and I will investigate this immediately after finishing this feedback thread but If it is an actual choice, I would say it’s a poor one. Having squad leaders talking in (what is referred to in PR) all chat is extremely annoying. Most of the squad leaders in the game at this stage has no idea of the value from audible intelligence (i.e. gunshots) which leads to them disturbing the squad leader of every squad in the team. I do accept that this game is a public one an there will always be some geniuses spamming the all chat. But removing the ability to talk to individual squad leaders altogether kind of forces squad leaders to disturb other squad leaders unnecessarily. 4. Player name popup whilst hoovering over their name I have noticed that you have implemented a system which allows for people to see the players name, kit and squad when they hover over their dot with their mouse. Although this looks nice, it really don’t seem to be working out all too good. Most of the time I try to set markers the marker options disappear when my mouse is close enough to the dot of another player. Thus making it practically impossible to mark close proximity enemies when your squad is in a tight grouping. Even trying to find the name of a random player close to another one is a difficult task. I recommend switching to something which gives you the players name and kit when you actually click on their name. This would be loads smoother in my opinion. All and all the game looks solid and I have really enjoyed playing Squad these last months. These are just opinions and I would love some feedback on my feedback so to speak. Thanks for all your efforts and I look forward to some response! See you on the battlefield, [NB] Cuttish out. [NB] – Nordic Battalion (FYI: I’m Swedish and prone to typos)
  11. Apparently if there's sufficient people on the server, the game automatically unlocks all the restriction kits for the one who didn't join any squad while keeping the others restricted. Is this some sort of bug that happens in 3.8? Because it really ruins every aspect of this great game once-n-for-all.
  12. New Aussie Player

    Hi, I am new to squad and am enjoying the game a lot, unfortunately some of the squads I've been in still have the lone wolf mentality. I am looking for an aussie clan or group who play, I'm in Brisbane. I can dedicate a minimum of 4hrs to a maximum of 30hrs a week.
  13. Hello everyone! This is SignorMagnifico reporting for duty. I have been around since Project Reality 0.95, and I've been playing off and on since then. I really like the teamwork and camaraderie that this game formula brings out in people, and I'm looking forward to seeing Squad's take on this genre. It excites me to know that many of these devs were involved in building the Project Reality that many people came to know and love. I just bought the Squad Leader package, and I look forward to seeing all of you on the battlefield. Before I jump in for my first round, and since I am new to the forums, I just have one question. Is it too late to hope for fastropes? :P Signing out, SignorMagnifico
  14. 128 Player

    I asked me as IrOnTaXi said that a mapsize can up to 8km² (or maybe more), if it possible that can be used up to 64 Player per each Team?
  15. Movement Speeds

    As many of us have probably seen the videos of the game, I think everyone noticed the speed at which everyone was moving. I was wondering whether or not these are placeholders like I think or is this the intended speed we are going to move at?. Besides that will we see any other movement speeds like walking or some sort of sneaking where footstep sound are reduced but movement speed dropped? If they are placeholders then that is a relief, as the current speed shown just looks too fast paced and would ruin gameplay.
  16. When a player connect for the first /second /third time on Squad server, it's possibly for he to have a help like this (example):