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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 50 results

  1. What is Squad?

    Squad is the spitirual successor of... Battlefield 2! I came to this conclusion after thinking how similar the history of BF2 and Squad are, forget the "spiritual successor of Project Reality", that is a thing of the past, Squad is on another level now, heading each time closer to the Battlefield series: mediocrity here's how I think BF2 and Squad are similar, and Squad is indeed the true spiritual successor of BF2: 2004 - BF2 demo shows how awesome BF2 will be (schedueled to release in 2005) 2014 - Squad is shown on the PR forums, and we crapped our pants, it will be awesome 2005 - BF2 releases, but DICE starts changing the game drastically (thanks EA, you suck) and shifiting it from its original plan 2015-2019 - Squad does the same thing, so many bad choices in the game design I wont talk here 2005 - Project Reality mod is born, and still alive, fixing mistakes and making what BF2 should have been in the first place 2019-2020 - Will we have a PR mod being born? if so, this will conclude the final step in making Squad the true spiritual successor of BF2 fixing such severe mistakes can only be done in a mod, at least Squad has mod support (thanks DEVs) like BF2 did, and when this happens, Squad will be the true successor of BF2, because they will have a lot in common that it cant be denied Now I understand why changes were (and are) being made, because 99% of the players are not PR vets, and really making a true spiritual successor of PR would not "sell well" or "please most players", because PR is hardcore, and was made for "special players", but I feel sad to have helped this game in the past, and now years later to see how far away it really is from what I envisioned it would be I find myself playing this game each time less and less, because I find it hard to "bear its standard" now, but also because of lack of time But not all is lost, there is the mod support and a big community, hopefully Squad will continue to be updated in the next years, and something cool may come, like DEVs like to say "soon", so who knows...
  2. Pinko's SquadMod I've had a lot of time on my hands and want to start modding around a new game mode that will hopefully add some immersion and fun for those who enjoy a varied and slower-paced fragfest. With a few ideas fleshed out and a lot more to consider, here is what I'm currently thinking of doing: Core Components These are changes to the core game design, including spawning, capturing objectives, and building or aquiring assets. Their design will focus around how the game simulates the mobilization of troops from the main supply route (MSR), and the way in which territory control is evaluated. Uniforms or shirts: A new resource that represents a potential player avatar ("pawn" in UE4 parlance). Uniforms represent the location of a ticket, and can be thought of as cashing in tickets for boots on the ground. A uniform/shirt icon will be used to differentiate the resource from total team tickets. Uniforms are bought at Main while in a vehicle with an empty passenger seat. They cost 1 ticket apiece, and can be refunded (similarly to loading & unloading supply/ammo). The uniform takes up an empty seat in the vehicle, so that only as many players and uniforms fit in the vehicle as there are seats. *uniforms can't take driver/gunner/command seats Unloading uniforms on HABs: Uniforms can be unloaded on adjacent HABs, allowing the team to build up potential infantry strength on the map. Possible implementation: HABs can hold a certain number of uniforms. Multiple HABs must be built to accommodate more uniforms. Alternative HABs (not really bunkers), such as tents and simple cots, can be placed for less supply if the extra protection isn't required (e.g. for hidden camps, occupying buildings). Spawning on Vehicles: Players may spawn on a vehicle by using a uniform the vehicle is carrying. Reasoning: Vehicles act as staging assets for the squad. Unused uniforms wait in the vehicle and can be used to spawn in reinforcements when squadmates go down. Vehicles may return to Main or a HAB to reload uniforms. This ability replaces rallies. Possible implementation: players spawn in an empty passenger seat, and one uniform is removed from the vehicle's inventory. Or: loading uniforms in a vehicle spawns a soldier model (pawn) in an empty passenger seat of the vehicle. This pawn is then controlled by a player when they spawn in, and a uniform is removed from vehicle inventory. Possible rally rework: rallies can be placed within a certain range of a vehicle or HAB. It costs the vehicle/HAB one uniform to spawn on the rally. Vehicle Purchasing: Vehicles can be puchased by squad leads via a radial menu on radios. Vehicles cost their ticket value on purchase, rather than on their destruction. Purchased vehicles spawn at Main, perhaps with a time delay. Main will always have a radio to purchase vehicles. Reasoning: Vehicle purchasing adds variety in decisions about deployment and use of heavy weapons and armour. It also removes uncertainty about downtime when vehicles are destroyed or abandoned on the field. Players can always redeploy if they are wiped on the field. Possible implementation: Vehicle purchase requires sufficient crewman kits in the squad to to fully man the vehicle's combat components. Vehicle purchase may require a vote from SLs (with a 30 sec timer for votes; simple majority, tie goes to the yeas. 2 min cooldown for calling a vote). Vehicles require available space to spawn at Main (could be tied to particular buildings, i.e. check for empty garage; spawn in garage). Tweaks These changes add to convenience or immersion. Increased match freeztime: More freezetime at match start will provide SLs time to plan together and make initial purchases of troops and assets. Squad comms muting: Players can mute squad comms using a toggle hotkey. Possible implementation: a red indicator will appear next to squad comms HUD notifications when muted. SL can force squad comms to unmute. Recruitment I'm going to make the mod I want, but I'm open to feedback and suggestions. If there's something you think would improve on the concept or implementation, let me know! I will be editing the topic post when I make changes, but will notify in comments about changes made based on feedback. Anyone with Blueprint experience, message me if you want to help make things happen.
  3. Pve Mod?

    I am looking to see if this game has a pve mode. i use to play project reality and loved playing the pve mode as i am not as good at this game as i would like to be. so i was looking to see if anyone has made a mod for this game to bring back the game mode from project reality. i looked on work shop but found nothing.
  4. SOF Mod suggestion thing

    Hey there Squaddies. For the first post on the forums (intro coming next but I already had this typed out so) I wanted to throw in a suggestion for any modders that like the idea and feel up to the task. I'm not sure how plausible this would be, but it would be awesome if it's possible. My idea was for a sort of Insurgency (or even AAS) gamemode in any of the already present Middle East maps, but with a twist. ANA (or any other such local armed force) + SOF VS. Insurgents. The way I had envisioned this was for the SOF part to work sort of how armor or APC squads work, a couple specific roles you can spawn in or pick up which have a different model, gear, and weapons. They could be modeled after any SOF force, either local (for example ANA Commandos) or US based (Army SF, Rangers, etc.). The Local Armed Force part could work much the same as all the other factions, but having some lower quality gear than the US Army, the UK or Russia would provide a familiar yet distinct flavour to the game. Any of the two parts of this suggestion could work seperatly, SOF could be put in any other conventional/regular faction, and the Local Army could be included seperatly in its own faction, fighting either Insurgents, or even the other factions like the US in an alternate history type deal. I think this is an interesting idea because of how it sort of breaks up the Squad gameplay just enough to feel fresh while not losing it's identity, being a good fit for a mod. Maybe this is a dumb idea and all this sounds like the ramblings of a mad man, but I'd like to hear the community's opinions on this.
  5. right now, in console there is no text color difference between vanilla maps and mod maps: there should be, would be good and helpful to spot vanilla maps from mods maps
  6. Hello everyone! Today on Saturday, 8th September we'll host the very first public playtest of the Canadian Armed Forces Mod :flag_ca:. The mod is not yet available on Steam Workshop so make sure you fill out the following form to get access to the mod and join the playtest. SERVER IS ON CUSTOM TAB CAF Playtest - Canadian Armed Forces https://goo.gl/forms/pbox4FCCWpSdtYRx2 Once filled out you'll receive a download link from which you can download the mod. Follow the instruction of the README.md file if you have trouble installing the mod locally. Server Information will be available on the CCFN Discord (https://discord.gg/0rX0Q1CLIkTPJAOL) and Squad Modding Hub Discord (https://discord.gg/a9f4FvW) one hour before the event starts. The playtest event starts at: Americas: 12:00 PST / 15:00 EST Europe: 20:00 GMT / 2100 CEST Oceania: Sunday 03:00 AEST Thanks to CCFN for sponsoring this event's server.
  7. What is the purpose of modding?

    What is the purpose of modding really? When a mod is good enough, is it meant that that piece of code is then possibly lifted into the game itself? Or is just for the purpose of the mod-dev himself and his friends having a little fun, and nothing more? In that case it seems a little meaningless, no?
  8. MOD-EVENT #1 presented by GER-SQUAD-Community Date: SO, 13.05.2018 19.00 Uhr Mods: Strike at Karkand UND Samland Peninsula --> Please be shure you´ve installed both maps before you connect! Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1368090740 Server: ✪✪✪ GERMAN SQUAD Mod Karkand/Peninsula ✪✪✪ (-> CUSTOM SERVERS) Looking forward to see you guys!
  9. French : Préparez vous pour un week-end "BAC" at Karkand ( AAS V2 et AAS V4 suite aux votes ) Nous vous invitons à refaire des parties sur la map de BF2 moddé pour SQUAD avec le moddeur FAR STAN ! Pour cela il vous suffit - Installer le mod STRIKE AT KARKAND depuis le workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1313956617 - Vous inscrire pour vendredi ( Inscriptions jusqu'au vendredi 27 à 20H00 ) https://www.inscription-facile.com/form/n76i9JtvmVtb3W3O8P3O - Vous inscrire pour samedi ( Inscriptions jusqu'au samedi 28 à 20H00 ) https://www.inscription-facile.com/form/vLoNuKfTqo0uJO1BvuLI - Rejoindre le Discord pour une organisation optimale https://discord.gg/3YNbUCS Les règles sont simples - ETRE PRÉSENT A L'HEURE DE L'EVENT - FAIRPLAY et TEAMPLAY - RESPECT et BONNE HUMEUR - PRÉVENIR SI VOUS SOUHAITEZ VOUS DÉSINSCRIRE POUR LAISSER VOTRE SLOT English : Get ready for a "BAC" at Karkand (AAS V2 et AAS V4) week-end we invit you to play on the BF2's moded map for SQUAD with the moddeur FAR STAN ! To take part of the event you need to : - Install the mod STRIKE AT KARKAND from the workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1313956617 - Register for Friday (till friday 27 at 20:00) https://www.inscription-facile.com/form/n76i9JtvmVtb3W3O8P3O - Register for Saturday (till Saturday 28: 20:00) https://www.inscription-facile.com/form/vLoNuKfTqo0uJO1BvuLI - Join our discord for an optimal organisation https://discord.gg/3YNbUCS The rules are simple : - BE PRESENT IN TIME - FAIRPLAY and TEAMPLAY - RESPECT the others and GOOD SPIRIT - TELL US IF YOU WANT TO UNSUBSCRIBE AND LET YOUR SLOT FREE FOR OTHERS
  10. Name: FRENCH FORCES Featured Mods: OPEX SERVAL: Mod: Légion Étrangère (French Foreign Legion); Addon: French Forces; Addon: Commandos Marine (French Navy Special Forces); Addon: 13th RDP (French Army Special Forces). Description: We'd like to formally introduce the forums to the SquadFrance.fr mod project: OPEX SERVAL. Our mod is built after real life Opération Serval. We plan to introduce operators from the French Foreign Legion, arming them with new-to-Squad French small arms, in addition to French vehicles including armored tracked vehicles, helicopters, and fixed-wing aircraft. This content will all be playable on a map based in Mali. You might find some of this content playable in the custom maps made by other modders, as well. We’re eager to share every change and detail, big and small. We try to share a weekly roundup every Thursday. As you're reading this very line, our modders are busy creating and sharing French Foreign Legion content. And soon enough, French Army, French Navy, French Special Forces, and Euro Forces as well. A working to-do list of playable assets: https://mod.squadfrance.fr/playable-assets/ Old WIP posts can be found (english): https://mod.squadfrance.fr/all-recent-updates/ and (french): https://squadfrance.fr/squad-mod-francais/ Team: Around 50 international talented 3D Artists, 2D Artists, Texture Artists, Programmers, Coordinators, Sound Designers, Level Designers, Military Advisors, and Guests; A welcoming community; Our own modding website and dedicated Squad servers; Professional tools; A great spirit. Recruitment: We will keep you updated on opportunities; If you want to pitch an Idea please contact @Skor; You can also check: https://mod.squadfrance.fr/get-involved/ Your contact on joinsquad.com will be: @involutory, an American working on the team.
  11. I took a quick look around, and didn't notice anyone discussing utilizing the current "squad" system and improvements for a mod that pays homage to the old days of rainbow 6 / and swat. ( Rogue spear/ Raven shield / SWAT 3 ) From my old testing on dedicated servers the clients were able to utilize quite a high tick rate on servers that remained below about 40 players. For the purpose of this mod I'd recommend 16 player servers for the game play. This would provide a REALLY responsive platform for CQC. With the asset and build system in play this would allow construction inside urban environments I.e. office buildings... bank environments etc... Setting of blow able barricades and even placing wire inside the buildings similar to other games. Realistically this would entail smaller more realistic maps, different weapon selections, modified interface, and possibly door actions ( remember when you could open and close doors - that used to be a thing )
  12. Modding Teams?

    Could anyone help me with modding a kind of team, with a uniform and weapon class? Any help would be appreciated! I would like to make a British team, with an L85A2 as the main weapon and the P226 Mk 15 as the secondary Here is a picture of the uniform: Again, any help would be helpful in some way. Thanks in advance!
  13. Ai mod

    Hello, i was thinking of making an AI mod for squad steam workshop, but with some research I heard that you could not add code to the game; like making a new behavior tree for smart positioning, and scanning of environments. Are you able to add code to the game with its update to steamwork shop?
  14. Squadfrance Modding Team Backgrounds

  15. Modding - What (Free) Softwares Might I need

    For like, reskins, maybe 3d modeling, possibly landscaping even though that's in UE4 editor. I screwed up on the brazier tutorial I tried several minutes ago so that gives you sense at my modding experience.
  16. Squad Mod France: OPEX SERVAL

    I'd like to formally introduce the forums to the SquadFrance.fr mod project: OPEX SERVAL. An official website will be coming soon, but in the mean time you can check up on old updates here. Our mod is built after real life Opération Serval. We plan to introduce operators from the French Foreign Legion, arming them with French small arms in addition to French armored vehicles and helicopters. This content will all be playable on a map based in Mali. I'm Involutory, an American working on the team, and I'd like to share a recent WIP update:
  17. Post Scriptum : The Bloody Seventh

    Official Website : http://postscriptumgame.com/ Facebook : https://www.facebook.com/PostScriptumGame/ What is Post Scriptum? Post Scriptum is a WW2 modification for the acclaimed tactical shooter SQUAD. Players will relive the events of ‘Operation Market Garden’ across the fields and towns of Holland. This massive Allied assault consisted of a coordination of the British and American Airborne to capture key bridges while the British XXX Corps moved to reinforce them through Highway 69. However, consecutive delays in consolidating ground from the north of Belgium through Nijmegen forced the 1st British Airborne Division in Arnhem to make a stand much longer than anticipated. With no successful link between the XXX Corps and the Airborne in sight, the seventh and final bridge in Arnhem was considered lost. ‘The Bloody Seventh’ is our name for the initial focus of the project as we feel it succinctly details the struggle that the British paratroopers had to endure while waiting for their army counterpart to establish a link through the Lower Rhine. Players will be given the option to fight with the British Airborne Division, British XXX Corps or several branches of the German Army, such as the Wehrmacht or the Waffen SS. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Each area is being accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment. http://postscriptumgame.com/assets http://postscriptumgame.com/assets Who are we? Periscope Games is a development group that came to exist from the merging between PR:WW2 (an add-on crew from the Battlefield 2 mod Project Reality) and La Voie de La Liberté (a modding team from SQUAD). The project started in the beginning of March (of 2016) with common goals in terms of structure, recruitment and production by the respective lead developers. The team ranges from members with vast experience (with backgrounds such as Project Reality, Traction Wars, Day of Infamy, Invasion 1944 and even Hitman) to SQUAD modders that have extraordinary potential. We are always looking into adding talented members to our ranks. We believe in a balanced representation in numbers across different departments to keep the current steady pace of development. This is a good opportunity for those with a professional background to add a solid project to their portfolios and skilled modders/graduated students to tune their skills in a great working environment. If you’re interested please check out our Recruitment tab here : http://postscriptumgame.com/recruitment to check available jobs within the team. http://postscriptumgame.com/assets http://postscriptumgame.com/assets What is our concept and goals? Post Scriptum takes the common element of longing that is often expressed in the letters of soldiers to bring a more down to earth and intimate perspective of their existence. The concept takes a strong view of the men behind the uniforms rather than glorifying or creating a subliminal sense of empathy that it’s more often related to ideologies than the very nature of Man. This path will be ever present not only in our promotional ads but also in-game. We have a few ideas in mind to integrate immersive elements, traditionally reserved for single player, that will enhance the overall experience (while avoiding detrimental changes to the multiplayer gameplay). Periscope Games long term ideas for Post Scriptum include more than just a detailed WW2 setting for SQUAD. There are unique gameplay features, map layers and gamemodes in the roadmap that will be implemented (and revealed) in due time. We aim to please players that want a multitude of gameplay options along with those who wish to relive the Battle of Arnhem in a historically accurate setting. We’re taking cautious steps through development ensuring we do not bite off more than we can chew. For these reasons and others stated above we will continue to work hard to bring you a great WW2 tactical experience and hopefully earn the merit to launch our project to higher grounds. http://postscriptumgame.com/maps F.A.Q. Do you have a release date? As usual, ‘it’s ready when it’s ready’. How and where are you going to release? We will reveal such details in due time. Are you going to release your content for the modding community? In the current state, as a modding project, most likely not. Is Arnhem going to be the only place you will cover in the campaign? No. It’s in our plans to go beyond that but ‘The Bloody Seventh’ alone will be quite a monumental task. Will we be able to play with vehicles in the first release? It’s preferable not make promises of that sort while so early in development. Why aren’t you working with other WW2 mods in SQUAD? PR:WW2 initiated talks with WW2 mods in the beginning of February. The proposition would be for each lead developer to have an equal share of decision making within the project. Eventually only ‘La Voie de La Liberté’ agreed with those terms as well as sharing equal views in structure, planning and team management. Are you going to lean towards the Allies in your visual concept? We have a neutral stance regarding both factions. We will balance our promotional campaign between one and another throughout our development. The only one sided leaning element might be baseline with its ‘bloody’ British cursing but that was purposely named to have a double meaning as both sides never had full control of Arnhem’s road bridge. Will you censor Nazi symbols? It’s not in our plans to do so. We believe that every single historical element should be captured regardless of its significance. However, we can't ignore country laws in which such symbols are not allowed. For that reason we’re planning to make a censored version for players that live in countries where Nazi symbolism it’s outlawed. However, our execution of this censored version hinges on many factors, some of which may be out of our control.
  18. Sarau (Inspired by Kashan Desert)

    Inspired by Kashan Desert from Project Reality which was originally created by Duckhunt, Sarau is 16km2 map focused on a combined arms combat.The centerpiece of the map is a large military facility in the Sarau Desert. The facility itself offers medium to close quarters engagements for infantry while you can expect most of the vehicle combat to happen in the wide open desert and oil fields around the military facility offering medium to long range engagements This map features a day and night cycle (WIP): Better in depth video of day and night cycle: Kashan Desert: Sarau Bird eye view: Military complex with a bunker and tunnels (multiple entrances possible): That rectangle is as big as the military will get, there will be a bunker, one airfield, oil fields, a highway and a pipe line. Added new sand texture: Added FlowMap: Pipeline: Highway Pipeline: Radio Tower: Expect a couple villages in the mountains Highway: Started work on the bunker/tunnel system: Bunker: Day: Night: Oil Factory: Updated Textures, Photo Of Dusk: Added new Radio tower: Bunker Almost completed. Added some small villages in the mountains: Credit for the wording: @ISAFMOBIUS04Thanks buddy
  19. Canadians ?

    Something Ive been working on for the past weeks, hope you guys like it. Textures are WIP Models WIP Character Models: Here's the new Canadian soldier model Weapons: C7A2 C9A2 Vehicules: Gwagon Lav old stuff
  20. Post Scriptum will be paid standalone. Escalation 1985 will be paid standalone. It's like Squad modding is being killed preemptively. Who knows what future mods will follow their path. Are there any total conversion mods to look forward to now? Because after the ESC85 and PS teams dropped those little "oh by the way" bomb shells it seems Squad doesn't have a World War II mod or any other total conversion mod in development right now? I haven't heard anything from Fallen Heroes in a long time and I haven't heard of any other such mods.
  21. Spent a bit of time perusing YouTube and seeing some amazing creations within UE4. For example this video of a dynamic grass system: I was wondering. Are the Squad developers utilizing the UE4 community, like the marketplace to help build this game up? There is so much potential within the UE4 engine and people have made some pretty incredible things. In this example, imagine that dynamic grass system in Squad! This also has me wondering about the goals of BlueDrake42 and the Harsh Doorstop project. Seems like what they're creating could directly benefit a game like Squad? I'm also wondering what the goal of modding will be moving forward. Will it just be traditional modding in the sense where some clients/servers may run mods? Or might the Squad dev team implement mods into the core game? I'm just thinking about what this game could be in the future, and seeing the capabilities of UE4.. Squad could be a simply incredible game.
  22. hello, im looking for a team want to make a futureristic usa mod. you are fully welcome to watch and our group on discord ,the mod includes hud that show your teammates and you can spot enemys. you will have jets and uav in the mod also futuristic helicopters, anti vehicle turrets that can shoot down vehicles, you also have a bomber jet and new maps, it will be destructive mountains and the stone can damage you when it falls from the destroyed mountain and more. THIS WILL BE A BIG PROJECT AND IF ITS HEARD LIKE SOMETHING FOR YOU AND YOU THINK YOU CAN DO SOMETHING THE YOU ARE FULLY WELCOME:) https://discord.gg/Va9wN5p
  23. Hey guys, With this amazing game and its amazing engine I just wish to ask who is going to create a classic WW2 Mod. Just imagine all the tanks, half-trucks, jeeps, planes, helicopters and the building of WW2 defenses + D-Day Normandy Invasion on Omaha Beach or the Airborne Invasion. There was a mod for project reality like this, but adding the paratrooper part like it was in the I44 Arma 2 mod as this engine/game is fluent compared to it. That would be freaking amazing. Wanna know if somebody is even thinking/willing to make such a mod. And please answer the question if you agree with me by clicking yes so the modders know people wi=ould love that. Sincerely, Kydric
  24. Mod download on server join?

    Will Squad have a system where the clients will download the used mods on the server upon joining? Or will servers have to set aside different content packs such as ARMA? I know a developer said that the team was going to observe and learn from other games, but the answer was somewhat ambiguous and I was wondering if anyone, developer, player, moderator, whomever had anymore information on the topic. Thanks in advance.
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