Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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Hey, I just updated squad to v12 on steam. When click Server browser the game start lagging on menu as the list goes on and get more bigger. Thus, the pointer of mouse is not movable on screen. Also when load any map after struggling, the game takes too long on loading and kick me out because of "time out", no clue what to do or how to solve it! Except Server Browser all other things works fluent and i am getting 30fps easily. But can't get into map. Also tried graphics with low settings abd cleared cache as well. Need help!
So, I thought that it might be helpful (and also fun) to compile a list of terms that you might come across on SQUAD that you may not be familiar with (or just forgot about ). If you have any to add, please comment. Blueberries - Blue colored players (friendlies) that are part of a different squad. Back-Cap - Capturing the flags/points closest to your main spawn while others are capping points further away (mainly rushing enemy flags/cap zones) 30 Mike Mike- Slang for Russian 30 MIL BTR/APC 40 Mike Mike- Slang for M203 40mm under barrel grenade launcher FOB- Abbreviation for Forward Operating Base. In SQUAD, the FOB is a radio. This radio supplies teams with build points and ammo points. Build points are used to construct assests such as ammo crates, machine gun nests, repair stations, and HAB's. Ammo points are used up when friendlies resupply magazines at ammo crates and when mortars are fired off (Vehicle repairs use up build points). HAB- HAB's are mobile spawn points for your entire team. HAB's can only be constructed if a FOB has been placed nearby. RTB- Acronym for "Return to Base"/"Returning to Base" BTR- Acronym for Russian/Militia Armored transport vehicle. APC- Acronym for US Army Armored personnel carrier. LAT- Abbreviation for Light Anti-Tank class HAT- Abbreviation for Heavy Anti-Tank class Logi- Abbreviation for logistics truck Rally- Mobile spawn with a limited (9) number of spawns which can only be used by players in that squad leaders squad. SL- Abbreviation for Squad Lead. MSR- Abbreviation for Main Supply Route wtfis(number)d??? - what the **** is squad (number) doing??? I will edit and add on to this later when I am not tired.
Yeah, it's nice that the server list will load server as they are recognized. But because the list will keep bouncing all over the place when new servers are added to the list, you still have to wait until every server has been found. At least give us an option to use the old way (the list will update only after every server has been found), and in the future just give us the ability to update the stats of the server you clicked once.
I couldn't find one, So here is a list of weapons and vehicles for Squad. A bit of speculation on the vehicle part but just basing it on common vehicles in syria, ukraine and russia. If anyone want to post screenshots of the individual items, i'll put it next to it in the list. If anyone has any other confirmed things that would be lovely. Infantry weapons Currently Ingame Future Vehicles Emplacements: Future Infantry Weapons:
Greetings, I have played Squad for some time now, about 100hrs+ here are some suggestionsI think would be a good addition to the game: Destructible objects Some objects on the battlefield should be destructable/partially destructable, of course not too many as the hardware requirement would be too high, examples: Small trees/sapplings Windows - glass, frame Doors Placeable objects, specifically wooden parts Hitbox/Wounds/Gore Players getting shot/wounded should be a little more gruesome to add horror to the battlefield, getting shot in specific areas of the body being fatal etc. examples: Adding extra fatal areas to players hitbox such as neck and heart, this would influence how players engage in a firefight, player would take more care when aiming. A great addition for all the marksmen having more options to fire a single shot to neutralise enemy/threat. Visible multiple gun wounds to specify where the player was shot. If a player has been shot in a fatal part of the body cannot be revived by medic. If a player has been shot and is in the unconscious state can again be shot to be completely neutralised, this would add a whole new depth to combat, as it would be important for squads to secure their wounded enforcing more team work and communication. Expanding the point above, players/ corpses on the ground when shot at produce blood animation, this way the other player does not know if they have neutralised the threat if they dont have a clear sight of it. Combat The Squad developers did an amazing job with the combat and how real the weapons feel so there is not much to add to that, here are some suggestions to expand the combat a little more: With the upcoming urban maps door breaching would be a great addition IEDs (Improvised explosive devices) a good way of taking out enemy vehicles, setting up traps etc. Mortars - either a good defence from incoming enemy or good offence, bombarding enemy formations. Thats all I came up with so far, the game, even in its current state is amazing and the list above are just suggestions, I am please let express your opinion in the reply below, I am interested what you guys think. Thank you for your attention!
Hi guys, So I just brought a server online. It's being hosted in a datacenter, and I'll just go ahead and say the specs aren't the issue. The server has been online for roughly 24 hours now, and I seem to be the only person I know that can see the server. The server is located in Canada and I'm in Georgia, so I don't have some direct connection or anything like that going on. On the server the port 7787/exes are allowed through the firewall, including the squad file in the binaries folder. Has anyone encountered this issue while hosting? Did I miss something in the server setup process/config for making the server play nicer with the browser? Both Screenshots taken at the exact same time - same filtering Server appears to be invisible for friends. Friend's Screen: My Screen: Any help would be greatly appreciated.
This list contains various articles and videos of Squad from the international media. North America / International:PC Gamer 1 | 2Gamewatcher (Darman1138)Gamasutra (Darman1138)GamespressoUnrealengine-Forums (BuLL)Facepunch (Niklasgunner)Rock, Paper ShotgunKotaku german: Golem.de (VIPERwithoutNumbers)Gamestar 1 | 2 | 3 | 4 (carmikaze)4players (ghostfool84)PCGames (ghostfool84)Scene-Gamers (carmikaze)Gameplane.de 1 | 2 | 3 | 4 | 5 | 6 | 7 (by MeFirst)ComputerBild (Priby) swedish: (Torsman) fz.se polish: (Antol) Eurogamer.plBenchmarkGRYOnlineonet.gryppetvgry.pl [Video] Youtube: VideoGamerGuy [Gameplay|Info] (=DRK=Reaper1526)Luetin09 [FAQ] (with the Devs) (Litorails)Charlie Browau [Info]Gamestar News [Info] germanJackfrags [Gameplay] (Sethos)Bluedrake42 [Gameplay | Info] (ft. frankieonPCin1080p, Jackfrags, TheDevilDogGamer)scannerbarkly [Gameplay]Battlefield Podcast [Gameplay | FAQ] (with the Devs)Smart Tactics 1 | 2 [Gameplay] (more english and german Squad content on his channel)TheSkurnicki [Gameplay] (by =7Cav=PVT.Skurnicki)TheDevildogGamer [Info]paul onesix [Info] (by paul_onesix)RHINOCRUNCH [Info] (Sgt.Viper)VideoGiochItalia [Info] (Pheelz) italianLastStandGamers [Gameplay | Info] (Sgt.Viper) New Map Kohait Toi Bluedrake42 [info | Gameplay] (carmikaze)VideoGamerGuy (=DRK=Reaper1526) Wikipedia ||| Reddit ||| Kickstarter ||| Steam-Greenlight ||| Steam-Group ||| Twitter ||| Youtube ||| Facebook I will update the list, with the help of this Thread, this Forum and the subreddit.