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Showing results for tags 'Helicopter'.
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So, because this game is going to feature aerial combat too, i'm just wondering how realistic you guys are wanting the flight model to be. I'm not expecting DCS: Mi-8/UH-1/A-10C (Digital Combat Simulator) realism, but can we expect to see a flight model like the one in Arma 3? (helicopters ofc... jet's suck in arma 3 still..) I would really like to see helicopters VRS in this game Always fun to watch in arma 3 when people get too cocky on they "super-über pro skills landings".
Aircraft are relatively complicated vehicles to operate compared to land based vehicles. Despite this a lot of new players are attracted to the idea of operating them, but very few of them take the time to read the manual and practise before jumping in on a live server. Helicopters and aircraft in general are vital for a team and losing them due to new players jumping in, crashing them and then leaving the server will take a toll. You have to wait 10-20 minutes for the next one to respawn, you lose X amount of tickets and you lose the ability to resupply and transport squads around the map. If any of you have played Project Reality you already know this happens quite frequently. But now imagine in a game like Squad where even more casual players flow into the game. We should try to avoid the loss of helicopters and aircraft as much as possible. I suggest adding a startup procedure to turn on the engine of the respective aircraft. This startup procedure will be detailed in the manual along with more information on how to operate the aircraft. If a player takes the time to read this section of the manual, in order to turn on the aircraft he will be a lot more likely to actually have practised and know how to use the aircraft. A better alternative would of course be a sort of 'training' system, that won't allow you to operate a vehicle before you've completed some challenges but developing this would require a lot of ressources and time from the developing team. The start up procedure is a lot more cost-efficient for the team. There will still be people who can read up on the start up procedure without having practised operating the aircraft, but it will limit a lot of cases where people just jump straight into the aircraft. I apologize if this has already been suggested, I tried searching but didn't find another thread on the matter.
Helicopters will be added to the game as far as I know. But which helicopters? I think US transport will be UH-60 Black Hawk, It's very nice choice. But I think UH-60 need 2 7.62 minigun for defend or air support? I think other helicopter for the engage, best choice is maybe Ah1-Z attack or the AH-6 Little bird with 2 minigun and Rocket pods. And for the Russian Army, I think best choice for transport Mi-38 and best attack or engage chopper is a Mi-24(If US attack is Ah1Z) and I cant find any little engage helicopter for Russia . And lastly for Militia: Transport chopper ise Mi-8, engage heli AH-56 Cheyenne or the bell h-13 sioux with minigun and rocket pods? These are my ideas. Its may be ridiculous. <UH 60 Black hawk /w minigun < Ah 1Z Attack heli <Ah-6 Littlebird <Mi-38 <Mi-24 Attack heli <Mi-8 <AH-56 Cheyenne <bell h-13 sioux
what are your guy's thoughts on having the ability to lift light vehicles I.e. Humvee or crates seen in the picture below. It could be the pilot or helicopter gunners (see my last article on that) to deploy the ropes while the infantry on the ground connect it
So since I know for sure that there will be no entering or exiting vehicle animations, however for helicopters I think there should be some depth to exiting and entering transport choppers such as a Chinook, mi8 or just. By this I mean that instead of going up next to a Chinook, pressing E and popping into a chopper magically. Instead I think you should have to run up the back ramp of the chopper and go up to a sit and then press it so you pop in the seat. There doesn't have to be a animation for you getting in the sea but it makes more sense where you have to run into the chopper to get in this could be done for smaller choppers such as black Hawks or hueys they could basically just jump onto the chopper and press e. Another thing that should be added for heavy transport is the ability to close the back ramps as well as closing the side doors on smaller trans
RaTzo posted a topic in General DiscussionPhoto from https://www.facebook.com/photo.php?fbid=10201389413953053&set=a.1978871747202.2105869.1105406132&type=3 When I can be a pilot and do this sort of stuff I will have a real hard time not doing it all the time.
There seems to be lots of cry about that newbies crash the helos/jets and they should have some rank system so the newbies can't get to fly and train. So my conclusion is that the flying dynamics are unfriendly = realistic in PR for a beginner. So based on that demand to disable the access for a newbies the fun of flying in way or another I suggest that in Squad there is autopilot button attached to flying contraptions like helicopters where when it is on the flying is really rather easy no odd starting proceduress etc. BUT the flying is basicly limited in some dynamics so the flying is basic up and down, back and forth. Now when you toggle the autopilot off (can be in option menu also so experienced players can turn in off as default) you can make all those cool flying tricks what that asset can do and be the ace.