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Showing results for tags 'Healing'.
Found 7 results
Kiwik posted a topic in Feedback & SuggestionsI kind of enjoy being a medic, but I know most people don't. Since I don't think getting rid of the role would be a good idea (other threads have already discussed it), what if we implemented some kind of diagnostics system, like in the ACE3 mod for Arma3? A medic would need to identify the problem/injury first, then apply the correct treatment. This would actually make the medic role more challenging, and all in all, more fun. EDIT: And maybe add some way to Drag/Carry fallen friendlies? What do you guys think?
I would not find it too bad, if the medics would be able to use the field dressings of the fallen guys as an option. Medics could do their jobs a bit more relaxed, not needing to ask other players to stop the bleeding of the fallen if they (as medic) have run out of field dressings. Suggesting: When you are a medic, out of field dressings and move to a fallen (bleeding) player, give the option to "Use player's field dressing". That'd be pretty awesome.
I am not certain this has been discussed, and Ive spent some time searching.. so I hope this could be answered. If not, it is a suggestion. When a player is downed and needing a revival, is there, or could there, be a function where an opposing force can continue to inflict damage on an incapacitated player in order to progress their status from incapacitated to KIA (dead-dead)? I've been in positions where I storm into a building and clear it, whith enemy friendlies still in proximity and remain "alive", awaiting revival. I would like to see a feature that would allow me to continue to fire upon their bodies to push them into a state of death beyond revival... any thoughts?
The current #1 priority I've heard from OWI is getting the player count up to 100 players. None of the following will help OWI achieve that goal so these are not being given with the mindset that they need to be accomplished immediately. If you know of another thread that would be of value to link please go ahead and do so. Here are some suggestions I have to improve the quality of life of players. Most of my in-game experience is as a Medic so most of my suggestions will relate to that class. Medic Specific: 1. When the injury overlay pops up on a player showing how hurt they are their name should be included in that overlay in large easy to read print. Currently medics have to chase after players as they run away trying to read some absurd mix of letters while yelling out the person approximations of that person's name in local chat. I've gotten myself killed many many times because of this. This solution isn't "realistic" but neither is the idea of someone shot in the chest and bleeding out continuing to run up a hill toward the enemy who just shot him. 2. Incapacitated players should have a different color on the map for medics only. The red dots for nearby injured players are not enough. Yes I know "Communicate, Coordinate, Conquer" and I'm absolutely 100% behind this and against almost anything that messes with this formula. However the reality is that most medics are not currently playing the role of Medic when they choose this class. When I'm the only guy doing it for two or more squads it is just an exercise is frustration. It is (seemingly) currently too complicated and dangerous for the average player to play that role which is not true for any of the other roles. It takes a a few minutes of practice to get good with the Grenadier but it is obvious how to do it. All the other roles are easy to pick up and just play. Being a SL is the only thing more complicated than being a Medic. I'm happy, for myself, for it to be complicated and challenging because that is what I find rewarding. BUT currently most Medics aren't stepping up and I think it is because it is just too much of a pain. For example yesterday I was playing with a nice guy as the second medic. The only time I saw him using his medical kit was when he was trying to heal the same person I was. I went 5&12 but had a huge score. He went very positive in his KDR. KDR doesn't matter to me but I know the shit storm we were fighting in and how many dead bodies were on the ground all around me all the time. So our KDRs show fairly objectively that one of us wasn't playing the class. This guy seemed like a great guy! He was not being a dick it was just easier for him to be effective for the squad (personally) in his mind to shoot people instead of revive and heal people. We suffered because of this but I can definitely see it from his point of view. 3. This may not be Medic specific but it is medical. The animation for bandaging currently has to play all the way through and then restart in order for the bandage to work. I keep getting fooled by this even though I know I have to keep holding through the beginning of the next animation. It'd be nice if they synced up. 4. Add a ticket or score penalty for those who give up after having been bandaged. This happens fairly often. I use a valuable bandage on someone on the ground and they give up before I can finish healing them. There are already visual cues, and I always tell the person what I'm doing in Local Chat but it still happens often. Perhaps if it cost people (and the team) something it would happen less often. General Suggestions 5. User selectable map for the local game function. I sent my first nasty (Sorry! I am actually sorry.) feedback about Squad to OWI after spawning into the firing range map and being TK'd 4 times in a row while I was trying to use the range. The range is only worth using if it can be used. If it is set decoration for a tiny fighting map then what is the point? Lots of us have been waiting for a range so that we can practice with the various weapons. Now that it is here let us use it in peace if we want to. 6. Audio Ducking for higher priority communications. Let the user set a priority for communications and have the others duck (get much lower in volume) when a higher priority communication comes on. ie Command Chat might have the highest priority so that when you receive Command communications from other Squads you don't have to ask them to repeat it over and over because your own Squad is yelling Squad Chat, or the people around you yelling in Local Chat about how cool their new monitor is. Noise cancelling headphones explain how you can lower local chat. Audio Ducking is a feature for communications and audio production everywhere. We have it on the 50 year old CH124 Sea King so I'm pretty sure we could have it for soldiers' radios. :) It would be best if I could select which were priority, and maybe even mute individual players. So that different situations could be take advantage of or mitigated against. 7. Have one key that ALWAYS gets you back to your player's view no matter how you got to the map or the Squad menus. It can be a pain to figure out how to get back sometimes. 8. Have the map cursor always available. Hitting M or Enter should do the same thing. That's all for now.
Hey. I just got idea it could be interesting if healing friends as a medic wouldn't be only by clicking and holding a button. Medic role could use more interesting ideas. What do you think about some kind of system more complicated but still "balanced". Medic that heals someone would have to do some actions and focus on doing it right, otherwise healing would end with the total deadth of the wounded friend. That would be more immersive and also would force healthy teammates to provide cover fire or support to medic. What do you think ? I know that it's maybe not a good example but my thoughts were about something like a "mini game" while healing...
Maybe every time you take damage, a little bit of your health bar turns red, meaning that that bit can no longer be healed. Not a lot, but enough to make you rely less on medics and more on not taking damage. Also sorry, I don't play squad so idk if there is a health bar.
pic2022 posted a topic in Feedback & SuggestionsI think this will make it easier for medics to find the players who need revived. Right now it is hectic trying to find the downed players.