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      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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  1. Regarding the influx of new players during free weekends and the effects it had the previous time on the gameplay of the normal squad player, i decided to make a new player guide. Since we find ourself in this situation again, it might as well post it here so new players may find it easier, hoping to prevent the same situation as last weekend. SQBG - Squad Beginner Guide "This guide is meant to give new players a basic idea of how the game works and to avoid common mistakes, problems and miscommunication wich can affect the gameplay for others." The main focus of this guide is to avoid all the little mistakes new players make and help them understand the general idea of how squad works without having to watch 20 minute videos or read wall of text. Evrything is explained as simply as possible with pictures and additional links to the squad wiki. You can also comment on the guide and i will try to answer as soon as possible. Link to guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1326437214 Good luck newbie.
  2. WELCOME! Hello and welcome to the Squad community! We here love getting new players into the game and seeing them stumble through the learning curve to become capable Squaddies! But as a brief disclaimer: Squad is very different from your average FPS and the quality of gameplay hinges entirely on each individual player’s shoulders on a full server. Simply because for the game to function as intended, some things need to be known and need to happen by the players hand for a good game of Squad to happen. Otherwise it’ll be a shitshow one way or the other. But when it all works… Oh boy will you remember that round or moment of Squad for the rest of your life. So to help you guys experience the true nature of Squad and for you to be one of those players having a positive impact in the upcoming FreeWeekend games, I’ll go through some basic things you must know and some situations you might encounter, but there are also many other passionate Squaddies out there who have spent time and effort to help you learn the ins and outs of the game in a more accessible form than my written ramblings - If you’re not the type of person to read – have a video! There are plenty more available on every possible topic, but these I consider giving something for everyone! Whytoe covers 10 commandments to Squad 3:34 – bare minimum to know going into your first games TheTacticalBrit dives into the fundamentals of Squad and covers all critical aspects in a Ultimate Squad Guide-series PT 1/6 Here 26:49 HOW TO NOT SUCK AT SQUAD - TEXT/IMG GUIDE WHAT IS SQUAD? Steam page says: “Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay” Well firstly the 50 vs 50 is currently horse shit, Squad is 40 vs 40 and the aim is to get the player count up to 100 by the end of 2018. Secondly, in my opinion Squad is aiming (and succeeding) in filling a gap between the Battlefield series and the Arma series, offering the best of both worlds with accessible and intense firefights, but in a slower environment than Battlefield and the emphasis being on teamwork, teamwork and teamwork. A rough comparison between games commonly associated with Squad At its best: Squad is a deeply strategic and immersive teamwork focused experience that creates memorable moments and is thoroughly enjoyable through a whole 45min to 1h 30min match. At its worst: Squad is a shitshow of a complicated team deathmatch with no strategy or team play to be seen and where the points don’t matter. What creates the difference between the two? You …andtheother79dudes WHAT NEEDS TO HAPPEN FOR A GOOD GAME OF SQUAD Squads are formed in the preparation phase before the round starts, Squad Leaders communicate a simple tactic of who goes where and uses what vehicles, give them a moment of silence while you haven't spawned until you're asked to spawn or hold your spawn. Do not spawn at round start unless asked to, it creates extra hassle for your Squad and results in wasted vehicles used only for one way taxis or you having to walk from Main, which you shouldn’t do except for the very smallest maps. If you accidentally spawn and there is no room in vehicles, just respawn and wait for a spawn point to be set up closer to the fight, no one needs to walk for 10 minutes. Squad Leaders make sure that all the flags they want to contest have some players going to them and a minimum of 2 FOBs are placed early on (personal preference, 1 is just asking to walk from Main at some point). The usual form is to have the forward FOB somewhere in the vicinity of the middle flag (most important flag) and another one as a backup somewhere in a little safer spot. The outcome of the match can swing very quickly to your or your enemies' favor if one team neglects placing FOBs at all or the middle flag(s) are not contested by both teams early on. Losing an objective is a big deal so if you lose the initial fight at the middle objective, make sure you've got someone at the new defense flag quickly because it only takes 3 people to capture it from behind you and at that point the game is pretty much over because you've just been backcapped. Always think ahead, even if you're not the one making the decisions. A PICTURE ILLUSTRATING THE FIRST 2 MINUTES OF AN AVERAGE MATCH -Notice some people doing backline duties for the opening minutes of a match to ensure the team has a solid chance at winning the game. Without the backline work of capturing and placing FOBs, your team WILL crumble. Same principles apply for the enemy team, if you get the easiest win of your life and just walk over the enemy team, it’s most likely because they neglected the backline duties and all just wanted to shoot from minute 1. For a good game of Squad, both teams in the server need to be competent to an extent and have a “We”-mentality going on, not a “Me”-mentality, which will result in a 20 minute deathmatch that no one enjoys. HOW TO WIN A MATCH OF SQUAD / WHAT ****ING TICKETS Tickets are the way the winner of a match is determined in Squad, typically both teams start with 500-575 tickets in AAS (Assault And Secure) mode and the one to run out first loses. Each player “life” is worth 1 ticket, Vehicles anywhere between 2 to 35 tickets depending on the vehicle. FOBs (the big spawn points) are worth 20 tickets. The Objectives have a varying cost on them as well depending on the map layer. Capturing a neutral flag doesn’t cost the enemy tickets, but taking one that the enemy is controlling decreases the enemy tickets and even gives some back to your team. If you capture all the flags in the map the enemy team will enter a state of “Mercy Bleed”, which will drain their tickets down at a very quick rate to end the round quickly as you’ve absolutely demolished them! Winning a game is a delicate balance of playing the active objectives (orange triangle for attack, purple shield for defense) , taking out enemy vehicles and spawn points and killing players all the while protecting your own. Vehicles have a big impact ticket-wise so use caution with them at all times, but the largest impact is had with spawn points. Securing your own FOBs and Rally Points and taking out the enemy ones are key in taking objectives and gaining ground. SPAWNING / CONTROLS / BASIC THINGS HOW TO NOT SUCK AT BASIC THINGS – THIS COVERS Spawning, Flags and Logistics briefly CONTROL SCHEME FROM LOADING SCREEN DYING You’ll be doing plenty of this, but don’t worry it’s a part of the learning curve. People that know the maps and are used to the weapons, the pace etc. will be taking your head off plenty of times, but fear not. A dozen games in and you’ll already be able to fight back a lot better! Squad has decently long spawn timers and each player death contributes 1 ticket loss to the team when you press “Give up” or you bleed out after being incapacitated for a few minutes. Thus, you should never give up straight away when you die in case a medic can get to you (check your map!) and also because you won’t get back in the fight any quicker looking at the timer going down. But medics are important and if at all possible you should wait for them to revive you and as they do, try to give them any useful information about your situation (for example if the enemy that killed you is in the same room as you, you better tell that medic before he comes in or the medic will just get killed for nothing!) SPOTTING ENEMIES / COMMUNICATING IN SQUAD It can be extremely hard to pinpoint enemies in your first games as you have no idea where they’re coming from so listen carefully to your squad calling them out and possibly them being marked on the map. Remember that the map markers for enemies are placed manually by Squad Leaders and are not 100% accurate. To spot them yourself, think of a logical way they should be coming from and stop for a while and observe, any movement is easier to pick up when you’re standing still yourself. Getting this right takes time and patience, don’t be frustrated if you get the feeling that the “trees are shooting you”. While tweaking some settings might give you marginal clarity in the picture, the biggest miracle aid will be to just get into another game and get some more experience! Try to keep the voice chat related to things in game, and use the right channels to convey the right information. Typically, chat to pass the time, individual enemy positions, and anything using compass bearings should be in local chat ('V' key) which has a range of about 50 meters, while large enemy groups, spawnpoints, objective status ("we're losing point XYZ!") and vehicles should be in squad chat ('B' key) which is audible to your squad mates from anywhere on the map. You should also try to use directions relative to objectives or fixed points in squad chat (eg. "Enemies coming in west of the bridge"), since compass bearings will vary enormously based on everyone elses positions (for example, 120 SE for you could easily be 60 NE for someone 150m to your south) Crude example of how only yelling out whatever your compass reads is not useful to anyone VEHICLES CHEAT SHEET FOR VEHICLES, VEHICLE NAMES, TICKET COSTS ETC In Squad vehicles are extremely important to the outcome of the fight. Each vehicle has a ticket cost associated with them that your team loses upon losing the vehicle. For any of the bigger vehicles, APCs and MRAPs etc. the cost is very high so you should treat them with respect and try to keep them safe at all times and only engage when you think you have the advantage. They are not tanks and driving one into a town with enemies will lead into its swift destruction. Each vehicle has to be claimed by a Squad Leader to be used by their squad either by the Squad Leader entering the vehicle or remotely by having a squad member next to the vehicle press F and the Squad Leader approving it from his radial menu. Notice: Not everyone will get a personal vehicle in this game. They are valuable assets and shouldn’t be used as a 1-way taxi to get into the frontlines and be abandoned. Abandoning vehicles will bite your team in the ass HARD. Especially Logistics vehicles are absolutely vital, if your Squad leader uses one as a 1-man transport when there are no actual transports available, you have my permission to call that man an irresponsible ****nugget. TEAMKILLING Teamkilling is heavily frowned upon by the community and intentional TKs can and will get you banned from many servers. Accidents happen and it’s normal to occasionally mistake a friend to a foe – just remember to apologize and it’s usually fine! It's an intense game, tempers will rise, but try to find a way to solve the situation that is not TKing anyone. The playerbase is very mature compared to other shooter games, unbelievable but true, you can actually talk to people usually. TKing – Don’t do it. Trust me on this. I HAVEN’T PLAYED THE GAME BEFORE - SHOULD I SQUADLEAD? Short answer & personal opinion: No. If you create a Squad that makes you the Squad Leader and there are certain expectations of you as a player in that role. It’s not like other games *cough battlefield* where it’s just a title. Here it actually has a meaning and you’ve got some responsibilities. You're essentially one of 4-5 Squad Leaders in the team and together you are the driving force and the strategic hive mind guiding your team. This requires some experience in the game so please DO NOT CREATE A SQUAD = BECOME A SQUADLEADER IF YOU'RE PLAYING YOUR VERY FIRST GAMES. I only say that for the benefit of everyone in the game, even if you believe you're Patton reborn, at least observe a more experienced Squad Leader for a few rounds before trying it out yourself. No one is perfect in their first game and it can be very stressful / demanding so you need a certain attitude going into it. If you're interested in trying it out anyhow, check out some of the SquadLeading guides to get a few tips on it. Nothing is stopping you from doing it in your first game but I can guarantee you that you and your teammates will have a better experience if you try to grasp the basics first and when you feel fully in control you can drop yourself in the deep end and try out SL:ing! LIFE SKILLS & SITUATIONS YOU MIGHT FIND YOURSELF IN “I just played a round on a Free Weekend – no one was talking and it was really bad” The cold hard fact is that in Squad there are shit rounds, average rounds and amazing rounds. On a Freeweekend the first 2 are more common than the last one. Simply because the overall skill of the current players drops significantly with a huge influx of Freeweekend players coming in and dwarfing the existing, partly competent player population. That’s not a bad thing and getting more people to try the game and enjoy it is great, but by simple maths this will lead to games where a big majority of the players are brand new. And all the stuff I’ve written here and you’ve maybe read 20% of and understood 5% of is stuff those guys have never heard of. And they try to play Squad like it’s Battlefield most commonly and that makes for teamdeathmatchy-games. But. The experienced community members are out in force and there will be thousands of people playing Squad Leader this weekend to try and teach the ropes for the new guys to get good experiences for everyone. If you haven’t bumped into one yet, it’s only a matter of time until it happens! If you’re lucky you might even bump into one of the devs running their own noob friendly squads and participating in the event! Just give it another shot, once you get that “true” Squad experience, you’ll understand why we all stick with this game through the occasional bad rounds. "Nothing is happening - this is boring” That can happen! The freedom the players have in Squad make for some of the most epic strategies and engagements you will ever encounter in a game, but it also comes with a downside. Sometimes the players in the other team are just too inept to get anything done and they simply can’t get anyone to you, usually on a Defense flag and you might find yourself sitting there doing nothing anywhere from a few minutes to 10-15 in a rare worst case scenario. Smaller downtime is a part of the game and for many it’s what makes the game feel impactful and makes every engagement more exciting as you know if you wipe them out they can’t spawn for some time and makes every kill feel rewarding and that it actually matters. But once you wipe them out, they legit can’t spawn and thus you being amazing has created you some downtime. "My squad isn't communicating" Any number of reasons might cause this, you might all be new, people might not have mics, the Squad Leader might not know he is the Squad Leader. Try asking politely if you have a plan or what’s going on and people might wake up. If nothing else, the Squad Leader should always be able to communicate and be the one talking a lot. There are differences in how much players want to micromanage as SLs, but some standard of communication is to be expected. Otherwise, leave the Squad and check out another one. If the same repeats, considering switching to another server as communication is crucial to both the gameplay and enjoyment of the game. "No one has made a squad and the game is about to start" Just keep waiting, someone will eventually gather the courage to do it. DO NOT create a squad on your own if you don’t plan on being the Squad Leader and give the role to someone else who joined the squad. This is extremely shitty and causes unnecessary hassle. Have I mentioned patience? "I don't know where I should spawn" Just look where you Squad members (green) are on the map and go from the closest one unless told otherwise. If no spawns are present do ask politely where to spawn or if you should hold on for a moment. Spawning randomly in a FOB where your squad is not is usually bad and separates you from the rest of the squad for a long period of time. “I spawned in at Main and all the vehicles left except for this big tank looking thing which I can’t get into and I now need to walk from Main to the fight in the biggest map in the game, this will take me 15 minutes and this game is shit” Don’t be silly, the vehicles are in a hurry to leave when the game starts and if you spawn as all you can see are the tail lights disappearing in the distance, they’re not going to turn around a vehicle with 18 people in it to pick you up. There’s no point for you to start walking now either because it will actually take you 15 minutes to get to the battlefield on foot so just respawn by opening chat, deleting everything in the line and typing “respawn”. Then wait for that truck to get into the active combat zone and they will set up spawn points for you to get into the action with the rest! "I was kicked out of a squad – everyone hates me" The SL can kick anyone they want whenever they want. It’s a part of the game and the Squad Leader can choose who he wants to play with. Maybe you did something wrong and he didn’t bother to explain it, maybe your microphone wasn’t on and he thought you couldn’t communicate, maybe he made room for a friend / clanmate or was simply too slow to lock his 2-man vehicle that didn’t need another person in it! Don’t worry about it, just hop into another one. Rarely is it a personal vendetta against you. “My Squad Leader seems to be intoxicated” Good. He will lead you into great adventure. “My Squad Leader is an asshole” Leave the squad, no need to play with assholes. Unless you're mistaking giving orders and getting important things done quickly for being a prick then well yeah I've got nothing for that, grow a pair I guess. TROUBLESHOOTING TIPS / HOW TO FIX ERRORS Squad is still very much a work in progress and things go wrong and shit breaks. It happens. Here’s OWI’s tips to common problems And here is the official support helpdesk for a DIY man and common problems And if all else fails, first jump in to the official Squad Community Discord and post your problem in the #support channel where community members and devs alike will help you sort through problems and get into the game. Remember to be polite and offer as much info about your system and problem as possible to get quicker help to your problem! And there is also the possibility to contact support directly at [email protected], but be aware they will be swamped with support requests during Free Weekend, so I'd say the discord is your best option! TL;DR You cheeky bugger. How dare you skip through all of that goodness. You need to work on your patience. Anyhow, here’s the quick rundown: It's Free Weekend, there will be amazing games and there will be shit games. The Squad community will show up in force to teach & lead newbies, but the fact is that there won't always be enough willing veterans to lead squads. So don't give up after a shit game or two, take my word on this and believe that when you come across an amazing game / squad, you'll remember it for years to come. Have a microphone and use it, it's practically mandatory to enjoy the game. Remember this game is all about "We", not "Me". The community is what makes the game great. Try to have a positive impact on it in your games, even when things get heated as they do with a high intensity game depending on massive amounts of teamwork. Shit happens, move on and enjoy the game and allow others to do the same too. Again, welcome to Squad, enjoy the Free Weekend madness and to summarize in the undying words of Mahatma Gandhi: “Don’t be such a **** all the time”. LOOKING FOR SOMETHING? IT’S ALL HERE HOW BLOODY CONVENIENT SQUAD WIKI • [HELPFUL LINKS] • [PLANNED FEATURES / LATEST DEV AMA TRANSCRIPT] • [SQUAD WEAPONS DATA] • [SQUAD OFFICIAL DISCORD] - HIGHLY RECOMMEND JOINING FOR QUICK QUESTIONS / PROBLEMS / DISCUSSION / BANTER
  3. How To Not Suck at Squad - Finished version for V11 Last repost I promise!
  4. Heho! Für alle Neulinge (hallo Humble-Bundle-Käufer) und noch nicht so lange Spielenden bzw. Rückkehrer habe ich die Guides vom Sgt. Herhi übersetzt - an dieser Stelle danke an Radie fürs Korrekturlesen! Sie erheben keinen Anspruch auf Vollständigkeit, sollten aber den meisten und insbesondere eben Neulingen die ein oder andere Sache beibringen können. Sie sind eine Ansammlung von Infographiken über die Grundlagen, Squad-Leading, Sanitäter, Verteidigung, Angriff und Fahrzeuge. Gedacht als Leitfaden und Denkanstoß für neue und wiederkehrende Spieler und ein Versuch, den Geist der Spieler an die Denkweise heranzuführen, die in Squad zum Erfolg führt. Link: Squad-Guides auf Steam Inhalt: Intro Grundlagen Kommunikation Verteidigung Angriff Sanitäter Squad-Lead Fahrzeuge Schlussworte Intro Grundlagen Kommunikation Verteidigung Angriff Sanitäter Squad-Lead Fahrzeuge Schlussworte Discord: We <3 Squad GER-SQUAD Community Steam: We <3 Squad GER-SQUAD Community Websites: We <3 Squad GER-SQUAD Community Cheers!
  5. Here's a super quick, bare bones of how to play squad, targeted at "just bought the game and I want to play right now" players who don't have the time for all those 30 minute in-depth tutorials floating around.
  6. How to Not Suck at Squad Compilation - Imgur Album. Basics, SL, Medic, Defense, Offense, Vehicles.
  7. A link to my playlist of Squad Beginners Guides:
  8. Usually I would upload this on steam but my video card died a few weeks ago and the community here is much more cooperative. 1)Most important rule : Do not rush with them!! Of course they have armor and you are protected from small arms but due to their size they are very easy to spot and pretty vulnerable to LAT and maybe more upcoming AT in the future. Therfore it is absolutley necessary to stay as far away as possible from enemy troops. I konw most ot you players want to make as many kills as possible, but like in real life the survival of your vehicle should be your utmost concern!! Always think twice before you move your vehicle closer to the frontline, always keep in mind you are an attractive target and it is not that hard to shoot an RPG on you. Saftey first !!Your survival should be more important than a few kills! 2)Vehicles are SUPPORT units NOT ATTACK units, so they belong in the background. Their role is to provide cover fire from LONG distances for the attacking troops. Footsoldiers always go in first while, vehicles stay back to support them. Do not use them agressivly and never use them without good infnatry support. 3)Combat vehicles in squad carry heavy weapons and due to their caliber they are deadly even on long range. Some vehicles even have zoom. So in general their main advantage is to fight from wide distances. On an open field you can easily use this advantage and gain fire superiority. In an urban area or in a dense forest you cannot use the range of your heavy weapons to keep AT and infantry at distance. Vehicles might dominate an area with wide field of view, but infantry is the king in cities and forests. Infantry can move more freely here and hide behind every possible bush or inside buildings. It is easy for them to avoid vehicles or ambush them. Keep it distant and avoid fighting in urban areas, or areas areas with dense vegetation. If you have to fight in a city stay on long straight roads and always make sure to have infantry backing you up. 4)If you absolutely have to go closer to the enemy, keep driving do not stop (not even too shoot) so it is at least a bit more difficult for LAT to shoot you. Minimize the time being close to the frontline for example just to unload troops. But in general you should avoid getting close to enemy lines, only do this in an emergency or if your team is about to win soon and loosing tickets does not matter anymore. 5) When you are hit do not stay on one point and dont try to find the LAT soldier, he might be closer than he should, sneaking up somewhere behind you. First drive away and then try to locate him from a safe distance. Keep in mind you are faster then them and it is more difficult to hit a moving target. 6) The damage of rockets depends on the distance between you and the gunner but in general a BTR can take up to 3 Rockets, Humvee can take 1 or 2 and technicals can take 1 Rocket before they explode. Of course heavy MGs also do damage. Always count the rockets do not wait for the last one finishing you. If the situation is getting critically get outta there. It is more wisely to repair your Humvee or BTR to fight another day. 7)The more repair stations you have the faster vehicles get repaired (Not sure that is still true). Therefore it is wisely to build a fob right at the beginnig of the game in your mainbase and build some additional stations. You have unlimited supply here so it does not matter. You can also place"just repair" FOBs closer to the frontlines or in the centre of a map so vehicles do not need to drive back the whole way to main base. This strategy allows them to return to the fight more quickly. 8)My favourite: You can also use them as static defense fortified behind sandbags to defend a FOB with just a few soldiers. It is very cost effective cause you just need a few sandbags and unlike a HMG you cannot take out the gunner so easily with small-arms, BTR CROWS gunner is completely protected from them. Fortified behind sandbags it becomes more difficult to hit a vehicle with a rocket. Second unlike HMGs you have 360 degree of view so they are really powerful if you want to defend a FOB !! Save construction points, just build sandbags instead of HMG 9) Communication and teamwork is vital in this game therefore always share information with your squad and work together, this improves the effectiveness and survivability of both your vehicle and your squad. If gunner and driver work together each of them can scan a different perimeter so the gunner does not need to scan 360 degree. I hope you like my "little" guide and can help me to improve it. If you want to add something or wish to discuss something, feel free to do so. But stay polite, it really took me some time to do this !!
  9. Hello forum, My name is Lukas "Salk!s" Havlicek and I started new youtube channel which will be releasing videos about SQUAD. I am playing the game since day 1 release on steam and I can't get enough of it. So I decided that I will create youtube channel dedicated to my favorite game where I will try to spread the word about SQUAD and in the same time providing you with some watchable content. Please give me your opinions on my first video what should I improve and maybe what would you like to see next. And in case you liked my video hitting that subscribe button would be the most awesome thing Here is my first video : link to channel : https://www.youtube.com/user/SalkisCreations
  10. SNEAKY Scout guide

    VIDEOGUIDE: TEXTVERSION: Hello Solider, I am Stormsolid and today we are going to look at the Scout class and how to use it properly. Let's get this guide started aye? Gear Let's start with your gear before we start talking about tactics and how to move around with the scout.Your main rifle no matter if you play as a insurgent or militia is the SKS or Samozaryadny Karabin sistemy Simonova a semi automatic carbine.Here a quick weapon guide:You have 8 magazines with each having 10 rounds in them.The calibre of this gun is the seven point six two by thridynine millimetersThe SKS has a muzzle velocity of 715 m/s which means your damage falloff starts at onehundred and fifty meters and ends at twohundred and fifty meters.In these onehundred and fifty meters you are going to deals seventyone damage per shot while it's going to drop to thirdy five damage per shot after twohundred and fifty meters.You need five point seven seconds for a dry reload and four point five for a tactical reload.Oh and here two fun facts,looking at the squad development kit you can see that the SKS is usinga) the same projectile as the M One Ten and the SVD.b) the SKS it's damage curve, is the same as the AKM. Both use the "AKM_DamageCurve"As a scout you also have a Makarov with 2 magazineswith each having 8 rounds.You deal 32 damage with one shot Now let's talk explosives The scout has one RGD-5 Frag grenade.One TM-62 Anti-Tank mine,One IED or improvised explosive deviceand of course a phone detonator for handy wireless detonation!You also have 2 smkoe grenades, 2 field dressings, one shovel to construct and destroy stuff.aaaaanndddd binoculars, important tool. Yes you heard me right, very important but we're going to talk about that in a second.There is also these 5 rocks also called "decoy rocks" aka. "nothing to see here" rocks. The Sneaky Scout Guide The Sneaky Scout Guide:-Sneaky Scout Guide?-Movement-Hunting Enemy vehicles-Spotting Sneaky Scout Guide - General Information The sneaky scout guide is about a playstile that's focused on playing like you are a ninjathat wears a Kufiya instead of a black mask.as the sneaky scout you mainly try to avoid being arround blueberries.Your primary targets will be vehicles and your secondary targets will be FOBs or HABs.With the ablity to kill vehicles that cost 28 or more tickets like the BTR Eigthytwo A and or killing FOBs worth twenty tickets you have a lot of power. Movement Flanking.If you don't hear an enemy vehicle shooting somewhere that you need to hunt you are on the search for enemy FOBs.Efficient ways to hunt FOBs is to find a area where both teams are heavily fighting.Let's say you are on sumari fighting for palaceand trying to flank the enemys but not engaging them.If you spot 2-3 people coming from the same direction you will try to estimate where the FOB or rally could be.Even by destroying "only" a rally you might force the enemy to respawn at main and to take a vehicle with which they hopefully are going to drive over one of your mines.If you found a FOB and you're alone I'd advise you proceed like this:plant your IED somewhere next to the radio and start digging, if you can dig it down to stage 2 you can start running to a safe position and blow up the IED.The IED is going to kill 2 stages of the FOB.If you dig and get killed while doing so you have to quickly spawn at your main and call your loved ones with the phone detonator!You will probably kill the people who just started digging it up and almost destroyed it.Hunting Enemy VehiclesIf you want to hunt vehicles you need to listen closely and watch the map everytime your not sure if that vehicle shooting wasn't a friendly one.For this you can ask your Squad lead if there is a enemy vehicle that is holding him back somehow, maybe he want's to get on a cap but can't because a BTR is watching the cap.If you know the area is hot and that there are going to be infantry people I suggest going full allahu akbar bike.if the vehicle is in a remote possition where you probably won't find many enemy infantry people you should try to sneak up on him and blow him up by etherA) planting an IED behind him and blowing it uporB) planting a mine right next to him which will kill him and you instantlyI prefer B if I am out in the middle of nothing and if I have no vehicle to get back to a ammo crate, in any other case I'd rather plant the IED and get it that way.Just keep in mind that the enemy vehicle won't instantly blow up when you try it with and IED, they have a good 4-6 seconds untill the vehicle is going to die because of the fire.Which means if you show yourself to the gun in that time you will probably get to eat some democracy. Spotting So I mentioned you having binoculars.The reason why it's important for you to use them is that you can call out enemy vehicles that you might not be able to kill because of some reason.Let's say we're on mestia, you are here, at the railway and just saw a Stryker going down the road towards warehouse.You see that there's a squad waiting to cap, you call out the Stryker to your Squadlead like this:Squad lead, I just saw a Stryker driving towards warehouse, please report that to squad 3!By doing this the vehicle won't supprise the squad and they will probably be ready to shoot the Stryker when it's coming up on them.Here three more tipps!1.If you want to use a bike and stick your ticket to heaven on itTry to rearm before you join the battle so if this ticket doesn't work anymoreyou have a backup!2.If you want to sneaky up on someoneWalking is generally better than driving.Your footsteps aren't as loud as a engine.3.If it's urgent you can ask your squad lead if he's fine with you taking the small logi truckIt costs your team 3 tickets and respawns in 3 minutes.Enjoy this knowledge with caution though,if you don't ask your squadlead and he was about to rush somewhere and set up a FOB you can destroy his plans with that.
  11. ANGRY Medic Guide

    VIDEOGUIDE: TEXTGUIDE: Hello you peasants, I am Stormsolid and today I'm going to show you how to play the medic correctly on the battlefield since you monkeys need a passive aggressive doc to teach youSo let's get this shitshow started shall we?Let me introduce you wannabe medics to your gear.You have a rifle that goes pew use it to shoot bad guys. if it goes out of ammo you take your smaller pew.This is important since switching your weapon will be faster than reloading your main gunokey the 'nade is self explanatory. Listen here you little sh*t, the next piece of equipment is called a smoke grenade.It is an important tool of every medic and thats the reason why I need to be a little bit more precise when talking about this.If you are playing on the side of the battle that is heavily exporting freedom you should keep in mind that your smoke grenades open up to the right sideand if you are on the side that is importing freedom unwillingly you should keep in mind that your smoke grenades open up bidirectional.It also can happen that you have a small open gab in the middle of your smoke, this varies and does not happen everytime so just keep it in mind.A quick reminder for all the people who are to stupid to use them,try to block enemy sight to the person you want to get to.Don't just ♥♥♥♥ing throw the smoke grenades on them like you are trying to call in an airstrikebecause if you do that the smoke acts like a rpg magnet, trust me. Now to the medical stuff...No matter on which side of the battle you stand on you have 6 of those babies, most casual idiots call them bandages even though their name are field dressings, I do it myself but I am not a Left mouse button to use it upon other people and right click to use it on yourself.To be as efficient as possible try to not get shot so you don't have to use them on your own worthless body.If people are alive and they are bleeding tell them to bandage themselvesBecause for every bandage you use on a bleeding dimwit who could bandage himself you lose one opportunity to revive a dead guyand you better cover them while they bandage and don't just sit there with your medicbag in your hands n The following part is just a quick PSA.If Melbo or I see two medics on one guy sick rhymes I knowbut if our dirty and infected eyes see that kind of a behavior you have a ****ing problem with usOkey so there is the medicbag too right?That's the thing you use on soldiers who are hurt but not bleeding. Easy.Left symbol means you need to use a bandage and the right symbol means you need to use the medic bag.you and your fellow heroes aka medics are the only people with this equipment so look at it as the special equipment it is.one simple rule I follow with this tool is:If I am suppost to heal you, you are suppost to cover me while I do that because if you look at me like I am a french model I will not kiss you but beat up with my medicbag.This following small section is for the ♥♥♥♥♥♥s who decided they don't want to be the brave man who plays the medic.Everytime you cheeky bastards don't cover but look at a medic while he is healing you, reload your ****inging weapon like the deserved receiver of golfclub hits you are or surrender just when I bandaged you I will shoot a new squadie in the knee.And the last thing, if want me to ignore you please just scream medic a couple of hundred times like I am blind and can't see big red signs on my screen that tell me you are deadso write down,When a medic is healing me I will never ever look at him, I will cover the area so we don't get killed together,I do NOT reload while I am getting healed, I will cover the are so we don't get killed togetherIf I see a medic running to my body on the map and I know I have to surrender because of some idiotic reason I tell the medic in local chat BEFORE he bandages meand lastly,set your priority on Squad leaders and other medicsnever start a buddyteam with the second medic in the squad and try to keep a good 10 meter distance to him at any given moment
  12. Welcome to Fire Truck's basic communications guideline for Squad. The following guide will cover the basics of calling out enemy locations and movements in the most effective and concise manner for those otherwise less-informed players. The information used in creating this guide comes from various sources, including some U.S. Army Blue Cord soldiers and Professional Firefighters. For starters I would like to say thank you to the new players for purchasing the game and welcome to our awesome community. While we know that at times Squad can be a very complex game, there are certain key elements to the game that, if used effectively, can drastically improve the outcome of your squad and team's performance during a match. The element we will cover today is what I personally consider to be the most important, communication. With the large influx of new players after the free weekend and the steam sale, I have noticed a couple verbal "errors" (for lack of better word) through local and squad chat as well as command comms. This guide will cover the basics in order starting with local and ending with some tips on improving SL or Command comms. Local: Local voice chat is something used to speak to personnel in your immediate vicinity (25m in all directions). This is most beneficial for calling out enemy locations or "bearings" as we call them so that the players around you know which direction to focus their fire. Proper use: If an enemy or a tracer is spotted in a specific direction, that bearing needs to be shared over local voice chat. "Enemy spotted 136 on the hill" will inform the players next to you to turn to their 136 bearing and start firing. Improper use: An enemy vehicle is spotted on the roadway running eastward at a high rate of speed and you do not plan on engaging because of distance, you inform your local vicinity of this and no action is taken. Squad: Squad chat is for when you are too far away from a member of your squad that you NEED to be in contact with. Bearings should never be called out over squad comms if you are aiming for quick and effective communication. Instead, try using a landmark and orient the enemy's position based off of that landmark. Proper use (enemy location): If an enemy is spotted running NORTH OF the BLUE HOUSE, this can be called over squad radio as "One enemy running NORTH OF the BLUE HOUSE across the road". This will help your entire squad orient themselves to the BLUE HOUSE and prepare to neutralize the threat. It may also inform your teammate who IS north of the blue house to turn around when he realizes "Oh shit I just LEFT the blue house". Another use is "enemy TECHNICAL entering from the NORTH". Improper use: Calling bearings over this channel is a no-no. You must remember that your bearing is based off of YOUR location on the map, and that another squad member's bearing could be completely different from yours. Calling out the BLUE HOUSE location as "247 from me" would require every squad member to look at your position, figure out the relevant bearing, and adjust to that bearing from where they are. Try to imagine doing that in game when you're 200m from your teammate... Go ahead I'll wait. SL Comms: I have noticed alot of struggling with SL communications and squad leaders having a hard time depicting what it is they need from other squads and what information must be shared immediately. For starters, you might find better luck using what we in the fire service call "Hey you, it's me". This is a basic form of getting someone's attention when you have relevant information to share with them (ex. Squad 3, this is 2 we need manpower at Malak Abad). Any instance of a defending squad beginning to lose a flag needs to be made apparent ASAP. It is not embarrassing to lose a defend flag and ask for help, so humble yourself and help your team be victorious and call for backup early. Once you get them coming, you can turn them away once you have the situation under control. Information that SHOULD be relayed: We are losing (Flag name) and need help. We are capturing (Flag name). We are losing our FOB in (Grid Coord). We are placing a FOB in (Grid Coord). We are sending help to (Flag name) via BTR. We will attack (Flag name). We will defend (Flag name). Information that should NOT be relayed via SL comms: "Hey There's a guy over here on me". "Utter silence and no microphone activity". "Squad 3 what the **** are you doing over there". Thanks for reading this text guide on communications, if it gets the right amount of feedback and positivity I will proceed with a more in depth video/picture guide pertaining to these aspects of communication as well as a few more. Thanks again and remember... Save the cheerleader, save the world.
  13. Base Defence Guide

    Here is some base building theory, somewhat inspired by the thread about grenade defence in fobs. This is the doctrine that i would adhere to when building Fobs but i hope we can have a discussion and see other interesting designs for reasonable fobs that are not super fobs. The common mistake people make is to think they are playing tower defence or zombie apocalypse, thus what they often do is barricade doors thus making it harder for a squad to get out of a FOB and then eventually just being blocked and just easier to kill, many people build defences that actually make it harder to defend and easier to attack. I'll try to explain the doctrine that i follow when making any kind of FOB or defences. Some assumptions I work by: Explosives is the primary danger to any FOB FOBs designs should contain as few items as possible so that they are realistic to build, atleast at the core. FOB defences should Never restrict friendly exit possibilities thus bottlenecking them. FOB defences should Never make it easier for the enemy to use explosive weapons against defenders FOB defences should Deny aproaches and areas in which would be a desireable aproach FOB defences should attempt to create zones in which the enemy can easily be killedNotice, I am not suggesting you should build FOBS in harms way, but if you do this is some advice for you. Part 1 FOB on a Point When you have a FOB on a point it will be assaulted, and most likely will be showered with grenades, people will attempt to shoot through holes in the wall, and try to get inside a corner to camp the FOB area in order to get kills. For this reason, you usually should Not build FOBS directly on points. However in certain maps like Chora, you have large open grounds, with no bushes to hide in, and building fobs on the fields of Chora makes it extremely easy to kill your squad once discovered as their is no cover at all. So let's take a look at the exception case where building a FOB on a point or indeed just any compound is actually a good idea. Most points are located near or in buildings, and so most FOBS are probably made inside a compound. The trick here is to have mobility to get out of the compound when needed, being able to fire from the compound, and also avoid being spawn killed by rockets and other weapons. I've made an example using lilac estate on how to use defences to make it much harder to attack without blocking yourself in, let's go through that. I've marked the entrences with blue triangles. If you look at triangle 1, usually the enemy will sit here and fire rockets in diagonally and kill people in the other corner or center of the compound, by placing a hesco wall a bit away from the entrance you obstruct their line of sight while you are still able to exit. I've placed a line of sandbags to cover entrance 1, with RPG or grenade fire, even if they remove the hesco in that entrance this wall would prevent them from firing near entrance 3, while also giving a good place to fire upon the entrance in which they would have no cover. Entrance 2 and 3 have hesco walls outside and inside, this is to prevent people from firing rockets through the door, thus friendlies can sit behind the wall and fire out of it, without the risk of being blown up by a rocket that comes through the door next to them, notice also that each window (marked in teal) and firing position has a hesco behind them to prevent people from shooting through windows into the compound if they manage to get all the way up to the wall. We deny house 1 with razor wire, as house 1 serves little purpose in terms of defence, but serves as a good position for an attacker to cover the courtyard. Entrance is already fairly hard to attack since you have to enter a room that can be grenaded or rocketed quite easily, the defences here serve to compartmentalise an area for a grenadier to sit and coer the house entrance, usually the enemy would throw grenade over the wall before entering the house, but it's very difficult landing a grenade inside a small area between 2 hesco walls. This area is of low priority to build though, as the place can also be covered from house 4. It's 4200 points of hesco walls which is somewhat expensive but completely doable. The 5 Hescos that should be made first and are the most important are the ones on the inside of entrance 2 and 3 and the one covering the window at the top of the compound. Here is a hypothetical example of how i would construct a FOB in the middle of an open field or top of a hill. It's not based on any map, just the idea of protecting a spawn. As you can see it would be impossible to fire rockets inside, while the defenders would be able to hit the rear of a hesco in order to clear attackers hiding outside the wall, of course the hesco protecting the gates could be removed thus the second layer around the radio, more single hescos could be added for extra defence against grenades. Another lilac estate illustration with kill zones added. http://i.imgur.com/A9pIv0W.png My Lilac Estate ground plan for editing http://i.imgur.com/FYxix2M.png Part 2 - General tips and tricks If you build a FOB somewhere in order to fortify it, you should remove the radio when you are done so that it cannot be sieged, then relocate it to a more hidden place.Don't ever build the "bunker" on top of buildings, the bunker has a roof, and anyone with a rocket will actually have an easier time putting a rocket into a bunker on a roof, than hitting people without the bunker just hiding behind sandbags on the roof top.As a general rule, there should be no wall behind the firing position than the firing positions own wall, otherwise you're giving the enemy a larger target to hit with explosives.Compartmentalise: When you make a fire position, consider adding sandbags between them so that explosives that land inside won't kill everyone to the left and right of it.
  14. Alright you blueberries, FeatherSton3 here. Today I'm going to waste probably 30 minutes of my time writing this because I can. If you read it, cool. Here we go (take some of this with a grain of salt. All of us have different preferences. These are just some of mine): Squad Leading. It definitely isn't one of those, "First time playing Squad, I got this" roles. It takes knowledge and (some) experience of the game. Personally, I didn't squad lead until about 40 hours into the game as I really just wanted to get a feel for each class (getting a feel for each class also allows you to be more effective in commanding as a squad lead as you know where to position each fireteam role in your squad. I.E. You don't ever have medics on the front lines) Maybe some of you have tried squad leading and didn't really like it. That's fine. I would however encourage you to try it again after I'm done writing this super long essay that nobody will read all the way through. In no particular order, I'm going to put down some pointers, tricks, and guides on how to be a "FeatherSton3" squad lead (that's me!).BEFORE THE GAME STARTS - Create a squad as soon as the round starts. If you really want to be an SL, don't wait to see if others are creating squads, just do it. This gives you more time to plan for the round. Adding on to the point above; do mic checks before game starts. Personally, 90% of the time someone doesn't have a mic, I kick them. I need communication, and quick. I don't have time to keep checking the squad chat every two seconds. I have enough stuff going on. Somewhere in here you may want to see if people are new to the squad. That way they don't take important roles. Tell everyone what role you want them to be. You got more than 7 people? 2 Medics please. I don't want marksmen. To me, they aren't useful. If I have someone that instantly goes marksman, I will ask them to change. If they don't? Kick. I usually prefer 2 LAT's and AR. During this time, you have hopefully been squad lead chatting with other SL's. Now it's time to tell your team what the plan is. If you are only taking Logi, don't have more than 4 people spawn. Tell them to hold spawns and you will get a rally down as soon as possible. Mark the vehicles you are taking from main with enemy icon markers so other squad leaders do not take your vehicles. EARLY GAME - This part is when you get a feel for the newcomers in your squad; to see how responsive they are. Ask them to do simple things: Come to you for a rally, do a logi run, hold this position, dig a HAB, build sandbags, etc. This is also the part where (mostly) you will find out really quick how useful your other squad leads are. They aren't communicating anymore? They didn't go to the position they said they were going to? You are probably going to lose. COMMUNICATION/TEAM WORK - This is a big one for me. Even more important than winning. If my team is effectively communicating and we lose, GREAT! Adding on to this, if you aren't communicating with your squad, you aren't an effective squad lead. Listening goes both ways. Yes, you are the squad lead, but you also have people in your squad (either because they love you and join your squad every time you create one, or because yours was the first open) to listen to as well. They are trying to tel you enemy positions. A simple, "copy, marking" will do. Acknowledge them. Take suggestions from them. They are just as important as you. This is going to be a little challenging if you are new to squad leading since you will have local chat, squad chat, and squad leader comms going all at the same time along with gun fire. First and foremost, communicate with YOUR squad first. Keep communicating with other squad leads. Make sure to wear down your number pad keys to talk to SL's individually if something doesn't pertain to all other leaders. Keep your squad in the loop on enemy positions. Update your "Green Eye" marker constantly. Need them to build? Update your "Green shovel" marker constantly. Don't have rogue squadmates (partly why I don't like marksmen). Keep using your map to check your squadmates positions. If they are too far out in front, tell them to come back. Give your squad encouragement. "Good job guys, good job squad" They should be noticed. (Don't use 'squad chat' for things that don't pertain to the whole squad. It unnecessarily clutters comms). SQUAD LEAD RANDOM TIPS/POINTERS - If possible, build the FOB (radio) as far from the HAB as possible. Not only will it take longer for the enemy to find the radio, but it will also prevent the spawn timer increasing at the HAB. Timer only goes up if enemies are near the FOB If you are on defensive, KEEP PLACING FOBS! If your attacking squads need to fall back, they need someone to spawn that isn't at main. Keep medics behind the lines. Everyone once and awhile I see Rambo medic, and that's not who I want being my medic. (Who are they going to revive if they are shot first?!) If you are a defending squad, place your Rally near your FOB, because rallies disappear if enemies are nearby, this will allow you to detect enemies near your FOB without actually having to have "eyes on" Constantly update your rally. If you are about to place a new one, but you hear enemy gunfire close by, fall back. Chances are your rally timer will reset because enemies are too close. If playing as non-conventional forces (Russia, US) do as many logi runs in the early part of the game as possible. The longer the game goes on, the more IEDS and mines the enemy will have layed down. Place multiple "Green FOB" markers to give your vehicle drivers a better sense of direction on where you want them to go. Sometimes, it's best not to engage the enemy. If you need to sneak around, tell your squad to hold their fire. Playing infantry only maps? Have two squad leaders, with one squad member each spawn and take logi while everyone else holds spawn. This allows the placement of two quick rallies to get multiple bodies into the action quickly. Playing on the same server constantly can help you become acquainted with other players/squad leads who also play on the server, making the squad leads and squad mates more predictable. You can build on top of peoples heads. Use this to your advantage. Be confident. Be vocal. *NON SQUAD LEAD TIPS/POINTERS - Placing IEDS on vehicles without blowing them up will allow you to keep constant track of the vehicle on the minimap. Spotted an enemy HAB? Undig the HAB until only the metal stakes are sticking out of the ground. Not removing the stakes ensures the structure is still there, meaning the enemy cannot place a second HAB without rebuilding the HAB, or destroying their FOB. Driving a Stryker? Turn off the engine. This baby can coast, silently for a long time. At the end of the day, you may read this and still not want to squad lead. That's cool. Some people just don't like squad leading. I know some of this information is probably old to most, but I wanted to give some insight and some of the things I like to do as a squad lead. Have fun with all the new Steam friend invites. Happy Squad Leading! Add Me On Steam
  15. So you have that one supernova fast SSD full of your nsfw pics and no space left for your games? Well, i will tell you how to fit some games on top of it, or you can have even more of those pics...that's your drive after all. Here is some documentation. LET"S BEGIN Method 1 (Windows 10 only) STEP 1 Go to the link below and download CompactGUI.exe. If your are that "Omg, hell no, you gonna blow up my PC with this stuff" guy, you can check source code or go to Method 2. https://github.com/ImminentFate/CompactGUI/releases STEP 2 Run the file as Admin and prepeare to shat your pants. STEP 3 Select the folder you want to compress, we are here for Squad, but you can compress that nsfw folder you hiding in system32 too. Choose the compression algorithm (16K for best effect) and press Compress folder. NOW PREPARE FOR TAKE OFF, TOO LATE WE ARE ALREADY QUANTUM SHATTING THROUGH MATTER. STEP 4 Tell stories to your kids about the mighty Art, you can spare the part about your folder in system32, srsly, don't tell that part. We are done here. Method 2 (Windows 7, 8 and 10) Unless you are not on Windows 10, method 1 saves a lot more space, so i really have no idea why you choosing this one. Do dis: And we are done here. Some more examples of method 1 Even more examples here: https://github.com/ImminentFate/CompactGUI/wiki/Compression-Results:-Games FAQ:
  16. Hola Gents, So squad is an intense game that requires a bunch of teamwork to accomplish goals. One thing that can surely be improved on constantly is your teams' ability to communicate with each other. I wrote this guide in reference to Arma 3 but It applies to any FPS game in the market. I hope you enjoy the information and that you can apply it into your team's dynamics. There are several other guides as well. Feedback is appreciated! TwistedXvs
  17. Scout guide 101

    Little guide of using the SCOUT role.
  18. Hey folks, I've been around for a while, but mostly just ghosting around, checking the forums but not participating. I've looked for some squad lead guides and found some incredible ones. They all range from super basic, to wonderfully complex. I wanted to create my own that's long and definitive, but also bite-sized and easy to digest. Here goes! https://medium.com/@SpinCrash/100-lessons-learned-as-a-squad-leader-474d7966e993 Please feel free to comment your own lessons learned here, and I'll be sure to add them! Thanks! -Spin
  19. Mortar Calculator

    Squad Mortar Calculator As promised here is an mortar calculator script. Use grid-referencing to input position of mortar and target to get elevation (Milliradians) and Azimuth (Angle in °). The link provided works on your smartphone as well. Please provide feedback and ideas for further improvement. Web-Version Python-Version Features: Calculate Azimuth, Elevation and Distance based on mortar and target position. Infinite sub-setting like A1K7K7K8K9 for cruise-missile precision Interpolation for elevation-steps Description: Refer to grids like this: C2-KP5-7 = C2K5K7 A1-KP5-5 = A1K5 or A1K5K5 D12-KP3-9 = D12K3K9 1. Input Mortar-Position 2. Input Target-Position 3. Dial "Elevation" and "Azimuth" into mortar interface 4. Enjoy! Visual Guide: Changelog: Credits: XXPX1, loff Other versions: By XXPX1 By bravo2zero By loff You can find a version for the insurgent artillery here:
  20. Hey lads, As the title suggests, I'm just writing a few hints and tips for people new to the game and even reminders for those who have played for a bit. First thing's first - this is the link for the Squad Wiki Here. Make this your first port of call if you have any questions, as this page may answer them. There is a link here for beginners that has some short video's on the very basics. If you want to watch some top clans verse each other every week - check out Community Clan Fight Night - CCFN. Disclaimer* Obviously, there are times where these aren't the letter of the law. They're only here as a guide. And for the forums in general, for the love of god use the search function! If you have the time, I highly recommend going to the Squad League YouTube channel and watching some of the clans vs. each other - Apart from being highly entertaining, you might even learn something. General: Try to at least be semi-mature when playing. If you know the guys though, by all mean get loose. You don't wanna be the 1 scaring the new players away. On that note, if you're new or unsure please ask. Most mature players would be more than happy to help! Don't just shoot at anything in the distance. If they're out of range they are just that. If you shoot for the sake of it, your beautifully orchestrated flank has just been ruined by 1 click of the mouse. If you are maneuvering as a squad trying to flank, and are outside of the 'Danger Zone', if you spot an enemy, ask your SL if you're able to fire before ruining that perfect flank. Don't look in the same direction as everybody else. Keep your head on a swivel and try to anticipate what the enemy is doing. Please for the love of god, 'column of blob' is not a tactical formation and only increases the chance of multiple casualties. Spread out a little and don't congregate in small groups. A good player will take you apart if you're together. When you're defending a point, try to keep at least a 10-20m spacing. HE weapons are very effective, as per the MG's. Try to play slower and smarter - Rushing something might just get you killed. *NOTE: I'm not saying try to emulate real life in this video game. It may look and sound good on paper, but this is just a game, so play it as a game, not as a simulator. You're not worrying about actually taking one in the face or stepping on an IED, so move a little faster when it's tactically sound. Play to your factions strength and try to pull the opposing team out of theirs. Some players believe the INS team is hard done by, but that's just because those idiots try to out-distance ACOGs with iron-sights. Close the gap dummy. The definition of insanity is doing the same thing over and over and expecting a different result. If your plan isn't working, change it. This whole game isn't about a KDR, it's about playing the objective but playing smart. BUT, having a good KDR AND a good squad score will definitely help your team out. DON'T bunch up! When you're running around the map trying to locate the enemy, try to manage your stamina so you have half a bar minimum at all times. You never know when you'll need to do a quick sprint. If you're close to the enemy or you think you are, take a breather and regain your stamina before advancing to contact. Same with crossing open ground, hold off in cover or concealment and then sprint across. Reload when you get the chance. Don't go into battle with only a few rounds in the mag. No bang bang makes for a lot of black screens. If you're injured, put a bandage on yourself. Just whip that FAD out and hold the RMB. Save your poor medics some time and their all important FAD's! If you see someone go down and the area is safe, put a bandage on your fallen comrade. They still need one even if you can't see it! Tell your medic that he has been bandaged and reap the benefits and praise from your 2 battle buddies. Constantly hit "M" and check the map, you will want to know who is around you and where. When you're close to an objective, GET INSIDE THE CAP ZONE!! I can't stress this enough. Sheer numbers change the battle to your favor. Clear and concise target indications. For example: "2 enemy bearing 245 at 200m", or "Reference 2 story swiss cheese building, eastern edge, 1 enemy", or even "contact front, danger close/contact front 100m". When building/destroying emplacements, don't everyone whip out your shovels. Try to have a max of 2 shoveling while the others pull security. DON'T bunch up! MINES work both ways. It goes boom on friendly vehicles too. On that, If you're a scout kit, get those mines out on choke points AWAY from friendly forces. Squad Leaders: You have the most important role in the game, and a single good SL can change the outcome of the match. If you maintain a spawn location for your squad (rallies) and for your team (FOB's with HAB), you're already better than 50% of the SL's out there. 1x FOB per map is nowhere near enough. Multiple spawn locations gives your team more options to attack the enemy. There is already a thread Leadership Behaviour. Try to emulate some of the better Squad leaders. You can find a thread on a few Squad Leader Recommendation. What makes a good squad leader is here. FOB placement. All you really need to know for now is FOB placement basics. To assign a vehicle it's much quicker and easier for the SL to right click and approve the vehicles on the map - hit enter to bring up the map/command view. Try to put the bunkers where the gunner is somewhat protected - no point having a pretty decoration because the hapless gunner keeps getting sniped. FOB's now need to have a HAB built for friendlies to spawn, they cost 500 build points and are BIG - think about this before placing them down. Possibly it might be beneficial to NOT build HAB's on some of the first FOB's on larger maps so they can stay hidden as backups? Medics: Triage - if there are multiple casualties, bandage guys and heal em so they are up and then over local get them to "find cover" and heal them in a safer location. DO NOT bunch up and heal the same guy if there are enemy around or it's in the open - I can not stress this enough. Yes, points are cool, but losing both medics due to greed is not. Remember you're a support player, try to hold a little back and keep your men up. Same with a FOB location, you should be shoveling while the other "fighters" fight. Once you've finished healing someone make sure you re-equip your bandage before moving on. You don't wanna be hit bad while having your med pouch out. Chances are you'll bleed out! LAT/HAT/RPG: BBDA - Back Blast Danger Area!!! This doesn't mean say "back blast" and then shoot - actually check or give some warning you're about to fire so people have time to actually get out of the way. Pre-equip the correct warhead before going into battle. If you can get away with it, try not to shoot that thing in the middle of a group of your friendly troops. It makes a big bang at the far end but also gives away your position with the back blast. If you're going to fire it, relocate every time. The HAT kit should be spending his whole game focused on vehicles. Vehicles: It takes 2 people minimum to claim a vehicle, and a SL can't approve unless he is in an active SL role (spawned in and playing). At the start of the round, follow your squad leader around the vehicles and for the first minute, just be quiet and listen to what he wants and jump into what you need. Might is right, don't try to attack a BTR with a HMMWV (Humvee) unless you know what you're doing. Now that more and more, larger caliber weapons are being introduced, and now that enemy vehicles have more firepower, possibly it's not the best idea to go rushing head-on into a heavily defended area with a vehicle - the armor on vehicles can only protect the occupants from SAF (Small Arms Fire) for so long, add on top the ticket loss for losing the vehicle and it quickly makes sense as to why this isn't a good tactic anymore. But all that aside, you're here to enjoy your time and so is everyone else. Keep that in mind - it's the most important pointer out there!
  21. Latest Old Hello and welcome to a new video I put together for Squad. It will help new players who are coming into Squad fresh, and even help some of us who have been around since the start of the Squad kickstarter with a few hints and tips. I have tried to keep the information straight forward and helpful, some of the deep mechanics of the game I will do in another video, but for now this video will give you the fundamentals to get in game and know what's happening. The game can be overly complicated for new players, and as we push forward with vehicles and emplacements, getting the core fundamentals and game play basics with infantry will stead you over nicely. If you enjoy this video and found it helpful, let me know and give me your feedback, suggestions for future videos I may make. Thanks for watching. See you on the battlefield. Para.
  22. Guide Series for new players!

  23. Good morning Squadmates, It's time for me to present to you the Cheesy Tactical Guide for SQUAD - 2nd Edition. If you're unfamiliar with the Cheesy Tactical Guide, you can check this link for the first version The Cheesy Tactical Guide is my approach to SQUAD. It is an exposition of the procedures, techniques, strategies, and tactics that I employ to make my experience of SQUAD the best that it can be--for myself and for my team. And, as if I am quoting the past to myself, this Guide only includes approximately a third of the content that I initially set out to cover. Literally. This is Chapter One of what I intend to be a three-part series. Those of you familiar with the first edition of the Guide will note that the Chapters on Basic Leadership and the Formula for Success (the infamous ***-Section) are absent. Indeed. I haven't completed them yet. They should have been completed a few months ago. But, rest assured, they are on the way. The Guide, as I mentioned last time, is absolutely a labour of love. Hopefully you guys enjoy it as much as I enjoyed the whisky required for creating it! Happy reading and happy hunting. See you on the field! @YoMma @Usgu @unfrail @Nightstalker21 Cheers, Cheese.
  24. As I've been working with the editor, I've been finding and watching/reading lots of resources for level and environment design. I figured I might as well compile a list of these posts here for all of you to use. The GDC videos are also great for watching in the background while editing. Videos: How We Used Iterative Level Design to Ship Skyrim and Fallout 3 Fallout 4's Modular Level Design Overcoming the Digital Blank Page Analytics of Map Design Level Design Histories and Futures Written Guides: Ultimate Level Design Guide (I highly reccomend this one, it combines pretty much every other guide's main points into one. It does however gloss over some details.) World of Level Design (This website has a wealth of tutorials and guides, I've taken my favorites and linked them here) How to Have the Best Level Design Year Why I Failed for Years at Level Design and Game Environments How to Reverse Engineer Level Design Daily Screenshot Technique Seeing the World as a Level Designer How to Plan Level Designs and Game Environments Princibles of Choke Point Level Design How to Design Gameplay Map Layouts Cover Object Placement for Level Design Level Design: Views and Vistas A Beginner's Guide to Designing Video Game Levels Composition in Level Design Landmarks in Level Design A Macro Map Design and Some Ecology! (Alternatively: Ecosystems in Map Design) Common Sense vs Level Design Ten Principles of Good Level Design (Part 1) (Part 2) The Visual Guide to Multiplayer Level Design Designing FPS Multiplayer Maps (Part 1) (Part 2) Deathmatch Map Design: The Architecture of Flow Ben's Small Bible of Realistic Multiplayer Level Design Lists: Free art & Level Design Resources List Level Design Help Files Level Design Resources Page on the Polycount Wiki Extra Goodies: These are just cool things I found while compiling this list Level Design Screenshot Reference Database MorgueFile, a Huge Database of Free Stock Photos for Reference Photogrammetry and Star Wars Battlefront That's what I've got for now, if you have any extra links please share them! I'll add them to the master list above.
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