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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 129 results

  1. Smee SL

    Warning these video's contain Cockney accent, unabridged and with fragrant disregard for the class system. If you find this tone or videos offensive for the tone of language and inflection then your in the wrong place. Gameplay with Smee, can you tell there's a map. Was a fat moving game.
  2. Right now, Brit infantry squad is very different than other conventional in term of firepower. I known that the devs want to created diversion in the game by removing the essential equipment that produce the most firepower other conventional factions relied in ( optic GPMG ) and replaced it with optical grenadier for Brit and i say this is not a fair trade and brit need something to compensate for that : Optical on grenadier indeed is a great thing to have, but that does not make grenadier in any kind equal to that amount of firepower and suppression provided by the GPMG, the optic does help grenadier players in spotting target but for the range adjustment, you still need to do it on your own, and this need a lot of practice to get experienced on judging distance to target on different terrain. A grenadier will need longer time to accurately engage target while with the machine-gunner, as long as you set your bipod down, you are clear to go. Currently, in most conventional forces vs conventional forces scenario, most US & RU squad i seen will not even bothered to pick AT kit, they have their vic to deal with enemy armor already, instead they will focus on maximising their firepower against enemy infantry forces. An optical GPMG can effectively engaged target far beyond 500m and even more effective than the maskman in suppression and delaying enemy advance The l86 LSW is never near that of a LMG, it ammunition capacity is lower than the RPK by 15 rounds, and LSW gunner only carry with them 270 rounds ( 9 mags ) compare to 540 rounds carry by rpk 74 gunner ( 12 mags ). The SUSAT is also not that comparable to the high tech sight used by RU and US (wider fov, illumination, higher power magnification, incorporated ballistic compensation ) It just immersion breaking... I can understand support role like AT, crewman and medic don't need an optic but i never seen any british infantry go to war without optical device...
  3. Melee. Squad NEEDS MELEE!

    This game needs melee. Red Orchestra 2, Rising Storm 1, Rising Storm Vietnam, Day of Infamy: all these games are realistic to some degree and they all have melee. Don't tell me that if you need to use melee you are not playing the game right. Is this or is this not a game that claims to aim to emulate real-life and to be realistic? In real life if I am clearing a building and while in the middle of destroying targets I am totally out of ammo are you telling me that I would not start slamming the buttstock of my rifle into the skulls of my enemy rather than just stand there and accept that I am out of ammo and just hope that the enemy has a change of heart about trying to penetrate my body with projectiles? Maybe some people out there don't like the idea of melee or want it, well there should at least be an option to enable it for servers in a settings menu. Melee must be added.
  4. I really dislike the change for the Brit, back when we still in the test, brit infantry got the priviledge to have more optical equipped rifleman in their squad to compensate for the loss of optic GPMG, and now the offical release removed what is essential for the brit to fight against other conventional forces...
  5. Heya Squaddies. So I have been wondering lately, does anyone else feel like the game (despite v10 update changes) is still too arcady when it comes to movement and shooting? Despite this game being one of the leaders of the tactical realism military genre. You can get rather easily "sniped" by a BTR sitting 500 meters away, often leading to "BTR Squads" just going lone wolf to get easy kills. I feel as if accuracy is still too precise on longer ranges, the only ones being able to do some proper killing from these ranges should be skilled marksmen, not some armor squad sitting too far away for anyone to deal with them. I would imagine that matches would be way more immersive if you would barely be able to hit anything at that range, and basically just do suppression, forcing you to move with other infantry squads. Same with 50.cal bunkers, although they are rather easy to take care of, they can snipe you from across the map (kohat toi as an example) with good accuracy. Where's the immersion in that? If there was a greater "randomness" to aiming anywhere further than 250m I think teams would move better together, work better together, you wouldn't die easily and frustratingly (like when running somewhere with your squad, and a BTR sitting hundreds of meters away sprays half of you down), squads wouldn't go lone-wolf as a BTR for easy kills, etc. Let the snipers and mortars take care of long-range threats. Firefights would be longer and more immersive. Just some thoughts of mine, anyone agree/disagree? feel free to start the discussion.
  6. Hi squaddies ! what's up ? Just a few links for my squad gameplay videos with official Squad OST by Scott Tobin. Enjoy ! The OST movie (v9) : Chora valley superfob : v10.2 Squad leader gorodok AAS v2 : v10.2
  7. Falling Damage nerf?

    Good Day Squaddies. Im am just curios on the damage you get for dropping of a wall thats 1 meter high and almost dying from it... I just feel thats a bit unrealistic if I must say. Have a Great Day!
  8. This will be my last topic for my channel. But I will update this for each upload i do! I also stream at www.twitch.tv/noxxid3 Dont forget to subscribe @ https://www.youtube.com/noxxid3 if you have any suggestions feel free to comment on the video or in here!
  9. paul_onesix's Videos!

    Hey all, now that i have a steady stream of Squad videos planned I am creating a thread where i will post all my squad related videos for your entertainment! I'll be monitoring this thread pretty regularly so any comments or questions for me can be posted here as well. Latest Squad Video: Squad Trailer: About Squad: More Squad Videos Here: https://www.youtube.com/playlist?list=PLyTOOAGaZluQ__OvhL58nGf6LSNJHRLGj
  10. V10 is Love

    hi all, new video enjoy !
  11. Hi all - for those of you who missed it, OWI CEO Merlin and Project Lead Drav sat down this week before the Reddit AMA and spoke at length about themselves, their background, what they learnt during the 3 weeks of developing v10, and many other things. Also in response to the formatting issue with the original upload please find a much better version with tracking. Pocket Casts - SquadCast 3 - Merlin & Drav - Also works on mobile in the Pocket Casts app Please feel free to give us more feedback in this thread - we will continue to do more of these as OWI continue to build out the game we all love.
  12. Squad Handling Recoil in CQB Squad Audio Vs PR Squad - Wheres Peach? Squad - SlowMo Toffee Squad - Chinese Ewok Flip Flops Squad - Magic flying Carpets Plus more here : https://www.youtube.com/channel/UCTw7YghZdlUgXYcSB2Iv8Kg
  13. We need the ability to be able to pick up dead players weapons. Wether this is only for your faction is debatable but preferable I feel. Case in question. Our squad came under attack from an enemy BTR.. our AT guy was killed before he shot the vehicle and our medic was also down. Why cant one of our team pick up the AT and fire it the vehicle? and if I run out of ammo and am at the front line, why can I not pick up weapons from dead players? even if it is just nades and extra ammo. I genuinely feel that would add a lot to the game. //Thoughts?
  14. Dubs video mega thread

    As title states, my video mega thread. Expect different varieties of videos, serious, silly or a mix of both. I'll update when I can.
  15. SQUAD | Frag Out (Clip)

    I think I got em...
  16. DesmoLocke's Videos!

    Link to my YouTube channel Link to my Twitch channel I thought I'd just dump my videos here instead of trying to find any relevant threads elsewhere. I may or may not keep uploading. It's just a fun little hobby and I enjoy it. This is footage from the Virginia server last night. A few people around here wanted to see it as they didn't record it themselves. It was a very intense round and a ton of fun!
  17. “Ammo FOBs” promote unhealthy gameplay, are detrimental to the role of logistics, and can cause games to snowball out of control. They should either be removed or reworked until a solution conducive to healthy gameplay is found. Let’s start off by defining what an “Ammo FOB” actually is. An “Ammo FOB” is when a squad leader places down a radio and an ammo crate, builds them up, rearms his squad, and then proceeds to tear them back down, ad infinitum until his squad has been fully rearmed. This can be done practically anywhere and at anytime. As one could imagine, this system is easily abusable and unhealthy for gameplay. To emphasize my point, I’d like to share a segment of one of Karmakut’s latest videos. Let me first preface by saying that I do not blame him in any way, shape, or form for utilizing a gameplay mechanic to his benefit. In fact, you’d be purposely putting yourself at a disadvantage not to. With that said, skip ahead to roughly 22:30 and onwards to see exactly what I’m referring to by unhealthy gameplay. Time Stamped Video Here For those who are unable or unwilling to watch the video, allow me to summarize. Karmakut and his squad have been performing overwatch in the mountainous regions north of the Kohat Toi River Valley for the duration of the round. Multiple attempts at resupplying his squad via logistics trucks have ended in failure due to the cumbersome terrain or enemy ambushes. To resupply, they’d ideally be forced to either pull back to friendly lines or risk another logistics truck run. Either way, any momentum towards pushing the next flag would be lost or ill advised due to being under equipped. However, by repeatedly exploiting “Ammo FOBs”, not only were they able to fully resupply themselves completely out of thin air, but they were also able to continuously pressure the objectives and eventually push the enemy team all the way back to their main base spawn. You don’t have to be familiar with all the ins and outs of Squad to know this mechanic is bad for gameplay in a variety of ways. The most notable of such is how insignificant they make the concept of logistics. Why wait for a logi truck that may or may not be destroyed en route (costing valuable tickets and disrupting your team’s supply line) when you can just magically spawn infinite ammo from out of the blue? On a lesser but equally irritating note, you’re also able to swap kits whenever you want while out in the field. While not necessarily a bad thing, it begs the question: where are all these weapons and munitions coming from? Is that a rocket in your pocket, or are you just happy to see me? Running logistics is already deemed “boring” by a good majority of players, there is even less incentive now that “Ammo FOBs” are meta. I could go on and on about how “Ammo FOBs” can potentially snowball a game out of control, or how they artificially and needlessly accelerate gameplay, yet there are an endless amount of possibilities and my intention was never to write a novel. Suffice to say, with no real restrictions on where and when you can get unlimited ammo and kits, unhealthy gameplay is bound to rear its ugly head. Thoughts?
  18. Squad Is Fun

  19. How about a newbie setting that shows when any tickets are lost and how it effects on the screen. An option that maybe admin could enable and an option to disable in your settings. So when you start out you see reports like admin message with team kills. Stryker Destroyed your team loses 24 tickets. 470 remain. FOB removed 20 tkts lost. 450 remain. Teamkilled lose 1 ticket. Being aware of ticket system might help with asset waste. Of course pro's will turn it off.
  20. So when you make a squad that squad gets a number like squad 3. So when you comunicate with other squad leaders it is easier too say? "squad 2 what's up?" Than to say "Butt ****ers what's up? So when you are in the middle of combat it is somtimes hard to find out what some people are called if you are trying to get ther attention. So the system goes like this: if you are in squad 2 you have the two in front, and the next number is the order you joined the squad (Or you'r role) besides you name in game and on the spawn screen. Squad leads are always number one in that squad so Squad leader 2. Looks like this: 2-1 (Much like they do in Generation Kill) The rest of the squad is set up similarly: 2-1 2-2 2-3 2-4.... This will make it easier to give orders to individual and not think of how to pronounce "[DK]FlatulenBullofGod" when you are trying to get the atteintion of your AT. Like this: https://i.imgur.com/ReEI54t.jpg https://i.imgur.com/PrSt403.jpg
  21. Flares

    I was thinking the other night and a possible feature came up to mind that might have some use in the game. FLARES! If you really think about it, it could come in handy in various situations! Even better, having different types of flares for different types of situations. Such as... - For when helicopters make their debut in Squad, red flares can be used to signal the aircraft where to provide fire support or land. - In night maps, illumination flares can be used to light up and area during an ambush and confuse the enemy. - Flares can be used to direct artillery fire. Dangers can also be present when using flares to apply realism. - At very close proximity, flares can blind you temporarily. - Upon contact, flares will burn you and lower your health. These are some uses, there could be more I might have forgotten. I am not sure if this will successfully apply to Squad at the end, but who knows, it might be worth a try! - Shipidge
  22. SA Servers

    Hi, I just recently bought squad on steam during the summer sale. However, I notice there are no African servers and the lowest ping I can get is about 250. I am writing on the forum to ask for any info regarding this issue. I come from South Africa and I would like to know if the ping will affect my gameplay and if there is any plan for the future, to release at least one SA(South African) server or African server? I know for a fact that there is quite a big squad community in SA that would highly appreciate a server and low ping. Would anyone with information regarding this issue please post a response. It would be most appreciated.
  23. Hey guys, I'm just getting a new channel off the ground that will feature mostly Squad based gameplay. As a member of the Squad Ops staff, I'll be featuring a lot of content related to our servers as well as our one-life events. I'll be featuring 3 styles that include full matches, cut down highlights, and then small one off moments that might be humorous or intense. I'd appreciate if you guys took the time to check some out and give me some feedback. Thanks!
  24. Hi all As you all know, on every server, we sometimes have a high ping player, that is like me. I have high ping because i always play in EU or NA server and i lived somewhere in Southeast Asia. With 200 - 300 ping, it's still pretty playable as an infantry because this game have slow pace gameplay and shooting mechanics, not like other FPS such as CSGO (i played them too). Communicating and playing as a team is also still reasonable. But when it comes to Driving a vehicle, high ping really makes it hard and very difficult to drive because the vehicle have a delayed reaction considering how high my ping is. In PR, i can drive a vehicle smoothly even though i have 300 ping, and no delay when i turn the vehicle. I apology if high ping player disturb the Squad community, but we dont have any other choice bcs my closest server is Singapore, and there's often lack of communication, so i decided to go to EU or NA server for better experience. And because of that, i wanna ask the Developers, "Can you improve the vehicle ability to be driven by a high ping player without a delay?" Just like in PR, i suppose, thanks! And sorry for bad Engrish
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