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Showing results for tags 'Friendly fire'.
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There were on this date another Friendly Fire discussion circling around the mainbase and friendly fire abuse on it. It got locked it seems didn't read it through since it started to go off topic. Anyway is there anything that can be done with the FF abuse. I have a few ideas I can list here (some are mine some are from others.) 1. Like beforementioned topic suggested, the FF damage done in the Mainbase safe zone should be deflected back to the source player of the damage. Also made a server side message to be seen everyone "Player X is punished with death because of Friendly Fire in main". 2. Make the Friendly Fire kills to be seen by all players in server and especially to the one that got killed in action, preferably also the weapon that killed the one. 3. Make the Friendly Fire to tricker a penalty respawn timer. That said, in form of function [ next spawn time = (FF kills since server change)*(FF kills since server change) ] without resetting in at round change, but only by server change. In that way when you kill one player you wait spawn normal amount, when you kill two friendlies you wait 4 times the normal, for 3 friendlies you wait 9 times longer to get back in action. This could also be adjusted or have some treshold value ie. 2 or 3 and after that the exponential punishment is kicking in. 4. It seems to become a norm to FF a SL that kicks you out of squad. To prevent this the kicked out player have cool down timer where next 2 minutes if he make FF kill, he/she will be punished for 10 minutes of spawn wait. 5. For the part 4, add a deflecting damage as in part 1, for kicked out player for the same 2 minutes of cooldown. 6. For penalty lenghtened spawn times, a clear statement should be made to the screen of the punished player, where is clearly pointed why the punishment did come. More Ideas?
Couple of days ago, I decided to play Squad again after much time, I racked up 1000 hours so far. Seeing all kinds of people in this game / community. I joined FUBAR groups server with two of my friends from my unit. We spawn on main, the round just started and everybody is spawning there. I create a squad naming it in style "clan only", people join so I kick them out except 2 of my friends. I claim a technical for us, we go in to drive off main towards the objective and just as I am turning the engine on, we get shot in the back, so now we are bleeding. We exit the vehicle, we patch ourselves and we go in the vehicle again, and................ we get shot in the back again. Bleeding again...... At this point I am thinking to myself (as I am exiting and patching myself, again) am I stupid enough to play this bullshit with these kind of people, or these people who are there are just gaming ****wits on speed, who are there to ruin everything, in the end whats the point, why am I there, to be bullied by a system that allows it? So, I made sure I reload to have 1 extra bullet, and I started mowing down every single one of them in main ie. I teamkilled everyone that was in my field of view to protect myself and my squad so we can drive off and start playing normally. At that moment I got auto-kicked because of too much teamkills I believe. It was well worth it, got a huge weight of my heart after I done them... So .... My suggestion and an easy solution to this problem is: Make damage made to the friendlies come back at you. So if someone shoots at you, they do not deal damage to you but themselves. And this would only be active in main base. After you exit main base protective bubble, teamkill system work as they do now. There is a name for this but I don't know how its called, I have seen this kind of things in other games aswell, I hope this gets implemented in Squad. On top of this, I believe enough time passed from the steam release that we can finally have an option to lock our squad. Rain
Apologies if this appears elsewhere in the forums. I did try to search but found nothing obvious relating. For that matter, I couldn't even find a 'search' function to help me search - just pan-n-scan with my own eyes. So if this is covered / belongs in another section, please feel free to move into the appropriate post / thread. 1) Friendly fire - will that be 'on'? I hope so / prefer if it is. Always played Hardcore versions of Battlefield because I find FF aspects to be more realistic, and dislike this idea of being able to shoot each other in the back with no consequences, and it affects gameplay when players don't have to worry about that (players stack up firing at / through each other without consequences, and if / when the first player in the stack goes down, it 'releases' all the bullet spray from those firing behind him.... unrealistic). I assume since this is all about realism, that FF physics will be enabled, but I'd just like to hear it first hand is all. 2) This will be a PC only game, yes? I have a MacBook Pro - will I be able to run it on that? Keep in mind that Apple now uses the same (or similar) Intel chips as regular PC's do, although of course they're on a different OS. Before both platforms were more or less completely incompatible, whereas now many games run on both PC or Apple computers. This will run via Steam? Steam works for both PC and Apple, and I do have Steam installed on my Mac. (I mostly installed it to enjoy Universe Sandbox) Thank you for your time in answering my questions. Just got here checking things out, and it looks VERY promising so far. If possible, and not sure what the 'path to enlightenment' might be, but I would love to work my way up into some position where I can support or otherwise help out in the development of this project. I am an intelligent and creative individual with quite a comprehensive background, with skill-sets that surely could be put to good use by you guys; unfortunately I have zero experience with current coding (30 years ago though I was a bit of a computer prodigy back when Commodore was still on the scene...) But my own background and knowledge of many things perhaps more on the periphery of this project, might be of use to you. I'm thinking things like human Socialogy, Leadership, Morale within any organization and / or how it applies on the battlefield, etc. Military knowledge / background, historical statistics, etc. Understanding how people think / act, etc. I am and have been a Clan Leader for some time. As a reference you can check out my website at: www.arkgaming.enjin.com I will begin slowly by throwing some donation $$ your way, posting intelligent and well constructed threads in this forum, and simply present to you my best and most honorable self, and see what eventually develops from there. (by no means do I expect to become 'President-of-the-Glee-Club' overnight) Thanks once again gentlemen, and keep up the most excellent work. I'm sure this will see fruitiion in no time. Good job.