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Showing results for tags 'Fortification'.
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OXOTHNK posted a topic in Feedback & SuggestionsI really like superfobbing in the Squad and those factions are my favorites but the problem is they have not adequate fortifications to build that would help them survive. 1. I mean that everytime i need to place barrels and then sandbags on top doing same operations for each side 3-4 times and still it has a lot of problems such as setting BIPODs and top sandbags become destroyed after one VOG/Granade at the same time BLUFORE factions are able to build sterling bunkers spending much less resources. Insurgent faction that almost has not optic scopes is very vulnerable and they are not even able to build sterling fortifications. There are tons of references whereas real insurgents in Syria build sterling bunkers using just a dust and various trash. Bunkers kinda with 1 m width walls of sandbags and barrels with small 20x30 cm window for machinegunner. How would it be possible to destroy such bunkers ? There is a separate class of weapons called Thermobarric grenade launchers. Russians have RPO-A Shmel, pretty sure Americans have some analogue. 2. There is also problem with RazorWire lines that can be simply be destroyed by ONE hit of knife/bayonet. Thanks for attention.
I was playing earlier today and one of my squad-mates complained about a FOB being built in the objective area because it was too obvious to the enemy, and that got me thinking about people being afraid of making their FOBs too obvious so they don't bother with any fortifications, which is a shame. To remedy this and bring fortifications back into the forefront of gameplay why not separate the fortification function from FOBs. To do this the SL places a materials stockpile (visually a pile of empty hesco/sand-bags) in the same way they do a Rally-point or FOB. The stockpile has an amount of resources and a buildable area around it, the same as the current FOB, but can only create fortifications, so the FOB is still required to place Ammo boxes and spawn players. Thanks for humouring me, and sorry if this has been discussed elsewhere, I did a search and couldn't find anything.
Fortifications and Defending This will be a topic about Fortifications since i think it is a huge part of large scale warfare and could make a game like squad really fun. this system has alot in common with the bf2:Project Reality system. Pardon me if my english is not correct. So after i saw the ability to build fob's and such in project reality i thought that this could be a fun part to experiment with and expand in squad. This brought me to a few ideas which you guys could probably expand for me and perhaps make it into a feature in squad. The Commander: before the round starts and the commander is already assigned he will be able to draw his plan on the map for the squadleaders to see. The commander (Which gives orders to squadleaders) can give a command to a squad leader to either: Fortify a Position to a ''Heavy'' Fortified PositionFortify a Position to a ''Moderate'' Fortified PositionFortify a Position to a ''Light'' Fortified PositionThe Commander can do this by selecting a squad in the ''Squadlist'' on some sort of "commander panel'' (a computer or map or whatever) and selecting a ''Fortify" option. Then the Commander can choose one of the Three and can choose different kinds of shapes with different colours representing the state of the fortification. Red being ''Heavy''Orange being ''Moderate''Green being ''Light''So for example the Commander will choose a ''Green Line'' with an arrow pointing to the direction of where the commander will expect enemies from. and drag and drop the line onto the map, which then the Squadleader(s) can see on his map and tell his squad to go and build this. Other shapes could be: A square (which means the squadleader will have to guard 360 Degrees around the highlighted area.A half cirkel (which means The squadleader will only have to guard 180 Degrees.A bunker icon (which i'll get on later in this post)A light or heavy Mg Icon A mortar iconA Fob icon (at which teammates can spawn)A Tow IconAn AA installation iconA mine iconA tanktrap or barbed wire iconA selection box for perhaps a couple of houses or a factory.Etc.So what is the difference of these 3 states of fortification you ask? Well, The ''light'' state of fortification: This state represents a state in which a squad will not have to build or dig or deploy anything except positioning themselves in a defensive manner. this method will not require alot of time and does not ask for supplies except a squads standard equipment. For example: The commander will select a couple houses by Ctrl-Clicking on them or draggin a box around them, or drawing a green line on the map for the squadleader to see. after that the commander may have the possibility to perhaps tell the squadleader where and in what direction to place their Light machine gunner (if they have any of them) or to lay down some mines etc. Thereafter the squad will start deploying themselves behind a piece of cover natural to the position they'll have to defend. The ''Moderate'' state of fortification: Now this is where it gets a little more complicated This state represents a state in which a squad will start to dig themselves in in a way that will require some digging (with a shovel that is included in a squadmembers gear) effort or filling up sandbags or whatever. this method will require some time to prepare and does ask for supplies. The way this works is that in a particular range of the given ''Moderate Defend'' command order (say 15 meters) the squadleader is now able to place defensive structures when there is a supply crate in the given zone. also some fortifications can't be placed on some terrain. For example: The commander will draw an orange line on the map with an arrow pointing to the side of the enemy. he (or the squadleader) will tell a logistics squad to give the squad 1 supply crate. in the meantime the truck or chopper is on it's way, the squadleader will then start to tell their guys what to construct and where using a template that may terraform the terrain or require some wireframe in the game just like ''The Forrest". a few examples of these fortifications in the moderate state are: a shellscrape (doesn't take that long and is below the surface) http://www.ibiblio.org/hyperwar/USA/ref/FM/FM7-10/img/FM7-10-30t.jpg which squadmembers don't necessarily need orders for to build. (they can build it themselves by holding down a button on the keyboard when selecting their shovels and then selecting what they want to build, if they are near a supply crate ofcourse) a 2 man Foxhole (takes long to dig but not so long to dig when 2 members are digging at the same time and is also below the surface) http://www.ibiblio.org/hyperwar/USA/ref/FM/FM7-10/img/FM7-10-32.jpg which squadmembers also don't necessarily need orders for as long as they are close to another squadmemberan MG nest which comes in a ''light'' type (takes a moderate time to dig and is below surface) http://www.ibiblio.org/hyperwar/USA/ref/FM/FM7-10/img/FM7-10-34.jpg note that this one won't have a machinegun emplaced in it already since it is for a machine gun team (gunner and helper) to get into this nest. this also doesn't need a direct order from a squadleader (the Machine gunner can build this by selecting it's shovel and holding down a button on the keyboard)a light mortar (being below surface, takes a moderate time to build) http://www.ibiblio.org/hyperwar/USA/ref/FM/FM7-10/img/FM7-10-36-2.jpg the mortar has limited range and limited small shells. if there would be a ''mortar kit'' in the game this would be placed by the mortar guy, if not it will be placed by a squadleader and already has a light mortar in it.a FOB at which teammates can spawn on (as in Project Reality, no need for picture because this could be built in many different ways).sandbag emplacement in a window (which can be done without orders from a squad leader, just by standing close to and looking at a window and pressing a button on the keyboard when the shovel is selected. just like the way a squadleader builts assets in project reality http://www.worldaffairsjournal.org/sites/default/files/tottenimages/Sandbags_in_Windows.jpga Trench which can be placed down by a squadleader by drawing lines on the surface of the terrain. note that this one doesn't contain sandbags or wooden supports, just a dug out trench with a limited length)an observation post looking like the mg nest but with a good camouflaging top cover and a high power scope on the inside. this also being below the surface. this one does need to be placed by a squadleader.etc. The ''Heavy'' state of fortification: This state can be achieved when 2 or more supply crates are in the zone highlighted by the commander. this means that an ''Orange'' zone can be upgraded to a ''Red'' zone when an extra supply crate has been dropped in the area. this will unlock some new feautures to the fortified position. such as: an MG nest can now be upgraded to a heavy mg nest by restarting the building process (like digging) this features a heavy machinegun (scoped Browning for example) and will now be above ground looking like a sandbag boxa light mortar can now be upgraded to a heavy mortar which will be above the surface of the ground http://1-22infantry.org/pics/buhrkuhl34.jpgThe FOB can be upgraded to maybe have a medical bay or have faster ammo refilling etc.a trench can be upgraded to have sandbags on the insides or wooden supports which then gives better cover for infantry being inside of it.you can now build a TOW emplacement perhaps with sandbags surrounding it like in project reality http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/items_512x308/tow.png?v=7you can now build an AA emplacement just like in project realityyou can now build Tanktraps or Barbed Wire. With this system of fortifying an objective can be much more fun meaning that the team will be building and upgrading the fortifications needed to defend this. it also gives a whole different dimension to the gameplay since you can now be fortifying a whole area to a commanders needs. this could be alot of fun in a gamemode where it's an attackers and defenders principle. let me know what you guys think since i would love to see this system implemented in squad.