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Showing results for tags 'Convoy'.
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Kamerad Bryce posted a topic in General DiscussionEach of the vehicles in this game whose real world equivalents have turn signals and horns, technical are the first to come to my mind, need to have turn signals and horns control settings. You are more able to communicate with your fellow team members. This game is really missing out! Thank you, and I stand by my thoughts and decision to advocate this assertion.
So this is more a discussion than a question but I was wondering about the implementation of a convoy game mode. Basically it would go like this: Convoy of a conventional faction (i.e. US military, Russia) 4 or 5 turreted vehicles, 4 logistic trucks, 3 troop transport trucks and maybe a apc or light transport helicopters such as a blackhawk. The opposing forces be militia or insurgents armed with of course basic soviet weaponry one or two dskhms pkm's and Rpg's, maybe there can be one kit where they are equipped with a anti material rifle. Blufor would basically have to get from main base to a fire base on the other side of the map. What would make the mode even more interesting is that one or two squads have to hold off insurgents trying to attack the fire base while waiting for the convoy. The key objective could be to prevent most of the logistics trucks being destroyed, get to the fire base to help defend it or even make a V.I.P who is in a black humvee with one of those miniguns on top. Having this game mode would be super tactical but also fast paced and exhilirating. Imagine being an insurgent with a rpg slowly waiting on the convoy with a smile across your face or as a .50cal gunner tensly scanning the surroundings looking for contacts. The main thing that would have to be changed would be to make it so on that certain game mode you have the ability to talk to other squads when you're not a squad leader since at least for the convoy communication would be imperative. The only thing that would make the game mode look kind of ugly would be that there will sadly be no entering and exiting vehicle animations. Let me know what you think below.
I was thinking the other day and thought of a great idea. To keep with the war theme, there could be random supply convoys that spawn in and drive across the map. The convoys carry weapons as well as resources. So instead of getting resources automatically you have to try and figure out where the convoy is and then go take it over either destroy the vehicles or shooting the drivers and driving the convoy back to you base. Or maybe you need a convoy to escrot a resource truck that you need to drop off at a supply point but itll need protection so it doesnt get taken over. Just something that I think would be cool to see implemented.
Now i've been following PR and Squad for quite a while now and one of my favorite experiences in PR was when my squad and i put together a little convoy with Humvees and Trucks. But apart from immersion there has never been that big of an incentive to put together these convoys, because they don't really serve any use in AAS apart from using a lot of assets for very few people and propose a huge target for RPGs. But i think they are a lot of fun, which is how i got the idea for this gamemode. Basically the gamemode would work like this: The US forces get a lot of light assets in the beginning of the round (.50 cal humvees and transport trucks) and have to follow a certain route through the map and pass checkpoints that vary from round to round (maybe even put up a FOB at each checkpoint?). At these FOBs people that have died would be able to get onto the convoy again to get back into the fun. To win they would have to pass all checkpoints with a certain amount of vehicles, or maybe deliver a certain amount of supplies to the last checkpoint. The Insurgents on the other hand would have to prepare ambushes and roadblocks to try and stop the convoy, without knowing the checkpoints or the exact route. They would mostly have access to .50 cal techies and transport vehicles. Now how i imagine this to play out is that in the beginning the Insurgents have to be very quick in preparing ambushes and scouting the convoy to find out where they will be going, while the US-forces will have a ongoing suspense and have to coordinate to keep a 360° cover for the convoy and make sure they keep enough vehicles alive. Problems with this gamemode could be that on a unbalanced or to linear map, the convoy could get stuck or there might be some overpowered ambush spots. Also RPG spam could get a problem, but that should be easy to regulate by simply setting a limit to the amount of RPGs the insurgents can use. Also if the Convoy isn't coordinating the gamemode might get boring and not be a lot of fun. I think this gamemode carries a lot of potential and i would love to hear your guys opinion and suggestions on it. Also i appologize for any grammatic errors that may occur, keep in mind that english is not my mother tongue.