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Showing results for tags 'Conflict'.
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Just though I can start a topic and see what you guys think about any new nations you guys would like to see. Reasons why I think my chosen nation would work well in Squad is: Vehicle models in game can be used for it, weapon models, appropriate maps work for it, and the conflict it’s are in today. And vehicles that are still used by it today. 1. Ukraine Army Vehicles: Tank: T-72 IFV: BMP-1, BMP-2 APC: BTR-80, BTR-82, MT-LB (NSVT and PKT Version) Scout Car: BRDM-2 Anti Tank: BRDM Spandrel Anti Air: BMP-ZSU Logistics- Zil-131 Transport: Zil-131 Heli: Mi-8 Weapons: Automatic Assault Rifle: AKM, AK-74, AK-74M, AKS-74, LMGs: PKM, RPK-74, RPK-74M Carbines: AKS-74U Sniper: SVD, SVDM Pistol: PM Anti Tank: RPG-7 (with and without optic) RPG-29 Grenades: F1, RGD-5 Knife: AKM Bayonet Heavy Machine Guns (Stationary) : DSHKA, NSVT Anti Tank Weapons (Stationary): SPG-9, 9M133 Combat is still happening where Ukraine fights (War In Donbass). Can be used on maps like Yehorivka (based in Ukraine), Gorodok, or Belya (for alternate history) Opponents: Russian Army, Irregular Militia What Nations do you guys they should add?
Gamemode idea: Conflict Hi, I was thinking of a gamemode for more dynamic/war style gameplay. One solution I came up with was this idea I like to call Conflict. General: The base idea is that there is a conflict between 2 factions. They try to fight over land and (slowly) destroy their enemy. The area they fight over changes depending on where the conflict starts. Gameplay: Both factions start with one plot of land. They move on turns and capture land. For example: US moves onto a plot of land and captures it since there is no hostiles in the area. Each plot should have their own advantages, one plot could have a tank factory or a light vehicle factory which would start producing your team tanks/light vehicles. Also I thought so that it would be a little more hectic then a chess game I suggest the developers would add something to move troops to somewhere farther then a plot away. Let's continue. US has the plot of land captured, now US can start using the plot of land as an benefit to the team. Construct better weapons or such. If the enemy gets on the plot of land starts a fight. If the attacker wins, they earn the plot of land for their team, if the attacker loses they lose a little of their equipment or such and won't get the plot of land. The "match" ends when one of the factions earn all of the plots of land or destroy the enemy's main base/starting plot. This could be turned into a really complex gamemode, you could add in so many mechanics and things. It would be hard to balance though I believe. If the devs think this is a worthwhile project they can do it. What do you think? (also sorry for mistakes, english is my secondary language )