Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'Commander'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 23 results

  1. Suggestions for Owi

    Recommendation: Analyze this suggestion from a more holistic perspective. (Updated) I believe I may have a solution that would optimize the game a bit further and would definitely be more enjoyable for everyone. A) Multiple Spawn Areas: Preferably three(varies on maps & game-modes) - I suggest having an Optional: Aerial-Support base being able to be destroyed, disabled or Capturable. Main base: logistics, transport For: Squad leaders, Infantry Offensive Vehicle Base = t72, stryker, 30mm For: Crewman Kit, Engineer kit Aerial-support main-base = helicopter, drones, air-strikes. For: Commander roles, and Helicopter Pilot roles. B) Settings/System Requirements: I believe that very few actually use the motion blur so I think we should remove that and the low settings while keeping only the medium to epic settings. I also believe that we should update Requirements by replacing the "Minimum Requirement" with our current "Recommended Requirement'. Settings: Remove All Low settings and Cinematic Shadow = Medium, High, and Epic only. Remove: Distance Shadow Foliage = Medium, High, and Epic only. Remove: All Low Settings System Requirements: Ram Must be: 16gb Ram or higher GPU Must be: GTX 970 or higher CPU Must be: i5-2550k or higher C) Game-play: Ticket bleed changes Troops: Commanders cost = 8 ticket bleed Squad Leaders cost = 4 tickets bleed Normal Infantry cost = 1 ticket bleed Vehicles: Logistics, Transport cost = 15 tickets bleed Small artillery Vics cost = 20 tickets bleed Medium artillery Vics cost = 25 ticket bleed Heavy Battle Tanks cost = 30 tickets bleed Aerial(Helicopter) cost = 30 tickets bleed Deployable/Flags: Radios cost = 30 tickets bleed Captured objectives = 40 tickets bleed I would love to hear some feedback from the community as well, let me know what you think about these suggestions. Will you guys enjoy this more, will it be worse, and please be specific as to why you would disagree/agree. Thanks.
  2. For the last several updates, I've noticed no matter how often I link my steam account to this website/forum, all the Commander Perks have not been active or working since v7 (I think) When will they come back?
  3. Are there any servers that offer one life gameplay? I feel like it would be fun to play a game mode every so often that only allows you to have one life. It would make the round intense and gives a chance for SL's to win with tactics. If one gets caught out in the open and wiped then the other team has a huge advantage because they won't be coming back unless revived. A majority of people might not like this idea but I believe it would be an option that would be nice. Taking it one step further if they add medivacs to the game the medical system could be improved. With possibly adding hit location to the game that could determine if the medic can save you or not. If hit somewhere such as the chest or major artery the medivac could be dispatched and the medic has to perform medical treatment to prevent them from dying before the Blackhawk gets there. It returns them to the main base and heals them up. This takes time of course and is a lot for just one ticket, that is why I feel like it would only work with this game mode. With the talk of the commander role, making the medivacs a computer compared to a player it gives an opportunity to give power to the commander. The Squad Leader could get the coordinates for the pick-up and relay it back to the commander. At the main base, he could type it into a computer to send off the Blackhawk. Also, deploy things such a UAVs to a section for a period of time or send air cargo drops to bases for resupply. One more thing that could help the other team if implementing stuff for the commander such as resupply and UAV. If computer players are added near the villages and happen to be killed by the invading country it could give extra tickets to the local force. It would be like civilian deaths equal X amount of recruits for their army. It could be a good way to even out the gameplay. If the invading country has too much power you could up the ratio helping balance the powers or the other way around and lower the ratio if needed. Thoughts?
  4. What kind of special abilities will the commander role get? - if any at all? Artillery and airstrikes and stuff of that nature seems imbalanced and not joyful to play. Getting kill by off-map assets isn't a great feeling. You could have supply drops though for FOBs, to get new ammo and material to troops if they "undig" the drops. that would be a fun feature i think. Do you know have any ideas of what the commander role will get? it seems a bit weak just sitting down, looking at a map and talking to your squadleads.
  5. The commander's Choice is an open event, we invite all members of the great Squad Community to help us populate and play in this event. If you are interested in commanding, squad leading, or you just want to be a grunt on the frontline, join us! We are planning on hosting more of these, so if you did not make Commander or squadleader, or even grunt the first time around, feel free to help us organize and run this event for a chance next time! Map Information: The map will be Yehorivka AAS V1 US Team assets are: 3 Strykers, 2 HMMVWs, 2 transport trucks and 2 Logistic Trucks. Russian Team assets are: 2 BTR-80, 1 BTR-82A, 1 MT-LBM 6M, 1 MTLB 6MA, 2 Transport Trucks and 2 Logistic trucks. Event Information Each Commander will be in admin cam ingame, telling their team what to do, and will play the game much like a strategy game. They will be restricted to only view their own teams positions, and not use the admin cams ability to view all. We obviously know the admin cam can be abused, and will ensure both commanders have integrity aswell as running the server behind a password. Hopefully both commanders will stream allowing complete transparency. Each Commander will also be required to make a battleplan and maintain and organize their team as best they can before the battle. Server Information The server will be running from Free Candy Van 2, we run our servers from OVH on an Overclocked i7 7700k @ 5ghz, with 64gb of DDR4 ram and 2 SSDs, which should be more than enough to maintain the server. If you are interested in livestreaming the event then you are welcome to do so, and if you want us to promote your channel as you are streaming, reach out to us, but it is not required to stream our event. We will not permit anyone else but the Commanders to use admin cam. Rules Obviously standard FCV rules apply, with common sense being mainly the red line here. All squadleaders must follow commanders orders. All squadmembers must follow squad leader orders. All players must have microphones. Any issues will be dealt with Wicca. Rushing flags is permitted. Each team may only go to the last flag of the enemy team, but may flank to either side towards the enemy mainbase to attempt to disrupt supply runs. Signup Dates & Times All signups and organization will happen in the FCV Squad discord. Commander signup 16th of September 1800 UTC [FCV] Training, Task Force & Admin team Signup 19th of September 1800 UTC Player signup 20th of September 1800 UTC Battle 30th of September 2000 UTC
  6. Alot of SQUAD players are requesting to SQUAD Developers a new map, and since everybody likes the lastest map AL-Basrah from PR - Project Reality , we are requesting a NEW IRAQUI URBAN MAP , this map is also very played in PR Project Reality called " Ramiel " , its a REPLICA of the Area in Somalia on the movie " Black Hawk Down ". And we as players would like to Developers at least think about it , the possibility to Re-Create Ramiel Map , now for SQUAD game. In PR Project Reality we also had a " COMMANDER " operating from a UAV , to call coordenates for SQUADS for each team, to improve Teamwork and to Guide the SquadLeaders to a Higher Performance In-Game. We really miss the " Commander " from Project Reality with his several funcions, such as Artilhary Strikes and Command each Individual SquadLeader. We also request on " Mortars - Emplecements " , to the SquadLeaders of U.S Team and Russian Team on the F.O.B area so they can be Deployed 2 Mortars in total. They can be built 2 at the same F.O.B or 1 Mortar at different F.O.B location across the map, so there is on Mortar for each F.O.B with maximum capacity of 2 of 2 Mortars per Map, since the Artilhary Vehicle is Mobile. I played 8 Years Project Reality. My Complements to all SQUAD Staff , you are doing a 10 Star Job, signed by Tupac Pereira.
  7. Area attack

    Area attack pro's and con's plz discuss Imo we don't need it, I think it ruins game play.
  8. The Commander Role

    So a HUGE aspect of project reality was the "Commander". The ability to have a objective set from a commander who has an overall understanding of the fight unfolding (well at least you hope they do). The commander function to command units, the UAV's role, and other command aspects is nice. Because there is confusion among squads sometimes about what is going on. Having a commander find those objectives for you is nice. It makes being a squad leader a bit more easy having a unified command structure.
  9. Make the commander the most diserable role to play! I played a lot of bf2! And it was so boring to play commander. Squads didnt follow orders and you didnt really have a big impact on the game except from eternally spotting enemies. I'm confident SL's Will follow orders (in Squad) but its not really a big adrenaline rush to have 3 otter Guys on your comms channel, and seeing Dots on a map. Solution? Make the commander awesome! Reinforcements: I suggest the commander should impact spawn timers on vehicles, it can be done in 1 of 2 ways as i see it. 1st: prioritizing respawn timer rates e.g. your 1st priority gains a 2x respawntimer boost, 2nd 1.5x and 3rd 1.2 (what ever). - If no commander boost rates could just level out on all vehicles 2nd. simply buying vehicles like building fobs. though with a maximum so you can't have 2 or 3 mainbattletanks or whatever. This way the other team wouldn't know if they are going up against an armored force or a fast-moving recontype force. - If no commander is chosen a standard picking for a balanced force is chosen. (my favorite) being in charge of reinforcements gives the commander a greater strategical impact. I think we all agree mainbattle tanks shouldnt respawn right after being destroyed. Vehicles should be cared for and valued highly. The squad should cheer when destroying enemy vehicles... knowing they wont see the fckr again for a long time. Offmap assets: Commander is in charge of all offmap assets: Artillery, UAV's (small videofeed of whats going on atm), drops and.. piloting planes! Helicopters belong on the map. Planes do not! We Will miss out on the brute force of a plane haulning over the map in 12 seconds If their speed is to fit into gameplay. I hate missing out (see the link, you can't fit this into a game where an airplane takes off and land on a 8x8 km map). Let the commander call a plane into the A.O and have him pilot or Gun it when dropping a JDAM on an enemy compound or shooting down a helicopter bugging your squads. "Air support incoming 3 minutes" Would be a nice information to relay to your squad mates. And this would give the commander some hands on experience. Even just 30 seconds, two or three times a game, not looking at your map would make a big difference for playability. making airsupport this way, would also make it a lot easier for developers I believe (not an expert on the matter). Comms: The commander should ofc talk to the SL's and not the squadmembers, to hold a chain of command. on his map he should be able to tap into one squadleader and only talk to him. He should also have direct comms to all vehicles, making vehicles a team asset, not a squad asset. Again by tapping into their comms on his map. (sidenote on vehicle kits) Maybe pilots and drivers, except humvees and the like, should not be squadkits. but instead a separate "squad" operating only under the commander. So a squad as one unit can be deployed by a team-helicopter/apc without having a member driving back to base to not lose the vehicle. This would also emphasize the importance of vehicles, and caring for them. Typical BF to drive to the front and leave your vehicle.. I dont want this. Conclusion: Offmap assets like planes and artillery should be very rare, and therefore it is important to give the commander a busy gameplay revolving around strategy and comms. since he has the role of tactical air command, artillery battalion, executive officer and if you listen to me: pilot/gunner and company commander (reinforcement wise). he SHOULD have enormous impact on gameplay, the biggest impact of the team! He should feel the resposibility of the SL tenfold. people don't go SL because it is a big responsibility - and for the same reason people wouldn't just go commander to mess around. - and YES mutiny/voting should be an option. sorry about the rant, I had so much on my mind :D what do you think?
  10. Commander and some SF

    Very often community ask the DEVs to add in SQUAD any special forces with special equipment. It would be nice to see in SQUAD the commander of faction, who had opportunity to raise 2-3 limit squads to special level. Recon squad, Assault squad, Heavy squad...etc. which is more convenient. In the future this possibility can provide some discipline: if you want to upgrade, do sometning for team or commander. Think about this social trick.
  11. Tank Controls

    Im writing this now because I will probably forget it later haha, and its good solution actualy. Some players are against tanks in the game because they would become over powered. I ve been thinking about this for some time. Gunner: Ussualy in games you control gun turret with the mouse, but in reallity, you dont, you have stick, like in airplanes, and it works like AWSD. What I wanted to say is that gunner should control turret this way because it would become realistic, and it would be much harder to aim. He can pres shift for faster turret movement. Gun stabilization should be implemented too. Driver: Nothing special, you should only implement fuel in the game. Comander: Ability to use binoculars from the cupola, or however you call that place from where he can peek from inside the tank. I 100% understand that tanks are not priority for next 6 months or more, but you should really consider this. What you think about that? Sorry for bad English.
  12. What might be interesting spawn mode would be if (Only) a commander could set RP's around the map or even FOB's because the strategy of the commander would be somewhat enforced...SL's could recomend placements of these R Points and FOBs but its up to commander to decide where thay are put down and why. This way a commander position has value and SL will have less decisions to make about overall strategy of where and why to set RPs and FOBs. The SL could worry about his squad more and what they are doing rather than creating spawn worm holes. This is just an idea this thread started me thinking about. Of course a commander would have other abilities giving him insight to place the RPs and FOBs that SLs dont have such as drone recon of enemy movements or recon scout intelligence given to him partially incomplete so he doesnt have all enemy whereabouts but enough to get an idea of what enemy might be doing or planning based on movement covered by radar like in old BF or by squads on ground or computer telling him armor possible locations and aircraft spottings. Also commander could destroy and move the RPs and FOBs after every 5 minutes or some other time period set by server admin. Or he has to tell a squad to deconstruct a FOB with shovels. Something to be considered maybe as some mode to try out and tweak. :) I posted this on other thread but think it deserves its own. Do not know status of commander role, but if there is to be one shouldnt he have power to set RPs and FOB placements? To control strategy of battles for objectives?
  13. The commander is a bit of a delicate flower in PR. He whispers in your ear. Gives you pretty little markers on your map and sometimes sings in a drunken stupor. Most of the time he hides in his tent and plays with the alien space vehicle that he uses to abduct local species. The adventurous type flitters about in a box on wheels building magical Batman beacons to summon Asgardians to fight. I believe it's time to make a man of the commander and let him drive like he's supposed to. Some of the key abilities a commander needs to have should reward him for his efforts, considering he has accepted to be the figure behind the team's victory. Hooah? The motives behind these abilities goes without saying: • Resign SLs. • Strip units of and reclaim their kit (they become unarmed) This is more of an admin tool. • Force dismount from vehicles (kick all players/driver from a vehicle) This is more of an admin tool. • Court marshal players (player is killed, must take a 5 minute timeout before spawning, and points (if any) are reduced to zero. This is more of an admin tool. • Promote to SL (must be accepted by promotee) • Award squads/players with acclaim (Stars attached to squad name.) • Activate/deactivate spawn capabilities at CPs. • Demolish restricted deployables (charges %25 of deploy cost to budget to discourage spam) • Remove rally points Admins can always ban trolls or resign incompetent commanders. This post was themed in a light-hearted campaign style. I am trying to stimulate interest in this concept after all. If you can't laugh... A quick Q&A:
  14. This concept works along with another concept at this link, but can expand to work with others. Commanders should be able to control when a vehicle spawns. If he wants to spawn all the jets at once, so be it, and more power to him. Vehicles usually affect the team's tickets (or budget) whether on spawn, or as a penalty on destruction. The more abusive a commander is with vehicle spawns, the higher the chance of creating a negative impact on the team's tickets or budget. Therefore it falls on the commander to carefully choose when to spawn them. Having said that, the commander can choose when he wants to reinforce the team's vehicles. If he decides to spawn tanks over and over, that's his decision and he takes responsibility. On the other hand, he can also withhold assets from the team until an appropriate squad is available to use them. No vehicle theft from main or wasted assets. If a vehicle is needed, the commander can choose whether to give the infantry group who were stranded at main a small jeep, compared to a more expensive transport truck. There may be a heli pad, but no pilots to fly the CAS helis, so the CO doesn't need to spawn one. A squad leader needs a logistics truck, and the others have been destroyed, spawn a new one. No vehicles may be spawned outside of the main base. The vehicles will spawn at their appropriate locations. If the spawn point is blocked by a previous spawn, or another asset, the spawn will be cancelled and the CO will receive a notification. There is a catch though. Assets do not spawn of their own accord. Only a commander may spawn them. Safe guards must be put up to avoid random players going commander to spawn vehicles.
  15. >>Squad A Current Orders: At 00:10:00gt, receive transport from [Trans squad] to [400m West of Objective]. 3 min duration Build CP. 5 min duration COMMANDER ORDER SCRIPTS Commanders can set up mission scripts for each squad and update them in real-time. They are not mandatory; commanders can use legacy methods. The orders are created using the map for graphic and geological information, and may use logic (if, or, then, else, etc.) to automate contingency order scripts. The scripts are self-updating lists of orders. The scripts iterate every order completed until the list reaches its end. If no further orders are available, the commander will receive a request for orders. Squad are not penalized for not having orders. There is no set limit for list length. If the commander wants to create a 30-order-long detailed script, that's up to him. Orders can be set with a timer, or to take place at a specific time of the match, ensuring good coordination. Squads who fail to meet the time allotted begin to bleed score until they satisfy their order's requirements. Squads leaders receive their own private order scripts from Command. As they complete orders, the list updates, and the squad receives the next order. The squad leader is not allowed to see beyond two orders ahead in the list to reduce ghosting. Commanders are allowed to set up operation scripts ahead of time. This way, they can organize plans based on outcomes. i.e. At 3:15:00 game time, if plan A condition is false, start plan B; otherwise start plan C. The commander's standard orders are: Mobilization orders • Move • Rendezvous • Attack • Retreat • Reinforce • Relieve • Demolish • Track (Follow to source/destination) • Search and destroy • Scout • Custom notation Local orders • Defend • Patrol • Sentry • Ambush • Provide fire support • Standby • Fortify • Build structure • Custom notation An example script for an assaulting squad would look like: >>Squad A Orders List: At 00:10:00gt, receive transport from [Trans squad] to [400m West of Objective]. 3 min duration Build CP. 5 min duration Request Confirmation from [Recon squad]. Defend CP. On Confirmation from [Recon squad], Move to [Objective]. 4 min duration Search and Destroy, Condition: If less than 4 members of [Squad A] remain, Run [Retreat_S_A_001] script, else do Nothing Build CP. 5min duration Defend [Objective]. To prevent ghosting, the SL would only see: >>Squad A Current Orders: At 00:10:00gt, receive transport from [Trans squad] to [400m West of Objective]. 3 min duration Build CP. 5 min duration
  16. Regarding the founder tag and camo?

    I bought the commander pack *I think. It was the 126$ Can. pack wich had 2 keys and stuff. That being said, how can I put on my forum name or signature the "Squad Founder" or helper tag ? Regarding the camo, any ETA? Thanks for your help.
  17. WHERES MY EMAIL!!!!!

    Woke up this morning exited, hoping to find a lil jem of an email in my inbox indicating how im going to download squad today. Come 12 Midday I was still optimistic. Come 3pm i was worried, as the 1451 Commander backers like myself all trying to log on and download the game at the same time possibly loomed and looked like a disaster waiting to happen. Now 4:22 PM not only am i concerned but actually a little ripped off. May i direct you too http://joinsquad.com/readArticle?articleId=34 , quote "For our Commander and Airborne Backers, Closed Pre alpha is scheduled to open on the firday, 24th July 3pm" 8(4pm London). After all the postponements that we have patiently waited through, I would love to know why i am yet to receive a Pre Alpha email instructing me on how to download the game SO I CAN TAKE PART IN THE DAMN ALPHA I PAID FOR!!! Wish i could be less blunt, but the fact of the matter is, I and many others paid for this in support of hopefully what will be a great game, under the impression the development process will be transparent and honest. Little hard to believe that if at the first hurdle, THE PRE ALPHA. you lie or fail miserably!!!
  18. I'd like to know whether there's going to be a commander, and if so, how do the Devs plan to empower that position. --- Up to this point, the commander position has been more of an observer, UAV support, minor comms, counselor, and babysitter. Most of the time, orders are dismissed, ignored, or the commander is mutinied against. Disclaimer: Fear of troll commanders should really be ushered out, as admins do exist and are capable of resolving these issues. That said, let's say that we only need to deal with commanders that aren't trolls. They might not be superior, as many SLs/pilots/crewmen turn out to be, but nevertheless a relatively reasonable player as commander. On another note, is there really any goal to instate a solid chain of command? If it's not important, than commanders are going to continue to be mere puppet-heads. --- If commanders are going to play an important role, what can be given to him/her to allow him to perform his function with less resistance? I'd like to put down the kind of tools I believe are in the right direction, before I expect people to draw conclusions out of thin air: Move orders can be given a timer for how long a squad is allowed to take to complete it.Only the commander is allowed to cancel orders.Only admins may resign commanders.More comms are directed through him rather than bypassing him altogether. i.e. Coordinating logistics, attack maneuvers, base and camp deployment instructions, etc. These are not genuine suggestions, but just ideas to direct the flow of dialogue out of interest regarding: The value of chain of command for SquadThe role the commander should playIf there will be a commander (captain, major, or whichever is the appropriate officer)What tools people hope to see given to that position.
  19. The role of Commander

    What do we know about the Commander role? What can the commander do? Set objectives? Does he only communicate with squad leaders? Any repercussions to squad leaders who go rogue and refuse to comlete his objectives?
  20. Commander package benefits.

    If me and my buddy get the commander package will we both get all the benefits?(like founder patch,soundtracks etc)
  21. [INTEL - Squads]

    Hi all! I was just watching the russian WW2-End anniversary parade and saw some mobile radarplatforms rolling through. Well i guess you already know where i am heading from here. I think it would be an awesome task for one of the squads to dedicate to get an Intelligence base up and running. Deploying assests that then can be used by the commander. Radar, deploying drones. Maybe even communications? I totally understand that this is something for faaaar down the line, but i wanted to make sure to put that idea out there. /discuss ---------------------------------original post end--------------------------------- Try to stick to this format for your suggestions: - negative aspect = possible solution+ positive aspectAlso what other aspects could be handled by this squad? So far radar, drones, communication are up for discussion. List: - boring to operate station = fly drones manualy (Morbo513) - once build it can handle itsself pretty well if no player required - communications are essential to basic gameplay + player driven feature instead of "AI"
  22. Just an idea to let the commander select a pen tool that allows them to make marks on a Squad Leader's map so they can give easier to understand orders. Commanders would be able to select how many Squad Leader's maps he's drawing on when he does it so it can be tailored for intimate order giving or joint operations commands. Commander and SL's would have a "Clear" button that allows them to erase marks on the map. Commander: Squad 2, I need you to move to this ridge. (Circles ridge) We have enemy armor here, here and here so watch your approach. (Circles 3 spots where armor is) I recommend coming in from the Southern side of the ridge and loop around this house here. (Draws pathway for SQ2 to follow) Squad Lead: There's no armor at this position. CAS took it out. (Erases one of the marked Armor spots) Commander: That's awesome. (Draws penis on the map) Ok, hopefully not too many Commanders would draw penises all over maps. If you have a Commander who does that though, just kick them from the position. To prevent old marks from staying on the map, maybe they can disappear after 10 minutes and if it's something the Commander wants to stay until it's erased they can use a Permanent Pen tool.
  23. Hello guys, Been a long time since I suggested anything new, I like to comment on others' ideas more but anyway. I had an idea, and I know it may be waaaay out there for an FPS. The idea I have is very similar to the concept that Wicca created for PR's War of the Factions Tournament http://www.prtournament.com. The basic premise is to sort of bring a RTS type gameplay into the commander role, while still having the PvP battle going on. The way this is done in PR is through a lot of work for the tournament players in the BFeditor prior to each round. But I can see things being a lot easier to figure out on UE4. The commander is given a set number of tickets to purchase assets with. Things like jets cost a ton of tickets while things like humvees or comparable vehicles cost next to none. There are clearly issues with this idea, and they may far outweigh the benefits, I just want to see how much interest there might be in making this a separate game mode. The issues I can foresee on public servers are having an incompetent or troll commander purchase useless assets, having a commander unwilling to purchase anything and therefore ruining everyone's fun or just the general restriction of having to ask someone to give you something before you can go have your fun. It would also take a ton of strategy and thought that I think some newbies and pubbers could struggle to get a hold of (but hey we all start somewhere). Obviously there are solutions to this problem such as the ability to mutiny a commander. The positives I can see brought to Squad by a system such as this are an infinitely customizable battlefield each and every round, the ability to create a more cohesive team (for instance a commander would be able to keep those times when there is only 1 infantry squad from happening by simply not spawning jets, tanks or apcs until the infantry needs are met), and the ability to allocate resources on when-needed basis (like if enemy CAS was ripping up your ground forces, you could spawn in jets and have some of your guys take control of the skies). Try not rip me a new #$%hole in the comments because I know it would be a struggle to implement and some would not enjoy it. Just let me know whether you are interested in it or not, and what you would want to see in a system like it.