Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'Binoculars'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 12 results

  1. Trying to spot someone 100's of meters away in a video game is not as easy as it is in the real world since we are dealing with pixels. Binoculars would make this game an exponentially better experience.
  2. Hi, forum This is my first post, I tried to search for topics like this one but did not really find anything, so I went ahead and made a thread. First off i really like the role of binoculars in the game, as I mostly play medic, it gives me a role out of combat. -Is it an "alpha-issue" that binocular vision is just a "zoomed" view? I would like to see through a hole or an oval, as it looks in real life, with bad periphial vision - it shouldnt be too hard to implement either. - I would like a distance recorder / laser on the binoculars! (maybe just the SL's, or if a Sniper-team role is ever implemented, for the spotter to have good binoculars, with distance measurement.) -Will there be zooming on snipers? I have only tried the SVD, but I think it's a pretty weak zoom... personally I have an 2-8x scope just for playing hardball, so it should be possible to zoom more, and hopefully also change the zoom. also a fun mechanic for snipers to have to do a little tweaking when putting people to rest. -The grenade launchers, or even sniper scopes should be able to be changed - to fire on different ranges (by rolling your mouse 3) to correct for bullet/grenade drop. I haven't felt any ballistics too much in the game(if at all), and honestly I don't know how much they effect real life shooting, but I think it would add to the fun, and its not like one wouldn't have the time to change the sights before enganging an FOB fx. This would also give the laser/distance viewer a nice role in-game, and enforce communication further. thanks for reading :)
  3. In my opinion Squad can get quite boring when defending without encountering any action for several minutes. My suggestion is to give everyone, or at least most classes, binoculars in order to have an interesting extra occupation, to observe the surroundings and spot enemies when not in close range combat. This would also make it more important for squads to move in a concealed way. This gameplay style is lacking in my oppinion. Just imagine having the team split up into squads just begging for attention and stealth/ under the radar squads. :ph34r: Both squad types would compliment each other greatly when communicating efficiently between each other. I know most of you won't know this game but Mount and Blade: Napoleonic Wars (clans) has this form of teamplay working very well. So far, if you notice an enemy squad well in advance before it spots you, most of the time, it is simply because you got lucky. More binoculars on each squad would make this more interesting.
  4. As the title says. Having binoculars on every unconventional force class- as it is in PR- would give them a significant edge in their planning and tactics given the fact they have very limited access to optics and durable armor. Each player being able to see how an enemy squad is positioned allows them to easily traverse around the kill zone and ambush/flank. I feel it would also make the unconventional forces even a more considerable Ambush/CQB force to be reckoned with if they had access to three grenades for riflemen, 2 for each other class besides medic (still no frags), and more smokes for positioning and denying enemy lines of sight.
  5. Look-out post

    Hello, Because of the dire need of binoculars in such an opened world, vast map kind of gameplay. I suggest that each squad (or only one, that can be designated as a field intelligence squad( in a 100 player server might work nicely)) will be able to build a portable observation post, with a built in, static, 15X80 binocular set, pretty basic. If you like the general idea as a whole, I have a lot more to suggest on the matter, being a field intelligence veteran. This is the only game I've ever seen that might include an efficient and beneficial Look-out post. Cheers
  6. With the SL binoculars can we reduce the sway. Or at least remove it when couched or laying down. Feels a bit like a drunken sailor at times. Can understand sway with a weapon that's heavy, but binoculars ain't a LMG. Or give an option to turn it off. Like motion blur. Even a marksman can steady his rifle. Cheers
  7. About Binos

    With last update we got a new model of binos for russian forces, so I decided to write about binos in general. Lets start with russian ones. In-game russian binoculars are heavily based on commercial (just look at amount of markings in English) BPOs 10x42 "Baigish" made by "Kazan Optical-Mechanical Plant". This model was never adopted by russian military. Additionaly, magnification of model doesn't match with actual in-game magnification of these binoculars. Next: US binoculars. In-game model is based on 7x50 M22 Binoculars (M22 is a type of reticle actually), made by Steiner Optics and adopted in 1985. First Gulf War (1991) showed a bunch of issues with this model and Steiner bunoculars were quickly replaced with model made by Fujinon and distributed by Northrop Grumman based on 7x50 FMT series. This model is standard-issue binoculars for today, while Steiner model is being phased out since 1991. And Fujinon replacement: As lighter and more compact addition, in 2002 US Military got 7x28 M24 binoculars, based on Fujinon KF series, this model quickly became the most popular among US servicemen due to decent view and easy handling. Insurgency/Militia binos are 6x30 Bi-6 model made by "Kazan Optical-Mechanical Plant" in 1946. As you see, all real prototypes of in-game binos have different magnification, while in-game binos have the same one. I think that matching stats of in-game binos with real ones could be not only realism, but gameplay feature as well. For example, if Militia will get current russian 10X BPOs, it would compensate their lack of optical sights with better observation possibilities. US model is outdated for Squad timeline (at least for Army, Marines love vintage). Russian military has tons of mil-spec 7-8X binoculars, implementing of one of these models would be nice both gameplay and authenticity addition. Legendary B7x30 "Secunda" B8Mx30: B7x35: BPSh8x30
  8. I know this is going to take some heat but I think having binoculars/monoculars would be a really helpful item for players. In a game where intel is everything, being able to actually see whats going on in the distance, where fire is coming from, where TO fire; these would all help to improve the QOL in the game. No, i dont care if its unrealistic for insurgents to have binoculars. They will still have iron sights only but at least they will know where to point the gun when under fire from soldiers with ACOG sights. Plus, i dont fire it hard to believe that insurgents could acquire such things seeing how they are pretty low tech as it is. I dont care that it's a squad leader item. Give squad leaders range finders then. To reiterate, a lot of this game is long rolling hills and mountain sides. It becomes more of spotting the 1pixel in the distance kind of game. Binoculars would add another element to the game. Confirming kills at long range, identifying squad leader, and scanning for FOB's. It's a trade off too because having your binoculars out means your less ready for an engagement. Your trading lethality for vision.
  9. Hey, Maps- I think the map UI currently diminishes the immersion during gameplay by being displayed like battlefield. It would be cool if the map was viewed/used like bringing a weapon/item up. The only example in a game that has something similar to what I imagine is observing a map in Minecraft. Also the players model would show them holding a map. From the map viewer perspective if the map was to be zoomed in it would cover more of the field of view as real life. I don't think this would have to be shown on the players model. Binoculars- A range finder would be cool. A more advanced idea would give the Squad leader the ability to mark points on the map by using the binoculars, with maybe the medic also having this but with without the command orders. This would make the medics role as a spotter more important. This change would make the binoculars a more powerful tool but if viewing a map was to become like a weapon/item I think this could be balanced. Here's mock ups of what I was thinking https://twitter.com/...419873400209408 https://twitter.com/...419914890264576
  10. Hey, It's me again. This time I would like to address on the issue of zooming. When you ADS, you press shift, you would be able to zoom slightly to see enemies clearer. However, it is only a slight zoom. For players playing on poor monitors like 720p monitors like mine, it is very hard to see enemies more than 100m away. I would like to suggest having zooming same with the ACOG distance, and for acog users to be able to zoom also but only abit. Or scratch that entirely and go for binoculars for every player. probrably weaker binoculars compared to the Squad leaders. Thanks
  11. Binocular Animation

    First I apologize if this is already a thread After playing the "Deploy Now" Option for 20 minutes to explore the mechanics of the game i finally played as squad leader i went through all gear. When i hit the binoculars and tried to use them there was no animation just a dramatic zoom in. I think it would be nice to have an animation of the binoculars going up to the eyes of your player.
  12. Did a search on binoculars and zooming nutin came up.... I hope a character will have this capabilty to zoom in from afar using spotting binocular range finding set. Would be cool asset and it would be bigger and see farther than just a rifle scope.