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Showing results for tags 'Arma'.
Found 14 results
Gadaffi posted a topic in Feedback & SuggestionsHello all I m an old player of almost any realistic-tactical game. Also new here (1 week). I would like to say that SQUAD have the potential to be a real good realistic-tactical game. Developers have to think this: Why such an old game like PR (project reality) have so many fans and servers are full every day for so many years ? . Becouse it is the ONLY game (mod) that succeed to create a realistic (and at the same time funny and playable) balance who keep the interest high almost every time. So do not let SQUAD to be another childish arcade game like "run and shoot". There are so many of them out there. My suggestions are : 1) the "rally point" system is bit weird. Squad leaders can change position of rally points very often. This create a mess. You defend a position and you know that enemy is attacking from the west (just an example). In 2-3 min the same (attacking) squad is attacking from the east becouse they changed rally point position. All people are running in all directions all the time. No strategy at all. It makes the game somehow more arcade without any tactical strategy. I think Project reality is more realistic in this issue. However it is very good that rally points do not have ammo resupply. Maybe to focus on FOBs (with more often reapwn of logi trucks) instead of rally points. 2) Vehicles (especially cars) should not have the same speed when they are moving out of the maps' roads. Roads, bridges, hills etc, are strategic points in real world. If a car can go everywhere from anywhere then roads , bridges etc are just decorative elements and nothing more. I suggest that when a car (not a tank/apc) move out a normal map road to move with decreased (lower). This issue never solved at PR and Arma as well. 3) The FOB system and ammo storage is much clever than this in PR. You have to count crates and ammunition points. I find it clever and FOBs have to be more critical than rally points. 4) I also think that speed of soldiers may have to be decreased a bit. To have a sense of more realistic movement. Transport vehicles and cars have to be used for transportation. This is why they exist. Some additions that will boost the game to the top : 1) Add helicopters. At first only transport helicopters. 2) Since many maps are in middle east. We need a middle east army fraction. Like MEC, or Iranian army, or Syrian Army, or whatever. To see USA vs Russia in a middle east map is somehow strange. Not bad, but not the best. 3) Commander Role. Like Project reality would be a great addition as well. Thats all for now. Thanks Make this game great
Looking for a clan for a buddy and I. We're both medics but comfortable playing other roles (me as SL, if needed). Mostly EST play times. We're looking for something like ZF clan (don't take it too seriously) but still play to win. Hit me up! <3
Providing a violently safe environment for keyboard warriors all over SEA to shoot and blow each other virtually to bits. And yes, to be Sick Freaking Weirdos at the same time. So who are we? Well, no one sums it up better than Soldier of Edenia, when we were all hunkering down under heavy mortar fire, in a moment of pure brilliance he said, SFW: THE GAMING IS VIRTUAL, BUT THE BROMANCE IS REAL. http://www.sickfreakingweirdos.com Members: http://www.sickfreakingweirdos.com/hlstatsx/hlstats.php?mode=claninfo&clan=1stretching from India all the way to Japan. MUMBLE: Feel like talking dirty while playing? Join us on our Mumble MUMBLE: www.sickfreakingweirdos.com:64738 STEAM COMMUNITY (guess what? you are already here!) Steam Group: http://steamcommunity.com/groups/sg-topper SFW OFFICIAL SQUAD SERVERS: [SFW]topper's dinosaurs[SG|SEA] https://playsquad.xyz/servers/18.104.22.168/27187/# [SFW]topper's bathtub[SG|SEA] https://playsquad.xyz/servers/22.214.171.124/27185/# [SFW]topper's shoebox[SG|SEA] https://playsquad.xyz/servers/126.96.36.199/27186/#
I imagine we may have one or two knocking about here! What missions do you play? Part of a group? Use any mods? You can normally find me on the EUTW CTI servers or playing TacBF when there is an event on. If you play Altis Life/KotH/Some zombie-esque trash I don't want to know!
Hey guys! Im Nightmare (edgy am i right?) and I started playing squad during the free weekend and loved it so i picked it up. I instantly fell in love! The sounds, the experiences, the way it made me feel like i was actually in a battlezone. I loved it all. As a former Arma player I really love the way you guys are doing things and squad has a special place in my heart now (Sorry Arma. You've been replaced) Anywho, I really am excited to see how this community is instead of all these f2p trolls messing around. Message to the devs: When are we getting air vehicles? <3
Mitsu posted a topic in Off-Topic DiscussionHere a preview of what the PRA3 team has been up to the last couple of months. First close playtest being held today. More footage and updates coming soon. Join the discussion! https://github.com/d...ectrealityarma3 https://twitter.com/RealityArmA http://discord.me/pra3
A group of BF3/4 and ARMA players moving over to Squad on day 1. We are a pretty tight nit group. You need to be 18+ and not annoying in TS. We have some killers in our group and we win most confrontations with solid communication and team work. To join us you will need to run with us for a few days and if we like you.. you're in. We play primarily Evenings US time during the week and on the weekends. We don't have any rules other than don't be a dick. We are not a Mil-Sim clan, however we all are former Unknown Soldiers from Battle Field, so we know how to work like a Mil-Sim clan without all the BS of one. We have 6-10 players who will be on every night. We could use a couple more to join our ranks. If you want a good group of adult gamers, come run with us.
So here's a technical question for you Tactical FPS vets out there. When you install and play these FPS games, do they cause any internal system conflicts? DLL errors, etc. Just wondering what challenges I need to be aware of before installing games like PR 1.3, Insurgency, Tactical Battlefield, etc... Thanks in advance.
We have a great community of people here for squad and i was wondering what other games you guys play during the week to pass the time in anticipation of the next weekend of testing. Would love to meet up with people to play Arma, or if any of you guys play LoL, CS, Garry's mod. Stuff like that. Then kill it on the weekends when squad is up
Hey guys! I've always been a huge fan of Project Reality for many reasons such as the great cooperative teamwork and gameplay that made it so unique and dynamic not to mention the kick ass community that supported it. Just dropped a post here to introduce myself and hopefully meet most of you guys. My in-game name is changed over the years, but as of now it's Spectre or once you get to know me, Josh. Hope to see you guys in-game. ** On a side note, I just pre-ordered the Squad Leader Tier and was curious as to how and when we would receive the game key or how to install it for that matter. If we're waiting to hear from the Devs regarding my question, will we receive an email to the email provided with the PayPal account, or the one registered with the forums/website? Thanks for your help guys and hope to hear from you soon! Ciao
What are the things you dislike the most from Arma 3 that you don't want to see in Squad? For me they are: The over complication of things in the form of for example: Stances: There are so many stances and variations yet players only use perhaps 3 or 4 in the heat of combat. I strongly believe Squad should not follow this principle and go for the more intuitive and less bloated system found in insurgency. The never ending sub menus: You go to a car and get a menu with so many options that is super slow and does not feel immersive. A system like they want to implement in Day Z is much better. Example: You go to a car and: If you press E on the driver’s door you want to drive, if you press E on the trunk you want to check the car's inventory, if you have a fuel canister in your hand and click with it on the car's fuel tank you refuel it and so on, no sub menu for those actions but real actions. General sluggishness and unresponsiveness: All Arma games in general feel like this, there always seem to be some sort of input delay. Even when you kill somebody their body takes a few seconds to react to your shots and/or show any response. Lack of visual and sound feedback on events: Most of the time in arma 3 you don't get to really appreciate what is going on because it lacks that PUCH during combat that other games have. You never hear allies screaming when shot at nor sound like they are under heavy fire like heavy breathing etc it all feels calm 99% of the time even in the most frantic battles. Lack of map variety: The map is so big yet looks the same except for a few different land marks and special buildings here and there. It gets boring super fast. The map is so big you always miss 99% of what is going on in it. So sad.A much better approach would have been having 4 smaller maps with very different locations and assets for a variety of missions with much better FPS and variety.
Does: Insurgency Infantry Combat Fluidity, sounds and awesome weapon models and animations + PR: BF2 Squad and Commander interface, comms, Kits, assets deployment, resource management and Game Modes + ARMA 3 Realistic Locations, map sizes, Ballistics and Inventory sistem. + BF3/4 Vehicle Combat, destruction, weather effects and General Level of Detail = SQUAD? Could this the magical formula for the Best Tactical FPS of all times?