Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags '2019'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 5 results

  1. The Wrench, November 2019

    Hey squaddies, What a weekend, eh? Hopefully, you had a chance to join us for the StackUp Call to Arms 2019! If you didn’t, be sure to check out the SquadZ and Squad Ops segments to see what modding can really do. =) We’re also keeping the donation drive active for a while, should you find yourself with a little bit of spare dosh for the holidays. A big shout out to the modding community that helped make it happen! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. AL BASRAH NIGHT (SAM TRAINING AND EVENTS) BY NINJA WITH KATANA There’s certainly been a lot of stir lately about night maps and, rightfully so. Who DOESN’T want to see their favorite maps at night? Enter (silently): Ninja With Katana. While the big news here may be Al Basrah at night, there’s no shortage of reasons to check out the mod package from the [SAM] Clan. They’ve got a training map in there as well! Picking up the mod and familiarizing yourself with night time ops may help you get a leg up in their Al Basrah Ambush event. FINNISH DEFENCE FORCES BY FDFMOD TEAM As the nights grow long and cold, a true modder knows that you can ALWAYS make your CPU a little harder to fix both problems! The FDFMod Team is buckling down to make it through the winter by kicking out a brand new update. This month, they’re showing off both new vehicle and character models. Some fresh new paint has been applied to the XA-185 and the Defender, with the Sisu “Eemeli” truck not far behind as it approaches the end of the high-poly modeling phase. Last, but not least, their custom character models are steadily marching toward the finish line themselves. AUSTRALIAN FACTION BY AUSSIE MOD TEAM Our monthly tour of the globe brings us back to another one of our favorite locations (and mod teams): Australia! While the Finnish team may be getting ready to hibernate through a long winter, we can see the Aussie Mod Team is still heating things up Downunder. As you can see from the latest screenshots, their character art is nearing completion. If you squint and get close enough to the monitor, you can almost see the individual strands of dingo hair. Wow! A bunch of lads with such stunning good looks are going to need an equally stunning ride to match and, once more, Australian hospitality provides. Check out their latest ASLAV25 shot! Last, but not least, they’ve left us with a video of their map, Operation Anaconda. If you’d like to help the Aussie Mod team, or just offer some feedback, be sure to join their Discord server for upcoming testing opportunities! ROAD FROM MUTTRAH BY CRIPION101 With eyes on the newly-released helicopters, Cripion101 turned their focus on to something that should be music to the ears of any PR veteran: The Road to Muttrah. The new version aims to expand on the notably solid base of the original PR map to bring it up to a full 8×8 km battlefield based on maps of Muscat. The expansion allows more space for tanks by including surrounding deserts, mountains, and nearby towns. Squads should be prepared to shift gears from long-range combat to more intimate fighting as they near the core of Muttrah. Cripion101 hopes to add an emphasis on infantry, transport, and smaller vehicles which should require teams to make expert use of technical, MATVs, and, of course, those beautiful choppers to succeed. FRENCH FOREIGN LEGION BY FFLMOD TEAM The French Foreign Legion Mod team is back this month! We’re always happy to see them, especially when they come bearing screenshots. Above is Xander’s take on a France-based map. You’ll be treated to freshly harvested fields that have been littered with trenches. The French Foreign Legion is dug in and ready for combat. No trench-ready unit would be complete without some heavy machine-gunning, so the FFL folks have also included a work-in-progress shot of their ANF1 by Drkoliche. It will be part of the Heavy Machine Gunner role, as well as being found atop the VBL. It should be nice and deadly! ADAWIA PARK BY JOHAN SUNDKVIST Recently the host of a Fused Legions fragfest event, Adawia Park is getting put through the paces and coming out all the better for it! We’re excited to hear what Johan Svundkist has to say about their wonderful creation: Featuring a dense urban area inspired by a real Syrian Park, Adawia aims to bring a hint of verticality to an already dangerous battlefield. The added threat of danger from any angle should definitely keep squaddies on their toes and looking for trouble. Both Militia and Insurgent teams will need to make liberal use of rooftops and underground shelters to navigate their way to a win. Be sure to pick your path wisely and cover your squadmates: the enemy could be lurking anywhere. The next steps include enlarging the map to include two new main bases outside the town, with an aim to reduce camping. A labyrinthine network of sewers has also been added to the city to allow flanking — assuming you can find your way to the objective! One last change to be aware of: the rally point radius has been lowered from 50 meters to 14 meters, making sure you’ll have some up close and personal encounters. GULF OF FINLAND BY HAWKEN And we’re back to Finland! But you’ll find no complaints from us, especially when it comes to updates from Wrench-favorite Hawken. Although Gulf of Finland was recently released, Hawken wasn’t quite happy with how things had shaped up. Now we’re getting a complete rework of the terrain to add more detail and make everything a bigger. (And better, obviously.) The update will bring over 2 kilometers of tunnels, more detail to every island, and improvements to both the visuals and gameplay. We’re definitely excited to see Gulf evolve as more and more people experience it! BILL NYE’S LABORATORY BY BILL NYE Squad’s very own mad scientist, Bill Nye, is graciously opening up the lab to share some of those secret goodies. The Lab sets out to answer the question, “Much much does x do? Where do I find y? Can I taste it?” The last answer is always no, but bless your heart for trying. How does Chez Nye set itself apart? The Lab will be similar to Jensen’s Range with much more information, more accessible than the SDK. There are also handy utilities like being able to clear vehicle wrecks to help alleviate logging into a field of burning wrecks, as well as more tutorials and gizmos to come. IRON DAWN BY SPECTR_ETERNAL SPECTR_Eternal’s diligent work on Iron Dawn continues apace, with previously teased points of interest becoming much more fleshed out. In the middle of town, a park stands frozen in mid-construction as war has ripped through the area. Further on, a battered city block is a testament to the brutality of recent artillery strikes. Spread across the biggest towns of Iron Dawn, you’ll find monuments to the war heroes, built just before the outbreak of renewed conflict. Just be sure to tell your newbies not to call out the shiny boiz building a pond FOB. He notes, in closing, that there are some fresh Easter Eggs scattered about for the sharp-eyed squaddie. RAMIEL BY NOXXID3 Originally a Project Reality map by OkitaMakato, Noxxid3 was overjoyed to learn he’d have a shot at remaking it for Squad. Always one of his favorite maps, he’s set to work on the city, which seems to be increasing more and more with each day. New buildings, possibly new areas, Ramiel’s development is going well. (Though he hasn’t forgotten about Black Gold, of course.) Noxxid is also creating new soundtracks for each map. He’s also switched to Mutaha’s materials recently and finds it a most satisfactory experience. Can’t wait to see what’s next! BUNDESWEHR MOD BY [DSK] LIEUTENATK Sweet! We’ve got a progress update from the Bundeswehr team courtesy of[DSK] LieutenatK! Fulda Gap, their current mapping focus, is coming along very nicely. The team is currently adding a LOT of new Central-European style homes and props to the SDK, maybe of which are based directly on their real-life counterparts from the Fulda region. The BW team is also proud to present their first freshly modeled vehicle: the Hans 5T GL Logi (complete with tarp) and open-top transport, featuring work-in-progress German camo. Looking great, folks! If you’d like to learn more, or get involved, be sure to join their Discord server. SIGN-OFF Always love a globe-trotting Wrench, whether it be the factions or the teams themselves! We dare say there’s some of the best this month! What do you think? Would you like to see your mod featured in The Wrench? Let us know by submitting it here! SQUAD MODDING HUB MANAGEMENT TEAM OUT.
  2. The Wrench, October 2019

    Hey squaddies, Oh heck yeah, the first Wrench after the release of Alpha 16! We’re already seeing people upping their chopper game and, even better, upping their map game FOR choppers. Let’s check out the latest and greatest in Squad modding, soldiers! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. AIR SUPERIORITY BY BILL NYE We’re welcoming modding veteran Bill Nye back this month with his latest entry. This time, Air Superiority aims to dedicate a mode to capturing a large section of airspace in the middle of a map. Reminiscent of King of the Hill, the vertical twist is sure to keep squaddies looking over their shoulders. Not content with developing a new mode, the Air Superiority mod also changes up some of the chopper mechanics. With 8-12 choppers on each map have been tweaked to standardize door gunner arcs and increased penetration over Vanilla helicopters, chopper to chopper combat becomes a lot more deadly. Lastly, controlling the capture area causes heavy bleed, which should help concentrate all the action. Sounds like a blast! AUSTRALIAN FACTION BY AUSSIE MOD TEAM Things are really blowing up over on the Aussie Mod Team: they’re showing off their explosive charge, for one. The Bushmaster Remote Weapon System is coming along nicely and they’ve included a little peek at how you’ll be hauling grunts across their battlefields. SQUAD PROMOD BY PROMOD TEAM If you’re looking for a mod made by people who know all the ins-and-outs of Squad, it would be hard to do better than the ProMod Team. Work continues apace to eke out the best Squad experience they can imagine with work on their versions of Operation First Light and Fool’s Road shaping up nicely. A welcome sight to many veteran squaddies, for sure. They’ve also added a Team Deathmatch mode featuring small layers, 10-second respawns, and all kits unlocked. It sounds like a fantastic way to get a server seeded without the need for special rules! ARMORED VEHICLE REWORK BY AVR MOD TEAM The Armored Vehicle Rework is back with heaps of new content, including the latest from SPECTR_Eternal! Sort of a one-two punch of awesome, if we do say so ourselves. Rolling out for this month’s Wrench, the AVR Mod Team has been working on an upgraded T-72B3M obr. 2016, complete with functioning ERA arrays on turret and hull! As you can see above, they’ve shared the T-62 Adjustable Sight Test video featuring those ERA arrays mentioned above. Beautiful work, folks! And they have, of course, saved the best for last: the Mi-8 Hip is getting a little upgrade for Close Air Support. You want explosions? You got ‘em! The Mi-8 CAS features a hefty complement of 80mm S-8KOM dumbfire rockets. ROAD TO KANDAHAR BY MATT “FATMARROW” FARROW While Road to Kandahar wasn’t necessarily built with Squad in mind, fatmarrow couldn’t pass up the chance to create some unorthodox gameplay. What makes the mod stand out? From the man himself: “The level features cinematic helicopters (before helis were cool), jet fly-bys and occasional random, deadly bombing run to keep you on your toes. One of the objectives is also dynamically placed along a road. (this is slightly bugged at the moment, just aim for where the line bends.)” There are also day and night versions, in addition to the dawn version shown here. If you’d like to help Matt get some large scale playtesting in, you can check out The Fat Cave in your Squad server browser. Head over to the mod’s Workshop page to get set up before you go! SVINESUND BY ALAC Is that a snowy deathtrap we see? It sure is, and that means it’s time for an update from Alac! We’re treated to a glimpse of the recent focus on Points of Interest on the map, including the new Svinesund bridge, everyone’s favorite Burger Kirg, and a strategic radar station. Knowing snowy landscapes can be a little sparse, Alac is focusing on creating unique and exciting locations for both ease of navigation and brutal firefights. A huge customs facility is next up for work with plenty more buildings just waiting to be deployed. UNNAMED BY FAR-STAN Want a chance to name a Squad mod? FAR-STAN enters the fray, asking for your help! With a beautiful new map featuring an Indonesian flare, the intent is to load it down with risers and favelas, populating the 1 km^2 x 1 km^2 map. Check out some more videos and let him know what you think it should be called! ARCTIC WARFARE MOD BY XANDERDAL XanderDal is currently revising their Arctic Warfare mod to feature different variations of game modes, potentially including one more before it heads to release. Also included will be helicopter spawns for some of the larger modes — better practice that tutorial now! True to the combined arms nature of Squad, the mod will feature Territory Control as the largest game mode and require strong teamwork to manage both the action at the front and the logistics in the rear. Bring your A-game if you want to survive the cold. UGLY SQUADLINGS BY NITRONIK Still in its infancy (much like your fledgling squadmates), Ugly Squadlings aims to overhaul Squad’s gunplay and kits for smaller maps, and a little more arcade-like action. The video included by Nitronik shows off some of the early tweaks, including tweaked iron sight zoom and lack of free aim sway. SQUAD SERVER MANAGER BY NAPSTER653 A bit more a tool than a mod, it still seems like a natural fit for something called The Wrench, right? Napster653 has set out to answer the prayers of many server owners by offering a new-fangled way to manage your dedicated server. Heck, once it’s installed, all you need is a web browser! (We know you’ve got them down pat.) With just a bit more work to do, Squad Server Manager will release soon and will feature: Squad server installation to a specific route. Ability to visualize a server’s installation progress. Dashboard with controls for starting, stopping and restarting servers. Editor for server launch parameters. Simple interfaces to edit your config files. MOTD WYSIWYG editor. Admins.cfg and Bans.cfg advanced editors. MapRotation.cfg editor with auto-complete features. Head over to the GitHub repository to snag the latest version when it’s ready to roll. IRON DAWN BY SPECTR_ETERNAL Continuing to grow alongside both the SquadJam mod and the Armored Vehicle Rework, Iron Dawn returns to The Wrench this month. Always a welcome sight! This time, SPECTR_Eternal shares his progress on a water purification facility along the river and a battle-scarred complex suitable for vehicle combat that’s sure to end up a graveyard as the battle rages on. GULF OF FINLAND BY HAWKEN Oh snap, Hawken has released Gulf of Finland! What are you waiting for? More details? No problem! Gulf of Finland will feature teams hopping between seven islands, needing to make careful and liberal use of choppers. It comes complete with a Territory Control layer as well as 2 AAS layers. You can grab it by heading over to the Steam Workshop. Go already! BUNDESWEHR MOD: FULDA GAP MAP BY BUNDESWEHR MOD TEAM Made possible by the collective efforts of Gunslinger, [ODIN] Hangrath, [DSK] LieutenantK, Cpt. Brotzeit, and [DSK] Elmo, the Bundeswehr Mod is ready to show off their first map! Russian forces have overrun the vital city of Fulda, in Hessia. Amidst the chaos and klaxons of evacuation, NATO Forces hastily prepare their defensive positions around the town of Uttrichshausen and the A7 Autobahn-Viaduct. Will they be able to stop the Russian tank rush for Munich and Frankfurt? (Hint: That’s up to you, soldier!) Started in August of 2019, the map is already showing remarkable development thanks to the team’s use of real satellite data. Nearly a one-to-one creation, you’ll find the Autobahn A66, Autobahn A7, as well as part of Germany’s longest high-speed rail tunnel. Additionally, 12 settlements of varied sizes are situated in lush valleys and on richly forested mountains. The first playable layer will be set around the village of Uttrichshausen, just south of Fulda. If you’d like to get involved, learn more, or offer your feedback, be sure to join their Discord server. BAGHDAD BY T/5 PEREZ-PANTOJA Heck yeah, we got another one that’s ready to roll right now! This time from the 29th Infantry Division as rendered by T/5 Perez-Pantoja. They’re happy to report it’s already being used effectively to run drills and features a little USMC action. Next steps include fleshing out AAS and RAAS layers with even more team matchups. Of course, they’ll be getting ready for choppers too. Oorah! SIGN-OFF Yikes! That may have been one of the longest Wrenches so far! Which mods are you going to check out first? OFFWORLD OUT.
  3. Der "Wrench": Juli 2019

    Hi Squaddies! Der Monat ist bald wieder um und das bedeutet, dass es schon wieder Zeit für den "Wrench" ist! Aus allen Ecken der Welt versorgen uns die Modder wieder mal mit der feinsten Ware, Soldat. Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. VDV-FLUGABWEHR VON MOMENTS_PROJECT Obwohl ihn ein ziemlich unglücklicher Datenverlust ereilt hat, erholt sich moments_project wieder und steht kurz davor, den BMD-2 in einer frühen Version zu veröffentlichen. Die Modelle und Texturen sind fast fertig, es fehlt nur noch etwas Feinschliff und Aufputzarbeit im Substance Painter (ein Modellierungsprogramm). Die fortgeschrittene Version sollte auch nicht mehr lange auf sich warten lassen. ÜBERARBEITETE PANZERFAHRZEUGE VON "AVR MOD"-TEAM Im "AVR MOD"-Team findet sich einige der feinsten Namen (SPECTR_Eternal, PureNexus, moments_project und Pettr005) der Modding-Szene wieder und sie konzentrieren sich auf, ihr habt es erraten, die Überarbeitung aller Panzerfahrzeuge im Spiel. In der ersten Veröffentlichung wird der BMP-1AM eingeführt, welcher den guten alten MT-LB ersetzen wird. Außerdem kommt noch ein BMP-3 sowie eine funktionierende Feuerleitanlage, wo es Sinn macht! Wärmebildgeräte und realistischere Panzerungen stehen uns ebenfalls bevor. "IRON DAWN" VON SPECTR_ETERNAL Apropos SPECTR_Eternal: er gibt sich mit der Überarbeitung aller Panzerfahrzeuge nicht zufrieden und arbeitet auch fleißig an Karten, auf denen man diese Spiele kann! Das Update zu "Irown Dawn" umfasste diesen Monat Schwerstarbeit, um bestehende Gebiete zu verfeinern, damit die Erfahrung noch besser wird. VÖLKERBALL VON BILL NYE Ihr wisst ja, wies läuft: wenn ihr dem "Wrench" ausweichen könnt, könnt ihr einem Ball ausweichen. Bill Nye arbeitet daran, euch diesen Spaß in eine Mod zu vpacken und spart auch nicht an den schmerzvollsten Bällen: den Roten. Jeder weiß ja, dass diese schneller fliegen. PISHCHIV VON HANGRATH Auf den ersten Blick scheinen die ukrainischen Landschaften friedlich zu sein, aber nachdem Russen und Briten gegeneinander aufgestellt werden, ist es mit Frieden nicht weit her. Die Karte umfasst weite, offene Felder die sich für Fahrzeugscharmützel eignen, während Infanterie am besten zwischen kleinen Dörfern und in Wäldern vorrückt. , FRAKTION DER FRANZÖSISCHEN FREMDENLEGION VOM "FRENCH FOREIGN LEGION MOD"-TEAM Woot! Die Mod zur französischen Fremdenlegion meldet sich zurück! Die letzte Zeit war es etwas still um sie, aber sie haben hart gearbeitet. In diesem Update zeigen sie uns das Eotech 553, bei dem ihnen Fishman zur Seite stand, Fahrzeugverbesserungen sowie das FRF2. Saubere Arbeit, Leute! AUSTRALISCHE FRAKTION VOM "AUSSIE MOD"-TEAM Das "Aussie Mod"-Team ist endlich soweit, uns ihre umwerfende neue Karte zu zeigen, die auf den Namen "Operation Anvil" (zu deutsch: Operation Amboss) hört. Sie befindet sich noch in einem frühen Entwicklungsstadium. Auf ihr findet man einen fiktionalen Canyon, der sich durch steile Felswände und raue Ebenen auszeichnet, aber auch ein Becken voll üppiger Landwirtschaftsflächen. Das neue Gelände scheint sich auch hervorragend für das Testen neuer Ausrüstung zu eignen: den ASLAV-25 und die HK417, was jeden Präzisionsschützen freuen wird. Wenn ihr mehr sehen oder sogar mitmachen möchtet, dann schaut auf ihrem Discord vorbei. Das "Squad Modding Hub"-Management-Team Ende. Anmerkung: Offworld Industries zeichnet sich nicht für Mod-Inhalte verantwortlich. Bitte kontaktiert den Ersteller, falls ihr Unterstützung benötigt.
  4. Der "Wrench": Juni 2019

    Seid gegrüßt Soldaten! Egal ob der Sommer kurz vor der Türe steht oder er nur eine nette Erinnerung ist (tut uns Leid Aussie Mod Team), es gibt keinen besseren Grund als den "Wrench", um die Jalousien runterzulassen, euren PC anzuschmeissen und sich ganze dem Modden zu widmen. Los gehts! Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. EIN KURZES SDK-UPDATE VON PHIL Der UAV-Lieblingsentwickler schlechthin hat ein kleines Update für uns, was den Status des SDKs betrifft. "Wir testen die Laufzeitkompenenten, um ein möglichst gutes Bild zu bekommen, was die Stabilität und Randfälle betrifft. Renn [BlueprintDesigner] macht ein Video, um unseren großartigen Moddern dabei zu helfen, ihre Mods für die neue SDK-Version herzurichten." Bleibt dran, während wir die letzten Fehler ausmerzen. "GREEN ZONE" VON HAWKEN Hawken beschreibt "Green Zone" als seine "erste richtige Karte!". Wenn das stimmt, steht uns eine rosige Zukunft bevor! Sie wurde entworfen, um die Miliz im Guerilla-Kampf gegen die amerikanischen Streitkräfte antreten zu lassen. Sie müssen jedoch in offenen Bereichen immer vorsichtig sein, damit sie nicht von der schweren Maschinerie zerstört werden. Dicke Vegetationsgürtel und Gebäude sollten dabei helfen, das zu vermeiden. Mit dem Fokus auf Gameplay und Vertikalität sollte diese kleinere Karte (ca. 1 km^2) optimal für das Seeden oder innige Scharmützel sein. Wir freuen uns schon darauf, sie in Aktion zu sehen! IRON DAWN VON SPECTR_ETERNAL Am anderen Ende der Größenskala steht diese Karte und SPECTR_Eternal versorgt uns mit den neuesten Bildern zu seinem in Arbeit befindlichen Meisterwerk. "Iron Dawn" wächst immer weiter mit (manchmal) versteckten Militäreinrichtungen und ziviler Infrastruktur, die in krassem Gegensatz zur natürlichen Schönheit der Karte stehen. Zugefrorene Seen, Flüsse und tiefe Wälder mögen zwar die Mobiltität einschränken, aber ihr könnt euch schon darauf einstellen, dass ihr schweres Gerät benötigt, um all diese Einrichtungen zu säubern. Versichert euch besser noch mal, dass euer Reparaturwerkzeug funktioniert. "VDV AIRBORNE ARMOUR" VOM MOMENTS_PROJECT Das moments_project hat es sich zum Ziel gesetzt, so viele Fahrzeuge der BMD-Familie nachzubauen, wie sie können. Den Anfang macht der klassische BMD-2 IFV, gefolgt vom BTR-D APC und später ist auch noch die BMD-4-Familie geplant. Die ersten zwei bekommen auch Varianten verpasst, damit euch Spielern möglichst realistische Funktionalitäten zur Verfügung stehen. Version 0, die wir hier vorstellen, wird gerade gebaut und sollte, sobald das SDK bereit ist, fertig sein. In der Zwischenzeit würde sich das moments_project über euer Feedback zu ihrem ersten "Wrench"-Eintrag freuen! AUSTRALISCHE FRAKTION VOM AUSSIE MOD TEAM Tief im australischen Winter hält sich das Aussie Mod Team durch die Abwärme ihrer CPUs warm. Dieses Mal haben sie uns erste Eindrücke zu ihren Charaktermodellen geschickt. Oberhalb seht ihr das Modell des australischen Squad-Leaders, der bereits voll ausgestattet in seiner T-Pose Haltung einnimmt. Unterhalb findet ihr den treuen Schützen als Verstärkung. Zuletzt haben sie noch ihre EF88 animiert und uns bewegtes Material zur Verfügung gestellt, auf dem man sieht, wie sie rockt: Wenn ihr mehr Updates erhalten oder mitwirken möchtet, dann schaut auf dem Discord des Aussie Mod Teams vorbei und sagt hallo! (Nicht alle sagen schließlich Guten Tag.) FINNISCHE STREITKRÄFTE VOM FDFMOD TEAM Das FDFMod Team stellt immer eine Bereicherung für den "Wrench" dar und sie haben uns dieses Mal von der anderen Seite der Mauer mit ein paar Carepaketen versorgt. Das Team arbeitet gerade fleißig daran, die Waffenmodelle und ihre Texturen fertig zu stellen, aber sie haben noch ein Schmankerl für euch: Inspiriert durch das Gelingen voriger Photogrammetrie-Experimente, arbeiten sie weiter daran, diese Technik für Teile ihrer Charaktermodelle einzusetzen. FRANZÖSISCHE FREMDENLEGION VOM FRENCH FOREIGN LEGION MOD TEAM Es ist zwar einige Monate her, seitdem wir vom French Foreign Legion Mod Team gehört haben, aber das heißt ja nicht, dass sie heimlich fleißig waren. Sie zeigen uns hier konstanten Fortschritt beim Eotech 553 (bei dem ihnen Fishman geholfen hat), Fahrzeugverbesserungen und die FRF2. Wie immer können wir nicht warten, mehr zu sehen! PISHCHIV VON HANGRATH Fans seiner vorigen Karte, Elvedalen, werden sich freuen, dass Hangrath an etwas Neuem arbeitet und es mit uns teilt. Pishchiv lässt Briten und Russen in einem fiktiven ukrainischen Ackerland gegeneinander antreten. Zahlreiche kleine Dörfer und weiträumige Flächen sollten die perfekte Arena sein, um eine einst friedvolle ländliche Provinz in ein schreckliches modernes Schlachtfeld zu verwandeln. SCHLUSSSATZ Was für eine großartige Mischung aus alten Lieblingen und neuen Gesichtern! Leute, wir wissen zwar nicht, wie es euch geht, aber wir können es nicht erwarten, all das Gezeigte auf einem richtigen Server auszuprobieren. Bis zum nächsten Mal und hoffentlich ist die Luft bei euch schön kühl. Möchtet ihr hier ebenfalls vertreten sein? Reicht eure Mod ein! Das "Squad Modding Hub"-Management-Team Ende. Anmerkung: Offworld Industries zeichnet sich nicht für Mod-Inhalte verantwortlich. Bitte kontaktiert den Ersteller, falls ihr Unterstützung benötigt.
  5. I have no servers in my browser, same with custom, even though I had servers before. I tried everything on the FAQ, re-installed the game twice, factory reset my router, and tried different connections. I have no clue how to fix this please help. EDIT: It's safe to assume it's my router but I don't know what to change to fix it here is what I've done so far. Note: This is just what I have done after trying everything previously said - Enabled UPnP - Portforwarded 7787 and 7788 in both TCP and UDP - Tested without any firewall on both IPv4 and IPv6