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Showing results for tags 'uniforms'.
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I find it really weird when in "Arabistani/Middle East" setting, where Insurgents and Militia go at it, we have strangely out of place Militia dressed in Russian Mafia track suits and Soviet/Russian old camo pieces with cold weather field jackets and such. Some would say such cosmetic thing is not needed and absurd, but doesn't it seem absurd on the first place having Slavic/Eastern European men running around Middle East fighting Insurgents. After all Russian Ground Forces for example get different versions of camo for different settings, so why not change out different uniforms for appropriate settings for Militia? For example, for Al Basra Map, having Militia have uniform akin to Mahdi Army of Al Sadr. - All black with green or white or black lettering akin to Hezbollah. For Afghan desert, have uniforms typically worn Pre Taliban Northern Alliance. - Mix of old soviet desert and American BDUs with afghani civilian clothing.
Hello guys. A severe lack for me in this game about the clans, is that we cant put our emblem in the uniforms or in vehicles. Im used to the game ARMA, and in ARMA you can put the emblem in your clan , and the emblem is put automatically in uniforms of the members when enter in a match, and in the vehicles when there are much members of clan. Can you developers do this feature? Examples : http://steamcommunity.com/sharedfiles/filedetails/?id=471107301 http://steamcommunity.com/sharedfiles/filedetails/?id=460617152 http://steamcommunity.com/sharedfiles/filedetails/?id=464702422
Hypothetically (I don't want to get bogged down in the question of why) let's say you have a large force of American troops that want/need to change/alter their uniforms or use an alternative uniform from the currently issued ones they have. This would be for the purpose of distinguishing them from the standard uniform. How would/could this be done? Would dyeing be an option/a way to go, would the uniforms have to be cut up and altered somehow? The objective is that at a distance you can tell they are not standard US troops. I presume Syrian troops who left the government's army and rebelled had to do something similar; does anyone know how they distinguish themselves on the battlefield without having to scrap their original gear completely? In an era long begone uniforms used bold/strong colours as a signifier, but in an era of camouflage I'm afraid I'm ignorant of how this would work out.
Sheperd92 posted a topic in Feedback & SuggestionsDear Community, I just wanted to write down some Ideas i got for the game. If already mentioned yet, im sorry so far. Furthermore I am sorry for my bad english already. Medical treatment In my oppinion Squad has a very high potential to get a really great and big tactical shooter / simulation. So i remembered something i was delighted by, years ago. The medical combat treatment in America's Army. No Defirevivals like in battlefield or similar games. You have to choose the right treatment from many, when you drag your buddy out of the firezone. Analyse the symptoms and get him the right treatment. If it's wrong he could actually die, anyway you wasted bandage and other medical materials. This would bring more realism, consideration what to do, and more dramatic scenes into this game. Structure I actually really enjoy the squadsystem but one thing that i miss is something like the platoonleader (No i do not want so say commander). The platoonleader should be a player in rank of a captain or higher (Will be explained at the ,,rank" topic below). He coordinates the squads by voicechat and the map. He should be the one in command to build the big FOBs, not like it is at the moment. Squadleaders should be able to build barricades, outposts and small stuff like this, in addition to that something in between the RP and the FOB. So something like an Outpostpoint with more Tickets that an RP, but not unlimited like the FOB. The Platoonleader should be able to build the FOBs only and with some more stuff then it is in the game already (i know, that more will be coming, no offense). So with that way arguments between the squadleaders could be avoided and Squads only playing ,,Minecraft" could be avoided as well. On the other hand the platoonleaders tasks are to coordinate the squads and ,,play minecraft" for the FOBs. It could structure and balance the game a bit more. Ranks If i may mention, the game Heroes&Generals got a really fine ranking system. That's a system, that would actually fit in this game, too. Every player gets his own profile. He can start to rank up but not in a way like CoD or BF does, no, a way more realistic and slower. Every player could choose between Enlisted and Officers at the beginning (fighting class and commanding class). Enlisted could rank up from Private till Captain and Officers from Officer Cadet to Colonel. Once the new player played a while, ranked up to PFC, SPEC and CPL, he should know how the game, the squadsystem and fighting in a group works, so he gets SGT with the next rank, that unlocks the Squadleader function. The sniper should be unlocked at the rank Specialist. Once he got SGT, all classes except of platoonleader are available for him and he can go to rank up slowly now. That could avoid new and inexperienced players blocking barely available classes and allow them to be introduced into the game, till they can lead and snipe by theirselfes. Also it would incentivize players to stay with the game and rewards them for loyal spent hours on community servers with a new rank. These rank updates should be shown at the uniform ingame. It is detail, but that would be totally new to that games, that we could recognize each other by ranks and outer appearance. Just a wish for all you detail and realism lovers. Badges What army would we fight for, if there were no medals or badges. And again, I am not talking about Badges like ,,Runningmaster (You lovely sweet runner sprinted 200 miles in that game)". Im actually talking about stuff like Shooting badges (Marksman, sharphooter, expert) for kills or medical badges for 60 saved buddys with the right treatment. Stuff like that. But thats a profile thing. Factions I've seen, that the community has grown big. So many players, many nationalities. Squads are often just open for special languages. Some more factions from different countrys could be a nice thing, especially for that Takistan (Afg) maps. There could be added Canadians, Englishmen, Germans, Italians, Australians, French and so on (And if its just the flag at the uniform sleeve with no different uniform). Tanks Well. Tanks are a big apprehension in the community i heard. I am sharing that idea, because that is a point of many, that makes this game so attractive to me. Including tanks would destroy the atmosphere and the game feeling. The maps are big and running around gets literally exhausting after a while, but there will be vehicles included, what's good news. But except of maybe light armored vehicles there shouldn't be tanks, choppers or something like that, that could turn the game into a new battlefield. The only exception i see could be one BlackHawk for transport given to the U.S. Army for the missing sniper class. That were just some ideas to hopefully stimulate a discussion. Have a nice week and stay friendly, community.
This is a question to the developers about how the upcoming character models will be implemented into the game. Will each character model be made of a single unique mesh, like the current temporary characters, or will characters be constructed in engine with multiple separate meshes (vests, heads, clothes etc)? I ask this out of interest for asset system design in games and for future modding. It's understandable if this is something that you guys don't want to publicly discuss, but i thought now would be a good time to ask since it appears you've got permanent character assets in development. Thanks for all of your time and effort on the game, and i cannot wait to see the new characters in action.