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Showing results for tags 'suggestion'.
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I don't know if this is already a plan, but maybe since real Army Humvees and technical do rely on tires that require air, (yes I know the Army has Run-flats, but they are nowhere near as fast) maybe you could do a damage model for vehicles that includes the tires, and tires can be popped by enough small arms fire. Just a thought, because one of the things I was not a huge fan of in a lot of military games is that you can't shoot tires out as infantry. It is more realistic if there is a damage model that supports this, and for unarmored vehicles possibly a damage model for the engine block, because there are a lot of stories from deployments about vehicles being disabled with a couple rounds to the engine. Just a thought, this really has nothing to do with coolness and all the more to do with how the real world combat scenarios actually play out.
If weapon customization is not on the list of things to be implemented then here is the suggestion for that. im not saying that a total overhaul of weapons is necessary like in the mainstream shooters (CoD, BF etc.) but maybe in the sense of getting an ACOG scope on a class that normally only has a RDS, or chose to have a simple PSO scope on your Kalashnikov variant. some simple things you can customize would be pretty cool, but as i said, i dont know if it is on the "to do list". greetings, Maarten Vlutters (aka The Joker)
penguins227 posted a topic in Hardware Tech SupportHello forum friends. I'm looking to upgrade some parts of my system to better handle Squad. I would like your input on if you believe an upgrade to a processor or a graphics card would be best. Here is my current set up. Motherboard: ASRock 970 Performance AM3+ AMD 970 6 x SATA 6Gb/s USB 3.0 ATX Processor: AMD FX-8370E Vishera 8-Core 3.3GHz (4.3GHz Turbo) 95W Graphics Card: EVGA Geforce GTX660 FTW w/ ACX 2GB GDDR5 192 Bit 12 Gigs of ram, Windows 10. I am only looking to upgrade the processor if AMD is still looking to have problems with Squad in the future. It's a solid processor and works well. If I do upgrade, I was looking at the Intel Core i5-4590; a well-reviewed processor that will be more than enough without any overclocking. For the graphics card, it would be a much easier upgrade to do, but only if a difference would be made (which if AMD processors continue to bottleneck, then it would make no notable difference, to my understanding). I'm pretty-much saying that if the AMD processor issues are fixed, then I'd like to upgrade the graphics card to a GTX 960 4gb if possible. Both of those pieces of hardware would be enough to comfortably run Squad without problems from what I've read, and I don't have the budget for doing both. What would you all recommend I do? [ADDITIONALLY] I also do not have a SSD. I know those are a good investment and will help, but I thought that a processor or graphics card upgrade would be more of a boost to performance. If you believe otherwise and that I should get an SSD instead, let me know. If I get a good deal, I may be able to swing a 256gb SSD and Graphics Card upgrade. Maybe. Thank you all for your help and input on this. I'm hoping to have my upgrades and eventual part sales done by mid-December for some Squad time!
system-zero posted a topic in Feedback & SuggestionsSo, I keep seeing a bunch of suggestions pop up that probably will be implemented, but not overly helpful at this point of development. I want to make a thread dedicated to reasonable things you'd like to see implemented in the next 1 or 2 builds, not a year down the track. Post your suggestions and i will update the original post as they come in. I'll try to keep the thread updated and ignore irrelevant stuff so good suggestions don't get lost in 26 pages of bullshit. Anything that is confirmed will be marked. Any points you would like to further discuss, post the dot point at the top of your reply and i will add reference's to anything relevant to that point (ie page number, post number) If you are building upon someone else's post, make sure to to multi-quote all relevant posts so I can use that post as a reference. Here is a few that I think will be good additions moving forward from the current build. If you know of a thread that discusses one of these dot points, please add the point at the top of your post and a link to the thread (include the post number) Anything deemed as unreasonable (ie ADD HELICOPTERS THAT FIRE RAZOR SHARP DORITOS) will not be added to the OP list. 18/10/15 system-zero: -Lean toggle **Confirmed- implemented in current build** -Kick from squads **Confirmed- implemented in current build** -muting individual players (voice only) -Smaller fob cap/visual indicator **Confirmed- implemented in current build** -Not allowing players to spawn if unassigned (idea from plussy, +++++ ingame name) -Ability to assign someone as squad leader **Confirmed- implemented in current build** -Click for aim down sights, hold for focus -Exclusion zone when fobs are destroyed (cant place fobs in area for 5 mins) Madhouse: -Clan/Group Prefix (Tags) Sparcany: -Shoulder (hip) fire inaccuracy (explanation post #3) (weapon sway when not ADS is changed in current build) Chancebrahh: -Being able to rest your weapon / deploy bipod (bipod equipped weapons have less recoil when prone in current build) -The peaking over / around walls -Crouch sprint -Free look/Independent head movement -Each class for the US force to have the option between the 2 scopes (or more) and iron sights -Notification when a new squad leader is selected -Grid size for each map written below the map -Roll while prone (each roll uses stamina) M813RDL: -Detailed reload function. (further explanation/additions post #11) Thread discussing detailed reloading: http://forums.joinsquad.com/topic/6188-extended-magazine-and-reload-mechanics/ Amerkican: -Resize Map and Opacity (0 - 100% slider) -Dynamic deployables before you set them down (not fixed position) -Individual Radio Channel Volume Control -Toggle for W (move forward NOT sprint) -Ability to fall farther, or get less hurt from it -Dive - forward or backward. Only if player has momentum. (further descussion post #16) -Mantling - make climbing over something possible. (further descussion post #16) 19/10/15 +++++: -Squad leader quick marker (as seen in PR) -Increased volume on footsteps -topographic lines in an overlay to the map, suggested by =7Cav=Kibs.M @ http://forums.joinsq...etails/?p=95224 invisible.nin/SINE: -change the ingame-name unrelated to the STEAM name
One thing that I always enjoyed about a good game was the ability to customize my character to have the look I wanted them to have. Even shooters like ARMA have a degree of character customization and I would love to see the same from SQUAD. Now I don't want that pot leaf crap or the whole custom camo thing but it would be awesome to be able to pick my carrier harness, helmet, and maybe the option to have rolled sleeves or not or knee pads or no knee pads. Essentially, I want my soldier to feel unique to me, so that when my friends see me in the game, they recognize me not just by username, but by my soldier himself. I've wanted that for so long but everyone seems so content with playing cookie cutter soldiers. Also the ability to pick gender would be interesting because more and more we see women on the front lines and it would be nice to break the monotony of white dudes named smith that are wearing the same exact loadout. Just a thought to add much more immersion :)
PsychoChicken posted a topic in Feedback & SuggestionsAs you can see by the footage below, it would be great to have the ability to dismantle friendly structures to avoid trolling attempts like the one shown. I think it is reasonable to allow squad leaders this ability with an associated cost being a percentage (25-50%?) of the build cost for the relevant object being subtracted from the FOB's available materials. I'm assuming that with active server admin's players like Truttster would be kicked from the server in future https://youtu.be/kSRYnEJu-AY
RaTzo posted a topic in Feedback & SuggestionsAs has been discussed a lot, putting prone in the game will make players able to hide in a number of areas very easily. While that can be the point of prone I think because of the nature of the game it could change the game into "hide & seek" which wouldn't be preferable. I'd like to see prone cause things like poppies be bent so that when I look over the field I can tell something or someone is there even if I can't see them. It gives them short term concealment in the midst of a firefight but it doesn't allow them to simply lay there until we happen to hit them with a random grenade or stumble on them. Another solution would be to not put prone in the game at all - shock!! hate!!! the whole forum says "Kill him!!!!" - but do what someone has already suggested. Combine crouch with lean to give someone complete concealment while also making it very hard for them to do anything but hide. There is a toggle crouch but no toggle lean (thankfully) so it keeps someone busy just to be doing this move. This would allow people to hide, but it would be a pain to do so... so that kind of balances out.
Hello this is my first post pretty much ever. Anyways I searched and could not find anything about the Army Rangers as a playable faction. I think that the Rangers would be a great faction to implement into the game due to the fact they they are Light Infantry. This is like a hybrid between Conventional Warfare and Special Warfare. What makes the Rangers great is that they can do Special Operations but also often do the same things as Regular Infantry. The game would be great with them in it. Pros: *Better gear (we can keep the OPSCORE and airframe helmets) *more versatile for game modes *might appeal to more players *would not have to change anything about the game other than maybe eventually updating plate carriers to look more authentic Cons: *slightly more (very minimal) modeling *some people might complain that they are special forces and have no place in squad (not true they are special operations capable but not SF) Rangers history and background: https://en.wikipedia.org/wiki/75th_Ranger_Regiment_(United_States) Visual references: http://i.imgur.com/aogbOfR.jpg http://i45.tinypic.com/21ct374.jpg http://thelaymansperch.com/blog/wp-content/uploads/2014/04/SOF0401.png Please leave feedback or further suggestions
Hello. This game is truly exciting and am really impressed at what has and will be implemented. The scope is awe inspiring, congratulations on being Greenlighted and Kickstarted. I've not seen the out of game UI, but I put together a mock suggestion: Many games have a poor user experience in the menus when it could look great and have lots of features and ease of use. This mockup is only covers a possible 'dashboard' but I hope lots of consideration will be put into the server browser. I would like to hear about what Offworld plans for the out of game UI are? Would persistent statistics be in-game or in a web interface? Thanks!
Hello People I searched through the topics and have not found a satisfying answer or question that fits my lack of knowledge i want to know. So the question is: Is there any chance of an addon or update like pr vietnam or even dlc that take its time in the Vietnam War 1965-1975? I know there is a lot of work with the current squad idea and I support you, but pr vietnam maps are coming only very rare in pr servers and there is not really a modern game where you can taking place in vietnam and fight against charlie or fly with the glorious huey. Lotte from Battlefield 2 Eve of Destruction mod is making a new game called "EoD game" but he is alone and has many struggles. I would be very happy if the vietnam scenario could get a modern game to bring back the glory times of bf vietnam. Thank you very much and in grace and favor of the lord, Atomjoggeli
IMcQueenI posted a topic in Feedback & SuggestionsIt'd be nice to be able to 'dig in' without the need for ammo creates. WW2 online had a system were by you could construct a small piece of cover while prone (see this image: http://www.imfdb.org/wiki/File:Shovel_f.jpg). These things are made of dirt and wouldn't need any ammo to resupply. Obviously you'd have to restrict the amount of these you can construct but one or two per person hopefully wouldn't cause any major problems for the server. Any thoughts?
Hey Squad-people, I'm a graphics designer working fulltime with all sorts of crazy stuff but in my spare time I sometimes wander into the ideas of making game UI's and artwork. Couple of months ago I got this brainfart idea to remake the BF2:PR UI, altough I knew it would never be able to be implemented it was a fun idea and after about an hour or so this is what I had. I haven't really done any major changes to it since I first made it (tweaked some stuff) but here's the first draft and maybe you can draw some inspiration from it! Clean, without ingame (which is from Operation Flashpoint: Dragon Rising)
Hi. I LOVE this game, and reading through the FAQ, I noticed you guys want about 2-3 factions in the game. Currently, you have an insurgency group and the US Army. The faction I recommend you add, and I'm sure MANY other people would want this, is add the United States Marine Corps. That'd be a GREAT faction to add! Thank you!
Not sure if this is already something being developed, but I just had the thought that could there maybe be an ability to where if the vehicle is filled with the inside, Troops could possibly be able to stand on the foot rest and hold onto the door handle. They are exposed, but they can get to where they need along with the squad that's going, and maybe be able to do the same with tanks and also have the same rule apply to the Terrorist side to where with certain technical, that you can maybe ride on the back and assist the gunner in someway by suppressing advancements as he fires off his turret. I don't know if I made myself clear, but maybe the title explains it all.
The title pretty much explains all, based on the position, place of where the player was shot and if he was moving or not should change the way the player reacts to damage, i think it would be cool if the player could fall if shot while moving, or when something explodes nearby. If you get shot in your right arm, maybe you will only be able to hold your weapon with your left arm, if shot in the leg, the player will limp until get patched by a medic kit or something, i never had contact with game progaming, so this might be very hard to develop.
Extraction: A relatively large blufor, outnumbering the enemy team by maybe 3-1, spawns with very poor un-stealthy gear and easily visible clothes (maybe U.N/Civilian clothes?) at their 'main base' - a crash site, an overrun convoy or base, something like that. The very well geared very stealthy ghillie suit, silencer and trip flare equipped opfor spawn in extremely dense wilderness, like a cloud forest (google it), in position to move in to intercept the blufor. The blufor must reach their extraction point, through an opfor infested wilderness, with a minimum number of players to win. The opfor wins if they drain all the blufor tickets. The blufor may place a limited amount of fobs or rally points, the opfor can do this too, but only outside the map-marked shortest blufor path area. Extraction Hardcore: (I'm not very sure if this one is Squad/Mil-Sim enough) In hardcore blufor have no tickets, and outnumber the opfor even more, initially. When a blufor is shot, they might get a short CoD 'final stand' type prone (reviving is entirely disabled), laying on their back, gun drawn, for a few seconds before dying unless someone shoots them again. As soon as a blufor soldier dies he/she instantly gets muted and can't communicate with the team any more, and may spectate if allowed, or leaves the server or something. Blufor can't spawn rallies/fobs (duh), but opfor can as before, except now, their fobs are given away by a huge trail of red signal smoke (for balance issues), which will only scare the blufor even more. If any inventory system is implemented (unlikely), blufor should be able to find resources on their way like bandages, ammo, etc. The blufor win when all the remaining blufor are at the extraction point, and the victory should be considered more personal. Extraction Hardcore Rivalry: (I'm not very sure if this one is Squad/Mil-Sim enough) Plays like Extraction HC, but blufor teamkilling isn't punished after having cleared say 1/4th of the map (except by angry blufors if they see you). The 'final stand' feature is disabled - you should be able to kill other blufors without them telling on you. The winner is the first blufor to reach the extraction point. Number 2 is the second person to reach it, etc. Opfor wins by killing all the blufor. The opfor get loads of tripflares, claymores etc in this game mode to place near the extract point to prevent a single blufor from sprinting ahead of everyone. Just imagine how this game mode would play out.... My thoughts: The modes will have almost alien-movie-like gameplay, with a paranoid lump of blufors fearing every bush, just to suddenly have a ghillied up monster lash out and finish them off one by one. The HC version was partially inspired by this youtube vid of jontron dying and being insta-muted (at around 10m13s), which looked like a dramatic gaming moment (not to mention the other perma-deaths in those vids). Co-operating like you do in squad, against all odds, just to see people die off one by one, not just in game but actually being muted and disappearing from your squad, sounds pretty epic to me. Not to mention how tense things get when you play an unforgiving game like that. The rivalry mode could be a proper gaming breakthrough where treason and paranoia will be added to the mix when you see two mates behind you, and suddenly one is gone, the other claiming they were ambushed by an opfor. The closer to the end you get, the more hostile your group will turn, and the once solid squad with its squad leader and everything is collapsing into a free-for-all backstabbing deathmatch. Also all this sh** is patent pending copyright all rights reserved or whatever you call it, if you add this in-game you better pay me or at least add my name to the credits! And if you don't add this, then imma go make this game myself or something because this would be gaming heaven for me!