Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'medical'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 8 results

  1. For credibility: I was a combat medic (68W) in the U.S. Army for almost 6 years, honorably discharged. I currently have 98 hours of play time in Squad. Yes, I have done a search and seen that aid stations have already been suggested, but I felt those posts were lacking in detail. I also didn't want to just reply to their post, as it is likely to get lost in the forums. Here I have a title that can be easily seen and referred to. Name Ideas: -Aid Station -Forward Aid Station -Battlefield Aid Station -Field Aid Station -Battalion Aid Station (Actual name used in the Army for this type, so my preference) -Role 1 -Role 1 Aid Station (If you have a name suggestion, and it makes logical sense, comment and then I'll add it to this list and give you credit) My Suggestion: Aid stations should be added to Squad. I believe they could work similar to the vehicle repair stations. If a soldier stands inside the aid station they will automatically start to be healed. Although, I don't think they should automatically heal bleeding out. My idea is that the aid station only heals players once they (or a team mate) have applied a field dressing, if needed. I think this would allow easy rewriting of the code from repair stations to aid stations, without too much trouble; although, I am not a programmer, so if that sounds moronic please ignore it. The aid station should be a constructable building that is placed by a squad leader within the normal (blue) ring around the FOB. I also suggest that the construction supplies needed for this should be equal to the vehicle repair station; or, if the majority of my suggestions below are to be accepted, then it should cost more construction supplies than a vehicle repair station (that number is for the developers to decide, and, of course, is relevant to the faction). Additional Ideas (numbered for easy reference when commenting): Auto heal within the aid station should be the same speed as when a medic heals a player with their medic pouch. Bleeding out still requires a field dressing in the aid station, although it should be applied at 2x speed. If a medic is inside the aid station, then the auto heal should be 1.5x speed. If a medic is inside the aid station, then he has an infinite supply of field dressings. Only the medic, not other players. (If not infinite, then refer to point 7). Either points 3 & 4 together, or only one of them. I think at least one of those ideas should be implemented with the aid station. The aid station should have a field dressing dispenser, so that team mates can resupply their 2 field dressings. Referring to point 6; non-medics who refill field dressings at the aid station should be charged regular ammo supplies for them, just as if they resupplied from an ammo crate. When a player walks into an aid station, their weapon should be disabled. The same as during the preparation phase at the beginning of a round (this will make more sense when combined with the ideas below). Attacking an enemy faction's aid station should be punishable. My idea is that causing an enemy in an aid station to become incompacitated (requiring friendly revive) will cost your team a ticket. If the player inside the aid station becomes incompacitated or starts to bleed, refer to ideas above for healing. The factions Insurgent Forces and Irregular Militia should not be penalized for killing enemies inside an aid station. If point 10 is accepted, then Insurgent Forces and Irregular Militia should not have the ability to build aid stations. If not accepted, then same rules for them regarding aid stations. If the radio is destroyed, the aid station is destroyed same as always. Although in this case, point 9 is irrelevant, the enemy team isn't penalized if there are soldiers in the aid station. Damaging the aid station itself (explosives, gun fire, shovels) shouldn't be penalized, as long as the soldiers inside are not harmed. If you have further suggestions, please let me know in the comments. If I like them, then I will add them to my list and give you credit for the idea. For further reading on this topic: https://www.nato.int/docu/logi-en/1997/lo-1610.htm https://www.cs.amedd.army.mil/FileDownloadpublic.aspx?docid=6f9e0685-1290-4e92-8277-c1e7b0f2fef0
  2. Dragging Animation?

    So I've played Squad for about 70 hours now but I'm brand new to the forum. I was wondering if inputting a dragging ability has ever been talked about. This would be used to move injured teammates off the "X" so as to get them out of sight to properly heal them instead of just hiding behind their bodies, hoping you don't get tagged. If this topic has already been discussed, please just direct me to the post and I'll read it to find out what's being said. Thank you.
  3. Are there any servers that offer one life gameplay? I feel like it would be fun to play a game mode every so often that only allows you to have one life. It would make the round intense and gives a chance for SL's to win with tactics. If one gets caught out in the open and wiped then the other team has a huge advantage because they won't be coming back unless revived. A majority of people might not like this idea but I believe it would be an option that would be nice. Taking it one step further if they add medivacs to the game the medical system could be improved. With possibly adding hit location to the game that could determine if the medic can save you or not. If hit somewhere such as the chest or major artery the medivac could be dispatched and the medic has to perform medical treatment to prevent them from dying before the Blackhawk gets there. It returns them to the main base and heals them up. This takes time of course and is a lot for just one ticket, that is why I feel like it would only work with this game mode. With the talk of the commander role, making the medivacs a computer compared to a player it gives an opportunity to give power to the commander. The Squad Leader could get the coordinates for the pick-up and relay it back to the commander. At the main base, he could type it into a computer to send off the Blackhawk. Also, deploy things such a UAVs to a section for a period of time or send air cargo drops to bases for resupply. One more thing that could help the other team if implementing stuff for the commander such as resupply and UAV. If computer players are added near the villages and happen to be killed by the invading country it could give extra tickets to the local force. It would be like civilian deaths equal X amount of recruits for their army. It could be a good way to even out the gameplay. If the invading country has too much power you could up the ratio helping balance the powers or the other way around and lower the ratio if needed. Thoughts?
  4. Not many games seem to improve on medical stuff. I haven't played PR or Arma's different medical mods, but I have played other games that had interesting concepts. Currently (from what I've seen), the medic takes out his medkit, gets in proximity of the patient and then initiates the animation. Then plays through for a set time, and then ends. My suggestion is to have random button prompts to both make things interesting, and also probably decrease time for "treatment." Similar to other games, if the player hits the proper button at the correct time, treatment time is decreased. However if the player hits the incorrect button or times incorrectly, treatment time is increased or fails completely, somewhat reflecting real treatment. This can also be compared to the "Gears of War" active reload system, which also could be implemented in this game. Though not as crazy as a once proposed "Army of Two" medical system of shoving tampons in your teammate while he tries to run away from light at the end of the tunnel, I believe this system is in the realm of possiblity.
  5. When you are in an injured state, your priority shgould be to stop the bleeding. It is quite frustrating, bleeding out, whilst folding away an AT weapon. Can you please look into the possibility for this weapon, that you can enter directly into the bandaging function, rather than the serveral seconds spent folding away a LAW or RPG which seems to be priority number one when bleeding to death. This can lead to death if you already have low health. Priority should be drop the weapon, stop the bleeding and pick it back up. Thank you for a fantastic game.
  6. IFAK Gen II (Images)

    Hello all. I wanted to share something with the devs and all supporters of Squad. I know the models are placeholders. I know most of what is in the game are placeholders. I am doing this purely for informative reasons. I recently saw a post displaying some IFAKs and various medical supply. The Department of Defense recently (would say 2014) decided to field a new IFAK (improved first aid kit) Gen II. The old IFAK was a very simple pouch with rolled up inner material that held your basic bleeding and airway interventions. The new one is much slimmer but has more surface area, I personally think they changed the design because getting in and out of tight spaces with the old IFAK was a bitch. As far as interventions they added a padded fox eye shield because ocular trauma was going untreated, an extra tourniquet because you can never have enough TQ's and an extra Hyfin Chest seal (if memory serves me correctly, old IFAK only had one). So for the knowledge of the military advisers..this is what Regular Army soldiers are being issued for deployments in Afghanistan as of 2014. Source: Currently Active Duty, This is my IFAK Below is a picture of an IFAK Gen II, Two Tourniquet pouches. One on top, one on bottom. Tourniquet Pouches up close. TQ Inner pouch is secured in outer pouch with velcro for easy removal Contents of inner pouch All contents laid out (minus the TQ's)
  7. The main thing I want to see, (that so many other games lack, up to and including ARMA) is visible entry/exit wounds on a corpse/casualty. Visible bleeding (blood trails/pools on the ground from a casualty being dragged or walking, crawling) and of course, I know a medical system is being implemented but I would like to see something more complex than "stand here get healed" or "inject epi, your good" I would like to see a system that involves using the proper equipment to treat different wounds. Chest seal for chest wounds, tourniquet for extremedie wounds, etc. realistic field expedient medical care. For in the real world, treating a casualty in the field is only to keep him alive long enough to get them to the next highest care. Just a few thoughts!
  8. I'm in the 15th MEU and we use a heavily modified Arma 3 with things like weapon resting, realistic medical system, task force radio, magazine repacking, hand signals, barrel heat, the ability to trade equipment and ammo, large backpack radios and small short range ones and more. I'd like to post a couple of videos from youtube show casing this from the 15th MEU and our off shoot the 506th made from former 15th members. These are just for ideas or possibly to see how one of your ideas would work in reference. If you own Arma 3 feel free to come play on the recruit server to test these out first hand. It's open to the public every day but sunday nights. The mod list and links are on the Recruit server tab Teamspeak Address: ts51.gameservers.com:9440 PW:15nd This is not clan recruitment even though it kinda seems like it, this is for devs to see what works and possibly give ideas on making things better. If there is only one thing you take from this let it be Task Force Radio. I have never seen such precise communication with 100 players at once. If you're not familiar with the system you use one button to speak to people near you in direct chat and another to broadcast over the radio. The radio allows for any channel in the xxx.xx range and you can assign different channels to the num pad allowing to quickly swap channels with a button press I.E. 1. Squad, 2. Platoon lead, 3. Actual, 4. Air Support, 5. Armor, 6.Artillery etc. making communication easy and flawless without dozens of people talking over each other at once. You can also assign radio freqs to your left speaker and and other to the right. This allows your squad to be in your left and command in your right. The radios are also effected by range, terrain, and battery life. Last you can pick up a radio off the enemy and use it to listen to their communications. This system borderlines as near necessity in a large tactical game. Another mode in Arma that is simular to PR is Capture the Island. I don't have any videos but it involves both sides building a base somewhere on the map in secret, then defending it while also sending out squads to search and desroy the enemies HQ. You start the round with a Mobile HQ then like an RTS you set it up somewhere hidden and add buildings that give out new weapons and equipment for your men to use. The men then must take towns to connect supply lines like Company of Heroes which turn into points that are used to grow the base. As you encounter towns they are grey (AI) or red (Enemy held) then you use this information to narrow down where the other teams HQ is hidden. Just ideas.