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SQUAD LEADER 101 is the complete manual to becoming an effective SL in SQUAD. It includes kit and role breakdown, leadership tips, infantry tactics, callouts, and much more. It's written to be the ultimate guide to Squad Leading and should help many aspiring SL's learn the ropes. If you like it, please upvote it and leave a comment on Steam. GUIDE CONTENTS i. Introduction ii. Earning the Stripes 1. Squad Leader Basics 2. The Squad Leader 3. R.O.P.E. 4. Rallies and Fobs 5. Infantry Tactics 6. Squad Roles 7. Vehicles 8. Leadership I 9. Leadership II 10. Callouts Link to the Steam Guide
Well to start of im Nemesis, EX Admin on Project Reality Number 1 Server Kokan&Hookers 2008-2014 (estimated Guess) and I have been introduced to a system that calculates the number of wins and losses including deaths and kills and assist kills, this system was invited by one of my fellow brothers and I was wondering after Overheating my CPU and down my Motherboard last month and counting about 1150 Hours in squad since 2015. My question is there going to be a leader board counting the number of wins ,loss , Kills and Deaths? are there any fellow squad leaders who want to know what there status on the best leadership or assist that we can know about? This question is a real deal to me because I have been recording only hours and I honestly am happy but I can bet a Taqueria de Anda Mexican Burrito that this System is a required status in the game, I believe it can add stability and increase in the number of Squad Leaders that are around. what are you Ideas or Que Ladies and Gents do you believe that a system like this can work or Accept the Truth that we are putting in hard hours for Respect or ride till the ship sinks with it captain and accept Respect without recognition. American Sniper did it , Finish Sniper white death , lets not forget the soviet unions Legend Sniper Vasily Zaystev . Please take the time to vote if you care or don't care about this system cause this System has been ignored for a while and I can Honestly say this "The Worst case of being the being the best is being remembered by your Peers and Family not by staying awake 24/7 and kicking ass everyday I clock in eating Durrito Puffs to earn a stripe"
I really hope this year ends well but I ask the General Public what do Role in Squad do Females play? Hopefully This year could end with this question being answered and honestly but do Females get a chance in Military 1st Person shooters in the year 2018? Click on Link if you want to vote.
Nemesis posted a topic in Feedback & SuggestionsHello This is Nemesis, I have to admit that the Development of Squad has been amazing! Everybody probebly Agrees that Squad has made a Huge Jump in the Progress Report inside the Latest Update. When I have time I jump inside Squad and Find it kinda Easy to bECOME a Squadleader, Couple clicks here and walla I am the Big bad Bandino. I Happen to win some and loose some rounds inside squad that I am really proud of Leader. The begining of Squad in 0.4 When My Buddies where Alpha Testing and I was working on Project Reality I happen to meet couple guys and gals that have tought me something alot better than to lead a Team. They Tought me one of the biggest problems of Soicety and that is Getting to know OURSELFS, I beleive there is the person inside that makes us Proud and also a person that Takes care of his Family and watches out for his or her kids, But admit that there is a Soldier in all of us. One way to descibe the Leader is by leading by example. Leadership is required to make progress in the mid of Battle, as you all know Stress becomes a favorite. My favorite kit is Squadleader does not make you a Leader it just happends it puts you in charge of a Mission. If you all know the Diffrence between buying your Coffee and Drinking your own Coffee. Please Take note that Characters inside Squad can be quite funny and or very quite. Value the Squad based on the Squadleaders decitions not his by his or her Gamer Tag. Trust me because your in a Professional Gaming Leauge this does not Mean you are in charge.Trust . What I suggest is that in this Fourm is that anyone that is learning to trust there Squad must Learn to Re-Evaluate ourselfs and Learn from mistakes your leaders have made and Make Smart Choices about Leading by example not by Honors.
So here is an idea. Separating a nine man squad into fire teams or patrols by color, such as in arma 2`s ace mod. This would make leading a squad much simpler. Also setting a fireteam/patrol leader would make issuing orders much simpler. Squad members would identify patrol leaders with a corporals rank next to their name much like the squad leaders, which is a sergeant. For example a nine man squad separated in to three man patrols (taken from a FDF manual) 1.Patrol Squad leader - Medic - Support rifleman. 2.Patrol Patrol leader - Machine gunner - Rifleman 3.Patrol Patrol leader - Machine gunner- Engineer Not sure if this is all ready planned or in game yet but nevertheless I would like this to be added.
Just had an awesome game. Other Squad leaders were awesome. Comms were awesome. The team I was in was awesome. Solid. I'll let the rest of the numbers speak for themselves: See our scores here. Other images: Cheers to you all who played. Loved it! Best one yet, by far.
I have read from several places that on the forum that a good Squad Leader should avoid micromanagement. While I can certainly imagine why and when it would be bad to attempt to micromanage your troops, you are still expected to manage them. It is entirely possible that one persons idea of "management" may be another person's "micromanagement". The goal of this thread is to put forward and discuss this elusive concept. To start off, here are some sample questions and my tentative answers to them: What is your definition "micromanagement"? What is the difference from "management"? (58: No idea. But a guess would be that "micromanagement"="too much management", whatever 'too much' would be.) What are the possible advantages of detailed management? Could micromanagement be a good choice sometimes? (58: That I can split my squad into two groups, create perimeters and instruct on simple tactics - when the situation calls for it. But does this really fall under "micro"-management?) Any disadvantages? Why is micromanagement bad? (58: Loads of disadvantages. Squad members can feel patronized and it takes up a lot of time to communicate detailed orders.) Where would you draw the line for when a leader is bordering on "too much management"? If micromanagement=bad and management=good, where does "management" end and "micromanagement" start? (58: Once again, I have no idea. I have my own preferences but I need to check what people expect and would like when it comes to this topic.)Hodor.
Crazy Squad Leader | Funny Moments | Squad [HD] A compilation of some of the funniest moments and fails in Squad. Leadership is one of the key components in the game Squad. A good and crazy squad leader encourages team play and encourages all of their players. If you would like to see more Squad Funny Moments then make sure to drop a like!
3e58i posted a topic in General DiscussionUpdate 2016-02-09: Sorry for letting this thread rot like a corpse in the sun for two weeks. Judging from the replies I have gotten so far, it seems like I have not conveyed my thoughts properly. (A notable exception would be Karm. I think that he understood what I was aiming at. ;]) So I will get back to the drawing board until further notice. As for the thread, you can all let it die. I do not mind if a stray moderator locks it, but in my opinion it's not important enough to bother them about it. A lot of excellent resources have been posted on what properties make up a good Squad Leader. As stated in the thread Leadership behaviour in SQUAD - your thoughts needed!, "SQUAD at its core is a game about leadership while under pressure.". But what practical things can you actually do in order to gain to gain this elusive leadership ability? And what can you do to condition yourself to keep your head cool when the stress is rising? This thread is meant to explore just that: 1. What can you do, inside and outside the game, to attain one of the qualities that marks a good Squad Leader? 2. Which good Squad Leader qualities should you try to attain first? In order to explore this efficiently, I recommend posters to bring up only a few qualities (that a good SL should have) per post, and then focus on suggesting ways you can practise in order to approach these qualities. And let's get the most obvious one out of the way first - "just play a lot as an SL". While that is a fine suggestion, we can't stop there if it doesn't work for some combination of SL qualities and people. ;] Example subject: 58 (me, the opening poster) 58 tries his hardest to become a SL for ulterior, personal reasons. He has a medium-to-high amount knowledge about infantry tactics but is having trouble converting them to practise. In particular, 58 has troubles with being short and to the point in his communications in spite of being aware of the problem. He is also feeling overwhelmed a lot while being SL, so he also needs to improve his mental endurance, or initiative and squad morale will suffer. Example post that could help 58: Brevity (conveying a lot of info in few words) in communications is a good SL quality. If you talk a lot in-game, people can become frustrated and important information may not be relayed in time. You can practise brevity in-game by saying your out loud to yourself a few times, before hitting the push-to-talk buttons and repeating it in-game. This way you can polish what you say so it becomes shorter and shorter before letting someone hear it. A downside is that this slows down your communication. On the positive side, it should help the brain to learn quickly since practise is done in close proximity to live usage. You can look up procedure words for radio communications to expand your vocabulary. You can note down words or phrases you like in a text file on your PC. Try to be simple in your communication to help new players. Military acronyms, while precise, may be unnecessarily complex for other players and your brain. Which is easier; "RPG", "LAT", "LAW", "rocket" or "rocket launcher"?Endurance.. blah blah ladie-dah... herp derp Rob Schneider Reference material: What makes a good Squad leader?Battle's 'Tips for New Players'The Squad User ManualLeadership behaviour in SQUAD - your thoughts needed!Squad Leader Tips & GuidesSQUAD - the Cheesy Tactical Guide (contains further links in its reference section)
Kaburan posted a topic in Teams & Clanswebsite | mission statement | command structure | TS3 | India Co. Steam Server Info http://squad.rocks/=VX9= Greetings, My name is **Gen.Kaburan=VX9= with India Company, a Division in =VX9= that is committed to various aspects of tactical gameplay and with Squad being a featured focus of building our presence. Some of you may have worked with me in various squad games, as I almost exclusively operate as a Squad Leader for our team. I wanted to reach out and extend an invitation to those of you who are interested in working in a cohesive unit, with a positive attitude, and willingness to learn as well as teach others. As an experienced Squad Leader, I extend my Real Life Military Knowledge from the United States Marine Corps, and apply modern combat weapons, tactics & instruction at a Fireteam, Squad, and Platoon level, all the while focusing on the entertaining aspect of our experiences in Squad. Victory, Immersion, and Growth. Please consider my invitation and I look forward to working with you. Feel free to add me on Steam (link above) if you'd like to discuss. We will be opening our own 64 man server shortly, so nows a great time to learn and be a part of something great! What we Offer in =VX9= Mature 18+ Community --- (We enjoy adult humor, topics, and lots of beer. So by mature, we don't mean we act like a bunch of stuck up guppies. We take care of our own!)Teamwork & Tactics --- (We work with a chain of command, and employ organized tactics on the battlefield)Communication --- (We fund our own servers, TeamSpeak, and fully developed website to keep up with the latest in our community)Camaraderie --- (Most importantly, we want everyone to feel like they belong. And we do a damn good job at it) Our Recruitment Requirements Age 18+English speakingTeamSpeak 3 and Working MicrophoneCheat Free Gaming HistoryOur Mission Statement Our mission in =VX9= is simple at its core. We strive to promote a great gaming environment for all that have the honor to be a part of our great community. Through the years we have been able to develop not only a great gaming experience but, also long lasting friendships. As we are more than just the games we play. We are at our center one big family. We believe that our community should be built on more than just games. We are held together by the bonds of friendship and the sense of belonging to one great online family! Through the years we have excelled at many of the games we play. Through teamwork and dedication we are able to stay competitive. We continue to succeed in all avenues that we take as a community because of the great spirit of our members that make =VX9= what it is. Thanks for giving us a look, and feel free to PM me or add me on Steam!
r3volution posted a topic in General DiscussionSQUAD at its core is a game about leadership while under pressure. Everyone handles this differently, and the community encompasses a variety of different ideas of what leadership is and how you display it. In the aftermath of a previous discussion about this I thought there could be some merit to having a place where we, the community, are able to share our thoughts (if you're using examples please de-identify anything, this isn't about the personal) and chart the acceptable bounds of leadership behaviour in SQUAD and establish even more of a solid grounding around how we as a community play with one another. Given the recent growth of the community, and it's forseeable expansion, it feels like this is a good time to talk this out and establish some good community standards. I'm a reluctant leader at best in SQUAD (I'll straight up admit it, I generally only go SL when I have to create a squad) so maybe I'm the last person some think should start a discussion about leadership, but here goes (please excuse the wall of text and poor structure). What is your preferred style of leadership in game, how do you embody it, how do you act as a leader? If you're not leading, what sort of leadership do you enjoy following in game? What helps you fight better and what helps you feel like you're playing a better game? What turns you off, or makes you want to leave a squad? I tend to be a pretty relaxed gamer, so I enjoy a more relaxed sort of command style (but as long as you're not barking orders at me like some SS Ratenfuhrer I'll cope), I will offer suggestions to an SL if I feel like its warranted and feel like that shouldn't generally be discouraged and will generally follow any order without being too fussed if it leads to my death as long as it makes some sense. I've occasionally had to query one or two SLs early on in the piece when they've requested attack on an uncappable point (due to game rules, not ingame circumstance), but that's about it, generally I'm fairly happy to go where I'm told if the person seems ok. I personally find it really difficult to play in a negative team environment where people are either attacking other squads or other people in the squad for being 'useless', or not following orders, or whatever. I tend to feel like that sort of stuff doesn't really help encourage anyone to cooperate much and just leads to a crap game. I really, really draw the line on personally abusive behaviour within a SQUAD (unless obviously a joke between two people who know one another). If I end up in this kind of squad I tend to bail fairly quickly. On the occasions I end up as SL, I try not to micromanage my squad members (I generally figure they know what to do in an immediate tactical sense) and just tend to ask people if they wouldn't mind following me to one point or another, I call for volunteers if I have to send people to do something rather than picking names off the list when I don't know people. I'll also generally happily take suggestions if people have them. So that's what I generally tend to consider what my acceptable bounds of behaviour are for squad leading and leadership ingame, personally. So how do you prefer to lead and be led in SQUAD?
Anyone have any resources like a Squad Leader guide yet? One thing I've learned about Squad so far is that the quality of the squad and Squad Leader you are working with will dramatically affect your enjoyment of the game. Later today I'm going to take a stab at leading some Squads. Here are some things that I like about good Squad Leaders. 1. They know where we are going and why, and they communicate this clearly and often. "Golf 7 Keypad 6, we are going to capture and defend this point. We will track South East until we get to Golf and then head directly South to Golf 7 Keypad 6." 2. They use the players they have according to the roles they are playing. Medics are spread out among the squad, the SAW is used to provide covering fire... 3. They have a strategy about winning the match, not just following the crowd or heading toward the closest gunfire. ie on most maps it is very advantageous for different squads to go to different capture points right at the start so that we capture as many points as possible as quickly as possible. We often see the masses of people going from point 1 to point 2 to point 3... then everyone meets there and fights it out. This is great if you just want to have a gun fight, but not great if you want to win the match decisively. 4. They encourage fire discipline and calling out targets as they are identified. There's always that one guy who just wants to shoot the enemy as soon as they are seen.... this often gets us all killed. Good squad leaders will try to control this so that we engage when we are in the best position to win the firefight. Last night I was playing on Forest and the Squad Leader understood this very well. He has a plan he likes to follow on that map and we did a huge loop around where the fighting was to ensure that the enemy would have their backs to us so we could more easily win the fight. 5. Fun comms. We're playing a game. Let's have fun. I love when we're joking or whatever and then the poop hits the air movement device and we all get straight to the business at hand. It feels authentic. Some thoughts I've had. I'd love to read yours. FOB placement strategies... how and when to fortify locations... what to do with the enemy out smarts you... all of it.
--Preface-- fluff My experience in PR thus far can be summarized in this statement: When you have a Squad Leader that knows how to play, the game is incomparable. When you don't, the game is a nightmare. Easy fix though, right? Just make sure we have good Squad Leaders. Done? Well, actually, that would do a lot. --Discussion Topic-- PR has a pre-round timer. Its usually filled with idle banter. What if we take this and capitalize on it to cement in the team structure that will be crucial to a team having a fighting chance. 4-5 minute pre-game timer:1-mintue for connection negotiation, the team sits in silence (piss break, or just getting in the zone, looking at the map, or mentally putting together a plan.)1-minute for squad-formation, and for the selection of a commander.for the remaining 2-3 minutes, only the leadership can speak, and they have an empty map on screen which they can use drawing utilities to plan their operations, and cooperation.The idea here is that: the SLs are carrying the game. If only the SLs can talk, then the competence of your team-leadership will become readily apparent.Players will have the ability to move to squads that have leaders that they want to work with.If someone who knows how to play feels that there is a lack of competency in the Squad Leaders available, he can create a squad, and start chiming in with his suggestions.Server administrators will have the opportunity to see which SLs and commanders are assisting in the teamwork structure necessary for success.Perhaps the team could Mutiny against the commander before he is needed. (Though I dont think there should be a mutiny option available against the CO, unless there is someone who has checked a box being willing to step up and take his place).That's what I'd like to discuss. I know there are some inevitable flaws in this suggestion, and some smart contributors on this forum, so maybe we can refine this and it will be useful, or maybe not. As it stands though, Finding a good Squad-Leader in PR is rough. Unless we do something different to facilitate good SLs in public servers, I don't know if Squad will be any different. The community needs to grow faster than the time it takes for everyone to become a veteran, so noob-servers at this point are inevitable. What can we do about this?