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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 33 results

  1. 24/7 Insurgency servers

    Well. I am sure it got already reported but I would really like to have the 24/7 Insurgency servers to have ONLY INSURGENCY... and not A.S.S or PASS logar as example. Which mean that the rotation needs to be Logar Night / Dawn / day + Kohat / Dawn / Day Insurgency 24/7. ============================================================================ While being at it from my post for the Forest map (http://forums.joinsquad.com/topic/6940-forest-map-ideas-feedback/) It will be quite &*!"%/*!&"/?&*! nice to have insurgency on Forest! :D . I understand it will be a cluste*"/$"/$ but it would be a different gameplay in overall. In case, here's a few cache locations you should implement if you do so: http://imgur.com/8lNAYs0 Sry for my superb talent artirst. However, if we implement more assets, well you can put caches in the villages as example. My 2 cents.
  2. v9000 Insurgency

    Image depicting a squad's cache and workshop, surrounding limited spawn-points (observe how one has zero spawns left), a civilian and his nearby home, a disgruntled civilian and his hideout, a weapons dead-drop. Non-combatants Civilian homes Insurgent officers Caches Workshops Hideouts Insurgent Spawn points Weapon/Ammunition dead-drops Victory conditions Blufor wins if all insurgent team tickets reach zero, or if all insurgent spawn points reach zero spawn tickets. Insurgents win by depleting all Blufor team tickets, or if the match runs out of time.
  3. So here's a technical question for you Tactical FPS vets out there. When you install and play these FPS games, do they cause any internal system conflicts? DLL errors, etc. Just wondering what challenges I need to be aware of before installing games like PR 1.3, Insurgency, Tactical Battlefield, etc... Thanks in advance.
  4. OVERVIEW: This game mode is comprised of two distinct phases: Phase 1: The "Build and Recon" phasePhase 2: The "Attack and Defend" phase A conventional faction is tasked with establishing bases in pre-determined Areas of Operation under a time-crunch and with limited resources. During this process, the indigenous and non-conventional insurgent faction is free to move, observe, but not aggress. They use the time the occupational force is building to plan attacks, and to bolster their attack capacity with scavenged resources. Once a specified time has passed, the insurgent cell goes active and begins to assault the FOBs in any desired order. Time, not life, is limited, and they recieve bonus time for each FOB reduced. If all FOBs are destroyed the insurgency prevails, otherwise the Conventional force is the victor. Phase 1: Build and Recon. Conventional Faction's Goals: Primary: Choose a location in each assigned AO to establish and secure a FOB with the intent to defend it against attack. Secondary: Eliminate available resources encountered on the battlefield that could be salvaged and used for enemy weaponry. Non-Conventional Faction's Goals: Primary: Observe the movements of the newly arrived occupational forces to discover where and how they establish their FOBs, devising methods for future assault. Secondary: Scavenge available materials littering the fields (Cars, Barrels, Guns, etc) to fabricate weapons that will aid in the large-scale assault of enemy fortifications. Further Explanation of Phase 1: Phase 2: Attack and Defend Phase Conventional Faction's Goals: Primary: Maintain the establishment of a qualified FOB in the presence of at least one AO by the end of the game. Secondary: Maintain all established FOBs to reduce the time allotted for attacking. Non-Conventional Faction's Goals: Primary: Destroy ALL enemy FOBs to rid the map of occupational forces Secondary: Destroy an Enemy FOB to gain additional time for attacking. Further Explanation of Phase 2: Terrain: Map Sample Layouts: Ex 1: Structural Sequester. Defense forces opted to place their FOBs based on existing available structures, and optimized logistics flow. Ex 2. FOB Cluster. Defense forces opted for close proximity FOBs, sacrificing optimal structure for optimal support capacity. Further Considerations:
  5. PR Gamemodes | Naval Combat

    Hey guys, I am just wondering, if we can expect old PR-Gamemodes like "Insurgency"(The one where you had to blow up the weapon caches). It was besides "AAS" my favorite Gamemode. We had Base-building in PR, but by far not as advandced as it will be in Squad, how will that influence your Gamemode choices and maybe bring new oppertunities for other gamemodes? Secound thing. Naval combat. It wasnt a huge thing in PR and helicopters are the last stretchgoal at the moment, so ships are probably far away. But still. Is there anything you have in mind, maybe out of transportboats
  6. Hi all, Some of you may know me from over the last 7 years since PR 0.5 when I started playing the mod and I'll hedge my bets that a lot won't, thanks to an influx of fresh interest and new players that Squad has undoubtedly generated - It's great to see you all, as much as it's great to see some fellow clingers-on of PR still keeping this amazing genre alive and worth continued development. My thanks to the DEVs for creating this whilst not abandoning PR. I last checked in on Squad in mid-January but with the recent appearance of a Jackfrags gameplay video on YouTube showcasing impressive progress in such a short space of time I thought I'd drop by the forums and see what's new. It lead me to see the PR 1.3 feature video, which was nice; seeing as how watching Jack's video has made me decide to take a break from my other games and boot PR back up again once I return from my weekend away (I'll see you on the battlefield)! I'm glad to see this game going from strength to strength, but after just a short stint of browsing the forum I'm sensing an undercurrent of unpleasant elitism towards a new player base as well as the comparisons they draw and the suggestions they bring, in a similar vein to the threads when PR 1.1 was set to release and instead of embracing the inevitable influx of new players to take under our wings and show the ropes to in the same way we would have been as new players, people made noise like it was the end of days, or going to be a tactical disaster like that hilarious video from Muttrah v1 when the new helicopter mechanics were added in, all over again - there was talk of locked squads and the like. An "us and them" mentality, if you will. I can see it festering under the surface here, too - and it's not encouraging for a game genre based first and foremost on the teamwork and trust of a large number of strangers. New players supporting the global player base should be celebrated, not shunned - do we really want to become the Wildstar community, who despite risking their beloved and relatively new MMO becoming free-to-play due to it's low player base and poor revenue performance, disdainfully refer to new players that can't devote themselves to its steep learning curve and hard-core raiding mechanics as "filthy casuals"? Please think about the type of community we want to promote and foster in this new era of an overlooked gold mine genre every time you post. Welcome new players with open arms, embrace them and nurture them to love this game as many of us ourselves were with PR. Treat everyone with courtesy, and by all means disagree with suggestions and promote lively and challenging dicusson and debate, but do so with respect for other people to harbour different views than your own. Let's make this community and game exceptional.
  7. It would be pretty cool if the insurgencys had a squad who install IEDs (Improvised Explosive Devices) aka road side bombs to blow up tanks, trucks, cars etc from the muricans. I know that IEDs have played a big roll in the war against the taliban, nearly all the soldiers killed in afganistan were killed by IEDs. Also mines would be awesome, and ofc a squad role dedicated to checking paths and roads for mines. Im really excited bout the game. It looks awesome so far, cant imagine what its gonna look like, keep up the good work! Cheers
  8. Does: Insurgency Infantry Combat Fluidity, sounds and awesome weapon models and animations + PR: BF2 Squad and Commander interface, comms, Kits, assets deployment, resource management and Game Modes + ARMA 3 Realistic Locations, map sizes, Ballistics and Inventory sistem. + BF3/4 Vehicle Combat, destruction, weather effects and General Level of Detail = SQUAD? Could this the magical formula for the Best Tactical FPS of all times?