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Showing results for tags 'headshot'.
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Hello, I don't usually participate in forum discussions but I am leaving my feedback because I'd like to see this game succeed. This isn't only my opinion but of many other players as I have mentioned it while playing and many people agree. I have many times shot someone in the head with almost every large caliber rifle in the game. Sometimes (25-30%ish) they go down in one shot. All the rest of the time I have to shoot them again. If I get 2 successful head shots they always go down. I can get a good head shot and then shoot them in the chest sometimes up to 3 times for them to die. A lot of the time I end up trading with them which is frustrating because it happens a lot. Sometimes I will be aiming and ready at a corner leaning, especially if it's my right side, and will start shooting before them. I always aim for the head and I can see the blood-puffs coming off their head but will end up dying with them. All of these situations are very frustrating because any head shot with 5.56 and up should kill an enemy. I have heard some say the helmet might be preventing it but insurgents with no helmets do the exact same thing. The helmet is more for protection from shrapnel, potentially stopping a smaller caliber round, or deflecting slower moving rounds from a distance. Close range rifle rounds would penetrate any helmet, especially within 50m. I am only critical because this game is obviously geared for realism. This is literally the only thing I have to criticize about. You are doing a fantastic job and I am looking forward to future updates, especially the next one. Cheers.
Actually a really accurate shot.. the exact frame before the kill. Ill upload the before and after frame. which has me thinking.. shouldn't the game have a couple frames between the time i shoot and the time of impact.. Ya know frames where the bullet is traveling??
Basically when you get shot in the head and you are wounded waiting for a medic, it takes less time for you to die, maybe 1/3 or half or 2/3 of the default time. Maybe the medics can see that the friendly unit that has been downed was shot in the head and has less time to be revived whit a dead. And maybe after you are already downed but you havent been hit to the head, enemy players could shot your head to lower your time? this is just an afterthougth, because this would make so almost every person has less time to be revived, because most people will certanly shot you many times specially if they are using full auto, and if the last hit that got you wasnt on the head the other shots would certanly hit it.
I have a few Ideas, if someone is shot in the head or get hit with a direct RPG or Grenade they should be unrevivable, that means you lose a ticket right away. The grenades or any other explosive should have a radius if you get caught in the center of the explosion you will not be able to get revived. Maybe make a death animation for a headshot and explosives. Headshot=Turbin goes flying and bullet hole decal and the same with helmets. Explosion = sandals and turbin or helmet and boots go flying . Those not in the direct blast will only get wounded . How about some blood decals, like if I'm running and get shot the person behind me gets covered in blood or anything behind me If I get shot should have a blood splatter, but only last for a few seconds. Maybe find a way to share ammo in combat, small things like that would make the game more exiting.