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      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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Found 145 results

  1. Infidel Rage's "Helmet Cam" Footage

    Hey guys, in this thread i will be posting links to my SQUAD videos that are on my youtube channel which you can find here: https://www.youtube.com/channel/UChFZNB67tujcF3y5YMCNFHAI also stream on twitch when i play (occasionally), here is a link to my channel: http://www.twitch.tv/infidel_rage Find me on twitter @InfidelRageI hope you guys enjoy the videos!
  2. I was thinking about the gameplay in Squad and what I believe is wrong with it - how to fix it or why it is the way it is. I will start with a little rant / explaining followed by proposed solutions prevent the problems. The way I see it is: players are motivated to "play wrong". Let me explain what I interpret as "playing wrong". I consider it a major gameplay flaw that the game allows/encourages bezerk charges into the frontline, zig-zaging like mosquitoes and having about the same regard for their life as bezerker that nearly OD'ed on his drugs. When I break it down, I see it as two points that "encourage" this kind of behavior: Habit Motivation By "habit" I mean: other games encourage this and they do this by (perhaps unintentionally) motivating players to play like this. Now here comes the crux of the argument: motivation. (Too) Many shooters today offer game progression - the "feature" that is unlocking "new stuff", such as: new weapons or that hello-kitty-knife-skin that would make your 8 year old sister jealous. And before I start expressing my opinion on this matter too much, I just want to add: how many requests have been made to incorporate this into Squad? especially after Steam release... These games are motivating players to get as many points as possible to unlock game "features" that are otherwise not obtainable. Game companies do this to encourage players to spend more time on their game, which is fair enough for them. However, this has severe consequences on the gameplay. When one is motivated to get as many points as possible in order to get their cookie... I mean knife skin, or whatever... they are obviously looking to do this as fast as possible. And how does a game generally provide points? Kills and objectives - kills being the most quickly accessible "source" of points for a solo man/boy seeking a high points-per-hour value. So the aim for the player is to obtain as many points as he can per hour, therefore, kills per hour. Are there any drawbacks for dying? No, just a few short seconds of your time. It is much more points-per-hour efficient to seek and destroy the enemy in a sprinting fashion with little regard of your virtual life than it is to stay alive and play carefully. Who cares if you die? Certainly not the player, he will keep his points and is now that much closer to that "hello-kitty-skin". So what we end up is two teams composed of point-greedy-whores (can I say that?) that have little regard for anything but their own score. They will run around like mad things looking to "steal kills" for quick points and rage at whoever does this to them, because: POINTS! This might be OK for some very casual games, but I personally find it to be a very BAD thing. I will stay away from those games but unfortunately the same people join the "more serious" games I like to play too. That is fine by me but unfortunately the games I like, though they try not to encourage this type of behavior, they certainly don't restrict it. Let's look at Squad specifically. The best times you see how unrealistic a game is, is when you have someone who does that professionally do it all wrong. We have a friend in our group who is in the military - but man, does he play the game "wrong". We are all communicating and teamplaying, in a line-abreast formation engaging contacts in a village from prone position, a good distance away. Our friend (in the military) is squad leading. He has positioned us well and we are dealing with the enemy squad up ahead. I can see that as long as there are contacts in those buildings, our squad leader does not want to move out and risk getting injured which sounds logical. He wants to keep us alive, but this is Squad. That enemy squad has a rally point and they are spawning as quickly as we are killing them. Problem - we will never "clear" this village in this manner. Another problem - every time we kill them, they have better intel on our exact positions and gain an advantage with every engagement. You cannot solve this like in real life because they will keep spawning. The only way is to bull charge this, hope you wipe them out and move in close enough to their rally (wherever it may be) to destroy it. THAT, is what this encourages in order to be successful. Players are also used to that type of "gameplay" or behavior, so seems logical. You die from sprinting all over the place straight towards your enemy? Who cares. Annoy your nearest medic or respawn, no big deal. There isn't much motivating players not to die, as long as there is a rally nearby - so they HARASS THE SQUAD LEADER FOR A RALLY EVERY 15s!!! And when I say straight, I don't mean literally. You can "strafe-sprint", that is to say, you can sprint sideways (in diagonal) with [Shift]+[W]+[A]/[D]. You can change this mid sprint but you always run full speed. The effect is a greatly unrealistic one of a soldier zig-zagging faster than any human could ever accomplish - good luck hitting that at range with ballistics. This is another "feature" that encourages the previously mentioned style of gameplay - running and rushing like mad men on drugs. So, this gameplay encourages chaotic style of gameplay, don't wait for anybody at your rally, sprint towards your intended victims!! I find this experience to be so mediocre, I cannot consider it entertaining. I only ever play Squad with my friends, because we play together, as the game was initially intended (as I interpret it). I must add that the gameplay quality decreased to disastrous proportions on steam release. I will go ahead and assume that this is because pre-alpha gamers were mostly PR (Project Reality) players, and they were/are teamplayers. Those were nice people and fun to play with, all (or 99%) with mics. But now let's look towards the future. How do we resolve this mess? Here are my thoughts on it. Add a momentum system for sprinting. When you start a sprint, you accelerate towards your maximum sprint speed (fairly quickly in a straight line). When you change direction in the sprint, you must accelerate in that direction. Therefore, the sharper the turn in a sprint, the more you are slowed down. This will prevent those bionic-machines from zig-zagging like mosquitoes/flies. MOTIVATE a player to value his virtual life. This one I would tackle in the following way to encourage teamplay as well as better, more realistic gameplay. Increase spawn time. And I mean, really increase it. This is the VERY best way to encourage a player not to die. Think about it, who wants to sit there like a tool doing nothing whilst his friends are fighting? I would add a "squad spectate camera" so that this person may watch his remaining team fight it out. MUTE his mic, so that he may not ghost or otherwise annoy whoever he is spectating: dead people don't talk. Perhaps add a motivational text on his "death screen": "Remember: A real soldier only dies once." He will have time to reflect on this whilst he is sitting there without anything else to do. Add a "wave" system. I find annoying that players run off as soon as they spawn and solo it towards what may be left of their squad. The enemy is having an easy time dealing with one enemy at a time... So, when die: you will spawn in the next wave (for example, every 2 mins there is a new wave), so that you will likely spawn with friends. You still require to choose "spawn", but you are not cleared for spawn until the wave timer is over. There is one condition however: you must wait for 1 minute minimum. Why? To prevent a dead team member from saying: "20s until next wave" and this being a good reason to charge the enemy in a suicide run. With this solution in place, you will miss the next wave and be forced to catch the next wave. You die = you wait. You don't want to wait = don't die. This will motivate players to do anything in their power to ensure survival, and it requires teamwork. Do this and you encourage every player to do his best to stay alive, smoke the threat and retreat, seek a medic, travel long distances to resupply. No more doing suicide runs to resupply because that is much faster - it isn't with this system - so stay alive!!! Lower the number of tickets. This was one in one of the patches but you didn't fix the source of the problem, so rounds were too short. When players don't care about dying they will have little regard for their damage to their own team. When you encourage them to stay alive and thus can afford to lower to ticket count, you make every ticket more valuable. Medics will have more fun! No longer will medics be constantly pestered by idiots that sprinted to their death because they don't care - bother the medic or respawn. Instead, players will take care to survive as long as they can, resupply to ensure survival and medics will have less annoying victims to take care off. Instead, the player will more likely wait for a medic rather than wait all that time for a respawn. The medic now has the time to smoke the area, setup perimeter with friends and get him up and the downed player will gladly wait in order to avoid waiting for a respawn. I truly believe these changes would improve the gameplay. It would slow down the gameplay but - if unlike me you consider that a negative - really encourage teamplay. You always spawn together, you want to increase your chances of survival (anything to avoid death, death = waiting). And in the event you get hit, you want to be close to a medic. Waiting for a medic = better than waiting all that time for a respawn. Spawning in waves also means that when you see a soldier, more likely than not, he will have friends with him - which you must consider before opening fire. This is also more realistic as in real life: if you look left, you look right, and see no friendlies - you did something really wrong! It also means if you get killed by some lone wolf not far from a spawn, there will be a higher chance of you getting revived as friendlies that spawned with you will react to the enemy and a nearby medic will more likely revive you. When your squad has contact they can now ambush or otherwise engage an enemy squad from "safe" positions and when it looks clear, sweep and clear the area in case of survivors. The longer spawn times allow this to be the case. They know they have a bit of breathing room when they successfully wipe a squad. The spawning squad will not want to just rush to that location and risk another death but be clever about it, maybe send one scout to survey the area before committing the whole squad. In any case, I consider this to be a major improvement! Greetings, MistaX32 Edit: spelling mistakes
  3. So, the possibility to Toggle stances, like this: 2x ctrl = you stay Crouched 2x Q or 2x E = you stay in the Lean position 2x Shift = you keep sprinting I mostly would love to see this cause its frustrating and actually pretty impossible to Hold crouch , plus lean and hold breath (shift) and even more impossible to move with A or D to and from cover while doing this. (If someone played the Arma Games he will knew this was in them, and was Damn Helpful) Devs Plz answer :3 PS: I Knew there is a toggle button for that actions so you don't have to hold the button , but I personally don't like to have it strictly off or on. And that's why I think the "2tap" thing gives players a better experience and more freedom, then to have it simply on or off.
  4. An interesting thing happened in game last night. I jumped in and all the squads were full, barring 1 guy in his own Squad. I jumped in and said hello and the SL told me his was doing defence and was that ok with me, I said yes of course a good defence can make or break a game. Eventually our squad filled up.. It turned out to be THE best game of Squad I have played in a very long time, we were constantly being attacked by small groups of 3,4 people. There was action galore in Chora. Our Squad stayed on defence at the same flag for 30 mins, and on occasions I went out out to the perimeter with an Acog and gained 12 kills while communicating with the squad back and forth about intel and enemy positions and the squad relaying back to me. This is what Squad is about... team play and communication. Two more people joined our squad when others left, and 1 guy in particular was complaining over the mic "This is shit, why arnt we attacking, you guys don't know what your doing, why are here doing nothing, are you guys new or what nobody defends its pointless in Squad" This sums up a large (not all) mentality of players with boots on the ground, they do not see that you need defence as much as attack. We tried to explain that we are defending until the other squads (all of them) attack and gain a hold on the attack marker. No matter how many times we explained it, it would not have.. "you guys are idiots".. he said. The Squad leader and myself have been in game since day 1 and said.. your right nobody defends and that's why so many games are lost. What ever.... runs out of the compound and boom he took an rpg to the chest, I have never laughed so much in Squad.. we all did.. he swore and joined another squad. Basically defence can be just as intense, there are quiet periods before the storm.. and it can be the difference between a win and a loss. Trying defending and you will see its not all sat there doing nothing, get up high do recon.. and communicate. You will garner more in the long run. So saeth the Para. See you on the battlefield.
  5. Slow motion RPG's Grenades & more :)

    Hello Squad members, Planning on posting more videos, let me know if you liked it ! Slow motion is a great way to really appreciate the cool FX in this game :D https://www.youtube.com/watch?v=JNF3MLUMi9A
  6. Heavy Casualties

    Map - Chora Valley Side - Russian Duration - 1:57 Synopsis - Squad 4 is setting up defensive positions inside of the Grape Farm, I'm playing an aggressive scout role to the east of the compound. As I get to my lookout point I immediately get eyes on a pair of contacts, which is soon followed by a radio call from a squad member that it is indeed a full enemy squad. Before I can gather my thoughts they are on me, this is first time playing Squad were my heart has skipped a beat. Video Link - https://youtu.be/xH4Yrb_qyU8 I always welcome feedback / constructive criticism on my edits, so feel free to voice to them.
  7. Hey guys Squad gets yet another favorable review I found this online Squad gets 5 out of 5 stars
  8. How about a permanent death game mode. No tickets, or at the very least 3-5 tickets per person. It's only a game mode. It would make it where medics are ultra important, cover and concealment is a must, stop lone wolfing, and just makes it more serious and fun. In real life there is no coming back, why not make one game mode that is the same. Hardcore game mode! If all possible, could make it have more can join like 150-200. Since when you die they are kicked out of server. I can see this being very popular, it's only one game mode that only adds to the game and gives another option. What do you all think?
  9. [VIDEO] GAMEPLAY HK TEAM BRAZIL -

    Acknowledgements: http://goo.gl/oVnm9Q
  10. Dynamic Player Culling

    Hi, First a footage of CSGO, my apology for that, to demonstrate what is a pretty neat engine feature. Basically what it does is detect when a part of your model ought to be occluded and stops rendering it. I understand the game is eventually gonna feature a RO2/Insurgency like automatic lowering of weapon near walls which should fix most issues with barrels poking through walls. However there is still the issue of the player model especially while prone clipping through walls or lowered guns still glitching through thin surfaces. https://youtu.be/HOqUMpALxmo?t=1m11s I've just seen the last devlog regarding particle collisions for smokes and muzzle flash shock wave which really impressed me. I just thought if Valve can do it on twelve year old engine, it shouldn't be a problem for you guys on the EU4. :) So my question I guess would be, if any thought has been given to incorporate dynamic player culling in Squad to once and far all get rid of player models clipping through walls? Cordially, dunadan
  11. Medic Gameplay

    Short compilation of clips playing as a medic class from a single session
  12. Predicted Updates

    Do you guys think there will be any new cool updates coming up like new ranking system or vehicles! :o
  13. I have a question/Concern

    I have kinda of question / concern that I want your guys feedback on... 1st Post here Especially those who have lower end PC's please express your views After playing for awhile (About a week) I noticed a particular trend to the game... Graphics mixed with view range. It seems for my perspective at least the people with better computers can see a greater distance away and more clearly then lower end PC players. I've come to this conclusion based off of teammate performance, especially at range. Often times as I, and others peek over roof tops of building they will call someone out and fire ... I just don't see them... I've been sniped looking over roof tops from place I've been before and couldn't see a whole lot. I know if I can't see them it doesn't mean they're not there, but do you get what I'm getting at? Is there some advantage with a certain graphics performance. AKA better color distention, etc... Is this something others feel too, and I'm not just wack? (I have view range set to max, and 30fps)
  14. Hi, This is my first squad video, have a look and let me know what you think! Commander Harris twitch.tv/commanderharris82
  15. Marksman Teamplay and Kill Collection

    Hello guys! (Re)beginning in video creation i'd like you to leave a comment or a like on the video on or the post here, you're opinion is important to me. Thank you (to be checked in 1080p ;)) 1st vid, Kill Collection Only: (NEW) 2nd vid, Sniper Teamplay best moves (shorter, more dynamic footage):
  16. Charlie in the bushes

    Hehe, my first and maybe only video. It´s short and sweet. Was fun making :) https://youtu.be/zHlPj6AbdLY Me playing medic, busy times. Shadowplay doesnt really catch my own mic, bummer. Hope you like it!
  17. Regular Gameplay Fixes

    Just a few thoughts, Enemies should not be allowed to be close enough to spawn camp main base. I typically cannot stand from prone into a crouch position, i have to sprint to get out of it, and it gets me killed behind walls. A lot of the walls are very difficult to climb over, even with full stamina at times. When one squad places a rally point directly on an FOB, there is no TAB mechanic to be able to select the FOB to spawn on if your in another squad. Instead you just are not able to spawn b/c the rally point overlay takes precedence and thinks you're trying to spawn on it. K thnx. Oh, and Vehicles plz!
  18. Im really interested what you, community and developers, think about this branch of weapons in the game, how would affect gameplay etc. I think its good idea because MK-19 is used by USA, there exists russian version of weapon too, I saw it at few videos from war in Ukraine so I assume that militants can use them too. More diffrent sorts of weapons the better. The weapon isnt that accurate acctualy so I think it wont be so overpowered, and it would be good idea to limit weapon in the game. The weapon could be used for suppression, objective defence and as a mortar-kind of weapon for city fights and close combat as in real life sometimes.(you put it like 80 degrees up from standard position) It could be also hooked up on the cars, or on russian and american side, on the humvee or on the russian jeep. This is only idea. Sorry for bad English.
  19. Strateejik Gaming

    I know I have a few videos up but everyone seems to be enjoying them. So here's the second half of that match. Russian Militants vs. US Army! https://www.youtube.com/watch?v=ohkrUzoYxH8&feature=youtu.be Please don't forget to Like, Comment, and Share the videos! Thanks again guys!
  20. Specs Good Enough?

    a GTX 745 video card is kinda meh, but you should be able to play it still on low or medium. (but when the devs finish optimization I assume you will be able to run it alot better)
  21. Lag and buggy

    I know its Alpha, yes yes. Dont kill for asking. But, the ping seems crazy high, lag is real, i have a decent rig. Intel Core i5-4210M CPU @2.6 GHz and its on Turbo using some program i forgot the name. Dedicated GPU is being used- NVIDIA Geforce 920M. Also integrated, which i dont use, is Intel HD Graphics 4600. Any solutions would be much appreciated. i want to enjoy this game BTW ALL GRAPHICS OPTIONS ON LOW
  22. Episodes Ep 1 Ep 2 Coming Soon Mini Tutorial Series Ep1 Ep2 http://forums.joinsquad.com/topic/7595-the-gaming-squaddie-muirs-videos/?p=122920 Ep3 http://forums.joinsquad.com/topic/7595-the-gaming-squaddie-muirs-videos/?p=123723 Ep4 http://forums.joinsquad.com/topic/7595-the-gaming-squaddie-muirs-videos/?p=124534 Ep5 http://forums.joinsquad.com/topic/7595-the-gaming-squaddie-muirs-videos/?p=125116 Ep6 http://forums.joinsquad.com/topic/7595-the-gaming-squaddie-muirs-videos/?p=125845 Ep7 http://forums.joinsquad.com/topic/7595-the-gaming-squaddie-muirs-videos/?p=126445 Ep8 http://forums.joinsquad.com/topic/7595-the-gaming-squaddie-muirs-videos/?p=127112 Ep9 http://forums.joinsquad.com/topic/7595-the-gaming-squaddie-muirs-videos/?p=128228 Ep10 http://forums.joinsquad.com/topic/7595-the-gaming-squaddie-muirs-videos/?p=129933
  23. Hey Squids! Here a pretty intense video I recorded on 7th december while in the glorious RedCoat Squad on Fools Road! Had an awesome time in that freaking mine compound with those guys :) Hope you enjoy! now better sound :) Hermann out.
  24. I made an unofficial trailer for our loved game. Hope you guys enjoy it :)
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