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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
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      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
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Found 8 results

  1. Squad Workshops

    To all new Squad players, and those who may be interested, for the next 30 days we'll be offering several workshops on various roles in Squad beginning on February 18th. Of course you can always watch the many videos, or read the numerous articles online regarding these topics, as we have. But most of the information is outdated, lacking details, or just people wanting you to watch them play. Our workshops will allow you a hands on experience, with coaching, as well as the opportunity to ask questions and give feedback. And afterwards, we'll even go in game with you to help you practice what you've learned. Tuesdays - (9am, 10am, 11am PST) Medic - (30 minutes each) Wednesdays - (9am and 11am PST) Infantry Tips and Game Settings - (1 hour each) **be sure to turn on your Steam "in game overlay" for this workshop Thursdays - (9am and 10:30am PST) Squad Leader and FTL - (1 hour each) **this may go longer depending on amount of questions Fridays - (9am, 10am, 11am PST) Medic - (30 minutes each) Saturdays - (9am and 11am PST) Infantry Tips and Game Settings - (1 hour each) **be sure to turn on your Steam "in game overlay" for this workshop Sundays - (9am and 3pm PST) Medic - (30 minutes each) Sunday (11am and 5pm PST) Infantry Tips and Game Settings (1 hour each) **be sure to turn on your Steam "in game overlay" for this workshop Sunday - (1pm and 7pm PST) Squad Leader and FTL (1 hour each) **this may go longer depending on amount of questions If your interested, all you have to do is show up at the posted times. Each workshop starts at the top of the hour. The server is located in the "Custom Server" and will have the upcoming workshop listed such as "Medic Workshop". (or whatever workshop is being provided) **Mortars and HAT/LAT workshops coming soon. Staff Sgt.
  2. Just some QoL Ideas to make SLing a bit easier. This of course suits my playstile, so if something would hinder your playstile feel free to point it out. 1.If I create a new Squad can i get an option (like "show weapons" or not) to see my own Squad in Line 1/2/3 and not jump to the Top? 2.If i create a Squad can there be a possibility to rename it without disbanding it? If i want to change the Squads name from "Inf Mic" to "Mech inf Mic" because nobody is using the APC... or vice versa because every APC is taken, i have to disband the Squad and create a new one, giving everyone i the field "Recrute" kits. Of course you can run the Squad without proper naming but at least everybody know that to expect when Joining. 3.Can we get the Fireteam -dropbox thing next to our Squadmemberlist not over it? So i can see who and what Kit is in which Fireteam while im draging and droping. 4.Better FT Notofications instead of the just "Fireteam [Alpha] has been updated"? Like: You are now in Fireteam [Alpha] You have been promoted to Fireteamlead [Bravo] [Name] entered Fireteam [Charlie] [Name] has been promoted to Fireteamleader [Bravo] [Name] has left Fireteam [Alpha] 5.Can we get the option to give FTL Alpha to someone else other than the SL? It often hapens to me as SL (and others too) that im placing an [Alpha] Marker on the map when i wanted e.g. the SQMove... because (both are green) and wondering why no one can see the "move". I usualy put everybody in Bravo and Charlie and stay alone in Alpha because i want my FTL to aktually help Leading, but when I try to run Mech Inf there is one FT missing for the APCcrew. Alternative bring Delta back? 6.Any of your Sqads FTL should be marked on the map like a SL is marked, by a big fully FT-colored circle with the FT-Letter (instead of Number of course). 7.Every FTmember should be fully colored in there FT colour and not just the little dot. Way easier to see. 8.On the Map when you look at those blueberry you can see in wich Fireteam the are by there little Letter but to see in which SQ they are you have to highlight them and search through the Squads. I think there should not be the fireteam marked of your non Squad Teammates (i coulnd care less) but there Squad number. 9.Your Fireteamleader should also be visible like the SL is, in 3D view all over the map, when you look around: ->All FTmember should be able to see there FTLead ->The FTLlead should be able to see there SL ->The SL should be able to see all his FTLeader 10. Can we get a range indicator next to the SL/FTL 3D view to see how far i am from my SL/FTL maybe ? SL should be the only one to see distances on the marker. If you want to know the exact distance to an enemy/Tank/... you have to ask the SL and it would be only usefull if you are next to him. Just maybee an other incentive to keep the Squad together? 11. If a FTL places a marker and the SL places his SQmarker on the map, i think currently all FTL marker are overwriten. But i would prefere if the SQ and the FT marker on the map work independently. 12. Can we Seperate the RadioComs to right SQradio and left SL/ComanderRadio(or vise versa, i dont care)? Of course atm there is no Radio discipline and often times i have to ask around if anybody in my Squad just said "this" or if it was an info from any fellow SL. 13.If I Speak on My SQComs could there be also a lokal output? Using lokal is much more efficent if you are next to each other. And often times you dont realise the person you are talking to is aktually near you and local would do it just fine, maybe cutting some SQRadio pollution. "enemy 370" or even "enemy on my position" is usualy a much more valuable information in lokal than SQcoms and every friendly near there position would be also warned. 14.Same goes with SLcoms let my SQ hear that i am not just standung somewhere AFK but actually with my fellow SL via radio. Atm the mouth is moving but you cant hear anything. And also just for imersion: can they also hear at maybe 20% Local if i receive something on the Commandcoms? Maybe with some static filter (like the Rally/Radio sound) they dont need to hear the message just that i am reciving something and just when they are near my Position. 15.Even if i would be at favor for not showing Kills at all, can we et least alter the order in wich the endstats are shown? Points first Kills last? Right now since most westerners read from left to right everyone is just comparing there K/D it gives the expression that Kills are the most importent things in Squad, more important than Defending/Capping/Buildung etc. I know those "Points" are also not necessary legally showing your true contribution to the teams effort but the K/D shows it even worse.
  3. Hi, just a quick suggestion that will hopefully be easy to implement. Currently, players I've talked to, squad leaders I've talked to, and myself have found it too difficult to pick out charlie fireteam members from the alpha fireteam members on the map. The light green vs light blue indicators are simply too visually similar when they are represented with little dots behind the arrows representing people. That is all. Thank you for coming to my Ted Talk. - [LGN1] Zamics
  4. I've been SL a number of times since Delta was removed, and I really miss having Delta as an option for FTL. In the past, I would typically use all FTL's when defending a fob and I'd send each FTL to go cover a cardinal direction (North/South/East/West.) This worked incredibly well as it gave the guys focus to help get eyes on all 360 degrees of an objective. Since the removal of Delta, it has been a bit more challenging because I can no longer tell an FT leader to go cover "South" or "North". I now have to break up the compass in 3rd's. I'm sure there will be people out there that tell me "you can still cover the cardinal directions" and a bunch of other ways THEY feel I can still accomplish the same goals. The reality is, I like 4 fire teams and this is only one example of how it made it easier for me. I also used 4 FTL's by having 3 stay back and one group was my recon group, or my logi group, or my "shovel" guys. It just flat out made managing a squad easier. Please bring back Delta FTL.
  5. What's up guys, First off just let me state that this game is great. At the time of posting I have about 180 hours in. This IMO is one of the best mil-sim type games I have played. The amount of "Realism" They have in the game makes it a good experience and an enjoyable way to pass the time. However, with all games, I find some improvements would benefit the game. Below are some of the improvements I believe the game can benefit from. Let me know if you guys agree or what your opinion is on them. - All factions weapons should have access to sights. It makes it a bit unbalanced and isn't very enjoyable to be forced to have no sights. If an individual wants to have no sight they should be allowed to choose that. However, forcing some classes or weapons to not have sights on certain factions seems quite foolish to me. If that individual is equipped enough to have a 203 launcher attached to their rifle, then they probably have a sight. It actually does not sound bad to have the ability to choose whatever sight for your weapon if it is typically used for that weapon. For example, A AR Kit could utilize Iron Sights, M68 Red dot, EO Tech, or an ACOG. I'm not sure if everyone agrees, but that doesn't sound bad. If not that, at least allow a sight OR iron sights if not the choice of the type of sight. - a "Party" option for friends added to the game so they can be brought into servers with you, and the ability to add a friend and/or send an invite to a player in a server who is not in the party prior. This enables people to make "Friends" in game and bring them along, sidestepping the whole searching for them on steam process. - Fire team leaders should be allowed to set emplacements like the squad leader. If not straight-up allowed themselves then at least be able to request permission to set emplacements from the Squad leader (Just like the vehicle mechanic) - Fire team leads should also be allowed to set Enemy / Fire mission markers - No 1-man locked squads. This should be changed to at least a 4 man requirement. This way that squad can at least run a 2 man armor(Vehicle) team. Anything below that doesn't make sense. - An option to make the mini-map smaller. If not universally at least for when you are driving. Not everyone has a reliable TC (Truck Commander). - Advertisement. As I've stated, this game is great IMO and one of the best if not the best mil-sim type shooter. However, the player base isn't very large. at the time of this review there is only a 5,823 peak player base. Not terrible, but not great. My concern with this is overtime the game will take the natural course of losing players and dwindle down to even smaller numbers. I'm not sure how exactly the game could or should be advertised, I just think that it should be. I think they should utilize advertising on social media platforms, and more specials on Steam. The specials could range from more free-to-play days with front page advertising of such on steam so people can see it, to more frequent discounted days. I understand it's easy for me to state that when I am not the one fronting the money to do such, but I believe this player base can grow even more and I don't want the game to lose any of the player base it has over time simply due to it not growing because people do not know of its existence. Let me know how you guys feel about some of these points!
  6. Fireteam comms colors

    I liked a12 fireteam comms colors, which all were set to green in a13. As a SL, when I assign FT to specific group of players, report from member of FT gives me source location immediately just by their comms color. When I'm a FT member, it's easier to identify when it's my responsibility to respond immediately to the comms report, without need to memorize all my FT by nicknames. Was useful feature, see no reason to remove. Can we make it optional instead?
  7. Making FTL unable to determine range presented in a13 is an incomplete solution. A12 algorithm was: 1. FTL sets marker 2. FTL reads range to the marker A13 algorithm is: 1. FTL sets marker 2. FTL asks SL to set a marker on top of his own 3. SL marks on top of FTL marker 4. FTL reads range to the marker Does it require more teamwork? I guess. Something like quick event for medic and someone he is trying to revive, then need to do it together successfully, then revives is successful. More teamwork as well... Does it make finding range to target harder? I guess. If SL is aware of issue, it's +2-3 seconds, but same result. Although as a SL I don't really appreciate such minigame. I'm not sure what exactly is trying to be archived with removing rangefinder from FTLs, but to make it complete, SLs should give up their ability to see range to the marker as well instead of playing minigame "SL, marker my FTL marker". Or another way is removal ftl marker UPD: For full picture it's interesting to compare more similar features: 1. Squad marker (attack, observe, etc) + FTL marker 2. SL marker rangefinder + FTL marker rangefinder 3. Map contact marker + reinforce, resupply, etc markers All of them increase effectiveness of operation and lead to decrease in squad communication. Elimination of them lead the game to be more hardcore and "encourages players with excellent eyeballing/map reading/teamwork/etc skills". In that sense, Squad marker makes my job as squad leader pretty dull. All I have to do is to press hotkey on my mouse, get squad marker in the middle of my screen and scream "Marker" in the comms. I engage something? Marker. SL, where to go? Marker. SL, where to spawn? Marker. SL, which track to take? Marker. I mark before, during and after engagement, I barely ever have to call direction, everyone from my squad will find the marker on their compass and determine relative direction better than I could ever do with words. How is it in principle different from FTL rangefinding? Thinking of it, makes me want to play without this feature, but I know how effective it is, so while it's enabled, if you don't do it, you are in disadvantage.
  8. Just hear me out before unleashing the standard "Nyet. Meta is fine" The buddy rally created a major butth...... Was not received well. Why? Because it allowed the whole team to magically teleport from one part of the map to the other in a much more efficient way than current FOB does. It allowed bypassing the defenses. It wasn't liked for that reason. What was its goal? To cut back on the downtime in the case of the squad being left without the SL being able to create a RP, resulting with spliting the squad into the ones that are still alive, and the reinforcements running/driving from the much further placed FOB, or even the Main Base. It was put there to make the consequences of SL death less severe. So, since the Buddy Rally is definitelly a bad attempt to solve that problem, how can we do it in a different way? Quite simple. Make FTLs also be able to place the rally point. Singular Rally point for the whole squad, replacing the old one, The same as SL, following the same rules (2.5 minute cooldown, 3 squadmates, etc.) with the addition of: -SL has to approve it in the same way as vehicle claim (maybe added automatical map marker for where the FTL is putting it) If he approves, the deuce is dropped. He can be dead, he can be alive, doesn't matter. It just creates an option of sending the FTL to do it instead of SL. The time counter only starts AFTER the approval, if SL doesn't give the permission, there's no rally point and there's no cooldown. That way SL still has the full control over where they are put, and too eager yet incompetent FTLs dont hinder him. -Only the first 2 (or 1, or 1 for regular forces and 2 for insurgents, whichever version you find the best) FTLs can do that. Why? so we don't end up with "4 FTL meta", like we did with "give it to AT for rangefinding" for some time. On top of that, its supposed to be a helping hand for the SL, not an overpowered "I can always choose 4 places to set the rally" That way, when the SL dies the whole squad is not completely screwed, yet a major component of the squad has to get somewhere to put a rally there. There's no zipping around, other than FOB, which is much harder to set up.