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Showing results for tags 'Radio operator'.
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I searched and searched for something relating to my idea, but all I could find were "radio noises", or of the sorts. But I don't mean that. I could give two bags for sounds...this role is a sincere and legitimate role I propose to bringing to the battlefield: My question(s) for you guys: What does every Team/Squad/Platoon (etc) have in every branch of EVERY service around the world?.......Signal Soldiers! (maybe I am a bit biased, I used to hold a comms MOS ). I won't go too much into details (unless someone asks), but the premises of the role I will cover: What will the RTO bring to the SQUAD? Another support role, designed to promote teamwork! How can a Squad leader(SQLDR) call for supplies if his radio is malfunctioning? What better than an RTO(or forward observer in a Sniper squad) to troubleshoot the communication equipment? Setting up a Forward Operating Base(FOB)? Well, how can you set up a FOB without a Communications Specialist? Communicating to another SQUAD/PLT/CO? If you are busy leading troops, how can you make sure your comms are squared away AND lead your troops at the same time? How is this role different than your standard rifleman? One RTO(kit) per squad. In order for your SQLDR to call for support(outside squad echelon). RTO MUST be present(within 25m of SQLDR/FOB blueprints) in order to establish comms to other units/ "construct" FOBS,In-Direct Fire(IDF)/Arty/CAS(again not devulging into details)..etc..etc. They don't need a shovel, but rather some "lineman's" pliers or something of the sort. As far as armaments goes, they could be equipped with your standard Carbine/Assault Rifle (with choice of Iron Sights or CCO[depending on faction's technology]), a set of pliers(or Gerber/Leatherman), your man-pack radio(and any applicable supplies needed for maintaining comms should come with the class/kit taking place of any offensive grenades), IFAK, X amount of Mags, X amount of Incendiary 'nades(maybe a smoke 'nade if you guys feel generous, but just 1), For secondary: K-BAR, Pistol, breaching shotty or Grapnel hook(soldier picks depending on map/mode)Or depending on SQUADS' SOP/code. Why should we incorporate the RTO role? This franchise is based on teamwork and communication....Again, intra-squad comms(and the local area comms) would NOT be affected should your SQUAD fail to have an RTO. If another squad had an RTO near a different SQLDR, he can cover down(like medics). Would you NEED an RTO in your squad to win? No! But if you want to build FOBS, call for IDF/Arty, or ANY kind of support other than Local Area Comms(which is what 25-50m?) you do! The game isn't broke, why fix it? Well, you guys are all about teamwork and communication....This would be another "coveted" kit/High value Target added to the sundae of ooey gooey goodness! Your RTO is down, give a chance for your basic rifleman to pick up a kit and contribute other than another mindless grunt!......This would be just another role that needs support from his SQUAD, and a role that PROMOTES ultimate teamwork(besides the medic) to fill the role and support the team to accomplish the mission! Again, these are just the foot notes, or questions I would ask myself about this role. Should you have any questions, or care for me to elaborate let me know! I also have an idea for an ENGINEER class, but you tell a grunt to fill sandbags, he will build you a great wall!