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  1. Can we stabilize the vehicle weapons already?

    +1 Gimbal system is needed.
  2. What are your biggest pet peeves in squad?

    No pistol for ACOG rifleman, however the Marksman has a pistol. What's the balance logic there? Those moments when you go for your secondary and realize you don't have one.
  3. Best story yet! Hey, it happens... best thing to do (with time) is to learn to not rely on nametags (PID by uniform). Try playing with your HUD disabled - now we're talking.
  4. Disable ALL chat! PLEASE!

    See my previous post. Providing option to disable toggle off/on at the player level. This would allow those that want to see to continue to do so, and give those that don't an option to disable. Only impacts the individual based on preference. Seems like a simple solution without any adverse impact.
  5. Disable ALL chat! PLEASE!

    When will they provide a simple default (H, Keybind), to allow user to toggle on/off chat? Especially, when you see the spam of every person connecting/disconnecting from server. While that level of information may be useful to a server admin, I don't care see it on my screen every few seconds, in addition to "some" of the useless chat messages. If the user chooses to toggle off/on chat, it impacts no one else.
  6. V10 weapon muzzle control

    The changes are an improvement. The fire-fights play out better in long and short range engagements. No need to go backwards when we're already moving forward. Adapt (muscle memory), and please stop comparing real world weapon handling videos, unless you're going to show us someone in real-world combat controlling the weapon with a mouse and keyboard.
  7. Founder Weapon Skins

    Last time this occurred it was a Steam issue, not sure if it's the same issue. Seemed to resurface after v10. Should be a easy fix since there's some history w/resolving.
  8. Roleplay, logi, apc, mortars?

    Can't wait for this to be a thing, and see how it changes the game-play... hopefully, leading to less scattered vehicles in the middle of nowhere.
  9. As far as backpack size, maybe they can be based on role, i.e. larger for AR and LAT; smaller for riflemen. All forest maps are currently a disadvantage to US, in terms of Camo options. When will US get Woodland camo? Seems odd that RU has two camo sets, one for desert and one for forest, but the US doesn't. Hope they address that soon, fairly easy to do. Even, if reskined temporarily. Would love to see a woodland camo make it in for US soon.
  10. Anders Feedback

    Awesome! I thought I was losing it... I'm a bit of an odd soul when it comes to the details, and that one for me was such a pleasure knowing that it was actually done and served a purpose (most may overlook). Well done my friend!
  11. Anders Feedback

    The sound in v10 is absolutely amazing (oh that M4 baby)! There is one subtle sound that I've not heard since the update, the slight clink when your at your 2nd to last round in the mag, and then again on the last. Unless, I'm just so engulfed in the sounds I can't hear it now. I always used that as an indicator when to change mags vs looking to the bottom right or always swapping prematurely.
  12. This is needed. It also becomes an issue with the new LOGI Truck functions, if you've changed your Infantry primary/secondary weapon bindings. The logi Construction key is 1, and Ammo key is 2. When your infantry bindings are changed it won't work.
  13. Map repetition

    Some valid points here. I believe some of it has to do with rotation selection, and then possibly the need for real-time dynamic layers (in short).
  14. It's the way Steam does pre-allocation that tends to cause this.
  15. Alpha 10

    Outstanding job! It's always good to see so many full servers as well.