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  1. Yeah, those options came in V11, this is an old thread. It would be nice if server admins could tick the option by default (if they want to run a HC server). Then those that join know this and don't have to tick it in local settings. Everyone is playing with same settings - fair game. I play with mine off 24/7.
  2. May 2018 Recap

    Nice update! Looking forward to see how the Randomized AAS changes gameplay/style. The Turret stabilization will be a welcomed addition.
  3. Alpha 11

    Amazing! Great job... I'd say the only thing missing in this update is a keybind toggle to disable "on screen chat". Some people get carried away and the text will run the width of your screen. Please...
  4. Post Scriptum Keys

    Took care of that a couple of days ago via twitter response. All set, thanks.
  5. Post Scriptum Keys

    My original email provider no longer provides email service. As a result, my new email is different from my original purchase email. It would be very helpful to know how I can get this info updated, in order to claim my key. It would be a waste if I put that old email in to claim as it would go to a dead server/provider. Thanks for review and response. Also sent PM to @Gatzby. Thanks in advance.
  6. Post Scriptum for Squad Founders

    @Gatzby What if your original purchase email is no longer active? How do you go about updating to ensure you get your key sent to your new email?
  7. Why you should always be recording

    The only time I've seen it not work, is when an update is required. Make sure you don't have a pending software update. Otherwise, I'm not sure what the issue could be. I'm not having any recording issue with ShadowPlay ATM.
  8. @EA_SUCKS We may see something in the future (fingers crossed)... See response from Gatzby to a similar post we were both on.
  9. Respectfully, no thanks... There are so many games with these "false" sense of achievement badges that have no significant in-game value. I enjoy the tension created by having to confirm your kill. Look for the body drop and weapon fall, and move up to site and confirm if unsure (be careful). This is part of the atmosphere that makes Squad uniquely different from the other FPS games on the market (at least the AAA ones). Personally, I enjoy the surprise when you see your K/D at the end of round. Sometimes it's higher or lower than you perceived. Additionally, the false "achievement badges" give people the mindset that it translates to skill, which it doesn't. The core game-play mechanics should keep you interested and returning to the game. Otherwise why are you playing, for the false badges? I play for the game because of the skill challenge, atmosphere, teamwork and unique community experience. There are plenty of other games on the market which do what you're looking for well, for those that enjoy that. In 2018 there's a game for everyone.
  10. Review ?

  11. Welcome @Jackal6681, there's usually someone willing to help, the community is pretty good. Just let people know you're fairly new when joining a Squad. It's great that you've taken the time to test things out in the firing range (most new comers don't), so you're ahead of most. Hope to see you out there!
  12. A secondary rally point

    No way... rallies, in their current state degrade gameplay. I agree with @koschilein they need to be nerfed. Also, from listening to the latest SquadCast, rally points are currently under review for change. Not sure what the change will be, but most certainly hope its a nerf and not a buff.
  13. What are your biggest pet peeves in squad?

    Aimpoint riflemen get secondary.... what's the difference, really? Marksman are expected to play long range, I understand why they have a secondary (just in case). I'm questioning the reasoning in both cases where a Marksman and Standard rifleman has a secondary. However, the ACOG rifleman doesn't have a secondary. If the justification is because they have a 1.5x scope, then why not justify the same for kit with 8x scope (marksman)? If the justification is because it's also good in cqc, then why not justify the same for kit with aimpoint scope (standard rifleman)?
  14. Can we stabilize the vehicle weapons already?

    +1 Gimbal system is needed.
  15. What are your biggest pet peeves in squad?

    No pistol for ACOG rifleman, however the Marksman has a pistol. What's the balance logic there? Those moments when you go for your secondary and realize you don't have one.