BLITZA

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Everything posted by BLITZA

  1. Good news! ZXD are a top group of people, good luck with your new chapter of Squad.
  2. Hey MG, worth checking the below links for clans in the game and what they do: This link may not be updated with clans who aren't active/don't exist anymore Also worth checking out the list of recruitment posts in this area of the forum http://forums.joinsquad.com/forum/22-teams-clans/ Good luck! Hope you find the right team. Don' t rush the decision, take your time and make sure the group meets your requirements both personally and competitively.
  3. Recruitment Thread The RedCoats The RedCoats are a tight-knit group of gamers from around the world who aim to ensure teamwork and communication is at the core of every game we play. Formed back in 2011 as a small group of friends, they quickly made a name for themselves during Squad’s Closed Pre-Alpha stage. Since then we have evolved into an international gaming community playing a wide variety of games from RTS’ to MMO’s. The RedCoats are a unit made up varied individuals. Our age range is from 21 to 40+, with members hailing from the UK, USA, Czech Republic, Austria, Netherlands, Finland, Germany, France, Norway, Australia, Israel, Sweden and Portugal. We are a true international community but our roots are in the UK, with our name taking inspiration from British history. The RedCoats in Squad We established ourselves within the squad community very early, becoming regulars on the London servers throughout the CPA stage. It was in Squad where our numbers grew, bringing people to our squads due to the group’s characteristics. We took part in the first ever clan match in December 2015 prior to steam launch, and from there we took part in the first Community Clan Fight Night shortly after. After Squad launched on steam we hosted 4 of the most popular servers on the browser, which allowed us to facilitate some of the best gameplay around. Since then we have been a constant presence around the community, contributing to several community events and discussions. We go into games expecting nothing less than the highest standard of teamplay. Using our game knowledge, communication, discipline and tactical vision, we maintain a high-standard of gameplay which we have demonstrated across multiple events, in both competitive and noncompetitive scenes. We excel in large-scale warfare, employing intricate tactics and strategies across multiple squads which is benefited from the chemistry between our Squad Leaders who have hundreds of hours working together in-game. Despite all of this, we are a group that are known to enjoy ourselves. Players from outside of the clan always leave our squads with a good experience, and this is something we pride ourselves on. Why are we recruiting? We are looking to increase our presence within Squad, with an aim to start taking part in large clan matches again. Our main goal is to be able to field a full 50 man team once the 100p servers are released. Recruitment Process Our recruitment process has always been a precise system which has allowed us to create a group that has stuck together for years. We want to ensure that any potential new members fit within the chemistry of the group as a priority. We believe a good atmosphere between clan mates is the key to success, and we have continuously strived to ensure that all of our members can work with each other to a high level, and chemistry is the number one component in that process. The first step is either your approach or our approach of interest. We will then look for you to join us in game. We use either our public discord (link at the bottom) or steam friends list to contact people about when we are going to jump into a game. If we feel there can be progress, we will invite you into our teamspeak and from there begin an observation phase. We will observe how you interact with the group, how you behave in game and also how you play. This period is an undetermined time and only comes to a successful end if we believe the player fits with us. We do not use an application system, nor do we give people our tag without a thorough process. You will need to have patience as a virtue, as an observation period can take anywhere between 4 and 6 weeks. This may seem like a long time but this is the best way to ensure that potential recruits have the determination and desire to join us. The only restrictions in place are that we do not accept anyone under the age of 21, and you must be able to speak English to an understandable level. Who do we need? We have no particular roles/positions to fill. We will look to take in anyone who fits into the group and can benefit us, both gameplay wise and personality wise. One area we are actively looking to improve though is use of heavy asset. As mainly an infantry unit, we are looking to improve our use of vehicles, particularly the heavier assets within Squad right now. Activity Aside from general day to day gaming we take part in CCFN and clan scrims (24v24+). With an increase in active players we will look to facilitate this on a more consistent basis. Please note we do not demand or expect people to play a set amount of hours per week. We are a mature community with families and jobs so we appreciate people may not always be available. We do hope that members choose to join us in their spare time for banter and socialising on teamspeak. Contact Please join us on our public discord to stay in touch with our community https://discord.gg/NygEDBJ Steam profiles for contacting a RedCoat Admin EU: BLITZA http://steamcommunity.com/profiles/76561198169440482/ NA: Zimm_Macugz http://steamcommunity.com/profiles/76561198107883383 Twitter: @TheRedCoats_
  4. Quick update: We are still very much recruiting and have just welcomed our first batch of Potentials into our ranks. We have given out 5 new Coats this week to some very good players who have made a lasting impression on us, through their dedication and motivation to join. If you're looking for a unit, check out our opening post. See you out in the fields
  5. If a team decides to pump 2 squads/10 players/constant logi supplies into mortars then they will suffer elsewhere. They have only been released for a few days. like @banOkay said above, once the balance is tested there may be limitations put in place. But in all honesty, if a team is putting a lot of emphasis on mortar positions it means less people working the objectives. Firepower en-mass doesn't always = effective firepower.
  6. Mortar spam is due to them being new, and the only powerful deployable we have right now. Once we have tank crews, AA, transport helo's etc then there will be 1 or 2 mortar's operating, rather than 4 or 6 we have now.
  7. Please close this thread mods? They have been answered by the server owner. This discussion is both pointless and stupid.
  8. As an FYI: the devs have spoken about AA equipment, both as FOB emplacement and also as an AI/off map feature. So the AI CAS won't be an OP, invulnerable asset. Don't ask me how they will be implemented or what, just that there has been comments both on the stream showcase on Sunday and also in the public discord.
  9. Lots of ground work to do before the air strikes can be brought into the game. Keep them out until the game has the right process to call in. All the other goodies are good enough!
  10. Learning point for players: Avoid placing the HAB within close vicinity of the radio as much as you can (all the time). Players are drawn to areas where the enemy is spawning, so if your HAB is next to the radio you have just saved the enemy a lot of time and effort as they have found both with one sweep. Rather than making them spend more time trying to find the radio. This in turn means more time away from the effective (cap) areas of the map. Still see 90% of teams placing a radio and then a HAB on top of it. Unsure if this is due to either lack of initiative or laziness, and to be honest it's the main reason why FOB's are still being taken down relatively easy. I have noticed that FOB's are still very much an after-thought and are slapped down without much effort going into the decision of where to place them. This also contributes to the ease in which they are found.
  11. Depending on how coordinated you can get your team, and also depending on the map, having an FOB radio within an area that is both easy to see and easy to cover from your defended position is the most effective placement I have found so far. On top of that, placing it in such a way that the enemy has to risk themselves to attempt to take it down is the best way. I've linked a video from when my clan played in a scrim on Yeho 1 and worked on FOB placement near storage which gave us full coverage from the cap point but also had friendly APC(s) close to cover in the case an enemy got close to it. We had also planned on putting down certain emplacements around the radio to further secure it but the terrain misalignment didn't allow us to in this particular case. Starting to see more and more players doing this. Not all of them work due to lack of coordination between squads and vehicles, but the technique is right. Other ways is to place them in more populated maps can be in hard to reach/see places, such as waterfalls, rooftops and the like.
  12. milsim

    Welcome back lads
  13. Brilliant!! I've stolen that!
  14. screenshot saved to desktop Thank you for the kind words gents! It means a lot
  15. There are a few danish clans - SDK and DDF are two that I know of. Unsure if they are still active. Herhi just linked ^^ a helpful thread which is a good place to start. Good luck!
  16. Dusk/Dawn layer please Less direct lighting, but not dark enough to have the issue with the buildings etc that Chance pointed out.
  17. The scout shines in Al Basrah. We have employed a scouting unit + vehicle support for harassing US back lines, cutting off reinforcement and logi supplies. The 2 sets of bino's really help identifying supply routes from a slightly enforced resupply/staging point behind their lines. TBH this is the first map/play style I've seen and used which requires a scout class to be taken by a squad member.
  18. Nope, just clutter the map up with more markers than needed. If thats the way people are playing the scout, they should be communicating to the rest of the squad anyway, so no reason why the scout can't tell the SL and he place the markers. The map gets cluttered enough with 4 x SL's, having another potential 4 x people (8 in total) would be too much IMO
  19. After some time I can confidently say that IMO PAAS favours the insurgents considerably. US forces have a much harder fight on that map than anywhere else. INS can get a really nice defence going on Apartments and Gas station, with the 5 ticket bleed (from US only holding village) it's a race against the clock to capture Gas station and Apartments. If those two caps are defended well then it is very hard for US to win.
  20. The Red's had some brilliant experiences during free weekend, even inspiring some of the guys to purchase!! We are pleased we were able to give a good show of what squad is all about, and help new players enjoy a good experience. We can't say much more than that! See you on the battlefield
  21. RedCoats in Al Basrah PAAS 1
  22. Bring back the like button!! Make that a triple like! Hit me up any time you like Koschi lad. You know the score
  23. I did mate but unfortunately the video had a slight audio de-sync so didn't want to upload it I'll probably be looking at uploading more full-round videos as it's good to watch back.
  24. Thought I would share an unedited video of my POV from CCFN 65 - Al Basrah. The chaos was real!!
  25. The balance on Al Basrah is about as good as it gets in this game right now. I have seen US win as much as INS, with both balanced and imbalanced teams. I genuinely can't understand the logic of some of the players in the community.