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Rich08809

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About Rich08809

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    Grunt

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  1. FPS drop in v10

    Some maps in v10 are almost impossible to play with FPS drop and lag. I have a decent system that should handle any game. V9 worked fine. V10 is hit or miss depending on map. I am hoping v11 is better. Before adding more features, I am hoping basics are improved. How can you get in on V11?
  2. TEAMSPEAK

    WHERE CAN I FIND INSTALL AND SETUP INSTRUCTIONS FOR TEAMSPEAK?
  3. Required experience for being a SL

    I appreciate all the feedback but just to clarify... Locked squads to do logi runs, mortars, vehicle, etc. are one thing. Locking squads and dorking around all game have no value. I am not bringing up ranking in general, just making experience a necessity before being an SL. 1 bad SL can kill a game in some cases. Maybe hours logged should be a factor. Whether that be 10, 20, 50 etc. Anything but letting a new person take a SL spot. I am an older person with wife and kids and my time is limited when it comes to playing video games. I don't have the time to commit to a clan but I will take the advise and try to "friend" folks more.
  4. Can we try to get the developers to incorporate a ranking system or experience requirement before someone can become a SL? The amount of inexperienced SL is really starting to negatively effect this game. I am finding more and more that I join a server and there are multiple inexperienced SLs who are not communicating, playing as a team, doing things way outside of the objectives, creating multiple small and locked quads, etc. This is really killing this game and I am sure I am not alone in saying that my interest is declining as I am no longer having as much fun as before. I realize we were all new players at some point and there is a learning curve. But if we limited SLs to someone with at least xx playing hours, I think that would benefit both the newer player and the more experienced players.
  5. Agree 100% that best way would be to have COMBINATION of mouse AND A+D or arrow keys to rotate turrets left and right. It takes way to long to move turret when you have to swing a 180 +/-. My 2 cents.
  6. Squad Mortar Calculator App (Android)

    I have an iphone but I have tried this using my safari browser and it works. It doesn't specifically mention, but am I correct in saying that you need to put your mortar position in first box (left) and target in 2nd box (right)on screen? The first time I did the opposite and my mortar was facing 180 degrees in the wrong direction. Also, when iphone app available will it enable voice to text? That would be great to speak coordinates in phone and free up your hands. Thanks again! Your efforts are greatly appreciated!!!
  7. Rework of optics

    This game needs more optics and more magnification on them. Especially, marksman class. I think real Acogs are 3-4x and DMR scopes can be much higher. Variable zoom with be nice as well. Again, this game is the middle ground between console shooters and milsim. Let's not get too crazy with realism by limiting optics. irons on AKs are uselss unless up close. This is not a CQB shooter, it's an open environment. That's my 2 cents from a casual (older) gamer.
  8. Any way to set up game for map and/or respawn screen to come up on separate monitor?
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