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Everything posted by Tennessee

  1. Cock Block Rush

    Yea was pondering this last night in my drunken stupor. Part of it is the FOB building mechanics and requirement for digging down on maps like Belaya or Mestia. The ability and necessity to fortify certain positions quickly on flags that are hard to assault just makes it a nightmare if you aren't there first. Belaya is by far the worst offender and the perfect example of where the META just makes things not fun. Too much emphasis is currently placed on achieving that objective because little else matters. Only thing I can think of to solve that problem is change resupply mechanics, where and what you can build, and maybe require supplies on the FOB for respawn. Granted some of this will be taken care of by new assets that can blow things to smithereens.
  2. Eh, it should probably be more substantial than engineers.
  3. Do you think there will be new faction

    Would be fine with me. Heck if it has to be a fictional faction that is very obviously a stand in for China I would be fine.
  4. Ego play - what you do ?

    Depends, a lot of the time they are right and I fully agree. Its sometimes a pain wrangling your guys out of contact or making them follow orders. So I simply explain I am working on it and I will be there ASAP. Most of the time, I explain what I am doing and that is that. No one has full situational awareness. For example, we were on Chora and the enemy had a fob near main supplying IEDs, ambushing vehicles, and ready to attack our back flags. It looked really odd having a squad that far from the current objectives, but when I explained what was going on everyone was fine. Probably because every vehicle that left main was blown to bits. Sometimes, you get a real jerk who thinks he is king of the world and can't help but clog up comms calling you everything in the book. I will only explain myself once, and then I am done. That would be the most important part of this, DO NOT CLOG COMMS or argue constantly. Doesn't matter how much of a jerk they are being, it isn't worth it and all you do is screw over everyone else by going to their level.
  5. LugNut pretty much summed it up. We know something is coming, at the very least hit location (like nailing rear armor will work better than hitting the front) seems likely as they have discussed some of the possible ways of implementing it. Health bars are for sure not the end system. In terms of immobilization, knocking out guns, engines, etc. we don't know yet. Certainly would love to see it pretty in depth, also would like to see a system where vehicles can essentially be "knocked out," aka not every wreck is the same burning carcass.
  6. Do you think there will be new faction

    That is true, but it would be a lot more interesting/fun to have Asian based maps. Regardless, pretty sure they said no to China because of issues you can run into with the government there.
  7. Do you think there will be new faction

    China would be fun but requires an entirely new theater and I think there might be some issues with the Chinese government or did I mishear that. I would even be happy to pay for a Pacific oriented expansion considering how much work it would take to build not only the new factions but a new theater. USMC, South Korea, Australia, if they can't risk doing China than some sort of stand in force, USMC, etc. are all fun options. MEC makes the most sense to me. Doesn't rustle any feathers, wide and fun range of equipment to choose from, setting is already in place. As for European factions, while I would love a bunch of individual factions I wouldn't mind an NATO faction focusing on the Eastern members in the same vane as MEC.
  8. When they putting in aircraft

    At this point, I am even just interested if/how they plan on making more traditional attack helicopters work. The ranges our current modest selection of vehicles can already engage at is pretty impressive. Start imagining what an Apache with even a basic loadout could do is scary. Of course there will be AA assets, but once again you get into an issue of will extreme range and view distances have them make attack helicopters useless? Going to be a fun balancing act, but they can figure it out. Of course, while PR has some things that made it easier, I think few people got through a round without losing a bird or two. I do hope the bring the Kiowah out of retirement for squad. Seems like the one type of dedicated rotary wing attack platform that could easily fit into certain maps.
  9. It just changes from game to game. Some games its great, others... don't join the squad named "Defense" if you are going to constantly complain about sitting on a flag that isn't taking contact. But it is what it is. I love building FOBs, logi runs, doing indirect fire support, etc (not every game mind you but you know). At the end of the day its a population issue that isn't going to change outside of some servers with a steady crew of vets on em.
  10. Russian 30 mm too OP ?

    I'm not saying you are unable to defeat it, I am saying its OP because of the amount of assets and coordination you have to throw against it to when. Yes the US has access to those, but you are also taking into account a perfect situation. I have a team coordinating (hit or miss), nothing else goes wrong (they aren't the only things on the maps that my vics have to worry about), 30mm intel is good, I can get all my vehicles (if I have that many under my command) and lats into a perfect firing position, etc. vs. one asset with only two people who if they play smart will almost never expose themselves to that situation. It is certainly doable as I have said in my previous post, I do it all the time and quite frankly enjoy the asymmetric aspect of it, but that isn't the point. Its not about "get good," its about is the asset OP currently. It is and it should be, its a 30mm. They balanced the maps in 10.1 so it won't be nearly as much of an issue. Plus, as Gatzby said, its a mute point with new assets coming down the pipeline.
  11. Russian 30 mm too OP ?

    Yea there is a counter, I do 30mm hunters all the time. But it takes a ton of assets and coordination along or a bit of luck to stand a chance. That is exactly why its OP, because you have one two man team that if they are good, requires a disproportionate amount to stop. Its not game breaking (although some of the maps with two 30mm certainly felt so at times) but that doesn't mean it isn't OP. None of this really matters because US has more armor coming down the pipeline (not to mention AT4).
  12. Is minecrafting ever effective?

    Its entirely situational, and its typically either a must (Mestia Quarry for example) or a complete and total disaster in the making (Police Station FOBS are the devil's work). Also, can be useful on invasion type game modes as others have mentioned. Several problems exist in current Fobcraft meta. Fishbowl fobs on flags, they encourage your guys to hunker down rather than do a layered defense allowing the enemy almost free range of movement to move in and toss a ton of grenades. Fishbowl fobs or even slightly built up ones that are appropriately placed are easy to spot and therefore become easy targets for mortars or FOB hunter squads. Fishbowls in general, with as big as a FOB build radius is most SLs just can't seem to conceive that spacing things out and making a FOB a network of multiple defense points is more advantageous than just building one large point with all your guys neatly tucked in where they can quickly be suppressed and then neutralized. Of course, that also means your HAB or Radio might be vulnerable. Now, as the game goes on I could see them being of increasing importance. First off, with larger teams you might actually have situations where you can justify defending a FOB. Add in ATGMs and other assets like AA, then yea, the suddenly will have a real ability to deny the enemy entire areas of operation. Don't know if its still in the works but they also hinted at FOBs eventually having tiers to support more and more cool stuff. I for one would love to see FOBs that can act as resupply points for other FOBs. AKA, just holds a large enough amount of supplies that on large maps it makes sense to go there instead of back to main. With helicopters in game they could actually make quick logistics work. Would even like to see advantages of using FOBs over main, AKA building advanced vehicle repair and rearm points which are vastly superior to main. That all gets me to my final point though. Mortars will eventually have to be addressed in some sort of fashion because right now its simply too easy to set them up and rain down enough rounds to neutralize any HAB/FOB not placed indoors. If tiered FOBs do get implemented at some point, Mortars need to moved up a bit.
  13. Russian 30 mm too OP ?

    Americans will have assets to counter the BTR eventually. Heck I think the Bradley model was even teased. So yea, its OP right now although with 10.1 the absolute domination of two well used 30mm will be seriously diminished.
  14. Cutting trees ?

    Think they are referring to vehicles moving through not small arms fire.
  15. when the crewman roles will be added?

    With existing vehicles, not sure I see the need. The flexibility provided by the current system makes my life as a squad lead much easier. Most of the APCs outside of 30mm (and Strykers trying to hunt them) work better when integrated into a Squad. Being able to switch people in and out of crew positions and things of that nature allow me to tailor my needs the situation a bit better. Now when heavier vehicles, especially MBTs get into the game, that is a different story. Those vehicles should be in unique squads of their own and with players dedicated to focusing on their mission.
  16. What are your biggest pet peeves in squad?

    FOBs on Police Station make me want murder everything I see.
  17. 10th Special Forces Group

    Had a good game on yall's server tonight. Will hop on Discord tomorrow.
  18. Factions You Would Like To Play As Or Against

    Sad to see so little love for a potential MEC faction. Just so many interesting and fun Soviet toys out there, plus all the liberties they could take in their basic kits.
  19. USMC & M1A1 Abrams tank. When??

    Eh, regarding tracked vehicles, hoping they get a physics overhaul (and expect they will). Regarding AGS, won't be surprised to see those put in eventually as FOB emplacements. In a game where we are going to see MBTs, ATGMs, and all sorts of other toys that shouldn't be an issue. But at the end of the day, I am not even expecting to see USMC, or at least not for a long time. Just simply not needed before the core factions and systems are fleshed out.
  20. USMC & M1A1 Abrams tank. When??

    LAVs AAVs M27s Tossing Charms out the windows of vehicles no longer allowed in game. Stealing supplies off Army Fobs
  21. USMC & M1A1 Abrams tank. When??

    Oh absolutely, I was simply saying when it comes to Russian armor, the devs can have a lot of fun and shouldn't be limited to the T-90.
  22. Night map?

    I know Logar Valley has a night layer. It just isn't played very much because a lot of players just don't enjoy night fighting. Helicopters are planned, no idea when.
  23. USMC & M1A1 Abrams tank. When??

    Nope, T-72 still makes up the majority of their MBTs and they are constantly upgrading them. T-90 proved too expensive for the Russians to replace their entire tank force. It also looks like they will be bringing a large number of T-80s out of mothball and upgrading them. I will be surprised if Russia fields more and a couple hundred Armatas.
  24. British Armed Forces Maps

    Yea, Would love a map in Germany, Holland, Belgium or anything that isn't dreary Soviet Bloc turf. Plus I would love for some of these maps to feel like they have been a battlefield well before the current ground forces engage (destroyed and damaged buildings from arty and air, civilian vics abandoned during evac etc). But that requires a whole bunch of new assets sadly. Still, hopefully one day.