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Everything posted by Tennessee

  1. Vehicle reset feature

    I'll hold judgement until the battle with PhysX is concluded. However, I have seen vehicles get stuck in some really dumb situations and when they are mission critical vics, its can be very frustrating. If tanks release and we still have these some of these issues, I would prefer the reset button as a short term fix.
  2. What fortifications would you like?

    Hesco towers LRAS Dirt pits for tanks to go hull down
  3. I had the invasion layer from hell on Kohat as US. Type of massacre that would have a country rethinking its presence. Wrecks all along the road, lost all armor in the first 15 minutes, logistics never established, Squad comms a mess. If I ever play that layer as a US SL again I am just going to do a logistics and combat engineer squad to keep the roads clear of IEDs and try to keep an eye out for SPGs before they can strike.
  4. I will say after awhile with AAS and being on a server where folks have figured out how to really turn the screws on a cocky conventional force that it is a ton of fun. Hit their logistics, have Squads wait in hiding when they are about to take a flag and hit them as they move off, armor hunting teams. Not saying that is the norm, but boy does it feel good when you knock a conventional team completely off balance. Not sure I agree with techies being bumped in price vs. IFVs going down in price. Will have to see how that plays out. We do need a second conventional OPFOR, not sure what the options are for the short term outside of something like MEC, but playing Russia all the time gets a bit old.
  5. They mentioned it wasn't intended for so many non-conventional vs conventional forces on AAS layers in the recent Squad Chat. Just happened to be that way due to the facts that alternative game modes were taking longer. I like the challenge and feel like its actually gotten a bit better in the most recent patch because folks are figuring out how to properly mine/IED and especially using SPG techies against high value assets. On top of that, on certain maps its been really fun (or incredibly frustrating) watching one squad just ruin your logistics/ability to move heavy assets with any safety. We got wrecked by insurgents as British on a recent invasion layer because we simply could not get FOBs up and had all of our armor ambushed in a short matter of time. This is the first patch where I felt like the game was maturing at a noticeable level. That being said, they are clearly aware of the issues. Its just going to take time to iron it all out.
  6. Levolution?

    Search function would help but you are no so new worries. Not planned at this time.
  7. Cock Block Rush

    Yea was pondering this last night in my drunken stupor. Part of it is the FOB building mechanics and requirement for digging down on maps like Belaya or Mestia. The ability and necessity to fortify certain positions quickly on flags that are hard to assault just makes it a nightmare if you aren't there first. Belaya is by far the worst offender and the perfect example of where the META just makes things not fun. Too much emphasis is currently placed on achieving that objective because little else matters. Only thing I can think of to solve that problem is change resupply mechanics, where and what you can build, and maybe require supplies on the FOB for respawn. Granted some of this will be taken care of by new assets that can blow things to smithereens.
  8. Eh, it should probably be more substantial than engineers.
  9. Do you think there will be new faction

    Would be fine with me. Heck if it has to be a fictional faction that is very obviously a stand in for China I would be fine.
  10. Ego play - what you do ?

    Depends, a lot of the time they are right and I fully agree. Its sometimes a pain wrangling your guys out of contact or making them follow orders. So I simply explain I am working on it and I will be there ASAP. Most of the time, I explain what I am doing and that is that. No one has full situational awareness. For example, we were on Chora and the enemy had a fob near main supplying IEDs, ambushing vehicles, and ready to attack our back flags. It looked really odd having a squad that far from the current objectives, but when I explained what was going on everyone was fine. Probably because every vehicle that left main was blown to bits. Sometimes, you get a real jerk who thinks he is king of the world and can't help but clog up comms calling you everything in the book. I will only explain myself once, and then I am done. That would be the most important part of this, DO NOT CLOG COMMS or argue constantly. Doesn't matter how much of a jerk they are being, it isn't worth it and all you do is screw over everyone else by going to their level.
  11. LugNut pretty much summed it up. We know something is coming, at the very least hit location (like nailing rear armor will work better than hitting the front) seems likely as they have discussed some of the possible ways of implementing it. Health bars are for sure not the end system. In terms of immobilization, knocking out guns, engines, etc. we don't know yet. Certainly would love to see it pretty in depth, also would like to see a system where vehicles can essentially be "knocked out," aka not every wreck is the same burning carcass.
  12. Do you think there will be new faction

    That is true, but it would be a lot more interesting/fun to have Asian based maps. Regardless, pretty sure they said no to China because of issues you can run into with the government there.
  13. Do you think there will be new faction

    China would be fun but requires an entirely new theater and I think there might be some issues with the Chinese government or did I mishear that. I would even be happy to pay for a Pacific oriented expansion considering how much work it would take to build not only the new factions but a new theater. USMC, South Korea, Australia, if they can't risk doing China than some sort of stand in force, USMC, etc. are all fun options. MEC makes the most sense to me. Doesn't rustle any feathers, wide and fun range of equipment to choose from, setting is already in place. As for European factions, while I would love a bunch of individual factions I wouldn't mind an NATO faction focusing on the Eastern members in the same vane as MEC.
  14. When they putting in aircraft

    At this point, I am even just interested if/how they plan on making more traditional attack helicopters work. The ranges our current modest selection of vehicles can already engage at is pretty impressive. Start imagining what an Apache with even a basic loadout could do is scary. Of course there will be AA assets, but once again you get into an issue of will extreme range and view distances have them make attack helicopters useless? Going to be a fun balancing act, but they can figure it out. Of course, while PR has some things that made it easier, I think few people got through a round without losing a bird or two. I do hope the bring the Kiowah out of retirement for squad. Seems like the one type of dedicated rotary wing attack platform that could easily fit into certain maps.
  15. It just changes from game to game. Some games its great, others... don't join the squad named "Defense" if you are going to constantly complain about sitting on a flag that isn't taking contact. But it is what it is. I love building FOBs, logi runs, doing indirect fire support, etc (not every game mind you but you know). At the end of the day its a population issue that isn't going to change outside of some servers with a steady crew of vets on em.
  16. Russian 30 mm too OP ?

    I'm not saying you are unable to defeat it, I am saying its OP because of the amount of assets and coordination you have to throw against it to when. Yes the US has access to those, but you are also taking into account a perfect situation. I have a team coordinating (hit or miss), nothing else goes wrong (they aren't the only things on the maps that my vics have to worry about), 30mm intel is good, I can get all my vehicles (if I have that many under my command) and lats into a perfect firing position, etc. vs. one asset with only two people who if they play smart will almost never expose themselves to that situation. It is certainly doable as I have said in my previous post, I do it all the time and quite frankly enjoy the asymmetric aspect of it, but that isn't the point. Its not about "get good," its about is the asset OP currently. It is and it should be, its a 30mm. They balanced the maps in 10.1 so it won't be nearly as much of an issue. Plus, as Gatzby said, its a mute point with new assets coming down the pipeline.
  17. Russian 30 mm too OP ?

    Yea there is a counter, I do 30mm hunters all the time. But it takes a ton of assets and coordination along or a bit of luck to stand a chance. That is exactly why its OP, because you have one two man team that if they are good, requires a disproportionate amount to stop. Its not game breaking (although some of the maps with two 30mm certainly felt so at times) but that doesn't mean it isn't OP. None of this really matters because US has more armor coming down the pipeline (not to mention AT4).
  18. Is minecrafting ever effective?

    Its entirely situational, and its typically either a must (Mestia Quarry for example) or a complete and total disaster in the making (Police Station FOBS are the devil's work). Also, can be useful on invasion type game modes as others have mentioned. Several problems exist in current Fobcraft meta. Fishbowl fobs on flags, they encourage your guys to hunker down rather than do a layered defense allowing the enemy almost free range of movement to move in and toss a ton of grenades. Fishbowl fobs or even slightly built up ones that are appropriately placed are easy to spot and therefore become easy targets for mortars or FOB hunter squads. Fishbowls in general, with as big as a FOB build radius is most SLs just can't seem to conceive that spacing things out and making a FOB a network of multiple defense points is more advantageous than just building one large point with all your guys neatly tucked in where they can quickly be suppressed and then neutralized. Of course, that also means your HAB or Radio might be vulnerable. Now, as the game goes on I could see them being of increasing importance. First off, with larger teams you might actually have situations where you can justify defending a FOB. Add in ATGMs and other assets like AA, then yea, the suddenly will have a real ability to deny the enemy entire areas of operation. Don't know if its still in the works but they also hinted at FOBs eventually having tiers to support more and more cool stuff. I for one would love to see FOBs that can act as resupply points for other FOBs. AKA, just holds a large enough amount of supplies that on large maps it makes sense to go there instead of back to main. With helicopters in game they could actually make quick logistics work. Would even like to see advantages of using FOBs over main, AKA building advanced vehicle repair and rearm points which are vastly superior to main. That all gets me to my final point though. Mortars will eventually have to be addressed in some sort of fashion because right now its simply too easy to set them up and rain down enough rounds to neutralize any HAB/FOB not placed indoors. If tiered FOBs do get implemented at some point, Mortars need to moved up a bit.
  19. Russian 30 mm too OP ?

    Americans will have assets to counter the BTR eventually. Heck I think the Bradley model was even teased. So yea, its OP right now although with 10.1 the absolute domination of two well used 30mm will be seriously diminished.
  20. Cutting trees ?

    Think they are referring to vehicles moving through not small arms fire.
  21. when the crewman roles will be added?

    With existing vehicles, not sure I see the need. The flexibility provided by the current system makes my life as a squad lead much easier. Most of the APCs outside of 30mm (and Strykers trying to hunt them) work better when integrated into a Squad. Being able to switch people in and out of crew positions and things of that nature allow me to tailor my needs the situation a bit better. Now when heavier vehicles, especially MBTs get into the game, that is a different story. Those vehicles should be in unique squads of their own and with players dedicated to focusing on their mission.
  22. What are your biggest pet peeves in squad?

    FOBs on Police Station make me want murder everything I see.
  23. 10th Special Forces Group

    Had a good game on yall's server tonight. Will hop on Discord tomorrow.
  24. Factions You Would Like To Play As Or Against

    Sad to see so little love for a potential MEC faction. Just so many interesting and fun Soviet toys out there, plus all the liberties they could take in their basic kits.