• Content count

  • Joined

  • Last visited

About Tennessee

  • Rank
    Platoon Leader
  • Birthday 09/12/1988

Profile Information

  • Gender

Recent Profile Visitors

373 profile views
  1. I wouldn't mind seeing it as it would lead to pretty cool and unique game play. However if you are looking for a 30mm solution for the US Army and want to use existing art assets (until Bradley is good to go) EUCOM is starting to test the new Stryker Dragoons which were acquired in direct response to Russia. Normally I would be wary of even considering a vehicle that is this early in the acquisition process, but EUCOM sent over the request as a high priority need and the turnaround time has been impressive. Vehicle is supposed to be operationally deployed in 2018. Only downside, currently only a little over 80 models are scheduled for delivery at this time with more possibly on the way, although those models could have even further upgrades. Good news is that it would be pretty accurate for US vs RU Eastern Europe maps.
  2. 2019 isn't too far away and considering how much of their armor is getting replaced (and how many of their new platforms will based on Ajax) it might be worth taking a look at. That thermal camo is crazy. Can't wait to see how it holds up against current tech.
  3. Aren't the Brits getting the initial Ajax (Scout SV) deliveries this year? Not sure if it is just LRIP for testing or the actual first full block of vehicles. Regardless, Brits have lots of toys to play with.
  4. No point in even thinking about it until the Army actually starts procurement. If you think Beretta is going down without a fight you are seriously mistaken.
  5. It appears the instant invite is expired?
  6. I fail to see what everyone is yelling about.
  7. If you are going to bleed a ton of tickets on a well defended cache then yes it is smart to not get bogged down on it. On the flip side, it does provide a good opportunity for intel farming from a distance but your team shouldn't devote a ton of resources to it.
  8. Negates the role of medics and incredibly disruptive of team play. Respawns are already utilized way too much.
  9. Not only that, they will be able to parade in main in full dress reds, have snappy marching animations for when you want to go into battle looking smart, and the medic class will heal with bagpipes.
  10. For sure need a way to earn cig skins.
  11. Fantastic.
  12. I might try again, but man Steam Forums are the anus in the armpit of some deformed freak that is the internet. Keep up the good fight. Might spawn on the rally on Monday to help out.
  13. This game is titty city.
  14. Ha, well part of the appeal of being an SL is that it is complete chaos always. Most of your squadmates have never been in SL, so they don't really consider the amount of information you are constantly having to process, especially when you are in a server with active Squad Comms. First piece of advice I would give, accept that you never have full control and that your plans will constantly go to hell. With that in mind it is much easier to keep your cool and try to see all the possible options/risks. Outside of assaulting or when the enemy gets close, I find myself rarely using my weapon. I honestly think 90% of my time is spent with binos and looking at the map. Some guys are good at leading from the front, and there are certainly situations where that is most appropriate. But most of the time, I try to stay in the middle of the pack and view my guys as my primary weapon... I truly can't understate the importance of the map. It is your primary tool as SL. Also, mark your targets not only with mini map icons, but move and attack icons. Enforce comms discipline when it is most important. It is so easy to get overloaded by information by all your hunks trying to be helpful and call out targets, call for medics, etc. Just tell them you need comms and try to work through SL and Squad members one by one in quick order rather than consume all that information as one. Exact orders rarely work, and that might be where you are having the biggest issue. The problem with exact orders, is you can't see what your guys are seeing, you can't know what is over the horizon, and you are many times not going to be in a position to make a decision better than those who are in the middle of the shit. So instead, focus on parameters. We are holding this flag, right now, do not engage from the rally/fob area, do not advance past these areas (that helps you keep folks in a position where you can quickly and effectively retask them without having to worry about their every movement), medics to hold closer to me, etc. This will liberate you to focus on what to do next, observe enemy movements, etc. Most importantly... Squad leading is more about not completely screwing it all up and looking like you know what your are doing and have control... because you sure as hell don't.