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Cpt_Snakebabies

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About Cpt_Snakebabies

  • Rank
    Fireteam Leader

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  • Gender
    Male
  • Location
    Mobile, AL
  • Interests
    Beer, cooking, gaming, sex, and killing bad guys!

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  1. Played a couple rounds for this first time tonite! Excellent job. Keep up the work fellas. Game feels amazing. I know there are issues/adjustments that are in the works, but beautiful. Played a map (dont know the name of it), but I could've sworn I was back in some bum**** province of Laughghanistan.! I look forward to finished product
  2. -|TBG|- True Born Gaming - Adult Oriented Fun

    Bumping for you guys looking for a team. TBG is starting come around to Squad, more and more turning to the darkside ;). http://www.tbgclan.com/
  3. -|TBG|- True Born Gaming - Adult Oriented Fun

    Have a handful of TBG members getting interested in SQUAD, looking for a stronger front by release. Swing by http://www.tbgclan.com/
  4. RTO/Signal Support Specialist role..

    the whole idea behind my proposed RTO/EWO class is to build teamwork.....Sure you have your 2 "sniper" kits right? what if assholes go and hide somewhere in the hills or in a building trying to be a hero by himself to get wasted....wasting any chance at supporting, spotting and calling for IDF/CAS...the RTO would give incentive to work with squads/commanders/team to efficiently be able to call up "sitreps/triangulate...etc.." in a closer range environtment, but an HVT class like the limited "heavy engi/sniper" able to turn the tide of battle if teamwork is utilized..
  5. RTO/Signal Support Specialist role..

    Awesome idea unfrail!!!!! I love it! Yes this is the idea of creating a role to create it. Because an RTO is such a huge part of ANY operation, and no games have it...or at least the way SQUAD could create one. I mentioned being biased earlier in this thread, but I used to be an RTO during my time of service. I wanna play a radio man. all my buddies that I used to play BF2/PR with, would play their respected MOS they were. Grease monkeys would be engis, our docs would play medics, etc...So I used to run Logi/Mortar squads just because it they were both support classes. They are designed to, if tactically utilized, give your forces an edge on the battlefield. the RTO would be another class (like medic) for players who aren't elite, or have awesome machines for enemy engagements....but best medics on the planet!!! I say again, They are designed to, if tactically utilized, give your forces an edge on the battlefield...and to look after each other.
  6. RTO/Signal Support Specialist role..

    they dont/cant drop deployables......The "triangulation" ability would show 1 enemy FOB closest to either kit. Either on the RTO map only or to SQLDRs,
  7. A haven for those casuals

    be on tower guard for 12 hours at a time and watch the local goat/ass(donkey)fuckers,,,,,,then tell me you dont find humour in that
  8. RTO/Signal Support Specialist role..

    **caveat** to my previous post, how bout this curve ball: RTO/EWO/FO kit: 2 per faction. CONTRIBUTIONS TO THE TEAM: 1. Able to triangulate 1 FOB location per kit..closest to each kit, (if the two kits are within X-metres of eachother, wasted use of ability). Whether or not it shows up on map or gets relayed to SQLDRs/COs is up to more input on this. This ability has a 15 minute recharge/reload(open to feedback). In order to initiate, one RTO/EWO/FO would have to "request triangulation/SPOTREP" and the second would have to respond (guessing through commo rose), take 15-45 seconds to triangulate. 2. Able to detect(bearing/direction) enemy inter-squad comms if within X-metres. If the RTO/EWO/FO is stationary, he will be able to detect distances by "hacking COMSEC"(ability name) after 10-20 seconds, any Enemies(ground only) within X-metres, will show up on HIS map alone, and he must send SPOTREPS to SQLDR/CO via IN-GAME(not 3rd party) Frequencies. Well, there is a better proposal. Times/cooldown/distances need some work, but at least the defined "RTO" class/kit has a back bone now! =D
  9. A haven for those casuals

    OMG! haha! GOOOOOOOOOOOOOOOAAAAAAAAAAAAATTTTTTTTTS. they get to control the goat once polymorphed...not cow...and if soldiers kill a goat, gives your squad a stamina bonus! If you become a goat, you CAN NOT respawn.......till the next round
  10. First Person Weapon Collision

    **caveat** to the carbine/smg class weapons, obviously these weapons should give incentives to utilize, such as quicker "draw" times, less chance of collision, or ACC bonuses while shooting from hip etc..etc..
  11. First Person Weapon Collision

    what an idea!!!! this would be amazing! would definitely shave some cheesiness factor off. Easy to differentiate when weapon collision would/ or wouldn't have affect on your soldier: have a hotkey/toggle(a wpn collision "safety" so to speak, so your Heavy caliber MGs aren't hitting the walls ) set up for the weapon being at the low ready(able to ADS) and slung/carried for maneuvers/movements. But before you say that wont work, because how can you fire when not on "low ready"?...thats just it, you would be firing from the hip(MAJOR ACCURACY PENALTIES), and depending on type of weapon system, would determine if you have any chance of hitting or just "sprayin and prayin" (IE, shooting from hip with a shotty vs a rifle). Not sure if an adaptive "lowready" toggle could be coded, like if you are ADS and wpn collision happens(lets say a doorway/window/wall etc..), you drop to low ready or aim high when crouched behind cover. to avoid collision...Unless you were proper distance from obstacle.....sorta like "cutting the pie" for you military guys.
  12. A haven for those casuals

    this reminds me of "non-combatant" role. Bring some zip ties!!! and don't get stoned to death! could also bring back the "skirmish" mode....and just kick the retards from your squad...
  13. RTO/Signal Support Specialist role..

    @dale, after further scrutinizing your reply, and a quick foot note research/enlightenment period......an RTO role would hinder what SQUAD is trying to do....Keep 3rd party software out of the game. I am behind it 110% after doing some homework. HOWEVER...An EWO/Forward Observer(FO) (still communication classes) would not negate the in-game voip SQUAD is trying to instill: EWO kits (limited to 1-2 per faction further implementing your "triangulation" proposal @unfrail). Have the ability to detect enemy radio comms[in-game voip through enemy inter(only)-squad comms] (via jamming/electronic warfare specialties/abilities)....by detect I dont mean SPOTREPS(show on minimap)....but more of directional kinda thing(by utilizing the compass on HUD) thus, forcing the EWO/FO role to communicate with the team and give his OWN SPOTREP..sorta like a Mortar Squad as far as judging distance/elevation). Since there would only be 1 or 2 kits per faction, it would benefit the RTO/EWO/FO kit to stick with a sniper/recon/CO/SQLDR to be able to detect directions(spot) and semi distances, due to how strong or weak a "detected signal is"(say within X amount of metres depending on map scale). It could be a "cooldown/limited use" ability.. (due to batteries needing recharched/ or having to visit a supply soldier or FOB to re-up the batteries). That may be a little too much as far as recharging/re-supplying batteries, but at least this new proposal would NOT interfere with in-game voip.
  14. RTO/Signal Support Specialist role..

    Thanks for info/input. Some roles, are, not fun......some can be rewarding. Since this game is based off teamwork, I think before release we may be able to provide enough "umph" in the direction of an RTO class to possibly implement(maybe a future patch or xpack). Medics aren't fun(to me), yet(it is first class I would chose) I am ALWAYS willing to take the role to help the SQUAD/Faction. We need to look at Fun factor vs selfless service.... since this is a "teamwork/Communication" based game. I have yet to play SQUAD, and I am new to these forums. I should have done some more research(like the 3rd party voip software and what it does to a game..but like I said, SQUAD would be one of the first to shy away from software like TS/Mumble to enhance the experience/equality of gameplay), to better present a more "viable" RTO. Give me time! I really think with enough brains on this RTO/EWO suggestion, we could have the blueprint for a role more suitable for SQUAD mechanics , as opposed to a mil-sim.
  15. RTO/Signal Support Specialist role..

    Touchee' on the not realizing VOIP software is wrong, I am guilty of this....I guess it is second nature to me. So basically, SQUAD is taking PR(mumble) and bypassing the middle man(other VOP software)? Very enlightening points on the dead weight my proposal has.
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