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Mimic

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About Mimic

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    Fireteam Leader

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    Male
  • Location
    Snowdonia, North Wales, United Kingdom
  1. This is a thing that I picked up in the cadet force, what I have in mind is an order of march system to balance squads out e.g. so your squad doesn't have too much of one class that could make it too OP This works by having players to fill the fixed roles until they have filled the squad enough to have the optional roles. so what would be available at first? you ask so you would first have the foundations first including Squad leader Medic Radio operator X2 Machine gunners so once you have these roles filled, you can have 4 optional roles for the other players, you can only have one of each except for the rifleman. Breacher Marksman/sniper Rifleman AT/AA soldier (Please not that I'm not familiar with the PR classes so don't criticize me) then you would have the arrangement of the squad Scout/Point man (can be rifleman or Breacher) Squad leader Machine gunner CHARLIE SECTION Radio Operator -------------------------------------------------------------------------- Sqad 2IC (Optional) Medic DELTA SECTION Optional Optional Machine Gunner (last man) Then there is the formation system that allows the leader to pass along messages regarding the formation and when to halt or get down. The squad leader gets an interface to tell the rest of the squad what formation they should be in, this means there will be a key to bring it up, the interface is round for ease of use. When a message is passed along by the squad leader there will be an icon of what formation they should be in and when they have been halted or have to get low. Regarding the formations on the HUD it will show players a diagram of it and where they should be at. That's all people, feel free to agree disagree or suggest anything new
  2. They'll probably replace it with another HK rifle, perhaps a variant of the HK416
  3. After being in the Cadet Force for over a year I have done a fair bit of shooting to know the marksmanship principles in the syllabus although I'm nowhere near senior rank. But this did have me thinking for a while about how marksmanship is in realism genre shooters, is it realistic to be spamming you mouse while you fire on semi auto? would you just be punching the trigger a lot? I don't really know what you all think about this and this idea could be shot down quite quickly, I don't mind that really, it's what the community thinks best anyway as far as real combat goes you aren't going to use these marksmanship principles all the time, especially in CQB but in long range engagements this could be used, but not for all types of weapons, you can't really apply this sort of thing if you are using an MG so I think this is rather more suitable for rifles, DMRs and sniper rifles to allow the player to use such a feature, it could be useful for long ranges where accuracy is crucial. so how would this work? you could have a key which allows allows you to squeeze the trigger halfway and then you would press the LMB to fire the shot, prior to firing the shot you can hear you player inhaling and exhaling, you let yourself take a few breaths to stabilize your aim then you press SHIFT to exhale half of your breath and then you can engage the trigger and fire off the shot, this increases you accuracy when firing at longer ranges where skills like this are required. feel free to agree, disagree or suggest anything, people
  4. Halo insertion and parachutes

    I think there should be paratrooper units in the game but it should be limited to 1 squad so it's not too OP
  5. 2man operate HAT

    +1 approve with OP
  6. 2man operate HAT

    It could be optional y'know, it may not be required to have 2 men on an MG or an RPG all the time, but could work in some situations if your squad is playing a support role, I think a rifleman should be able to assist an AT or an MG soldier and carry extra rockets or belts for GPMGs although you would lose 25% less stamina as a result of this. It promotes a bit of teamplay and you don't get things like this in a game, I don't want another modern military FPS, I would prefer something unique that allows such things like this.
  7. Squad 2ICs

    I would be fine with even just having a few fireteam leaders at least, it would help to manage the squad at least instead of having people with other things on their mind, A squad is more effective if more than one leader is present to keep the cohesion y'know?
  8. Squad 2ICs

    I have been thinking about this for a while now and I'm wondering what you all think of this idea. . A squad leader has to manage a team of 8 people when on patrol, usually there will be a second in charge squad leader who manages a fireteam for the leader. So this means the squad leader manages half of the squad as a fireteam while the 2IC manages the other. This doesn't mean the 2IC can make the tactical decisions though, he can only do that if the leader becomes a casualty. The squad leader can also decide who will be the 2IC and demote him if necessary. The system could also allow the leader to assign a player into a fireteam. This proves useful as if the squad is split in half, there is somebody to lead the other fireteam for the time being as the squad leader is not there
  9. oh, ok I would like to see this in the final product.
  10. It's just a simple idea to create a bit of individuality for a soldier instead of everyone having everyone being the same. You cannot change your camouflage pattern, plate carrier or helmet unless you're in a reconnaissance squad where you wear bush hats to so you don't have to worry about the outline of your helmet making you an easier target to spot. What you can change +decision to wear gloves or not, tactical, fingerless etc. +rolling up sleeves or keeping them down +cam cream if you're in a woodland environment +neck scarves, scrim scarves, shemaghs (can be worn over face) +zap badges (can be customized) +regimental TRF patches. +flags +knee pads +elbow pads +rank slides (based on player experience, ranks could be implemented +foliage on helmets +eyewear, ballistic goggles, military glasses, shades etc. +hydration bladders (aesthetic) +assault packs (to carry additional supplies) +webbing, belt order, chest rigs, MOLLE pouches attached to plate carrier. +ethnicity These are some ideas I have, I would love it if a feature like this could be in SQUAD, as it is some of these custom kit players choose could aid them in battle as far as concealment is concerned. Feel free to agree, disagree or share suggest anything that could help this idea develop
  11. there could at least be a feature to not have sandbags surrounding any kind of heavy machinegun so two men can pick and move with ease if they need to reloacate quickly, also they should be able to be dismantled and put in a vehicle, that could bring the best of both worlds, a heavy MG which two can move with ease but not too far that doesn't give you away like a humvee would do. TL;DR you can pack one of these into a vehicle, take it out when you need, and then you can move it with a buddy as your squad covers you for ease of deployment in a hot firefight, it would also be good for a low profile FOB
  12. Breaching mechanics

    I agree with you there, an engineer does EOD and construction in the field whereas a breacher blows doors down and holes in walls and windows or open a doors with his tools or shotgun. Both do demolitions although an engineer does large scale demolitions unlike the breacher who blows holes in buildings to gain access to them.
  13. Yeah I thought so, someone like a messenger from a terrorist group or a CIA agent, perhaps if you capture combatants they have the the option to give up leaving that soldier as an NPC so they can get back into battle, if the team escorting the hostage brings them back to the base, they'll be rewarded with intel on the enemy
  14. Weapon Jam With Tactical Reload.

    you see? clearing a stoppage is a simple thing as long as the the devs don't make it common occurence, not to mention that it only takes a few seconds to clear, I still don't mind not having this in the game but I would appreciate it if the devs could implement this mechanic in future.
  15. Yeah, perhaps we could have some modular thing stuff going on, kinda like CSE for Arma3 or the TMR mod
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