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bilsantu

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About bilsantu

  • Rank
    Company Commander

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  • Gender
    Male
  • Location
    Fear Academy

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  • Website URL
    http://forums.joinsquad.com/topic/11077-fa-fear-academy/

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  1. Community Clan Fight Night

    FA in. Yehorivka AAS 1
  2. Community Clan Fight Night

    FA in. Yehorivka AAS 1
  3. The two right models look like they are from South America though. Or is it just me?
  4. |FA| Fear Academy

    We are still actively looking for Squad junkies who are planning long term engagement with the game.
  5. Community Clan Fight Night

    FA in. Gorodok Invasion
  6. Community Clan Fight Night

    FA in. Kokan
  7. Community Clan Fight Night

    FA in. NARVA INV V1
  8. Community Clan Fight Night

    FA in. Yehorivka Invasion
  9. Community Clan Fight Night

    FA in. Fool's Road
  10. Community Clan Fight Night

    FA in. Logar PAAS
  11. Assets and FOB Costs

    Increase ticket count from 500 to something greater then. This is related to how much developers want to spoon feed the players. Latest vehicle ticket reduction can be shown as an example to this. That is nowhere near ideal and also is a super subjective comment.
  12. Minor fixes to rocket techie

    Explosion penetration and increased explosion suppression might redeem this thing but until that time, it's like that hero in Dota 2 where only select few can utilize it and rest just squanders and wastes their and their team's time.
  13. Higher server tickrate?

    https://www.reddit.com/r/Overwatch/comments/3u5kfg/everything_you_need_to_know_about_tick_rate/
  14. Assets and FOB Costs

    Here we are helping them refine. ^^
  15. Assets and FOB Costs

    A simple idea. A FOB will cost more tickets the more assets it has deployed or built in its build zone. I will give an example. Right now a FOB (the radio) costs 20 tickets. It has a 150 meters build radius. Let's say I built 3 HMGs in this zone, I will lose 35 tickets because each HMG will increase the FOBs cost by 5 tickets. Then I build 1 repair station (5 tickets), 1 ATGM (10 tickets) and 2 mortars (5 tickets). Now I have a FOB that costs 60 tickets. Now, developers stated time and time again that some we will be able to destroy some static assets with explosives or large caliber projectiles. Let's assume enemy spotted the ATGM and a MBT destroyed it. Now the FOB costs 50 tickets. So it will go up and down depending on the assets it as active at destroy time. This should give more incentive to defend heavily fortified FOBs and more thoughts to enemies on how should they take out a FOB. Risk and reward correlation.
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