bilsantu

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About bilsantu

  • Rank
    Company Commander

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  • Gender
    Male
  • Location
    Fear Academy

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  • Website URL
    http://forums.joinsquad.com/topic/11077-fa-fear-academy/

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  1. Community Clan Fight Night

    FA in. Fool's Road
  2. Community Clan Fight Night

    FA in. Logar PAAS
  3. Assets and FOB Costs

    Increase ticket count from 500 to something greater then. This is related to how much developers want to spoon feed the players. Latest vehicle ticket reduction can be shown as an example to this. That is nowhere near ideal and also is a super subjective comment.
  4. Minor fixes to rocket techie

    Explosion penetration and increased explosion suppression might redeem this thing but until that time, it's like that hero in Dota 2 where only select few can utilize it and rest just squanders and wastes their and their team's time.
  5. Higher server tickrate?

    https://www.reddit.com/r/Overwatch/comments/3u5kfg/everything_you_need_to_know_about_tick_rate/
  6. Assets and FOB Costs

    Here we are helping them refine. ^^
  7. Assets and FOB Costs

    A simple idea. A FOB will cost more tickets the more assets it has deployed or built in its build zone. I will give an example. Right now a FOB (the radio) costs 20 tickets. It has a 150 meters build radius. Let's say I built 3 HMGs in this zone, I will lose 35 tickets because each HMG will increase the FOBs cost by 5 tickets. Then I build 1 repair station (5 tickets), 1 ATGM (10 tickets) and 2 mortars (5 tickets). Now I have a FOB that costs 60 tickets. Now, developers stated time and time again that some we will be able to destroy some static assets with explosives or large caliber projectiles. Let's assume enemy spotted the ATGM and a MBT destroyed it. Now the FOB costs 50 tickets. So it will go up and down depending on the assets it as active at destroy time. This should give more incentive to defend heavily fortified FOBs and more thoughts to enemies on how should they take out a FOB. Risk and reward correlation.
  8. Community Clan Fight Night

    FA in. Kokan 2
  9. Community Clan Fight Night

    FA in. Gorodok
  10. Community Clan Fight Night

    FA in. Yehorivka Invasion
  11. New Community Manager

    Unless I was dreaming, I think I posted here earlier. Hmm. That was a fast trigger happy start.
  12. Community Clan Fight Night

    FA in. Al Basrah
  13. Community Clan Fight Night

    FA in. Fool's Road AAS 3
  14. Release for v10?

    New map layouts and adjustments to meta should lower the burn out rate of the community until that time.
  15. You can shove your sarcasm wherever you want but I wasn't talking about that anyway. Read between the lines maybe. Anyway, the idea is that skilled will of course will remain skilled regardless but the other guy (less skilled) will not get roflstomped like he would do in CS or COD if he is in a better position et cetera.