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About disposableHero

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  1. Better podcast service - you can skip around, etc. on this one: http://pca.st/td9j
  2. Interview with Merlin and Drav from OWI

    Recently Jeepo and I conducted an interview with Merlin (CEO) and Drav (Project Lead) from OWI, talking about all things Squad. Enjoy! Also available are our interviews with AFSoccer (OWI mapper) and the one, the only, IronTaxi. SquadCast Audio
  3. Little Peeves I Have With Squad

  4. Little Peeves I Have With Squad

    Now that's a goddamn fire fight! You don't experience that - ever - in Squad. Engagement ranges are far too short due to map design, and the duration is non-existent due to the pew-pew laser beams. How about having suppression reduce your stamina? Since v10 introduces sway based on stamina, you will have reduced accuracy without introducing gamey jerking of the gun. It will also reduce mobility/sprint - which will likely make you have to hunker down while being shot at since escaping isn't really an option. That, coupled with better sound effects, particle effects and maybe a bit more blur should do the trick.
  5. Return of Password Nights The tradition continues. Password Nights were perhaps our most popular events on our Project Reality server. High levels of teamwork, coordination and competition made Password Nights special events for players in the community. We are going to be bringing these events back to our Squad server starting Friday, February 2nd (7pm Central). Interested in joining us? Well, you won't have to scour the web site searching for the password to join. We're going to whitelist the server for these events, so you'll just need to get approved for access prior to the night of the event. Getting whitelisted is easy, just join our Discord server and request whitelist access through our friendly robotic assistant, TacticalBot. Complete information on Password Nights, a link to our Discord server and how to request access via our bot can be found here: https://www.tacticalgamer.com/forum/simulation/squad/1802345-return-of-password-nights We look forward to seeing everyone there!
  6. Warning before squad kick

    Why over-engineer something that is so simple? First warning is the title of the game they're playing, isn't it? squad skwäd/ noun a small group of people having a particular task. "an assassination squad" synonyms: team, crew, gang, band, cell, body, mob, outfit, force "an assassination squad" a small number of soldiers assembled for drill or assigned to some special task, especially an infantry unit forming part of a platoon. synonyms: detachment, detail, unit, platoon, battery, troop, patrol, squadron, cadre, commando, tiger team "an elite reconnaissance squad" Give them the boot if they're not adhering to your orders and working with the other 8 people in their squad. If they want to go play lone-wolf, have them install CoD and give that a whirl. They'll be happier, you'll be happier, we'll all be happier.
  7. Submit Your Battlecam!

    2 video examples of a squad working together to destroy enemy vehicles and infantry in ambush and defense of cap point.
  8. Tacticalgamer.com Really Adhere to SAG?

    I can tell you we do not summarily kick someone for complaining about a loss without asking for the following, in order: 1) All chat spam to stop. This will happen if you repeatedly use global to complain. The first time is usually more than enough. 2) You've been warned. Spamming chat is not at the same level as teamkilling. You're going to get a warning, usually several, to stop once you've gotten your point across. Also, not everyone that wears a TG tag is an admin. If you have complaints about specific admins or other players, please reach me at our forums - https://www.tacticalgamer.com/forum/simulation/squad/squad-contact-an-admin-aa. That forum is private and will only allow admins and yourself to see the post. Screenshots of the chat exchange are extremely helpful.
  9. Squad Not In Steam Sale

  10. Squad Respawn: A proposed overhaul to Rally Points

    Nice idea, @killerorange. Well thought out and would definitely add value to the game. A change like this keeps the goal of making the game accessible while still driving the game toward being a teamwork-orientated shooter where maintaining squad cohesion should be paramount. Perhaps another way to add value to lives and reduce the spam nature of rally points is to make them a "weapon" that the SL has in their kit that requires it to be re-armed before it can be used again. If the squad is operating near a FOB position, this is not an issue as ammo should be available. If they are operating far from any support then they get their one rally to use and will need to be careful. If the squad is wiped then they return to the main or the nearest FOB. Once ammo is available from vehicles then squads will be a little more self-sustaining - as long as they protect their vehicle. Again, squad cohesion and protecting assets will be desirable side effects of this type of change to the rally point system, which is a good thing for the game. Lastly, a change like this also adds value to the team that wins a fire fight. Right now, you never really win a fire fight, as there is a constant stream of enemies to contest a point. Winning a fire fight should mean gaining control over an area. A change like this means that you really do win a fire fight when you eliminate the enemy squad, not just a 60 second or less break from the action.
  11. Why is development so slow? / prioritization

    Can we re-title this thread to "I want choppers and I want them now?" "9 women can't have a baby in a month." - software development proverb
  12. Having this issue - it started on Tuesday for me. Noticed small Steam update, launched game, cannot connect to any server. I will join and then get kicked seconds later with a Server Closed Connection issue. Eventually went to the extreme step of uninstalling and then reinstalling Steam. This allowed me to connect and play. Again, this was Tuesday. Came back to the game tonight, again, small Steam update and then I've experienced the same issue again. Restarted Steam, verified client files, cleared Steam downloads cache, rebooted. I've tried everything, no joy. I'm not going to uninstall and re-install Steam every night. Seems to be an EAC issue? Not sure, but there is definitely a problem ,as my fellow admins on TG that were able to connect reported seeing a lot of player connect and then instant disconnect messages, so there is a number of people experiencing this issue.
  13. Delayed Rally's for first 5-10 mins of a game.

    I would like to see the following, which is mainly the implementation of the PR FOB mechanic and some RP changes: 1) Change logistics trucks to be capable of carrying only 2 people. 2) Leave the FOB placement requirement at a SL + 2, although some argument could be made for SL + 3 3) FOBs should not be allowed to be placed unless there are logistics present. 4) FOBs are not spawnable for X minutes after placement regardless (no more automatic spawning once supplies are dropped) 4) RPs should only be allowed to be placed within a certain distance from an active FOB. 200m? 300m? up for debate, but a restriction should be in place. 5) RPs should be considered equipment that needs to be reloaded once deployed. A SL should have to be within the same range as placement for X period of time for the RP to "re-arm" and allow them to place another RP. Perhaps they should require re-arming at an ammo crate? These changes will go a very long way toward slowing down rushing and seeing rounds lost in the first 5 minutes without entirely restricting the ability to rush. However, it does add a great deal of risk and some coordination for a team to rush. This seems to be a fair trade off. If you want to rush, you can, it will just take an investment in team assets and a great deal of risk, but the reward is the ability to greatly influence the outcome of the round in your favor if you are successful.

    How about providing the people who are experiencing issues with players on a server a way to report the information necessary to server admins so that they can help rid the community of trouble-makers instead of just being an ass to those that are trying to help?
  15. What ruins the game are people making it impossible for new people to *want* to learn how to do things by constantly berating them at every turn. Help the new SL figure out the role so he wants to keep doing it. Where are new SLs supposed to come from? Make the game and community welcoming to new people, not hostile. The only way the game community stays healthy and strong is to give new people a chance to grow into the game and become passionate about it. Making them feel like idiots or noobs is not the way to do that and is only going to result in a small community full of know-it-alls.