UrethralScreaming

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About UrethralScreaming

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  1. May god have mercy on our souls.
  2. The environments are gorgeous, the maps look great, and the gameplay matches that project reality feeling and exceeds it imho. The sound of the btr firing from medium distance is the best part of this game right now. Knowing 30mm cannons, spgs, tanks, and mortars are coming makes the anticipation of hearing them even more exciting! Anders, keep up the amazing work!
  3. I could be mistaken, however is there no coaxial gun enabled for the btr? It seemed to be modeled on earlier screenshots.
  4. Basrah came out really early in PR's timeline. If you want to keep the same layout I would say add in lots of terrain dips, irrigation canals, and fields to make up for the flatness. ( There always was something to hide behind in the open desert in PR version.
  5. Project Reality's v.3 main menu music is by far still one of my favorites.https://www.youtube.com/watch?v=Ly8vUaEkCjI It was used in the xtract trailer which coincidentally became the background video for the menu.
  6. Good fps gain from this update thanks! Turning feels smooth graphically. Any chance of larger player server limits to test?
  7. Absolutely beautiful map, plays great so far.
  8. Game seems stable at 72, when can we test out larger numbers?
  9. Battlefield 4 has really good view distances, just because you see the chopper doesn't mean you can engage it/it engage you. The surprise factor is going to rely on map making/terrain management. Sound is very important too, which is what I'm looking forward to the most.
  10. On the fence, game looks awesome and beta played pretty well. Dropping more than $100 on a video game is excessive, however battlefield 4 although not worth the total price paid was really enjoyable.
  11. View this event from a world perspective. Russia increased their opposition to a western attempt to remove the current government of Syria.A Russian airliner with many russian civilians goes down in the near region.Obviously an event like this has many facets to it, but anyone knowledgeable on the events should see the obvious. Geopolitics/current events should IMHO be avoided on these forums, it only leads to conflict and invites people who get paid to represent various factions online to argue,derail, and inflame conversation. There are plenty of better suited websites to discuss this. Squad is a community, let's not dirty it.
  12. Grozny is a great addition to pr, overall good update. Fix the vehicle turrets though, jesus 3 steps forwards in general and 1 step back with that implementation. I understand the thought behind the system, but vehicles were so good (insert grumpy resistance to change rant here). Find some good buddies and play some pr.
  13. I know I've mentioned this before, but for ironsights you should be able to keep shift zoom if you are stable/full stamina for an extended period of time. Project Reality didn't have this but enemies are way more identifiable in a less detailed game. Works well for red orchestra 2.
  14. I agree that sounds overall need to increase in volume. Distance fire seems real quiet.
  15. When wounded you lose the ability for local chat, this removes the occurrence of people in pr screaming enemy here, hes moving left, frag here. With the new ui and medical system however getting a medic to someones position can be an absolute nightmare. Now you can use squad chat to relay the same info that local removed, so I'd like to hear opinions about that. Closed pre alpha with the first iteration of the revive system, what are the plans for making wounded not such a "rough" experience?