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  1. March 2018 Recap

    Not as popular as they once was, surely.
  2. Rally Point

    your google translate is pretty rough so it's hard to deliberate on any of your points: if you really want a hardcore mode, there should be no rallies at all honestly. they disrupt proper gameplay flow more than anything else.
  3. Dismount MG from jeeps

    I am not a fan of being able to remove the turret off an existing vehicle, i would be okay with being able to store large weapons in the back of transport vehicles tho.
  4. Rally Point

    I don't think rally points need any more buffs. Why would this be beneficial to gameplay?
  5. Pretty friggin handy! Hopefully we can make this the case for all faction outfits; I have been wanting to do this for the unorganized factions to create lots more outfits since they are, you know, an unorganized group.
  6. [WIP] Karasu

    Great work so far. That last screenshot is a highlight for me, feels like a map I'd want to play on.
  7. [Free Assets] British Props Asset Pack

    Appreciated! <3
  8. Will new textures come in full version?

    Yes. I can't link you to the quote, but a dev did say they would be redoing a lot of landscape textures. For example, Kohat. If you are speaking of the player textures, most of them are near final. Insurgents will be redone at some point though.
  9. M110 marksman rifle off center scope

    It'll be fixed in the v10 update. It's been an issue since the rifle was released.
  10. 4K Micro Stutter?

    One thing I think worth bringing up is that it's probably more of an UE4 engine issue than a Squad issue. When I investigated into it, I found that it was occurring in a few other UE4 titles, such as "The Vanishing of Ethan Carter Redux." Take a look at a google search for that and you'll see similar stuttering occurring there as well. Just thought I should bring that up.
  11. 4K Micro Stutter?

    I get microstutter too. For me, it's triggered by using 200% res scale at 1080p, bringing me to 4k. If it wasnt for the microstutter, i would be able to play at 4k.
  12. New Counter-Vehicle Tactic?

    Part of the fun of "alpha." Not really of much concern, as it will go away in a few development cycles. If it was here after 1.0, then it'd be an issue.
  13. Stryker VS. Russian BTR

    In time, will the firing range be treated like a server so all networking features work? in essence, a local server would be created.
  14. Slow movement

    Will there be any mechanics to stop players from walking along thin walls, such as the walls on an afghani compound? a bit of a buzz killer when a player is essentially running along 8-inch wide beam.