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About Mumble
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Company XO
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Male
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CA
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Not as popular as they once was, surely.
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your google translate is pretty rough so it's hard to deliberate on any of your points: if you really want a hardcore mode, there should be no rallies at all honestly. they disrupt proper gameplay flow more than anything else.
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I am not a fan of being able to remove the turret off an existing vehicle, i would be okay with being able to store large weapons in the back of transport vehicles tho.
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welcome!!
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I don't think rally points need any more buffs. Why would this be beneficial to gameplay?
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[2D – Template] US Model Photoshop template for retexturing
Mumble replied to r0tzbua's topic in Resources and Tools
Pretty friggin handy! Hopefully we can make this the case for all faction outfits; I have been wanting to do this for the unorganized factions to create lots more outfits since they are, you know, an unorganized group. -
Great work so far. That last screenshot is a highlight for me, feels like a map I'd want to play on.
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Yes. I can't link you to the quote, but a dev did say they would be redoing a lot of landscape textures. For example, Kohat. If you are speaking of the player textures, most of them are near final. Insurgents will be redone at some point though.
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M110 marksman rifle off center scope
Mumble replied to selemeister's topic in Feedback & Suggestions
It'll be fixed in the v10 update. It's been an issue since the rifle was released. -
One thing I think worth bringing up is that it's probably more of an UE4 engine issue than a Squad issue. When I investigated into it, I found that it was occurring in a few other UE4 titles, such as "The Vanishing of Ethan Carter Redux." Take a look at a google search for that and you'll see similar stuttering occurring there as well. Just thought I should bring that up.
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I get microstutter too. For me, it's triggered by using 200% res scale at 1080p, bringing me to 4k. If it wasnt for the microstutter, i would be able to play at 4k.
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Part of the fun of "alpha." Not really of much concern, as it will go away in a few development cycles. If it was here after 1.0, then it'd be an issue.
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In time, will the firing range be treated like a server so all networking features work? in essence, a local server would be created.
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Will there be any mechanics to stop players from walking along thin walls, such as the walls on an afghani compound? a bit of a buzz killer when a player is essentially running along 8-inch wide beam.