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Major Trouble

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Everything posted by Major Trouble

  1. Not transferring but adding to the Epic store.
  2. V13 Test Crash

    It could be bad ram, gpu, psu or a driver issue. You don't mention your psu but I assume it's decent judging by what you've spend on other components in your system and you don't seem to have issues with other games. Squad uses lots of ram especially with gfx cards with lots of vram. You could try running a ram stressing program to eliminate possible ram problems. Make sure all your drivers are up to date. Personally I've been using Driver Booster and is been great at keeping track of what needs updating with my system - 8700k, 1080ti, 16gb 3200. If you have a 2nd screen you could try running Afterburner and displaying useful info like ram usage, vram usage, cpu core temps etc while gaming to see what is stressing your pc and help determine where you may have an issue. Maybe your ram isn't fast enough ;-)
  3. Vehicle damage smoke cripples crew visibility

    Leave it as it is. Vehicles are op anyway. You shouldn't be engaging the enemy with your ass facing them anyway.
  4. Computer specs

    Why did you buy another laptop? For the price of that laptop you could of got a better gaming desktop and had a waaay better path for upgrades.
  5. Scope periphial zoom

    So did Squad before it was removed for performance reasons. The devs had to render a scene twice which was the big performance hit to get around engine limitations. Now I am not sure if Epic have added PiP already or are still working on it. Perhaps someone in the know could chime in on PiP in UE4.
  6. Scope periphial zoom

    I believe Epic are planning to include a PiP function in the Unreal engine. Once that is available the devs might revisit zoomed in scopes with native peripheral vision.
  7. February 2019 Recap

    Any HMG will take them down, not to mention RPGs. Don't forget about the ZU-23 AA Ural. Helicopters are pretty weak that's why they hide behind hills and have long range optics. Don't forget armor adds weight and that is an enemy of any flying machine. You just need to add some more weight to them.
  8. February 2019 Recap

    Out of all that I got most excited about the thought of seeing whippy aerials. I know, I am weird.....or just easily pleased. The improved vehicle destruction is a big plus. Great work devs.
  9. [WIP] Qwai River but not really

    Looks fantastic. Hope to see OWI possibly make it official. I don't find many servers running mods and your map looks to good to not be played.
  10. Randomized Invasion Gamemode Suggestion

    I have some issues with your suggestions. 1. Nobody likes running from main to get to the action or even the fist CP. You should at least get Mrap/Techies as the are in effect recon vehicles and should be used to take that first point. 2. If we do get fog of war for rASS then logis are not going to be much good until you at least know where the 2nd CP is so you can place FOBs effectively. These might be better to roll after the first CP has taken. Better still don't delay their spawn and let the team choose how/where they want to FOB up. A loaded logi in the field is better than one at main. 3. I don't mind if the heavier armored vehicles spawn later after a defined amount of CPs have been acquired as I am not a big vehicle player but, if I were, I'd be a bit peeved having to sit the game out waiting for my vehicle to become available. Not sure how it even benefits the game. It would probably just end up penalizing a slow starting team or one that hasn't been bothered to wait for the armor to spawn and be there at that time.
  11. January 2019 Recap

    I know it's Squads goal to encourage teamwork but that takes a different path when it comes to 'detonating' your team mate. Yes it's fun in a gaming sense but in reality it would be the driver of the VBIED who controlled his destiny and so it should be in game. Trying to orchestrate a VBIED in its current form is very problematic not helped majorly by the comms delay.
  12. The Italian Armed Forces!

    WHAT!! Women on the front lines. What game would do that?

    Would love the Brits to get the Jackal and it be able to deliver FOB supplies. Armored logi anyone? It would add a different element to the faction and play style for that vehicle.
  14. January 2019 Recap

    @Hotpokkaminny Ruling out 'politically inconvenient' factions is a consequence of any commercial game trying to sell in various markets. Different case for a mod.
  15. Dragging Animation?

    Can't wait for it. I am tired now of telling my casualty to 'pull back into cover' once I res them. Hopefully they sort the casualty flying into the air on revive as getting res'ed in a building often leads to them ending up on the next floor up and many times trapped. Not much point in dragging them into cover, res'ing, and then for them just to have to suicide and take ever longer to get back to the fight.
  16. Ranking System?

    Ahh I see you're a stick person. I prefer the carrot. Maybe just reduce their stamina gain to zero to encourage sticking with the squad. Bit off topic though. Appologies.
  17. Ranking System?

    I play medic a lot and I do enjoy it so I could end up with a nice 1,000 revive medic ribbon award to show my 'experience'. Next time I play I'll probably get squad lead going 'Hey Major take medic' after he's seen my ribbon. Sometimes I like to pick a different class and don't what to be pigeon holed just because I got the badge.
  18. Ranking System?

    I have to agree. I mainly play medic so don't give me the HAT and expect me to do well even with 1,000hrs.
  19. Squad - combined arms? Keep me informed.

    Don't remove the medic pistol. It's the quickest deployed self defense weapon when you're caught healing. Anybody else will generally have their primary out. Knives are pretty useless when you're fighting against players using teamwork but knifing the odd camped out loner is such fun.
  20. Maybe because they are so strong they can dominate a game and it's putting inf players off so server admins are not running them to much. Future damage modelling should help. As LAT you may get a mobility kill if not an outright kill which should give you more of a chance.
  21. Redeploy From Main Base

    It's not just me though. I would expect a majority of players who sat down to play a tactical fps game would dislike taking time out to return a vehicle to main. There are other games out there that cater to truck driving and deliveries much better than Squad does. I would expect players that enjoy that aspect would be playing those games instead.
  22. movement in ADS

    I don't mind the removing ADS view for a cradled rifle when crawling as long as when you stop and ADS again you don't have the excessive sway.
  23. Redeploy From Main Base

    Yep. Logi run is the necessary evil and can be somewhat exciting trying to get back undetected and provide the resources to aid your team. Returning a vehicle is just a boring trip to put the vehicle back in the pool while the rest of your squad moves on for some fun.
  24. January 2019 Recap

    FOB hunting gets so much easier with a UAV. Many are going to be placed indoors which will limit their possible location drastically.
  25. Vehicle damage in the future

    Just caught up with how vehicles are damaged in the future for PS and I guess there is close collaboration with OWI so expect Squad to take a similar path. I really like it and it's very similar to the way War Thunder does their damage model. Hadn't seen anything on here so thought I'd share. https://store.steampowered.com/news/?appids=736220