Jump to content

Major Trouble

Member
  • Content count

    3,174
  • Joined

  • Last visited

Everything posted by Major Trouble

  1. January 2019 Recap

    @Hotpokkaminny Ruling out 'politically inconvenient' factions is a consequence of any commercial game trying to sell in various markets. Different case for a mod.
  2. Dragging Animation?

    Can't wait for it. I am tired now of telling my casualty to 'pull back into cover' once I res them. Hopefully they sort the casualty flying into the air on revive as getting res'ed in a building often leads to them ending up on the next floor up and many times trapped. Not much point in dragging them into cover, res'ing, and then for them just to have to suicide and take ever longer to get back to the fight.
  3. Ranking System?

    Ahh I see you're a stick person. I prefer the carrot. Maybe just reduce their stamina gain to zero to encourage sticking with the squad. Bit off topic though. Appologies.
  4. Ranking System?

    I play medic a lot and I do enjoy it so I could end up with a nice 1,000 revive medic ribbon award to show my 'experience'. Next time I play I'll probably get squad lead going 'Hey Major take medic' after he's seen my ribbon. Sometimes I like to pick a different class and don't what to be pigeon holed just because I got the badge.
  5. Ranking System?

    I have to agree. I mainly play medic so don't give me the HAT and expect me to do well even with 1,000hrs.
  6. Squad - combined arms? Keep me informed.

    Don't remove the medic pistol. It's the quickest deployed self defense weapon when you're caught healing. Anybody else will generally have their primary out. Knives are pretty useless when you're fighting against players using teamwork but knifing the odd camped out loner is such fun.
  7. Maybe because they are so strong they can dominate a game and it's putting inf players off so server admins are not running them to much. Future damage modelling should help. As LAT you may get a mobility kill if not an outright kill which should give you more of a chance.
  8. Redeploy From Main Base

    It's not just me though. I would expect a majority of players who sat down to play a tactical fps game would dislike taking time out to return a vehicle to main. There are other games out there that cater to truck driving and deliveries much better than Squad does. I would expect players that enjoy that aspect would be playing those games instead.
  9. movement in ADS

    I don't mind the removing ADS view for a cradled rifle when crawling as long as when you stop and ADS again you don't have the excessive sway.
  10. Redeploy From Main Base

    Yep. Logi run is the necessary evil and can be somewhat exciting trying to get back undetected and provide the resources to aid your team. Returning a vehicle is just a boring trip to put the vehicle back in the pool while the rest of your squad moves on for some fun.
  11. January 2019 Recap

    FOB hunting gets so much easier with a UAV. Many are going to be placed indoors which will limit their possible location drastically.
  12. Vehicle damage in the future

    Just caught up with how vehicles are damaged in the future for PS and I guess there is close collaboration with OWI so expect Squad to take a similar path. I really like it and it's very similar to the way War Thunder does their damage model. Hadn't seen anything on here so thought I'd share. https://store.steampowered.com/news/?appids=736220
  13. Redeploy From Main Base

    I don't see players taking the time returning logi vehicles to main when they can leave them at their fob ready for another logi run. They also use transports to shuffle around the battlefield. The trouble comes when they're squad wiped with no rally and the vehicle way out in the middle of nowhere. No one is really going to take the time to return vehicles to main to then redeploy. I have a few times inadvertently spawned at main and would of loved the option to redeploy at a fob/rally though.
  14. Wheel support for vehicles

    I think it's due to come in a QoL update in the future. At least I hope so as I struggle with keyboard driving as the vehicles get faster, especially the bikes.
  15. January 2019 Recap

    No one would ride a chopper off road. Where is the realism? Small little dirt bikes are much better. You'll have to fulfill your Hell's Angels indulgence with the current 'ring a ding' insurgent bike.
  16. January 2019 Recap

    So you mention some very good reasons not to have player controlled CAS in Squad and still want them?
  17. January 2019 Recap

    You're probably correct. They always play better in invasion and insurgency game modes.
  18. January 2019 Recap

    Loving the new vehicles they look fantastic. Hopefully the improved damage modelling will take some of their current domination of infantry away. I know Squad puts asymmetric gameplay at its heart when it comes to factions in particular insurgents vs US. I am wondering what they will get to counter drones/superior armour/A10s. Insurgents will always struggle against conventional forces by their very nature unless its compensated artificially. I hope its not just a ticket adjustment thing.
  19. Feedback from old PR dev :)

    Have many of you played skirmish maps. They're pretty much seeding maps and offer similar tdm game play but in Squad lite format. You're never far from the action. I play them now as warm up rounds or if I don't have a lot of time. I'd rather Squad did not do pure tdm and keep its unique gameplay of capping points, role limits etc on smaller map to keep its gameplay consistent and easier to learn for new players.
  20. movement in ADS

    The prone ads sway is just plain ridiculous. That's the most stable stance but gets the worst extended sway. Yes let's have a mechanic to discourage dolphin divers but it shouldn't penalise those choosing to advance / defend while already prone.
  21. Is it likely we'll get the humvee's back?

    Iconic but sadly not really fit for purpose. Can't see why GM play the licence card they could do with all the advertising they can get.
  22. [SOLVED] D3D11RHI:Error - DXGI_ERROR

    I have a MSI Windforce gfx card that couldn't maintain its factory overclock after heavy stress and needed underclocking slightly. It was still faster than a stock card but couldn't maintain its expected speeds without crashing. Chips are binned because they can overclock but that's not to say they'll maintain that overclock over an extended time I am afraid. You could call it faulty and return it as is not as advertised. It could also be poor case air flow causing the card to crash. You might want to check your card isn't getting to hot as well.
  23. Anti-personnel mines

    There is another ww2 game in development using anti personnel mines. I would like to see how that goes down before judging either way. I used to hate claymores in bf and cod as it's such a low skill weapon.
  24. Snipers

    That is true for the Battlefield games of this world but not really for one that pushes teamwork & communication like Squad.
  25. We already have the ability to reduce the squad size so I don't see why it's even on the table a suggestion. What I wouldn't mind seeing OWI experiment with is giving the insurgents fireteam leader a spawn point for his fireteam members. It could be limited by time / number of fireteam spawns / have a longish refresh timer.
×