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Major Trouble

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Everything posted by Major Trouble

  1. I wouldn't worry about it to much. If you ask in a general way like "I need two guys on me to place a FoB" you're making a request and not giving orders as such.
  2. Marksman Changes.

    And do they play medic or marksman?
  3. Marksman Changes.

    Fake news. I'd still happily go medic and i am sure many other team players would as well.
  4. SLs are the kind of players that like to win through organization rather than pew pew action. They have a hard enough time organizing their own squad let along coordinating a team and communicating with other SLs. They need the commander role to help organize the team so they can focus on their role and call for support when needed.
  5. Marksman Changes.

    As someone who plays medic more than any other class I find the decision to give the class marksman capabilities rather strange. Binoculars yes, zoom optics....why? Every medic class now is a better marksman with the insurgent sks with 7.62x39 the best imho. Please OWI drop the medic zoom optics option and buff the marksman that plays to the roles strength without going so far to turn them into a sniper class.
  6. Marksman Changes.

    Best marksman in the game currently is the insurgent medic with SKS. That's not how it should be.
  7. Marksman Changes.

    This ^ has been my experience of the marksman role while covering my squads flank while they cap or defend a cap. On many occasions I could have been more effective with the 4x scoped rifleman mainly due to the recoil. If dm isn't buffed in some way to strengthen the role in the way it should be played they might as well remove it. Just a slight optic magnification over the scoped rifleman and a bipod to steady follow up shots when the situation allows is all it really needs to differentiate it without making it a lone wolf's weapon of choice.
  8. Things we like about v13

    I have yet to experience the delight of seeing my first whippy aerial.
  9. Opinion Poll Medic & Revives

    Europe. Also the thread is also about an overhauled/improved medic class is it not? It says that in your thread title. I would consider adding more triage abilities part of that.
  10. Opinion Poll Medic & Revives

    Never said that at all. It was a question on the medic role in general and definitely not directed at you otherwise I would of said. During the Kickstarter Squad was going to have a more in depth medical system (it still might) and I don't feel it would make the role more enjoyable personally. Probably quite the opposite.
  11. Remove mines from Combat engineers on regular forces

    I don't really like mines for conventional forces but I do like the idea of them placing them within a FOB radius though. Not sure they should remain once the FOB goes though as it would lead to groups placing temporary FOBs just to be able to mine an area.
  12. Opinion Poll Medic & Revives

    As someone who regularly plays the medic role I can't say I have seen any more or less uptake of the role since the v12 changes (not played v13 yet). SLs still have to request players to take the role just as they did before. I actually like the 'everybody can revive' change as it means I am not spending all my time reviving and healing and I don't feel that diminishes the role as the healing aspect is still an very important one. All the stated 'problems' with the changes like players giving up etc are due to other game dynamics and not really the revive changes. Do I want to see the medic have to perform various medical procedures to heal up a revived player to make the role more realistic / immersive? Not really as I am mainly needed to help keep the squad/team fighting fit and rolling forward and don't want to get bogged down with all that depth even if that seems a little casual. I have noticed, and as @suds noted, players are much more likely to hang around and give cover when asked.
  13. Marksman Changes.

    It's a great rifle. Much less recoil than the SVD which makes it far more useful.........it's kind of like getting the benefit of having a bipod. Would be nice for marksman rifles if we could get switchable CQB/optic sights like a few games are now implementing. Logar valley is a particular map where the marksman class switches from being very useful when on the surrounding hillsides to a liability once you move into the cap points.
  14. Nvidia RTX in Squad?

    Still not convinced Nvidias DLSS tech. Just seems like some fancy upscaling and with poorer quality than native resolutions. https://www.tomshardware.com/reviews/dlss-upscaling-nvidia-rtx,5870.html Probably gives varying results in different titles so hard to judge. I personally reserve my judgment until I can see it for myself. One man's criticism of a zoomed in static image for a fast paced game where you may not even notice the reduced quality is hard to count on. More Nvidia snake oil like RT to sell their new more expensive cards? I'm not biting yet. 20-30% performance gains is what I expected from 2000 series cards and Nvidia delivered but they also delivered massively hiked prices from previous editions mostly on the back of unusable tech. Give them time to regain some performance from RT enabled or the next edition of cards before committing. Where is hairworks now?
  15. Marksman Changes.

    Long range (>300m) engagements in Squad rarely happen due to the maps and the amount of cover available. There are exception and that's where the DM can shine. At the typical engagement range (<300) DMs are no more effective than a scoped rifleman and usually worse due to the recoil. Personally I'd like to see all DM rifles get a bipod with significant increase in shooting stability (like the LMGs) to buff it over just taking the scoped rifleman instead especially as more optics are coming. The most infantry kills (39) I have in one game was fulfilling a DM role but actually playing as scoped rifleman engaging the US at <200m as Irregular. It was invasion on Chora and we'd been pushed back to the last cap (Monolith) and I was holding the northern field mostly singlehandedly. It had good sightlines and I feel the only way I could of done better with a DM rifle would of been having a slightly better zoom but mainly have better follow up shot stability as it was a target rich environment.
  16. Fog Of War

    Pah. Whippy aerials are the single greatest and most important feature being added. My immersion is suffering without them. Can't wait for proper water effects when traversing through it as well. Seriously though FoW should mix things up very nicely. It's good knowing future caps and setting up fobs in advance but it does lead to a lot of repeat actions and 'wacky races'.
  17. As has been said not all games are exclusives just some recent new releases as Epic try to controversially roll out their competition to Steams virtual monopoly. Epic are charging much less for hosting games in their store than Steam and also offer significant discounts if those games are made using Unreal Engine. It's a big win for the likes of OWI as they will get a bigger cut of their game sales, can put more money into development and support the game for longer. There is a lot of negativity towards Epic store because of the exclusives and they way they were implemented with big games moving to their store after being initially marketed on Steam and switched almost last minute. Lots of user complaints about lack of store features (refunds, friend lists, having multiple launchers, etc) most of which Epic are working on. Steam has made it easy for users and now many don't want the change. Personally I'd prefer a single place for my games as well but Steam has not really been charging, I think, fairly for hosting games for some time and now Epic are here shaking things up. As for the spyware. I have yet to see anything definitive that confirms spyware and what info is being exchanged any more than many other pieces of software you're likely using daily. It's just another reason the angry mob use to complain imho.
  18. Not transferring but adding to the Epic store.
  19. V13 Test Crash

    It could be bad ram, gpu, psu or a driver issue. You don't mention your psu but I assume it's decent judging by what you've spend on other components in your system and you don't seem to have issues with other games. Squad uses lots of ram especially with gfx cards with lots of vram. You could try running a ram stressing program to eliminate possible ram problems. Make sure all your drivers are up to date. Personally I've been using Driver Booster and is been great at keeping track of what needs updating with my system - 8700k, 1080ti, 16gb 3200. If you have a 2nd screen you could try running Afterburner and displaying useful info like ram usage, vram usage, cpu core temps etc while gaming to see what is stressing your pc and help determine where you may have an issue. Maybe your ram isn't fast enough ;-)
  20. Vehicle damage smoke cripples crew visibility

    Leave it as it is. Vehicles are op anyway. You shouldn't be engaging the enemy with your ass facing them anyway.
  21. Computer specs

    Why did you buy another laptop? For the price of that laptop you could of got a better gaming desktop and had a waaay better path for upgrades.
  22. Scope periphial zoom

    So did Squad before it was removed for performance reasons. The devs had to render a scene twice which was the big performance hit to get around engine limitations. Now I am not sure if Epic have added PiP already or are still working on it. Perhaps someone in the know could chime in on PiP in UE4.
  23. Scope periphial zoom

    I believe Epic are planning to include a PiP function in the Unreal engine. Once that is available the devs might revisit zoomed in scopes with native peripheral vision.
  24. February 2019 Recap

    Any HMG will take them down, not to mention RPGs. Don't forget about the ZU-23 AA Ural. Helicopters are pretty weak that's why they hide behind hills and have long range optics. Don't forget armor adds weight and that is an enemy of any flying machine. You just need to add some more weight to them.
  25. February 2019 Recap

    Out of all that I got most excited about the thought of seeing whippy aerials. I know, I am weird.....or just easily pleased. The improved vehicle destruction is a big plus. Great work devs.
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