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Major Trouble

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About Major Trouble

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    Battalion XO

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    Norwich, UK

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  1. Is your anti-virus/firewall blocking EAC? Try disabling it and running Squad normally to check.
  2. Stuttering

    I think your problem is related to your 970s Vram. Although it has 4gb GDRR5 anything over 3.5gb of usage causes the cards performance to deteriorate. Here's an explanation of how the memory on the 970 is used. https://kb.newegg.com/knowledge-base/nvidia-geforce-gtx-970-memory-allocation/ You could run something like Afterburner or GPU-Z to check your Vram usage when you experience freezes to confirm. Both of those programs will show your GPU & CPU temps as well.
  3. SQUAD: Whiplash. Fast-paced gameplay trailer.

    Damn, that game look fun. What is it? I wish the BF music was playing though. Is that bad?
  4. Announcing Project Reality Inspired Mod ATHENA

    As someone who mainly plays medic I was not annoyed they added the ability for everyone to revive. I like it that even during a squad wipe all is not lost if the medic is downed as long as one person survives and can get the medic up. Your squad still has the chance to recover. What I do like is that only the medic can heal but revived players need a more detrimental injury system imho. Non healed players should exhibit negative buffs related to their last injury. Shot in the legs - seriously reduced movement speed. Shot in the arms - seriously increased weapon sway. Shot in the torso - no stamina. Shot in the head - all of the previous but include blurred / lack of colour vision.
  5. Rain layer?

    There was discussions to use TrueSky a good while back. Hopefully OWI will revisit it at some point. https://simul.co/truesky/
  6. Alpha 15.4 Released

    Playing mostly medic myself I would say your 'most of the time' for me is more like 50% of the time. This is especially true in maps that offer good cover at times like Chora and Basrah for example. Usually I am right there with my squad mates or others, having moved up with them in the available cover reviving them as we defend / advance like any good medic should. I can easily be with a downed team mate in seconds behind cover and I always have bandages selected (switching from gun to bandages 1st) ready to go. Having a patient expire just as I am bandaging because he still have his 5 secs bleed to run out will be frustrating. And for what reason other than to let the downed player know he's been killed for a little longer.
  7. Solution to "Buddy Rally"

    We can already claim inactive, unused vehicles. Surely we can allow a commander to be able to requisition one for another squad. A commander could assign one say from squad A to squad B and the SL + 1 spawn there and immediately put down a rally. In effect it would simulate a buddy rally instance but not directly on another squads rally that is presumably closer to the front line. If makes vehicles even more important and something to hide from the enemy. We already have teleporting in the form of rallies and FOBs. I don't really want to play a game where we have to restart at main all the time though. OWI are obviously trying to appease the crowd who don't want to be far from the action by including buddy rallies but they've removed tactical style of play that many want to see in Squad. I think having a limited mobile spawn point in the form of logi & transport (transport only?) cuts a middle ground that could work.
  8. Solution to "Buddy Rally"

    The general discussion here is about buddy rallies and abandoned vehicles. How about remove buddy rallies but make logi and transport a limited squad rally point. Only allow 2x players to spawn on it but that resets every 5 mins. In the case of a squad wipe and lost rally two squad member could retrieve the vehicle and bring it back to a fob or agreed meeting point with the rest of the squad. It's a way of keeping vehicles in play but by restricting the amount of spawns available stops them becoming a fall back rally point and troop supply line. A squad leader could spawn at the vehicle and put down a fresh rally there or move the vehicle to another location. The commander should also have the ability to assign an inactive vehicle claim to another squad so they could spawn someone there and redeploy it. This is definitely something I'd like to see if only to find out how players will exploit it's mechanics and see if it's a viable alternative to buddy rallies and commanded destroyed vehicles.
  9. Alpha 15.4 Released

    Personally I think 5 secs for, what is in effect, insta-death is to long. 1-2 secs is all you should need to know you were killed as a substitute to the instant black screen of death. 5 seconds will lead to medics trying to make a revive only for them to be frustrated when their patient expires.
  10. Give us DeadDead and Insta Death Back

    Check out the revive mechanics in 15.4. Work in progress still.
  11. Alpha 15.4 Released

    Nice change to revive mechanics. It cuts a nice halfway house between the ability for constant revives and a punishing 2nd down insta-death. For the problem of abandoned vehicles I was thinking (logis & transports) they could become a squads basic spawn point in a similar way to what Heroes & Generals does. Perhaps only let one or two respawns there over a 5 minute period to stop them being used as a mobile RP.
  12. Tank Commanders Turret control

    So the only real disadvantage for the commander over a gunner is the traverse time of the turret for engaging targets. Does the commander get access to the gunners zoom optics?
  13. Tank Commanders Turret control

    If you give the commander the ability to aim and fire the main gun what's the point of having a gunner?
  14. Announcing Project Reality Inspired Mod ATHENA

    Good luck. Looking forward to tactical play coming back to Squad.
  15. Feedback on current development.

    OWI should just introduce a Casual Normal/Hardcore mode for server owners and just see which is the most popular. We are still in the games experimental stage after all. My thoughts are most ex-PR and long term players will favour hardcore with new players playing normal just like used to happen in BF4. Normal - as now BRP, no dead-dead, fast running etc Hardcore - remove BRP, bring back dead-dead, slower run speed etc (maybe even elaborate on injured state more until healed by medic) Just two modes are only required. It won't split the community as we'll all be playing the Squad we desire. The split comes from those not enjoying the game play path the devs have chosen and moving onto something else.