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About cribbaaa

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    Squad Leader

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  1. July 2018 Recap

    Some UI feedback; 1. Team > Squad > Role > Spawn point, this is the normal sequence when joining a game. In this new UI, the Spawn section comes before/above the Role section which seems counterintuitive. 2. Quick Role Select is actually slower, in the old UI you could see if a role had scope/iron/reflex sight immediately, now you have to click on each of the icons to check. 3. There's a large empty space below the Quick Role Select, what's this for? Commander stuff? 4. Charlie fireteam is blue, like the rest of the team. How about variations of green? 5. Since Alpha, Bravo, Charlie, Delta etc. are usually Squad names, maybe Fireteam names should start with Whiskey, X-ray, Yankee, Zulu or something.
  2. June 2018 Recap

    Some UI feedback; the role section provides less information than what is in the game now, you have to click on each role to know what it is, ie. what's the difference between the different automatic rifleman and marksman roles ? an extra step.
  3. Music is really awesome, but

    Old thread; I was thinking about this the other day, it would be nice if the music played all the way through until the staging phase ends.
  4. Air Assault Mocap Session

    In vehicle idle animations? been waiting for this, should make the game feel more alive.
  5. V10 weapon muzzle control

    You say that "I have no idea of the consequences.." when in reality I have spent countless of hours with the type of gameplay style I advocate, whether that is PR or some other game is irrelevant.
  6. Yup, I'm hoping the Breacher kit will get C4 when it's implemented, like in PR. Maybe add a Multitool to some kits (Engineer) so that only certain players can defuse it like in Wolfenstein (RTCW, ET).
  7. V10 weapon muzzle control

    I have played enough PR, thanks.
  8. V10 weapon muzzle control

    V10 is a step in the right direction, if anything I'd like to see more recoil and sway to prolong firefights, makes the combat more about the squad element and positioning rather than raw aim.
  9. Please no raised weapon as default

    One thing I would like to see is automatically lowered weapon when you're hipfire aiming at friendlies close range.
  10. Alpha 10 Public Test

    Will you be able to cancel the unholster animation ? for switching weapons/items, I can understand why you'd keep the holster one.
  11. Regarding v10 Staging Period

    Hey Savage! your "Holding the T-shape" vid got me in to PR ! good stuff.
  12. November 2017 Recap

    I really like what you've done to the gunplay, should slow down the game and increase ttk. I'm not going to say PR deviation is a good mechanic, but the prolonged firefights and the necessity to set up for engagements properly definitely made it more interesting to play. I'm glad Squad is moving in that direction as well. The introduction of time-to-switch-seat is a welcome change, will You also introduce damage to players who jump out of speeding vehicles in this patch? I noticed the transition between hip and ADS for scoped weapons, why does that happen? The running animation looks really strange still.
  13. Animation System Update

    Running animation and posture still looks strange.
  14. August 2017 Recap

    Something about the animations look off, like the character has Hyperlordosis or that the legs are too short. I realize it's all WIP but it seems very prevalent in the video, not sure what to make of it.
  15. Asset Rules

    If they could get that Asset part of the Spawn menu up and running, you could implement an option to claim vehicles pre-game.