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About cribbaaa

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  1. The original music is superior: It's from a documentary called Afghan, also that's a BTR.
  2. It's been a while since we've seen a glimpse of the new squad/role/map part of the UI, hoping to see some of that.
  3. Will standing / crouching animations also be affected by slopes?
  4. You needed an entirely new thread to say "I hate X" ? there wasn't enough room in the progress thread for this intricate feedback?
  5. Great to finally see the new animation system in action! I like that you've taken a new approach with the sight system, "detaching" it from the center of the screen should make it harder to aim and prolong firefights which I like. The animations themselves are great, some of the weapon movement seem to be a bit over exaggerated though. That SPG-9 reload is absolutely fantastic!
  6. Let's go! I'd love to see progress on the Stryker, Insurgent models and animation system.
  7. You do realize that there's a difference between a war and genocide right?
  8. You're offended by non-Muslims chanting the Islam equivalent to "praise the lord"? It's not hate speech, not even close. All religions deserve to be scrutinized, if you can't even deal with someone using your own speech in a mocking manner I don't know what to tell you.. You're essentially angry at that kid in third grade who keeps repeating your sentences with an annoying voice.
  9. I don't know how they managed to sell this idea to people, "5.1" headsets are a joke. Just get a good pair of headphones and attach a mic.
  10. Fine, let's call it hyperbole. Because there needs to be a simple and intuitive way to communicate between individual squads leaders and the numpad system works well, it also serves as a incentive to keep squads bigger without limiting the meta. Squad sizes have traditionally been regulated by admins / rules and it has worked well. It sounds like you're looking for a server community with a leaner rule-set and casual setup, but there's no point in limiting the capabilities of others.
  11. In PR the opposite is true, unlocked smaller squads with secondary members just turn in to a free kit mess. Sure, they might try and run alongside another squad but they're never a part of the bigger picture. When the new member gets kicked, they'll cry about it, and since they just spawned near the primary members, maybe even team kill one of them. Now they're also half-way across the map from the next squad they might want to join. The general fear here seem to be that there won't be any squad leaders left to lead the stragglers but this is very seldom the case, and if it is: step up.
  12. Because the rest of it had nothing to with the other. Non-english squads will exist whether there are locked squads or not, it's up to server admins how that is handled. Usually non-English language squads are allowed but SL is required to use English on command comms.
  13. You don't need to give exact numbers to be inaccurate when you write tons. Because when a squad leader gives the rest of the squad secondary objectives and is focused on another task that part of the squad will run around like headless chickens, it is counterproductive to teamwork. If a SL gives a "We're doing X, just help squad # defend that point" order you know you're not a priority and you're less inclined to care. It will also clutter the comms with useless information.
  14. This isn't really relevant to the discussion, you'd need a whole more players if you want to approach real world equivalents.
  15. The Marksman already has the M110 so developing alternate weapons for existing roles at this point is a low priority when they still have many other assets to create. The same goes with different sights. In this case you should also consider gameplay balance, there's a reason not every class has a scoped weapon. Some minor role customization will be in. IFVs will be in. The Stryker was shown six months ago so that will probably be in soon. Read more here: I think the only thing that's changed since the Kickstarter is that the game most likely won't have jets, but that's about it.