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About NanoAgeWarrior

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  1. Great server, played there quiet a few times with clan mates, just one thing. Drop the vote map. It may sound like "hey its a democracy we ran the map that people want!" the problem is that more often than not we end up playing the same maps over and over and over. Just pick a decent map list/rotation and go with it. Thats my 2 cents.
  2. Would be pretty weird to have a UI "Hey do you accept this player dragging you?" specially if it was in a critical situation where every second counts. IMO we should just just allow anyone to drag anyone at the beginning, if it is too much of a problem we can fix it from there.
  3. I dont remember the admins name unfortunately. But this happened 1hours from when the video was posted on your server. Also im not filling any report, you got evidence there do what you will.
  4. Not impressed. Was on you guys server, got teamkilled, admin was on, explained the situation, nothing happened. Same dude kept playing, even though on the broadcast it was clearly written "We ban teamkillers at first strike". Teamkiller profile: Video proof: Very infuriating, that was our medic that could have revived the entire squad. Instead we had to respawn far away from the objective. I think you guys should vet your admins better.
  5. Nerf rally points before you nerf fobs any more, please.
  6. What changes are the medics gonna get? Dragging, epipens?
  7. I was joking i have no idea. I said 3 weeks in reference to this That said, the devs are known for releasing the maps in early stages and iterate from there, I wouldn't be surprised if you saw it in V9.
  8. about 3 weeks.
  9. Glad to hear.
  10. Did you clear the game cache? not sure what u meant with binaries.
  11. Did you manage to figure it out? I found the weapon section in the Pawn but its locked.
  12. Or... you could simply make it so that when all flags captured ticket bleed would speed up 10x ? Why over complicate things.
  13. +1 On fooliage Last I heard they put truesky on hold because they(the truesky guys) were having issues with UE4 and until they completed their work OWI couldnt get it function properly in Squad. I'm oversimplifying but it was something along those lines.