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Sgt_Dogface

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About Sgt_Dogface

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    Squad Leader

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    Cen Cal USA
  1. How I Manifested Hate for This Game in Seconds

    Ah, where to begin ? Apparently the "many people that you spoke to who were praising the game" failed to inform you that Squad is different than other games by design. The devs have tried (& succeeded) in making a more realistic feeling game than your run of the mill shooters hence the minimal HUD display etc, etc, etc. "The uniforms look the same" is no excuse. This just means you have to exercise a little more caution when deciding weather to fire on someone or not. Can you imagine what would happen if soldiers in real life immediately opened fire on anything that moved near them like you did when your squad leader came over the hill in front of you? Obviously accidents happen & I doubt there's any Squad veterans out there (including myself) who have never TK'd someone but you have to work hard & learn quickly to make sure you don't get lumped in with the other segment of TKers, those who just don't care. I am personally so tired of getting TK'd by Squad noobs (and even some veterans) using the excuse "your tags didn't show up". In-game nametags aren't there so people don't shoot team mates. They're there so you can see who the people near you are(squadmate/teammate/medic/your buddy on discord & so on). The time it takes a nametag to "pop up" is much too slow to be used as a "enemy identifier tool". Learning to use your map to maintain situational awareness at all times is the best way to keep track of where squad mates & team mates are in relation to your position. I am constantly opening my map to update friendlies positions around me so I know that if I encounter someone right around the next corner It's not friendly & I can feel confident in lighting them up. I personally would rather take a death because I wasn't sure than TK someone but some players out there just don't care if they teamkill people or about camaraderie or good sportsmanship. They just shoot first & ask questions later. These are the guys you see in chat placing the blame on the victim by saying things like "you scared me, "there were enemies over there" "well you shouldn't have been where I was shooting" & our favorite of all "your name didn't show up". And you can tell they don't really care because when you say something about it like "dude, what the hell" they respond with comments like "bro, you're so angry" & "don't be so uptight about it" instead of "sorry man, my bad"' almost as if it was our fault & we're supposed to be happy about playing with inconsiderate douchebags like them. What they should be saying is "I'm sorry. I'm to inconsiderate of other players to take the time to learn to use my map & verify my targets properly BEFORE firing". It is up to you to prevent friendly fire. That is why your SL kicked you from the squad & why I don't blame him & would probably have done the same thing. Many of us are very competitive gamers & in the heat of an intense firefight getting TK'd by someone who just doesn't care enough to make sure hes firing at enemies can cause a volatile reaction. Its unfortunate that this incident caused you so much inner turmoil you felt compelled to create a thread about how much hate you have manifested for Squad. The majority of the Squad community really is a great bunch of guys. Hopefully you'll come back & play with us again (& bring your map)
  2. Anyone manage to get Nvidia DSR working?

    Ya, that's what I ended up doing. Thanks for the reply. Did you end up getting it working ? I reset my Windows & Squad resolutions back to 1920x1080 but set the Nvidia control panel DSR resolution to 3840x2160p & 4.00 native resolution & it made the single biggest improvement in my graphics of any software/setting change I've ever seen. Night & day difference. Only problem is now that everything else i do, like web browser is so tiny i need glasses just to read the print. Trying to figure out if I can make the high res setting apply only to Squad.
  3. Anyone manage to get Nvidia DSR working?

    Ok so after watching the three videos posted by Nimbus in the "The Game Looks Bad..." thread I have a problem. My monitor's maximum resolution setting is 1920x1080 but the video states that this will work even for these monitors as explained in the other video. So I went to the Nvidia control panel, manage 3D settings, DSR Factors & selected 4.00 (native resolution), apply, as shown in the video. I then went into Windows 10, settings, system, resolution, & changed it to 3840x2160 (which btw wasn't even an option before I activated DSR in the Nvidia control panel). I assumed this had to be done in order for my monitor to render the new resolution. I then rebooted, loaded Squad, went into settings & changed the resolution to 3840 x 2160 (which, if I remember correctly, also wasn't an option before making the DSR change). Upon joining a server I was pleasantly surprised to see a HUGE difference in picture quality. The buildings in the distance of the Al Basrah load screen that used to be blurry & pixilated we're now now very vivid & crisp. But as soon as the map finished loading & the squad selection screen came up I could only see a small portion of it in the upper left-hand corner of it on my screen. I figured it must be some sort of resolution conflict. Maybe I should have only changed the resolution in squad's settings & not in Windows settings ? So I closed squad & went into Windows & Nvidia settings & reverted to my original resolution (1920x1080). However when I restarted Squad it froze on the Player Quick Start Guide screen (again I could only see like 1/4 of the screen) & this time it wouldn't let me shut down the game & remained frozen. This happens every time I restart the game & will not allow me to close the game or finish loading so I can go into settings & revert to my original resolution. I can't view task manager to close Squad or reboot as the frozen Squad screen overrides it. I have to hard shutdown. I'm pretty sure it's simply a resolution setting I have wrong in either Windows 10, Nvidia, Squad, or a combination but I'm not sure how to get into Squad's settings if the game won't load & keeps freezing at the start up screen & even if it does finish loading (it has a couple times) the resolution is set so high (3840x2160) that I can only see the upper left 1/4 of the server browser screen which doesn't allow me access to the settings tab (which is on the right half of the screen) to revert back to my original 1920x1080 resolution. Do I have to reinstall the game just to change the resolution ? Any suggestions? (i5-6600k, 3.5ghz, 16gb DDR4, gtx1080, Win10 home 64bit)
  4. PR Vets, vote here.

    +1 Kashan is a map geared towards tanks & aircraft, neither of which are even in the game yet. It will just be a walking simulator. Start working on Muttrah City
  5. Keybind - RMB Issue

    I think its bugged. I've been trying to bind my RMB to "Turret Optic Zoom" but it doesn't work. Already filed a bug report. Hopefully the devs will fix it soon.
  6. ZODIAC / RHIB BOATS ?

    Are there plans to eventually add Zodiac / RHIB boats to the game ? Obviously this would be after water physics were changed from the quicksand mode currently in place. Wait...I hope the current water physics are just a placeholder. Please tell me that water will eventually be "swimable" or at least "boatable". I know they're trying to keep it realistic & "soldiers in full gear cant swim" but this is a perfect example of a situation where fun & awesome gameplay features should trump realism. Players in PR can swim & I don't think it detracts from gameplay/immersion at all. On the contrary it makes for some amazing amphibious assaults & some of Squads maps would be perfect for marine infiltration missions in RHIB's (Narva, Al Basrah & the upcoming Fallujah come to mind).
  7. Jets in the future?

    Z-Troopers post from a couple years ago states that ground attack aircraft being introduced into the game would be largely based on sales. That seems to suggest that the devs felt it was technologically feasible as long as the financial resources were there & if that's the case it should be a strong possibility based on how well the game has done. I wish we could get an update on the progress of flight physics/aircraft development because I'm getting tired of listening to naysayers telling us it cant be done/it's not going to be done. I'm no developer (so please feel free to correct any technical/info errors) but can anyone please explain how Project Reality's Refractor 2 (?) engine (surely ancient by today's standards) can run fixed wing aircraft but much newer & more capable (by most accounts) engines like Unreal & CryEngine can't ? From what I've read map size & view distance are the two major issues. At the time PR was developed the aircraft maps were about as large as they could be & still have the average gamer's system be able to run them but about as small as you could have & still practically support aircraft. Constant circling & having to bank hard immediately after each strafing run etc. But with practice pilots got used to it & even good at it. It was a little cramped but still easily worth the effort to have them in the game as it simply isn't the same without them. Surely with these newer engines & optimization we should be able to run maps the size of PR's largest maps or slightly larger ? They don't have to be the size of Arma maps in order to have good aircraft game play. I really don't understand how view distance works. All I know is what I see in game. From what I understand the resources required to render all the objects that you see in game especially when traveling at aircraft speed is hugely demanding on systems. This is why the "fog effect" is implemented in some games to obscure objects in the far distance in order to keep your system from having to render so many objects simultaneously ? Even if there were simply no other way to integrate aircraft into squad than to implement this "fog effect" system, I for one would be willing to accept that trade off. Of course it would be nice if we didn't have to have it but we shouldn't let it keep us from having aircraft in the game. I mean what am I missing here ? Between the advances in hardware/software technology, programmer skills/techniques & the quality/power of the average gamers rig over the last 10 years, shouldn't it be possible for us to accomplish what a game developed over 10 years ago accomplished ? Just sayin
  8. Will we see jets in the future?

    First of all I would just like to say that the Squad devs have done an amazing job to date & all their countless hours of hard work & passion have produced an amazing game. I don't think there are many out there who would disagree (haters & trolls excluded). It is all very much appreciated guys. That being said please understand that some people are looking for a combined arms game that includes aircraft specifically. I already have several games without aircraft & didn't really want another one. Posts like the older graphic above & assurances from the devs that the game would be a "Combined Arms" game & would eventually include aircraft are the only reason I bought in at the squad leader tier way back in the beginning. I understand a game not having aircraft isn't a dealbreaker for everyone but for myself & the guys I play with (& I'm sure we're not the only ones) it is. I have waited patiently & watched the development progress into a great game (especially for one that is still alpha) but keep hearing some say that aircraft incorporation (fixed wing especially) has been scrapped due to engine/compatibility issues. If this is true & incorporating aircraft isn't going to be feasible would you please let us know now. Even if more testing is needed to know for sure some sort of communication to that effect would be appreciated. Not to sound rude but it would be nice if we could get some sort of comment on this from a dev & not one of the community members (no names) who likes to seem like they have an inside track but are actually just guessing & posting their own personal opinions as fact. This happens all too often on the forums & then the original question just sort of dies without ever getting an "official" response from a dev who actually knows the answer. Just hoping for a little clarity.
  9. January 2018 Recap

    +1 Muttrah City is was & always will be one of the best, most well balanced maps in PR. Had uncountable epic battles on Muttrah over the years. Only problem is whenever you say you like it you get shouted down by people who say it's overplayed. But the reason its run so often is because A: admins know its a good map & needs to be in the rotation & B: very often it still consistently continues to win in-game map votes. I would personally like to see it brought to Squad more than any other map. I was very surprised to see that other map (Fallujah I think it was) win the vote on what map Squad players wanted added to Squad (although I have to admit the screenshot teasers of that map look amazing). Oh well, they say it's a WIP so hopefully Muttrah City will be converted in the future.
  10. I would really like my RMB to be the "zoom" key for my weapon while gunning in vehicles but for some reason it wont let me bind that key to that function. Is there a reason why & if not could anything be done to make this possible ?
  11. Logi V10

    Lovin v10 Dev's, keep up the good work. Any chance you could swap the Ammo icon & the Build Supplies icon on the HUD widget or swap the keys that activate them (1 & 2 by default) when in a logi near a radio or main base ? The Build Supplies icon is on the right but the Select Build Supplies key (1) is on the left & vice-versa. It just doesn't seem to make sense when the other Select Item keys (weapon select & vehicle seat select) always start on the left & go right. That 1-2 seconds of confusion trying to remember this can mean the difference between getting enough supplies dropped or not when you're getting lit up trying to drop your team mates supplies in the heat of battle. I've talked with a few other guys in game & it appears I'm not the only one who feels this way or I wouldn't waste your time asking about it.
  12. Replace LAW with AT4

    Hopefully in v10 they will replace the LAW which is outdated with more modern AT like in PR. I actually hope they limit the AT kits to one per squad as all squads having 2 AT loadouts is unrealistic. We would have one shot kills but less frequently. This would also cut down on teams losing an armor piece like every 5 minutes which is also unrealistic. It's a little bit ridiculous now when you have like 8 RPG's on a 36 man team hiding around every corner especially on small maps like Sumari & Chora.
  13. Cant Change Resolution

    After changing my resolution in settings, only a fraction of the game's screen is displayed. Part of the screen that is no longer displayed is the part that contains the "Apply" button so clicking on a different resolution then clicking apply to revert isn't possible. Stuck seeing only half the screen...
  14. What's up with Vehicles? Part 1

    "Just"...getting Netmove & vehicle physics working together...lol
  15. squad clan tags

    No, I meant founder tags...the ones we were promised if we purchased early. (Not to mention a digital copy of the soundtrack & some other gobbely-gook)
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