Jump to content

r3volution

Member
  • Content count

    345
  • Joined

  • Last visited

About r3volution

  • Rank
    Platoon Leader

Profile Information

  • Gender
    Male
  • Location
    Ngunnawal Country, Straya

Recent Profile Visitors

873 profile views
  1. May 2017 Monthly Recap

    Holyshitdamn this update has it all. Vault! - Aka FAK U CHORA HOW UR WALLS LIKE US NAOW?!?!? Bipods, so good to see these being added. Its going to add so much to the game for anyone playing as SAW. Melee. Wasn't even expecting this but it will be damn cool to see how it plays out. That's before we even get to the insanity of helicopters and the idea of a hilux with a ZU-23 on the back hahahaha. Awesome dev update really. Now to wait until release. Damnit.
  2. Mortars, IEDs, Mine low blast range

    They could even use something like what happens when a friendly vehicle hits you. Just ragdoll to the ground if you're too close. Would be sweet to see seriously huge IED explosions though, particularly because of how amazing the mortar explosions look.
  3. Post Scriptum : The Bloody Seventh

    I hear you there, even RO2 doesn't cut it anymore for sheer brutality and teamwork relative to SQUAD. No sleep til PS!
  4. Announcement: Alpha 9 Features & Changelog

    I AM AMAZED. Fantastic work by the Devs on this release. It looks so freaaakin cool! This is the update I feel we needed at this point. Anticipation. Intensifies....
  5. Why play this game?

    Great to see new players coming in from the free weekend and finding what the rest of us found here. This game is pretty unique amongst the crowd of MP shooters and its good to see more veterans of the oldschool BF experience filtering into SQUAD.
  6. Post Scriptum : The Bloody Seventh

    WHUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUT! A.****en.mazing Anticipation intensifies!
  7. Normandy Map

    Damn the pics I'd just settle for knowing its still in progress hehe. This looks too amazing to die!
  8. sick of new squad leaders

    I have absolutely no problem with noob squadleaders. How the flying **** is anyone supposed to effectively learn without trying it. I have lost count of the number of squad leads I've had over my time in SQUAD who've been new to the role. Almost without fail every single one has been happy to take suggestions and learn from the squad if they don't know how to do something. The absolute last thing I'd want to see happen to this community is the proliferation of the kind of toxic elitism which puts new players off playing. I think someone trying SL for the first few times should always be encouraged. I'm sure there's a lot more good SL's out there who just haven't tried the role yet. Non team-playing SL's who should know better? Now they are the real pain in the ass.
  9. FOB Radio - Chatter by players

    This is probably one of the best and most innovative ideas I've seen floated for SQUAD in recent memory. In one stroke it brings another tactical element to the FOB and makes it an interesting vulnerability which could make teams place their fobs a bit more effectively. I think its a freaking masterstroke. This should totally be implemented as long as there's a way to play the squad radio chatter thru the fob.
  10. 20 Oct. PC Gamer Squad Article

    I read that the other day, brought a smile to my face. Always good to see a positive writeup creeping into the mainstream of gaming media. Here's hoping it draws more like minded folks into the game.
  11. Kokan Squad Remake

    That road/terrain recolour looks sweet AF. Looking forward to this map hitting servers.
  12. Mantle ability for infantry?

    Yeah this clearly depends on the way in which the animation/character system interacts with objects in the unreal engine, something I'm totally unaware of. I guess the only hope is that its a characteristic which can be defined by a change in config of either the static object being mantled, or the animation (e.g a change once, effect everywhere type thing). Any system which involves having to custom place nodes on a map which allows modification of character movement or object properties ONLY around that node would be ****ing hideous. If this is already on the dev radar then I'm pretty satisfied, and it'll be cool to see how they handle/implement it.
  13. British army

    All good man hahaha. But yes, would be fantastic to see some more factions for the BLUFOR to square up against that are full scale militaries.
  14. So everyone knows the walls in Chora by now. The number of times that people get shot because getting over a slightly too high wall requires standing full up and leaping into view of the enemy. But I feel that the collective frustration has kind pointed out an ability which would be incredibly handy and fit very well into SQUAD. Mantling. In this case, rather than the jump key solely being a jump, it could be turned into a contextual mantle key. This makes far more sense with the combat oriented movement model of SQUAD, rather than a decontextualised jump. Example 1: Infantry confronted by a wall of chest height can approach the wall and using 'forward' + 'jump' and mantle over the wall by grabbing the top and pulling themselves over sideways. Example 2: Infantry confronted by low wall under fire is able to approach while crouched, using 'forward' + 'jump' they perform a low mantle/transition over the low wall, maintaining a minimal profile to the enemy. These examples would result in a much more natural movement of infantry in combat, as well as getting rid of a lot of the frustration of having to run for 200 metres to find a gap in a fence which you would be perfectly capable of moving over in real life. Thoughts?
×